Game logic - Environment – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{Ylands scripting navbox}}" to "{{Ylands editor navbox}}") |
Lou Montana (talk | contribs) m (Text replacement - "{{Ylands editor navbox}}" to "{{Navbox/Ylands}}") |
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{{Ylands | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}} | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|19}}}} | ||
[[Category: Game Logic]] | [[Category: Game Logic]] | ||
[[Category: Ylands 1.1]] | [[Category: Ylands 1.1]] |
Revision as of 04:06, 30 December 2020
Description
- Helps the game engine to define enclosed areas and adjust post processing in them.
Properties
Zone shape
- Shape of the Environment zone - box, sphere or capsule.
Visible
- Makes the Environment zone boundaries visible even in game.
Color
- Color of Environment zone boundaries (when visible).
Light Intensity
- Intensity of light inside the Interior zone (0 - 1).
Environment Temperature
- Environmental temperature inside the zone, default 20, unlimited scale.
Use Custom Post Process
- Zone will apply effects of selected Custom Post Process.
Related instructions
- Get Position / Rotation / Scale
- Get / Set Zone Visibility
- Get / Set Zone Color
- Get / Set Temperature
- Get / Set Light Intensity
- Get / Set Custom Post Process