addGroupIcon: Difference between revisions

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m (Some wiki formatting)
(Added a more detailed example, ready to play around with)
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|x1= <sqf>groupName addGroupIcon ["b_inf", [offsetX, offsetY]];</sqf>
|x1= <sqf>groupName addGroupIcon ["b_inf", [offsetX, offsetY]];</sqf>
|x2= <sqf>// Enable icons in 2D and 3D
setGroupIconsVisible [true, true];
setGroupIconsSelectable true;
// Add the icon for all existing groups
allGroups apply
{
  private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _x call BIS_fnc_sideID);
  private _color = [side _x, false] call BIS_fnc_sideColor;
  _x addGroupIcon [_icon, [0, 0]];
  _x setGroupIconParams [_color, groupID _x, linearConversion [1, 15, count units _x, 0.5, 3, false], true];
};
// Add the icon whenever a group get's created
addMissionEventHandler ["GroupCreated",
{
  params ["_group"];
  _group spawn
  {
    params ["_group"];
    private _start = diag_tickTime;
    waitUntil {sleep 1; units _group isNotEqualTo [] || diag_tickTime - _start > 5};
    if (units _group isEqualTo []) exitWith {};
    private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _group call BIS_fnc_sideID);
    private _color = [side _group, false] call BIS_fnc_sideColor;
    _group addGroupIcon [_icon, [0, 0]];
    _group setGroupIconParams [_color, groupID _group, linearConversion [1, 15, count units _group, 0.5, 3, false], true];
  }
}];
// Show group info when hovering over an icon (2D/3D)
addMissionEventHandler ["GroupIconOverEnter",
{
  params
  [
    "_is3D", "_group", "_waypointId",
    "_posX", "_posY",
    "_shift", "_control", "_alt"
  ];
  hintSilent parseText format
  [
    "<t align='left' font='EtelkaMonospacePro'><br/><t size='1.2'>General Information:</t><br/>Callsign: %1<br/>Leader: %2<br/>No. of Units: %3<br/>Delete when Empty: %4<br/><br/><t size='1.2'>Group Status:</t><br/>Health: %5<br/>Fleeing: %6<br/>Attack Enabled: %7<br/>Combat Behaviour: %8<br/>Combat Mode: %9<br/>Formation: %10<br/>Speed: %11<br/><br/><t size='1.2'>Waypoints:</t><br/>No. of Waypoints: %12<br/>Current Waypoint: %13<br/>Speed: %14</t>",
    format ["%1 (%2)",groupID _group, if (vehicle leader _group isNotEqualTo leader _group) then {[configFile >> "CfgVehicles" >> typeOf vehicle leader _group ] call BIS_fnc_displayName} else {"-"}],
    name leader _group,
    count units _group,
    isGroupDeletedWhenEmpty _group,
    units _group apply {str round ((1 - damage _x)* 100) + " %"},
    fleeing leader _x,
    attackEnabled _group,
    combatBehaviour _group,
    combatMode _group,
    formation _group,
    speedMode _group,
    count waypoints _group,
    waypointType [_group, currentWaypoint _group],
    units _group apply {str round speed _x + " km/h"}
  ];
}];
// Remove the hint whenever the mouse is leaving the icon area (2D/3D)
addMissionEventHandler ["GroupIconOverLeave",
{
  params
  [
    "_is3D", "_group", "_waypointId",
    "_posX", "_posY",
    "_shift", "_control", "_alt"
  ];
  hintSilent "";
}];
// Delete group and its units when clicking on the icon
addMissionEventHandler ["GroupIconClick",
{
  params
  [
    "_is3D", "_group", "_waypointId",
    "_mouseButton", "_posX", "_posY",
    "_shift", "_control", "_alt"
  ];
  if (!_shift && _control && !_alt) then
  {
    units _group apply {deleteVehicle _x};
    deleteGroup _group;
  };
}];</sqf>


|seealso= [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]] [[setGroupIconsVisible]]
|seealso= [[clearGroupIcons]] [[getGroupIcon]] [[getGroupIconParams]] [[groupIconSelectable]] [[groupIconsVisible]] [[onGroupIconClick]] [[removeGroupIcon]] [[setGroupIcon]] [[setGroupIconParams]] [[setGroupIconsSelectable]] [[setGroupIconsVisible]]
}}
}}

Revision as of 21:01, 30 August 2022

Hover & click on the images for description

Description

Description:
Adds icon to a group leader. Returns icon ID, Control icons visibility with setGroupIconsVisible.
Groups:
High Command

Syntax

Syntax:
group addGroupIcon [iconClass, offset]
Parameters:
group: Group - group to add icon to
iconClass: String - class name of an icon from CfgGroupIcons
offset: Array - (Optional) X and Y offsets of the icon in form [offsetX, offsetY]
Return Value:
Number - Icon ID

Examples

Example 1:
groupName addGroupIcon ["b_inf", [offsetX, offsetY]];
Example 2:
// Enable icons in 2D and 3D setGroupIconsVisible [true, true]; setGroupIconsSelectable true; // Add the icon for all existing groups allGroups apply { private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _x call BIS_fnc_sideID); private _color = [side _x, false] call BIS_fnc_sideColor; _x addGroupIcon [_icon, [0, 0]]; _x setGroupIconParams [_color, groupID _x, linearConversion [1, 15, count units _x, 0.5, 3, false], true]; }; // Add the icon whenever a group get's created addMissionEventHandler ["GroupCreated", { params ["_group"]; _group spawn { params ["_group"]; private _start = diag_tickTime; waitUntil {sleep 1; units _group isNotEqualTo [] || diag_tickTime - _start > 5}; if (units _group isEqualTo []) exitWith {}; private _icon = ["o_inf", "b_inf", "n_inf", "c_unknown"] select (side _group call BIS_fnc_sideID); private _color = [side _group, false] call BIS_fnc_sideColor; _group addGroupIcon [_icon, [0, 0]]; _group setGroupIconParams [_color, groupID _group, linearConversion [1, 15, count units _group, 0.5, 3, false], true]; } }]; // Show group info when hovering over an icon (2D/3D) addMissionEventHandler ["GroupIconOverEnter", { params [ "_is3D", "_group", "_waypointId", "_posX", "_posY", "_shift", "_control", "_alt" ]; hintSilent parseText format [ "<t align='left' font='EtelkaMonospacePro'><br/><t size='1.2'>General Information:</t><br/>Callsign: %1<br/>Leader: %2<br/>No. of Units: %3<br/>Delete when Empty: %4<br/><br/><t size='1.2'>Group Status:</t><br/>Health: %5<br/>Fleeing: %6<br/>Attack Enabled: %7<br/>Combat Behaviour: %8<br/>Combat Mode: %9<br/>Formation: %10<br/>Speed: %11<br/><br/><t size='1.2'>Waypoints:</t><br/>No. of Waypoints: %12<br/>Current Waypoint: %13<br/>Speed: %14</t>", format ["%1 (%2)",groupID _group, if (vehicle leader _group isNotEqualTo leader _group) then {[configFile >> "CfgVehicles" >> typeOf vehicle leader _group ] call BIS_fnc_displayName} else {"-"}], name leader _group, count units _group, isGroupDeletedWhenEmpty _group, units _group apply {str round ((1 - damage _x)* 100) + " %"}, fleeing leader _x, attackEnabled _group, combatBehaviour _group, combatMode _group, formation _group, speedMode _group, count waypoints _group, waypointType [_group, currentWaypoint _group], units _group apply {str round speed _x + " km/h"} ]; }]; // Remove the hint whenever the mouse is leaving the icon area (2D/3D) addMissionEventHandler ["GroupIconOverLeave", { params [ "_is3D", "_group", "_waypointId", "_posX", "_posY", "_shift", "_control", "_alt" ]; hintSilent ""; }]; // Delete group and its units when clicking on the icon addMissionEventHandler ["GroupIconClick", { params [ "_is3D", "_group", "_waypointId", "_mouseButton", "_posX", "_posY", "_shift", "_control", "_alt" ]; if (!_shift && _control && !_alt) then { units _group apply {deleteVehicle _x}; deleteGroup _group; }; }];

Additional Information

See also:
clearGroupIcons getGroupIcon getGroupIconParams groupIconSelectable groupIconsVisible onGroupIconClick removeGroupIcon setGroupIcon setGroupIconParams setGroupIconsSelectable setGroupIconsVisible

Notes

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