Game logic - Time trigger – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
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=Properties= | =Properties= | ||
===Enabled=== | === Enabled === | ||
*Trigger runs when se to enabled. Disabling it will not reset it to initial state. | *Trigger runs when se to enabled. Disabling it will not reset it to initial state. | ||
===Time=== | === Time === | ||
*Defines the time when Trigger fires according to selected type (see below) | *Defines the time when Trigger fires according to selected type (see below) | ||
===Type=== | === Type === | ||
*'''Real time seconds''' - time will define length of cycle in real seconds | *'''Real time seconds''' - time will define length of cycle in real seconds | ||
*'''In-game hours''' - time will define length of cycle in game hours | *'''In-game hours''' - time will define length of cycle in game hours | ||
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**Decimal format → 23.9 = 23:54 | **Decimal format → 23.9 = 23:54 | ||
===Repeat count=== | === Repeat count === | ||
*Number of cycles | *Number of cycles | ||
Revision as of 19:08, 31 January 2021
Description
Delayed trigger which fires after given time period.
Properties
Enabled
- Trigger runs when se to enabled. Disabling it will not reset it to initial state.
Time
- Defines the time when Trigger fires according to selected type (see below)
Type
- Real time seconds - time will define length of cycle in real seconds
- In-game hours - time will define length of cycle in game hours
- At specific time in game-day - trigger will execute at specific game hour
- 24 hour format (0 - 24)
- Decimal format → 23.9 = 23:54
Repeat count
- Number of cycles
Time trigger events
Related instructions