Start Matchmaking(Guids, Player, Priority, On session reserved, On reservation failed)
static matchmakingStart(guids: String[], player: YCharacter, priority: number, onReserved: (sessionObject: YSessionObject) => void, onReservationFailed: (failReason: YMatchmakingError) => void): void;
Parameters
guids
A list of Game IDs obtained via Game set manager which the player will be matched to.
player
Player to be added to Matchmaker queue.
priority
Priority given to the player in the queue. Higher value = higher priority.
onReserved
Contains target server and player to be dispatched.
onReservationFailed
Reason of failure.
Availability
Server, Not in Edu
Description
Adds the player to the Matchmaker queue for listed games.
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|