Tile - YEntity - Spawn Entity – Ylands
Category: Instructions
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| THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. | |||
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| == Spawn Entity(Type, Item count, Position, Rotation) == | |||
| [[File:YlandsTile-287.png]] | |||
| [[ | [[File:YlandsTile-287-rv.png]] | ||
| <pre>static spawnEntity(type: YEntityType, count: number, position: YVector3, orientation: YVector3): YEntity;</pre> | |||
| === Parameters === | |||
| ==== type ==== | |||
| ==== count ==== | |||
| ==== position ==== | |||
| ==== orientation ==== | |||
| === Returns === | |||
| '''YEntity''' | |||
| === Description === | |||
| Allows to '''spawn''' selected entity '''Prototype''' to world, either at specific position or in to a container. Item count cannot be higher than entity stack size, instruction will always create only one entity instance. | |||
| == Spawn Entity(Type, Item count, Target) == | |||
| [[File:YlandsTile-288.png]] | |||
| [[File:YlandsTile-288-rv.png]] | |||
| <pre>static spawnEntity(type: YEntityType, count: number, container: YEntity): YEntity;</pre> | |||
| === Parameters === | |||
| ==== type ==== | |||
| ==== count ==== | |||
| ==== container ==== | |||
| === Returns === | |||
| '''YEntity''' | |||
| === Description === | |||
| Allows to '''spawn''' entity from a '''Template''', either at specific position or in to a container. | |||
| == Spawn Entity(Template, Position, Rotation) == | |||
| [[File:YlandsTile-129.png]] | |||
| [[File:YlandsTile-129-rv.png]] | |||
| <pre>static spawn(template: YEntityTemplate, position: YVector3, orientation: YVector3): YEntity;</pre> | |||
| === Parameters === | |||
| ==== template ==== | |||
| ==== position ==== | |||
| ==== orientation ==== | |||
| === Returns === | |||
| '''YEntity''' | |||
| === Description === | |||
| Allows to '''spawn''' selected entity '''Prototype''' at specific position in the world. | |||
| === Notes === | |||
| * Item count cannot be higher than entity stack size, instruction will always create only one entity instance. | |||
| == Spawn Entity(Template, Target) == | |||
| [[File:YlandsTile-128.png]] | |||
| [[File:YlandsTile-128-rv.png]] | |||
| <pre>static spawn(template: YEntityTemplate, container: YEntity): YEntity;</pre> | |||
| === Parameters === | |||
| ==== template ==== | |||
| ==== container ==== | |||
| === Returns === | |||
| '''YEntity''' | |||
| === Description === | |||
| Allows to '''spawn''' selected entity *''Prototype'' in to a container. | |||
| === Notes === | |||
| * Item count cannot be higher than entity stack size, instruction will always create only one entity instance. | |||
| * Works also for players and NPCs. | |||
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| [[Category: Instructions]] | [[Category: Instructions]] | ||
Revision as of 08:52, 8 July 2021
Spawn Entity(Type, Item count, Position, Rotation)
static spawnEntity(type: YEntityType, count: number, position: YVector3, orientation: YVector3): YEntity;
Parameters
type
count
position
orientation
Returns
YEntity
Description
Allows to spawn selected entity Prototype to world, either at specific position or in to a container. Item count cannot be higher than entity stack size, instruction will always create only one entity instance.
Spawn Entity(Type, Item count, Target)
static spawnEntity(type: YEntityType, count: number, container: YEntity): YEntity;
Parameters
type
count
container
Returns
YEntity
Description
Allows to spawn entity from a Template, either at specific position or in to a container.
Spawn Entity(Template, Position, Rotation)
static spawn(template: YEntityTemplate, position: YVector3, orientation: YVector3): YEntity;
Parameters
template
position
orientation
Returns
YEntity
Description
Allows to spawn selected entity Prototype at specific position in the world.
Notes
- Item count cannot be higher than entity stack size, instruction will always create only one entity instance.
Spawn Entity(Template, Target)
static spawn(template: YEntityTemplate, container: YEntity): YEntity;
Parameters
template
container
Returns
YEntity
Description
Allows to spawn selected entity *Prototype in to a container.
Notes
- Item count cannot be higher than entity stack size, instruction will always create only one entity instance.
- Works also for players and NPCs.
 
	






