Game logic - Interior – Ylands
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(Added outdated warning) |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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{{ | {{Feature|informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}} | ||
{{ | {{Feature|obsolete}} | ||
=Description= | = Description = | ||
*Helps the game engine to define enclosed areas and adjust post processing. | *Helps the game engine to define enclosed areas and adjust post processing. | ||
=Properties= | = Properties = | ||
===Zone shape=== | === Zone shape === | ||
*Shape of the Interior zone - box, sphere or capsule. | *Shape of the Interior zone - box, sphere or capsule. | ||
===Light intensity=== | === Light intensity === | ||
*Intensity of light inside the Interior zone (0 - 1) | *Intensity of light inside the Interior zone (0 - 1) | ||
===Visible=== | === Visible === | ||
*Makes the Interior zone boundaries visible even in game. | *Makes the Interior zone boundaries visible even in game. | ||
===Color=== | === Color === | ||
*Color of Interior zone boundaries (when visible). | *Color of Interior zone boundaries (when visible). | ||
=Related instructions= | = Related instructions = | ||
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | *[[Ylands:Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]] | ||
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]] | *[[Ylands:Tile - Get-Set zone visible|Get / Set Zone Visibility]] | ||
*[[Ylands Tile - Get-Set zone color|Get / Set Zone Color]] | *[[Ylands:Tile - Get-Set zone color|Get / Set Zone Color]] | ||
---- | ---- | ||
{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 0.12]] | [[Category: Ylands 0.12]] |
Latest revision as of 00:24, 2 February 2024
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions