Tile - YEntity - Spawn Entity – Ylands

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Revision as of 11:16, 12 November 2021 by YlandsClassyBot (talk | contribs)
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Spawn Entity(Type, Item count, Position, Rotation)

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static spawnEntity(type: YEntityType, count: number, position: YVector3, orientation: YVector3): YEntity;

Parameters

type

Entity type to spawn

count

Stack size

position

Target position

orientation

Target rotation

Returns

YEntity

Availability

Server

Description

Allows to spawn selected entity Prototype at specific position in the world.

Notes

  • Item count cannot be higher than entity stack size, instruction will always create only one entity instance.

Spawn Entity(Type, Item count, Target)

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static spawnEntity(type: YEntityType, count: number, container: YEntity): YEntity;

Parameters

type

Entity type to spawn

count

Stack size

container

Target container / inventory

Returns

YEntity

Availability

Server

Description

Allows to spawn entity from a Prototype to a container.

Spawn Entity(Template, Position, Rotation)

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static spawn(template: YEntityTemplate, position: YVector3, orientation: YVector3): YEntity;

Parameters

template

Entity template to be spawned

position

Spawn position (vector)

orientation

Spawn rotation (vector)

Returns

YEntity

Availability

Server

Description

Allows to spawn selected entity Template at specific position in the world.

Notes

  • Item count cannot be higher than entity stack size, instruction will always create only one entity instance.

Spawn Entity(Template, Target)

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static spawn(template: YEntityTemplate, container: YEntity): YEntity;

Parameters

template

Entity template to be spawned

container

Target container / inventory

Returns

YEntity

Availability

Server

Description

Allows to spawn selected entity Template in to a container.

Notes

  • Item count cannot be higher than entity stack size, instruction will always create only one entity instance.
  • Works also for players and NPCs.