Tile - YLogic - Position – Ylands
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(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Position == File:YlandsTile-206-get.png...") |
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<pre>get position(): YVector3; | <pre>get position(): YVector3; | ||
set position(value: YVector3);</pre> | set position(value: YVector3);</pre> | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Revision as of 11:16, 12 November 2021
Position
get position(): YVector3; set position(value: YVector3);
Availability
Description
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Notes
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
- Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.