Tile - YCamera - Screen Shake At – Ylands
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Sound played during the shaking. | Sound played during the shaking. | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 15:24, 24 November 2023
Screen Shake At(Position, Radius, Fall off distance, Intensity, Frequency, Duration, Sound)
static screenShakeAt(position: YVector3, radius: number, fallOffDistance: number, intensity: number, frequency: number, duration: number, sound: YSound): void;
Parameters
position
Epicenter of the shaking effect.
radius
Range of the shaking effect in radius.
fallOffDistance
Defines how far will the effect gradually die down for player.
intensity
How strong will the shaking effect be.
frequency
How often will the shaking occur during the time period.
duration
The time period of the shaking effect.
sound
Sound played during the shaking.
Availability
Description
Shakes the camera at the given position of any player in the given radius.
Notes
- It is possible to use both camera shake sound effect and sound effect literals, allowing for some creative use of the tile.