Game logic - Interior – Ylands

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=Description=
{{Feature|informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}}
{{Feature|obsolete}}
 
= Description =
*Helps the game engine to define enclosed areas and adjust post processing.
*Helps the game engine to define enclosed areas and adjust post processing.


=Settings=
= Properties =
*Zone shape - shape of the interior zone - box or sphere
 
*Light intensity - changes the intensity of light (0 - 1)
=== Zone shape ===
*Shape of the Interior zone - box, sphere or capsule.
 
=== Light intensity ===
*Intensity of light inside the Interior zone (0 - 1)
 
=== Visible ===
*Makes the Interior zone boundaries visible even in game.


=Events=
=== Color ===
*There are no specific events for this game logic.
*Color of Interior zone boundaries (when visible).
 
= Related instructions =
*[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]]




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{{Ylands scripting navbox}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}
 
[[Category: Game Logic]]
[[Category: Ylands 0.12]]

Latest revision as of 00:24, 2 February 2024

Interior was expanded and renamed Environment. Please see Environment for the current information.
🕖
This information is obsolete.

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions