Game logic - Time trigger – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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Delayed trigger which fires after given time period. | Delayed trigger which fires after given time period. | ||
=Properties= | = Properties = | ||
=== Enabled === | === Enabled === | ||
*Trigger runs when se to enabled. Disabling it will not reset it to initial state. | *Trigger runs when se to enabled. Disabling it will not reset it to initial state. | ||
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*Number of cycles | *Number of cycles | ||
=Time trigger events= | = Time trigger events = | ||
*[[Ylands Tile - Time Trigger On Trigger|On Trigger]] | *[[Ylands Tile - Time Trigger On Trigger|On Trigger]] | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Game logic enabled|Get / Set Enabled]] | *[[Ylands Tile - Game logic enabled|Get / Set Enabled]] | ||
*[[Ylands Tile - Time trigger elapsed time|Get Elapsed Time]] | *[[Ylands Tile - Time trigger elapsed time|Get Elapsed Time]] |
Revision as of 15:40, 17 November 2021
Description
Delayed trigger which fires after given time period.
Properties
Enabled
- Trigger runs when se to enabled. Disabling it will not reset it to initial state.
Time
- Defines the time when Trigger fires according to selected type (see below)
Type
- Real time seconds - time will define length of cycle in real seconds
- In-game hours - time will define length of cycle in game hours
- At specific time in game-day - trigger will execute at specific game hour
- 24 hour format (0 - 24)
- Decimal format → 23.9 = 23:54
Repeat count
- Number of cycles
Time trigger events
Related instructions