From Bohemia Interactive Community
Description
- Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
- Environment zones can attach Post Processes to themselves, thus using it for particular area.
Properties
Active for new Player
- New players will see effects of the Post Process immediately as they join the game.
Priority
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, order is determined randomly.
- Priority can be set in scale 0-100.
Weight
- Determines how heavily will be the effect applied (0 not at all - 1 fully).
Effect Type
- Use preset effects
- Default - Same as no effect
- Greyscale - Only shades of black&white
- Noir - In shades of black&white, but using more contrast for depth
- Sepia - "Old photography"-like effect
- Vintage - Old warm colors filter
- Movie - "Hollywood"-like style filter
- Negative - Reversed colors and forced contrast
- Psychedelic - Dream-like filter
- Alien - Other-wordly colors
- Custom Basic - is easy to use custom effect filter
- Custom Advanced - has more functions described below
Color Temperature
- Shifts the colors towards colder (0) or warmer (200) spectrum.
White Tint
- Adding more white into the colors.
Color Filter
- Can set a specific color as a filter.
Hue Shift
- Shifts the colors through the visible spectrum.
- -180/180 (edges are opposite to default colors).
Saturation
- Saturates the colors from 0 (greyscale) to 200 (colors at 200%).
Contrast
- Adjusts contrast between colors.
Color Channels
- Each color (Red, Green and Blue) has its own channel.
- In those channels fractions of all colors can be determined.
Related instructions
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|