Game logic - Interior – Ylands

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Ylands_" to "[[Ylands:")
m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}")
Line 27: Line 27:
----
----
{{Navbox/Ylands}}
{{Navbox/Ylands}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}}
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|13}}}}


[[Category: Game Logic]]
[[Category: Game Logic]]
[[Category: Ylands 0.12]]
[[Category: Ylands 0.12]]

Revision as of 14:21, 24 November 2023

Interior was expanded and renamed Environment. Please see Environment for the current information.
🕖
This information is obsolete.

Description

  • Helps the game engine to define enclosed areas and adjust post processing.

Properties

Zone shape

  • Shape of the Interior zone - box, sphere or capsule.

Light intensity

  • Intensity of light inside the Interior zone (0 - 1)

Visible

  • Makes the Interior zone boundaries visible even in game.

Color

  • Color of Interior zone boundaries (when visible).

Related instructions