weaponDirection: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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{{  | {{RV|type=command  | ||
|   | |game1= ofpe  | ||
|version1= 1.00  | |||
|1.00  | |game2= arma1  | ||
|version2= 1.00  | |||
|  | |game3= arma2  | ||
|version3= 1.00  | |||
|  | |game4= arma2oa  | ||
|version4= 1.50  | |||
|  | |game5= tkoh  | ||
|version5= 1.00  | |||
|   | |game6= arma3  | ||
|version6= 0.50  | |||
|arg= global  | |||
|   | |gr1= Weapons  | ||
|  | |gr2= Unit Control  | ||
|  | |descr= Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in [[:Category:CfgWeapons|CfgWeapons]].  | ||
{{Feature|informative|Turret and gun angle in degrees can also be obtained using [[animationSourcePhase]] or [[animationPhase]] commands.}}  | |||
|   | |s1= vehicleName [[weaponDirection]] weaponName  | ||
|x2= Draw AI eye direction (green) and weapon direction (red) in 3D: <  | |p1= vehicleName: [[Object]]  | ||
bob   | |||
|p2= weaponName: [[String]]  | |||
|r1= [[Array]] - format [[Vector3D]]  | |||
|x1= <sqf>_weaponVectorDir = player weaponDirection currentWeapon player;</sqf>  | |||
|x2= Draw AI eye direction (green) and weapon direction (red) in 3D:  | |||
<sqf>  | |||
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"];  | |||
bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"];  | |||
onEachFrame  | |||
{  | {  | ||
	_beg =   | 	_beg = ASLToAGL eyePos bob;  | ||
	_endE =   | 	_endE = _beg vectorAdd (eyeDirection bob vectorMultiply 100);  | ||
	drawLine3D [_beg, _endE, [0,1,0,1]];  | |||
	_endW =   | 	_endW = _beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100);  | ||
	drawLine3D [_beg, _endW, [1,0,0,1]];  | |||
};</  | };  | ||
</sqf>  | |||
| [[positionCameraToWorld]]  | |seealso= [[positionCameraToWorld]] [[getCameraViewDirection]] [[eyeDirection]] [[vectorDir]] [[vectorDirVisual]]  | ||
}}  | }}  | ||
<dl class="command_description">  | <dl class="command_description">  | ||
<  | |||
<dd class="notedate">Posted on   | <dt></dt>  | ||
<dt class="note">[[User:HAC_mainframe|HWM mainframe]]  | <dd class="notedate">Posted on 2007-08-18 - 12:18</dd>  | ||
<dt class="note">[[User:HAC_mainframe|HWM mainframe]]</dt>  | |||
<dd class="note">  | <dd class="note">  | ||
Works great in multiplayer.  | Works great in multiplayer.  | ||
| Line 55: | Line 66: | ||
The return array can be processed-converted into degrees as follows:  | The return array can be processed-converted into degrees as follows:  | ||
<  | <sqf>  | ||
_dir_degrees = (_array   | _array = _this weaponDirection "weapon class";  | ||
_dir_degrees = (_array select 0) atan2 (_array select 1);  | |||
</sqf>  | |||
</dd>  | |||
<dd class="notedate">Posted on   | <dt><dt>  | ||
<dt class="note">[[User:Messiah2|MessiahUA]]  | <dd class="notedate">Posted on 2007-11-11 - 01:41</dd>  | ||
<dt class="note">[[User:Messiah2|MessiahUA]]</dt>  | |||
<dd class="note">  | <dd class="note">  | ||
WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.  | WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.  | ||
</dd>  | |||
<dt><dt>  | |||
<dd class="notedate">Posted on   | <dd class="notedate">Posted on 2007-11-13 - 15:54</dd>  | ||
<dt class="note">[[User:UNN|UNN]]  | <dt class="note">[[User:UNN|UNN]]</dt>  | ||
<dd class="note">  | <dd class="note">  | ||
For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles.    | For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles.    | ||
{{Link|link= http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=a25eef63faad0e555557e7e17118a60c;act=ST;f=80;t=69777|text= Turret Animations}} - {{Link|link= http://forums.bistudio.com/showthread.php?t=63918|text= new forum}}  | |||
</dd>  | |||
<dd class="notedate">Posted on   | <dt><dt>  | ||
<dt class="note">[[User:Mechariuswh|Mechariuswh]]  | <dd class="notedate">Posted on 2014-12-09 - 18:25 (UTC)</dd>  | ||
<dt class="note">[[User:Mechariuswh|Mechariuswh]]</dt>  | |||
<dd class="note">  | <dd class="note">  | ||
The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).    | The suggestion above using [[atan2]] and [[weaponDirection]] get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).  | ||
</dd>  | |||
</dl>  | |||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
 - Returns the direction that the vehicle weapon is aiming in. For addons the weapon name must be an entry in CfgWeapons.
 - Groups:
 - WeaponsUnit Control
 
Syntax
- Syntax:
 - vehicleName weaponDirection weaponName
 - Parameters:
 - vehicleName: Object
 - weaponName: String
 - Return Value:
 - Array - format Vector3D
 
Examples
- Example 1:
 - Example 2:
 - Draw AI eye direction (green) and weapon direction (red) in 3D:
bob = createGroup east createUnit ["O_Soldier_F", [0,0,0], [], 0, "NONE"]; bob setVehiclePosition [player modelToWorld [0,100,0], [], 0, "NONE"]; onEachFrame { _beg = ASLToAGL eyePos bob; _endE = _beg vectorAdd (eyeDirection bob vectorMultiply 100); drawLine3D [_beg, _endE, [0,1,0,1]]; _endW = _beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 100); drawLine3D [_beg, _endW, [1,0,0,1]]; };
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2007-08-18 - 12:18
 - HWM mainframe
 - Works great in multiplayer. The numbers are representing offset as follows : [X axis,Y axis,Z axis] The return array can be processed-converted into degrees as follows:
 - Posted on 2007-11-11 - 01:41
 - MessiahUA
 - WeaponClass can only be the primary turret of the vehicle. For example it is not possible to get direction of commander's M2 on M1Abrams.
 - Posted on 2007-11-13 - 15:54
 - UNN
 - For an alternative to the weaponDirection command, see the following post on the official forums. On how to obtain the direction of multiple turrets on vehicles. Turret Animations (dead link) - new forum
 - Posted on 2014-12-09 - 18:25 (UTC)
 - Mechariuswh
 - The suggestion above using atan2 and weaponDirection get the direction the barrel of a weapon is pointing, but this is not the same as the direction a shell will be fired (verify this by getting in an M4 Scorcher, parking it on a slope, elevating the barrel "across" the slope and watching the shell come out in third person).
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Weapons
 - Command Group: Unit Control