Tile - Custom Function List – Ylands

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THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
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== Custom Function List ==
[[File:YlandsTile-326.png]]
=== Availability ===
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]], [[Ylands:Tile Availability - Custom Controller|Custom Controller]]
=== Description ===
'''Custom instruction''' is a standalone '''sequence''' designed to perform a particular task and can be '''called''' from '''anywhere''' within the script of '''currently''' edited '''object'''.
=== Notes ===
* Any '''instruction''' which does '''not''' return any '''value''' is called a '''statement''' and any '''instruction''' that '''does''' is called an '''expression'''.
* Any custom instruction consists of '''two parts''' - instruction '''definition''' and instruction '''call''' '''Instruction definition'''
* Defines '''parameters''' and '''contents''' of custom instruction.
* It is standalone script block - '''does not snap''' with other blocks.
* To create new custom instruction, simply place new block anywhere in the canvas.
* Name and parameters of a instruction can be edited via context menu (right click on block).
* Parameters work as '''local variables''' and can be used inside the custom instruction.
* Custom instruction can be terminated at any point by using the '''Return''' block. '''Instruction call'''
* Executes the custom instruction, with defined parameters.
* Can be placed in any sequence as any other instruction.
* Custom instructions of '''Global Storage''' are considered '''global''' and are available within the entirety of the game script.
* Custom instructions of '''Entity Storage''' are considered '''member''' and are available within the scope of the '''Storage Owner'''.




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{{Ylands scripting navbox}}
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[[Category: Instructions]]

Latest revision as of 14:24, 24 November 2023

Custom Function List

YlandsTile-326.png

Availability

Client, Server, Custom Controller

Description

Custom instruction is a standalone sequence designed to perform a particular task and can be called from anywhere within the script of currently edited object.

Notes

  • Any instruction which does not return any value is called a statement and any instruction that does is called an expression.
  • Any custom instruction consists of two parts - instruction definition and instruction call Instruction definition
  • Defines parameters and contents of custom instruction.
  • It is standalone script block - does not snap with other blocks.
  • To create new custom instruction, simply place new block anywhere in the canvas.
  • Name and parameters of a instruction can be edited via context menu (right click on block).
  • Parameters work as local variables and can be used inside the custom instruction.
  • Custom instruction can be terminated at any point by using the Return block. Instruction call
  • Executes the custom instruction, with defined parameters.
  • Can be placed in any sequence as any other instruction.
  • Custom instructions of Global Storage are considered global and are available within the entirety of the game script.
  • Custom instructions of Entity Storage are considered member and are available within the scope of the Storage Owner.