Tile - YEntity - Set Color – Ylands
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Latest revision as of 15:26, 24 November 2023
Set Color(Entity, Color)
setColor(color: YColor): void;
Parameters
color
New color
Availability
Description
Allows to apply one color on to all color channels of target object, without paint splash effect.
Set Color(Entity, Color id, Color)
setColor(colorId: number, color: YColor): void;
Parameters
colorId
Target entity color channel ID
color
Target color.
Availability
Description
Allows to set color of selected color channel of target entity.
Notes
- Alpha of the color governs the emissivity of the material.