Tile - YLogic - Position – Ylands
Jump to navigation
Jump to search
(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Position == File:YlandsTile-206-get.png...") |
Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}") |
||
(2 intermediate revisions by one other user not shown) | |||
Line 4: | Line 4: | ||
== Position == | == Position == | ||
<pre>get position(): YVector3; | |||
set position(value: YVector3);</pre> | |||
=== Availability === | |||
[[ | [[Ylands:Tile Availability - Server|Server]] | ||
=== Description === | === Description === | ||
Line 22: | Line 22: | ||
---- | ---- | ||
{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:26, 24 November 2023
Position
get position(): YVector3; set position(value: YVector3);
Availability
Description
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Notes
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
- Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.