Tile - On Awake – Ylands
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<!--- | |||
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. | |||
--> | |||
== On Awake == | |||
=Notes= | [[File:YlandsTile-1.png]] | ||
*When starting new game, events are called in this order: | |||
=== Availability === | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | |||
Called whe the game '''object''' is '''loaded''' to world. | |||
=== Notes === | |||
* Called on '''all objects''' when staring '''new game'''. | |||
* Called on '''all objects''' when '''loading''' a '''gamesave'''. | |||
* Called on '''spawned''' '''objects'''. | |||
* When starting new game, events are called in this order: '''On Game Start''', '''On Create''', '''On Awake''' | |||
== On Awake == | |||
[[File:YlandsTile-549.png]] | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | |||
Called any time a game '''object''' is '''loaded''' to world. | |||
== On Awake == | |||
[[File:YlandsTile-552.png]] | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | |||
Called any time a game '''game logic''' is '''loaded''' to world. | |||
---- | ---- | ||
{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | |||
[[Category: Instructions]] |
Latest revision as of 14:23, 24 November 2023
On Awake
Availability
Description
Called whe the game object is loaded to world.
Notes
- Called on all objects when staring new game.
- Called on all objects when loading a gamesave.
- Called on spawned objects.
- When starting new game, events are called in this order: On Game Start, On Create, On Awake
On Awake
Availability
Description
Called any time a game object is loaded to world.
On Awake
Availability
Description
Called any time a game game logic is loaded to world.