waypointAttachVehicle: Difference between revisions

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| Attaches a vehicle [[Object]] to the given [[Waypoint]]. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted into get-in waypoint (even though it may not show) and on-activation statement fires on get-in event. |Description=
| Attaches a vehicle [[Object]] to the given [[Waypoint]]. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted into get-in waypoint (even though it may not show) and on-activation statement fires on get-in event. Works with vehicles generated on the fly as well as with those placed in editor |Description=
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<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on June 19, 2010 - 09:44
<dt class="note">[[User:Str|Str]]
<dd class="note">You can only attach vehicles inserted from classic editor.
Trying to attach dynamically spawned ([[createUnit]], [[createVehicle]]) vehicles won't work.
Engine will then try to find suitable target by itself, affecting game performance.
<!-- Note Section END -->
</dl>
</dl>



Revision as of 21:10, 7 November 2018

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attaches a vehicle Object to the given Waypoint. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted into get-in waypoint (even though it may not show) and on-activation statement fires on get-in event. Works with vehicles generated on the fly as well as with those placed in editor
Groups:
Uncategorised

Syntax

Syntax:
waypoint waypointAttachVehicle vehicleName
Parameters:
waypoint: Waypoint
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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