Tile - YAnimators - Aim To – Ylands

From Bohemia Interactive Community

Category: Instructions

Aim To(Object, Target, Target offset, Relative offset, Max speed, Acceleration, Angle to start, Angle to end, X, Y, Z)

YlandsTile-607.png

static aimTo(obj: YEntity | YLogic | YGroup, targetObject: YEntity | YLogic | YGroup, offset: YVector3, offsetIsRelative: boolean, maxSpeed: number, acceleration: number, distanceToStartRotation: number, distanceToEndRotation: number, x: boolean, y: boolean, z: boolean): void;

Parameters

obj

targetObject

offset

offsetIsRelative

maxSpeed

acceleration

distanceToStartRotation

distanceToEndRotation

x

y

z

Description

Selected animated object will rotate to aim to the target.

Notes

  • The aim to instruction will stop when it reaches the angle to end, and start again when the distance is greater than angle to start
  • Every time the ain to stops or starts, animator events are spawned