Game logic - Time trigger – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}")
m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ")
Line 3: Line 3:


=Properties=
=Properties=
===Enabled===
=== Enabled ===
*Trigger runs when se to enabled. Disabling it will not reset it to initial state.
*Trigger runs when se to enabled. Disabling it will not reset it to initial state.


===Time===
=== Time ===
*Defines the time when Trigger fires according to selected type (see below)
*Defines the time when Trigger fires according to selected type (see below)


===Type===  
=== Type ===
*'''Real time seconds''' - time will define length of cycle in real seconds
*'''Real time seconds''' - time will define length of cycle in real seconds
*'''In-game hours'''  - time will define length of cycle in game hours
*'''In-game hours'''  - time will define length of cycle in game hours
Line 16: Line 16:
**Decimal format → 23.9 = 23:54
**Decimal format → 23.9 = 23:54


===Repeat count===
=== Repeat count ===
*Number of cycles
*Number of cycles



Revision as of 19:08, 31 January 2021

Description

Delayed trigger which fires after given time period.

Properties

Enabled

  • Trigger runs when se to enabled. Disabling it will not reset it to initial state.

Time

  • Defines the time when Trigger fires according to selected type (see below)

Type

  • Real time seconds - time will define length of cycle in real seconds
  • In-game hours - time will define length of cycle in game hours
  • At specific time in game-day - trigger will execute at specific game hour
    • 24 hour format (0 - 24)
    • Decimal format → 23.9 = 23:54

Repeat count

  • Number of cycles

Time trigger events

Related instructions