setWaypointScript: Difference between revisions
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|gr1= Waypoints | |gr1= Waypoints | ||
|descr= Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS Syntax | |descr= Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS Syntax]]. The script receives the following arguments in [[Magic Variables#this|_this]] variable: [group, position, target] + [the optional passed arguments]. The optional arguments are [[append]]ed to the end of the arguments array. | ||
{{Feature|arma3|In Arma 3, ''command'' argument can be a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script.}} | {{Feature|arma3|In Arma 3, ''command'' argument can be a reference to .sqf script (it will have to explicitly end with '''{{hl|.sqf}}''') or a reference to {{hl|.sqs}} script.}} | ||
|s1= waypoint [[setWaypointScript]] command | |s1= waypoint [[setWaypointScript]] command | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[_grp, 2] setWaypointScript "find.sqs player";</sqf> | ||
|x2= < | |x2= <sqf>[_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";</sqf> | ||
|seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] | |seealso= [[waypoints]] [[deleteWaypoint]] [[copyWaypoints]] [[setCurrentWaypoint]] [[setWaypointBehaviour]] [[setWaypointCombatMode]] [[setWaypointCompletionRadius]] [[setWaypointDescription]] [[setWaypointFormation]] [[setWaypointHousePosition]] [[setWaypointPosition]] [[setWaypointSpeed]] [[setWaypointStatements]] [[setWaypointTimeout]] [[setWaypointType]] [[setWaypointVisible]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[setWaypointLoiterRadius]] [[waypointLoiterRadius]] [[addWaypoint]] [[setWaypointLoiterType]] [[waypointSpeed]] | ||
}} | }} |
Latest revision as of 23:59, 10 July 2022
Description
- Description:
- Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS Syntax. The script receives the following arguments in _this variable: [group, position, target] + [the optional passed arguments]. The optional arguments are appended to the end of the arguments array.
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointScript command
- Parameters:
- waypoint: Array - format Waypoint
- command: String
- Return Value:
- Nothing
Examples
- Example 1:
- [_grp, 2] setWaypointScript "find.sqs player";
- Example 2:
- [_grp, 2] setWaypointScript "somescript.sqf [1,2,3,4,5,6,7,8]";
Additional Information
- See also:
- waypoints deleteWaypoint copyWaypoints setCurrentWaypoint setWaypointBehaviour setWaypointCombatMode setWaypointCompletionRadius setWaypointDescription setWaypointFormation setWaypointHousePosition setWaypointPosition setWaypointSpeed setWaypointStatements setWaypointTimeout setWaypointType setWaypointVisible waypointAttachVehicle waypointAttachedVehicle setWaypointLoiterRadius waypointLoiterRadius addWaypoint setWaypointLoiterType waypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints