Tile - YAnimators - Rotate To – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
==== obj ==== | ==== obj ==== | ||
Target object | |||
==== targetRotation ==== | ==== targetRotation ==== | ||
Target rotation (vector) | |||
==== time ==== | ==== time ==== | ||
Rotation movement duration (seconds) | |||
==== smoothing ==== | ==== smoothing ==== | ||
Rotation movement smoothing (0-1) | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Rotates the animated '''object''' to the target '''rotation''' in | Rotates the animated '''object''' to the target '''rotation''' in specified '''time'''. | ||
=== Notes === | |||
* '''Smoothing''' will smooth the start and end of the movement. | |||
== Rotate To(Object, Rotation, Speed, Smoothing) == | == Rotate To(Object, Rotation, Speed, Smoothing) == | ||
Line 29: | Line 45: | ||
==== obj ==== | ==== obj ==== | ||
Target object | |||
==== targetRotation ==== | ==== targetRotation ==== | ||
Target rotation (vector) | |||
==== speed ==== | ==== speed ==== | ||
Rotation movement speed (deg/s) | |||
==== smoothing ==== | ==== smoothing ==== | ||
Movement smoothing (0-1) | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Rotates the animated '''object''' to the target '''rotation''' | Rotates the animated '''object''' to the target '''rotation''' at specified '''speed'''. | ||
=== Notes === | |||
* '''Smoothing''' will smooth the start and end of the movement. | |||
Revision as of 11:15, 12 November 2021
Rotate To(Object, Rotation, Time, Smoothing)
static rotateToTime(obj: YEntity | YLogic | YGroup, targetRotation: YVector3, time: number, smoothing: number): void;
Parameters
obj
Target object
targetRotation
Target rotation (vector)
time
Rotation movement duration (seconds)
smoothing
Rotation movement smoothing (0-1)
Availability
Description
Rotates the animated object to the target rotation in specified time.
Notes
- Smoothing will smooth the start and end of the movement.
Rotate To(Object, Rotation, Speed, Smoothing)
static rotateToSpeed(obj: YEntity | YLogic | YGroup, targetRotation: YVector3, speed: number, smoothing: number): void;
Parameters
obj
Target object
targetRotation
Target rotation (vector)
speed
Rotation movement speed (deg/s)
smoothing
Movement smoothing (0-1)
Availability
Description
Rotates the animated object to the target rotation at specified speed.
Notes
- Smoothing will smooth the start and end of the movement.