Contents
- 1 Aim To(Object, Target, Target offset, Relative offset, Max speed, Acceleration, Angle to start, Angle to end, X, Y, Z)
Aim To(Object, Target, Target offset, Relative offset, Max speed, Acceleration, Angle to start, Angle to end, X, Y, Z)
static aimTo(obj: YEntity | YLogic | YGroup, targetObject: YEntity | YLogic | YGroup, offset: YVector3, offsetIsRelative: boolean, maxSpeed: number, acceleration: number, distanceToStartRotation: number, distanceToEndRotation: number, x: boolean, y: boolean, z: boolean): void;
Parameters
obj
targetObject
offset
offsetIsRelative
maxSpeed
acceleration
distanceToStartRotation
distanceToEndRotation
x
y
z
Description
Selected animated object will rotate to aim to the target.
Notes
- The aim to instruction will stop when it reaches the angle to end, and start again when the distance is greater than angle to start
- Every time the ain to stops or starts, animator events are spawned
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