Game logic - Custom Post Process – Ylands

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  • Allows to control Post Processes of the game visuals, s. a. color filters, saturation, contrast etc.
  • Environment zones can attach Post Processes to themselves, thus using it for particular area.


Active for new Player

  • New players will see effects of the Post Process immediately as they join the game.


  • When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
  • If there is a tie, order is determined randomly.
  • Priority can be set in scale 0-100.


  • Determines how heavily will be the effect applied (0 not at all - 1 fully).

Effect Type

  • Use preset effects
    • Default - Same as no effect
    • Greyscale - Only shades of black&white
    • Noir - In shades of black&white, but using more contrast for depth
    • Sepia - "Old photography"-like effect
    • Vintage - Old warm colors filter
    • Movie - "Hollywood"-like style filter
    • Negative - Reversed colors and forced contrast
    • Psychedelic - Dream-like filter
    • Alien - Other-wordly colors
  • Custom Basic - is easy to use custom effect filter
  • Custom Advanced - has more functions described below

Color Temperature

  • Shifts the colors towards colder (0) or warmer (200) spectrum.

White Tint

  • Adding more white into the colors.

Color Filter

  • Can set a specific color as a filter.

Hue Shift

  • Shifts the colors through the visible spectrum.
  • -180/180 (edges are opposite to default colors).


  • Saturates the colors from 0 (greyscale) to 200 (colors at 200%).


  • Adjusts contrast between colors.

Color Channels

  • Each color (Red, Green and Blue) has its own channel.
  • In those channels fractions of all colors can be determined.

Related instructions