Game logic - Dialogue – Ylands
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}") |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
Line 15: | Line 15: | ||
=Properties= | =Properties= | ||
===Question=== | === Question === | ||
*Question displayed in the header of the dialogue | *Question displayed in the header of the dialogue | ||
===Options=== | === Options === | ||
*List of possible answers | *List of possible answers | ||
*Number in the header of the option → answer Id | *Number in the header of the option → answer Id | ||
===Show leave button=== | === Show leave button === | ||
*Whenever to show "leave" button in the Dialogue window. | *Whenever to show "leave" button in the Dialogue window. | ||
Revision as of 19:06, 31 January 2021
Description
When initiated using Show Dialogue instruction, it will display a window of predefined options as defined in properties. After selecting a option On Answer event will be called inside the Dialogue logic. It's possible to show/hide answer options using Answer Enabled instruction, or modify their text.
- Dialogue between player and world entity (i.e NPC)
- Initiated via Show Dialog instruction
- Player selects from pre-defined answers
- Each answer can call different script instructions
- Selected answer is obtained via Answer Id in On Answer event (see example)
Properties
Question
- Question displayed in the header of the dialogue
Options
- List of possible answers
- Number in the header of the option → answer Id
Show leave button
- Whenever to show "leave" button in the Dialogue window.
Dialogue events
Related instructions