Game logic - Interior – Ylands

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{{Feature|obsolete}}
{{Feature|obsolete}}


=Description=
= Description =
*Helps the game engine to define enclosed areas and adjust post processing.
*Helps the game engine to define enclosed areas and adjust post processing.


=Properties=
= Properties =


=== Zone shape ===
=== Zone shape ===
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*Color of Interior zone boundaries (when visible).
*Color of Interior zone boundaries (when visible).


=Related instructions=
= Related instructions =
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Game logic position-rotation-scale|Get Position / Rotation / Scale]]
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]
*[[Ylands Tile - Get-Set zone visible|Get / Set Zone Visibility]]

Revision as of 15:41, 17 November 2021

Interior was expanded and renamed Environment. Please see Environment for the current information.
🕖
This information is obsolete.

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions