Tile - Variable member – Ylands
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*'''Default''' value of a variable is '''0'''. | *'''Default''' value of a variable is '''0'''. | ||
=Notes= | = Notes = | ||
*'''Member''' variables of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script. | *'''Member''' variables of [[Ylands:Game logic - Global storage|'''Global Storage''']] are considered '''global''' variables within the scope of whole game script. | ||
*'''Member''' variables of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands Tile - Storage owner literal|'''Storage Owner''']]. | *'''Member''' variables of [[Ylands:Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' variables of [[Ylands:Tile - Storage owner literal|'''Storage Owner''']]. | ||
*See also: [[Ylands Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands Script conventions|'''Conventions''']]. | *See also: [[Ylands:Visual scripting introduction|'''Introduction to Visual scripting''']], [[Ylands:Script conventions|'''Conventions''']]. | ||
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{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] | ||
[[Category: Ylands 0.10]] | [[Category: Ylands 0.10]] |
Latest revision as of 14:24, 24 November 2023
- Member variable is exclusive variable local to currently edited game object (entity or game logic).
- Member variables can be accessed from everywhere within the current object script.
- All member variables of current object are listed in Variables - This pallet.
- New variables are added by clicking Create new variable at the top of the variable pallet.
- Default value of a variable is 0.
Notes
- Member variables of Global Storage are considered global variables within the scope of whole game script.
- Member variables of Entity Storage are considered member variables of Storage Owner.
- See also: Introduction to Visual scripting, Conventions.