Game logic - Interior – Ylands

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=Properties=
=Properties=


===Zone shape===  
=== Zone shape ===
*Shape of the Interior zone - box, sphere or capsule.
*Shape of the Interior zone - box, sphere or capsule.


===Light intensity===
=== Light intensity ===
*Intensity of light inside the Interior zone (0 - 1)
*Intensity of light inside the Interior zone (0 - 1)


===Visible===
=== Visible ===
*Makes the Interior zone boundaries visible even in game.
*Makes the Interior zone boundaries visible even in game.


===Color===
=== Color ===
*Color of Interior zone boundaries (when visible).
*Color of Interior zone boundaries (when visible).



Revision as of 19:08, 31 January 2021

Interior was expanded and renamed Environment. Please see Environment for the current information.

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Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

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