Game logic - Interior – Ylands
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=Properties= | =Properties= | ||
===Zone shape=== | === Zone shape === | ||
*Shape of the Interior zone - box, sphere or capsule. | *Shape of the Interior zone - box, sphere or capsule. | ||
===Light intensity=== | === Light intensity === | ||
*Intensity of light inside the Interior zone (0 - 1) | *Intensity of light inside the Interior zone (0 - 1) | ||
===Visible=== | === Visible === | ||
*Makes the Interior zone boundaries visible even in game. | *Makes the Interior zone boundaries visible even in game. | ||
===Color=== | === Color === | ||
*Color of Interior zone boundaries (when visible). | *Color of Interior zone boundaries (when visible). | ||
Revision as of 19:08, 31 January 2021
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions