From Bohemia Interactive Community
Overview
Every Game project (scenario) has unique internal GAME ID which is used to identify that game across the back end structure (workshop, rented servers etc..). It is there to prevent stealing Workshop projects and it changes each time you do "Save As" in editor. However there is a possibility to manually override it.
A new public console command "changegameid <ID>" with asset id (number of asset in workshop) can be used.
- It is possible to change asset id only in editor and only for game projects.
- It is possible to change asset id only of your local games (not the one downloaded from the workshop).
- It is possible to change asset id only if you are owner of uploaded target asset id. (so no one can change asset id to be same as your game).
- Warning message will be shown if non existing asset id is used.
Example
CollapseYlands - Editor
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Editor
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Animated objects,
Custom UI,
Entity welding,
Game export,
Game ID,
Monetization,
MIDI music,
Optimizations,
Common Problems,
FAQ
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Script
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Introduction,
Conventions,
Client script,
Text scripting,
Custom controls,
Custom controller,
Storage Data,
Game set,
Leaderboards,
Matchmaking,
Map markers
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Game logic
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AI Behaviour,
Ask Player,
Controller,
Custom Camera,
Custom Controls,
Custom HUD,
Custom Window,
Data Set,
Dialogue,
Entity Label,
Entity Storage,
Entity Template,
Environment,
Event Listener,
Game Logic Label,
Game Logic Storage,
Game Logic Template,
Global Storage,
Group Template,
Image Library,
Impassable Barrier,
Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
Rotation Animator,
Script Module,
Skill,
Sound Effect,
Spawn Point,
Time Trigger,
Transaction,
Trigger Zone,
Voice Chat Channel,
Water Volume
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Script tiles
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Game,
Entities,
Game Logic,
Logic,
Loops,
Instructions,
Number,
Vector,
Color,
String,
Array
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Misc
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WIKI FAQ
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