Screen Shake(Player, Intensity, Frequency, Duration, Sound)
static screenShake(player: YCharacter, intensity: number, frequency: number, duration: number, sound: YSound): void;
Parameters
player
Target player.
intensity
How strong will the shaking effect be.
frequency
How often will the shaking occur during the time period.
duration
The time period of the shaking effect.
sound
Sound played during the shaking.
Availability
Server
Description
Shakes the camera of the target player for a given time period.
Notes
- It is possible to use both camera shake sound effect and sound effect literals, allowing for some creative use of the tile.
Ylands - Editor
|
Editor
|
Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
|
Script
|
Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
|
Game logic
|
AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
|
Script tiles
|
Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
|
Misc
|
WIKI FAQ
|