Game logic - Interior – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}") |
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{{Feature| | {{Feature|informative|Interior was expanded and renamed Environment. Please see [[Ylands:Game_logic_-_Environment|'''Environment''']] for the current information.}} | ||
{{Feature|obsolete}} | {{Feature|obsolete}} | ||
Latest revision as of 00:24, 2 February 2024
Description
- Helps the game engine to define enclosed areas and adjust post processing.
Properties
Zone shape
- Shape of the Interior zone - box, sphere or capsule.
Light intensity
- Intensity of light inside the Interior zone (0 - 1)
Visible
- Makes the Interior zone boundaries visible even in game.
Color
- Color of Interior zone boundaries (when visible).
Related instructions