Tile - Variable member – Ylands
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Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
Lou Montana (talk | contribs) m (Lou Montana moved page Ylands Tile - Variable member to Ylands:Tile - Variable member: Text replacement - "Ylands " to "Ylands:") |
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Revision as of 16:29, 16 November 2022
- Member variable is exclusive variable local to currently edited game object (entity or game logic).
- Member variables can be accessed from everywhere within the current object script.
- All member variables of current object are listed in Variables - This pallet.
- New variables are added by clicking Create new variable at the top of the variable pallet.
- Default value of a variable is 0.
Notes
- Member variables of Global Storage are considered global variables within the scope of whole game script.
- Member variables of Entity Storage are considered member variables of Storage Owner.
- See also: Introduction to Visual scripting, Conventions.