Tile - YChargeable - Deplete – Ylands
Jump to navigation
Jump to search
No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}") |
||
Line 35: | Line 35: | ||
---- | ---- | ||
{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:27, 24 November 2023
Deplete(Entity, Amount)
static deplete(target: YEntity, amount: number): void;
Parameters
target
Target entity
amount
Amount of charge to be removed
Availability
Description
Allows to decrease charge from target entity.
Notes
- Works for "chargeable" items (e.g Mining drill).
- Works also for engines.
- Power cells cannot be recharged from a script, only depleted.
- Entering negative number as amount will inverse the instruction effect.