Tile - YDebug - Debug Mode – Ylands

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*Returns whenever is the '''custom game''' run from '''editor''' or from main menu.
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
*Allows to create debug methods that could be useful for testing.
-->
== Debug Mode() ==
 
[[File:YlandsTile-495.png]]
 
<pre>static isDebugMode(): boolean;</pre>
=== Returns ===
 
'''boolean'''
 
=== Availability ===
 
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]], [[Ylands:Tile Availability - Custom Controller|Custom Controller]]
 
=== Description ===
 
Allows creators to have '''Conditional Statements''' that allow debug methods that only run during testing.
 
=== Notes ===
 
* Returns TRUE when the '''custom game''' is tested within the '''editor''' and FALSE when it is run as a published game from the main menu.




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[[Category: Instructions]]
[[Category: Instructions]]
[[Category: Ylands 0.12]]

Latest revision as of 14:26, 24 November 2023

Debug Mode()

YlandsTile-495.png

static isDebugMode(): boolean;

Returns

boolean

Availability

Client, Server, Custom Controller

Description

Allows creators to have Conditional Statements that allow debug methods that only run during testing.

Notes

  • Returns TRUE when the custom game is tested within the editor and FALSE when it is run as a published game from the main menu.