createMarker
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Description
- Description:
- Creates a new map marker at the given position. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarker to delete global marker.
- Multiplayer:
- createMarker is global which means it will be created for every client and also for JIP, use createMarkerLocal if you want to create a local marker.
- Groups:
- Markers
Syntax
- Syntax:
- createMarker [name, position, channelID, creator]
- Parameters:
- [name, position, channel, creator]: Array
- name: String - Name of the marker. If "_USER_DEFINED" is added as prefix, the marker can be deleted by the player
- position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
- channelID: Number - (Optional) The marker channel for MP. Template:since
- creator: Object - (Optional) The marker creator for MP. Template:since
- Return Value:
- String
Examples
- Example 1:
_marker1 = createMarker ["Marker1", position player]; _marker1 setMarkerType "hd_dot";
- Example 2:
_marker2 = createMarker ["Marker2", player]; _marker2 setMarkerType "hd_dot"; // since Arma 3 v1.50
- Example 3:
_marker3 = createMarker ["_USER_DEFINED_Marker3", player]; _marker3 setMarkerType "hd_dot"; // This marker can be deleted by the player who created it
Additional Information
- See also:
- allMapMarkersdeleteMarkercreateMarkerLocalallMapMarkers setMarkerBrushsetMarkerColorsetMarkerDir setMarkerPossetMarkerShapesetMarkerSize setMarkerTextsetMarkerTypesetMarkerAlphaBIS_fnc_markerToStringBIS_fnc_stringToMarker
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on April 11, 2019 - 07:10 (UTC)
- killzone_kid
-
Passing object as argument for position may produce slightly different position than when explicitly obtaining object position via position commands, as in
createMarker ["marker1", _obj]
may slightly differ fromcreateMarker ["marker1", ASLtoAGL getPosASL _obj]
This is because when object passed as position, the raw getPosWorld is usedcreateMarker ["marker1", ASLtoAGL getPosWorld _obj]
will produce identical result in this case, but may not be what is required
- Posted on May 3, 2019 - 15:53 (UTC)
- 7erra
- 1.92 There is a new function with which you can create a marker with all settings applied in one step: BIS_fnc_stringToMarker and BIS_fnc_stringToMarkerLocal
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Take On Helicopters
- Scripting Commands Arma 3