waypointAttachedVehicle: Difference between revisions
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|   | | [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]] |= SEEALSO    | ||
|  |= MPBEHAVIOUR    | |  |= MPBEHAVIOUR    | ||
Revision as of 03:10, 9 May 2014
Description
- Description:
 - Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by- creating the waypoint on top of the vehicle (in the editor)
 - using waypointAttachVehicle
 
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - waypointAttachedVehicle waypoint
 - Parameters:
 - waypoint: Array - format Waypoint
 - Return Value:
 - Object
 
Examples
- Example 1:
 waypointAttachedVehicle [groupOne,1]- Example 2:
 waypointAttachedVehicle [group player, currentWaypoint group player]
Additional Information
- See also:
 - waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypoint
 
Notes
- 
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