Tile - Variable member – Ylands

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m (Text replacement - "[[Ylands " to "[[Ylands:")
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")
 
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{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}


[[Category: Instructions]]
[[Category: Instructions]]
[[Category: Ylands 0.10]]
[[Category: Ylands 0.10]]

Latest revision as of 14:24, 24 November 2023

Ylands Tile - Variable member.png

  • Member variable is exclusive variable local to currently edited game object (entity or game logic).
  • Member variables can be accessed from everywhere within the current object script.
  • All member variables of current object are listed in Variables - This pallet.
  • New variables are added by clicking Create new variable at the top of the variable pallet.
  • Default value of a variable is 0.

Notes