From Bohemia Interactive Community
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| [[Image:{{PAGENAME}}.png]] | | [[Image:{{PAGENAME}}.png]] |
| *Returns whenever is the '''custom game''' run from '''editor''' or from main menu. | | *Returns TRUE when the '''custom game''' is tested within the '''editor''' and FALSE when it is run as a published game from the main menu. |
| *Allows to create debug methods that could be useful for testing. | | *Allows creators to have [[Ylands Tile - Conditional Statement|Conditional Statement]]s that allow debug methods that only run during testing. |
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Revision as of 04:33, 13 April 2021
File:Tile - YDebug - Debug Mode.png
- Returns TRUE when the custom game is tested within the editor and FALSE when it is run as a published game from the main menu.
- Allows creators to have Conditional Statements that allow debug methods that only run during testing.
Ylands - Editor
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Editor
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Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
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Script
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Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
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Game logic
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AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
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Script tiles
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Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
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Misc
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WIKI FAQ
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