Tile - Variable member – Ylands
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- Member variable is exclusive variable local to currently edited game object (entity or game logic).
- Member variables can be accessed from everywhere within the current object script.
- All member variables of current object are listed in Variables - This pallet.
- New variables are added by clicking Create new variable at the top of the variable pallet.
- Default value of a variable is 0.
Notes
Ylands - Editor
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Animated objects,
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Matchmaking,
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Game logic
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AI Behaviour,
Ask Player,
Controller,
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Data Set,
Dialogue,
Entity Label,
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Environment,
Event Listener,
Game Logic Label,
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Group Template,
Image Library,
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Light,
Melee Attack Effect,
Particle Effect,
Particle Template,
Path,
Play Area,
Player Role,
Player Team,
Position Animator,
Post Process,
Reference Point,
Resource,
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Script Module,
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Time Trigger,
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