Set Score(Player, Scope, Leaderboard, Period, Value)
static setLeaderboardScore(player: YCharacter, dataScope: YServerDataScope, leaderboardUid: String, leaderboardPeriod: YLeaderboardPeriod, score: number): void;
Parameters
player
Target player
dataScope
Whenever you are storing data to Game or Game Set
leaderboardUid
Target leaderboard variable (i.e score)
leaderboardPeriod
Target leaderboard time period
score
New score value
Availability
Server
Description
Allows to set player score value for given time period.
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