Tile - YLogic - Rotation – Ylands
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(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Rotation == File:YlandsTile-273-get.png...") |
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<pre>get rotation(): YVector3; | <pre>get rotation(): YVector3; | ||
set rotation(value: YVector3);</pre> | set rotation(value: YVector3);</pre> | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
Revision as of 11:16, 12 November 2021
Rotation
get rotation(): YVector3; set rotation(value: YVector3);
Availability
Description
Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.
Notes
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
- Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.