Tile - YLogic - Position – Ylands
Category: Instructions
No edit summary  | 
				Lou Montana (talk | contribs)  m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}")  | 
				||
| Line 22: | Line 22: | ||
----  | ----  | ||
{{Navbox/Ylands}}  | {{Navbox/Ylands}}  | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|  | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}  | ||
[[Category: Instructions]]  | [[Category: Instructions]]  | ||
Latest revision as of 14:26, 24 November 2023
Position
get position(): YVector3; set position(value: YVector3);
Availability
Description
Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.
Notes
- To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
 - Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.