setWaypointVisible: Difference between revisions
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| Sets the visibility of the waypoint. |= | | Sets the visibility of the waypoint. |DESCRIPTION= | ||
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| waypoint '''setWaypointVisible''' visible |= | | waypoint '''setWaypointVisible''' visible |SYNTAX= | ||
|p1 = waypoint: [[Array]] - format [[Waypoint]] |= | |p1 = waypoint: [[Array]] - format [[Waypoint]] |PARAMETER1= | ||
|p2 = visible: [[Boolean]] |= | |p2 = visible: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[grp, 2] [[setWaypointVisible]] [[false]];</code> |= | |x1= <code>[grp, 2] [[setWaypointVisible]] [[false]];</code> |EXAMPLE1= | ||
|x2= <code><nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] ([[group]] [[player]])] [[setWaypointVisible]] [[false]];</code> |= | |x2= <code><nowiki>[</nowiki>[[group]] [[player]], [[currentWaypoint]] ([[group]] [[player]])] [[setWaypointVisible]] [[false]];</code> |EXAMPLE2= | ||
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| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[waypointSpeed]], [[setWPPos]] |= | | [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[waypointSpeed]], [[setWPPos]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 14:49, 7 April 2019
Description
- Description:
- Sets the visibility of the waypoint.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointVisible visible
- Parameters:
- waypoint: Array - format Waypoint
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[grp, 2] setWaypointVisible false;
- Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointwaypointSpeedsetWPPos
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 23, 2015 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Waypoints