CfgFunctions – Arma 3

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m (Change configviewer to configViewer)
m (updated list of functions and added export function to the page)
Line 1: Line 1:
Last updated: {{GVI|arma3|1.87}}
{| class='wikitable sortable' border='1' style='border-collapse:collapse; font-size:100%;' cellpadding='3px'
{| class='wikitable sortable' border='1' style='border-collapse:collapse; font-size:100%;' cellpadding='3px'
! Group
! Group
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! Functions
! Functions
|-
|-
! A3
!A3
! Actions
!Actions
|
|
:[[BIS_fnc_packStaticWeapon]]
:[[BIS_fnc_packStaticWeapon]]
:[[BIS_fnc_unpackStaticWeapon]]
:[[BIS_fnc_unpackStaticWeapon]]
|-
|-
! A3
!A3
! Ambient
!Ambient
|
|
:[[BIS_fnc_ambientFlyby]]
:[[BIS_fnc_ambientFlyby]]
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:[[BIS_fnc_ambientAnimGetParams]]
:[[BIS_fnc_ambientAnimGetParams]]
:[[BIS_fnc_animalBehaviour]]
:[[BIS_fnc_animalBehaviour]]
:[[BIS_fnc_animalRandomization]]
|-
|-
! A3
!A3
! Arrays
!Arrays
|
|
:[[BIS_fnc_sortBy]]
:[[BIS_fnc_sortBy]]
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:[[BIS_fnc_setToPairs]]
:[[BIS_fnc_setToPairs]]
:[[BIS_fnc_sortAlphabetically]]
:[[BIS_fnc_sortAlphabetically]]
:[[BIS_fnc_findAllNestedElements]]
:[[BIS_fnc_priorityQueue_Init]]
:[[BIS_fnc_priorityQueue_PushItem]]
:[[BIS_fnc_priorityQueue_PopItem]]
:[[BIS_fnc_priorityQueue_IsEmpty]]
:[[BIS_fnc_priorityQueue_IsFull]]
:[[BIS_fnc_priorityQueue_GetHighestPriority]]
:[[BIS_fnc_priorityQueue_GetLowestPriority]]
|-
|-
! A3
!A3
! Briefing
!Bitwise
|
:[[BIS_fnc_bitwiseAND]]
:[[BIS_fnc_bitwiseOR]]
:[[BIS_fnc_bitwiseXOR]]
:[[BIS_fnc_bitwiseNOT]]
:[[BIS_fnc_bitflagsSet]]
:[[BIS_fnc_bitflagsUnset]]
:[[BIS_fnc_bitflagsFlip]]
:[[BIS_fnc_bitflagsCheck]]
:[[BIS_fnc_bitflagsToArray]]
|-
!A3
!Briefing
|
|
:[[BIS_fnc_briefingAnimate]]
:[[BIS_fnc_briefingAnimate]]
:[[BIS_fnc_briefingInit]]
:[[BIS_fnc_briefingInit]]
|-
|-
! A3
!A3
! Combat
!Combat
|
|
:[[BIS_fnc_enemyTargets]]
:[[BIS_fnc_enemyTargets]]
:[[BIS_fnc_enemyDetected]]
:[[BIS_fnc_enemyDetected]]
:[[BIS_fnc_fireSupport]]
:[[BIS_fnc_fireSupportCluster]]
:[[BIS_fnc_fireSupportVirtual]]
:[[BIS_fnc_stalk]]
|-
|-
! A3
!A3
! Configs
!Configs
|
|
:[[BIS_fnc_configPath]]
:[[BIS_fnc_configPath]]
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:[[BIS_fnc_weaponAddon]]
:[[BIS_fnc_weaponAddon]]
:[[BIS_fnc_returnChildren]]
:[[BIS_fnc_returnChildren]]
:[[BIS_fnc_configExtremes]]
:[[BIS_fnc_weaponsEntityType]]
:[[BIS_fnc_magazinesEntityType]]
:[[BIS_fnc_getCfg]]
:[[BIS_fnc_getCfgIsClass]]
:[[BIS_fnc_getCfgIsClass]]
:[[BIS_fnc_getCfgSubClasses]]
:[[BIS_fnc_getCfgSubClasses]]
Line 64: Line 95:
:[[BIS_fnc_getCfgDataPool]]
:[[BIS_fnc_getCfgDataPool]]
|-
|-
! A3
!A3
! CuratorLite
!DateTime
|
|
:[[BIS_fnc_CalculateDateTime]]
:[[BIS_fnc_CompareDateTimes]]
:[[BIS_fnc_IsDateTimeNewer]]
|-
|-
! A3
!A3
! Debug
!Debug
|
|
:[[BIS_fnc_debugProfile]]
:[[BIS_fnc_functionMeta]]
:[[BIS_fnc_functionMeta]]
:[[BIS_fnc_camera]]
:[[BIS_fnc_camera]]
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:[[BIS_fnc_animViewer]]
:[[BIS_fnc_animViewer]]
:[[BIS_fnc_logFormat]]
:[[BIS_fnc_logFormat]]
:[[BIS_fnc_logFormatServer]]
:[[BIS_fnc_preload]]
:[[BIS_fnc_preload]]
:[[BIS_fnc_errorParamsType]]
:[[BIS_fnc_isDebugConsoleAllowed]]
:[[BIS_fnc_debugConsoleExec]]
|-
|-
! A3
!A3
! Diagnostic
!Diagnostic
|
|
:[[BIS_fnc_diagAAR]]
:[[BIS_fnc_diagAAR]]
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:[[BIS_fnc_diagMacrosMapSize]]
:[[BIS_fnc_diagMacrosMapSize]]
:[[BIS_fnc_diagMacrosNameSound]]
:[[BIS_fnc_diagMacrosNameSound]]
:[[BIS_fnc_diagMacrosSimpleObject]]
:[[BIS_fnc_diagMacrosAuthor]]
:[[BIS_fnc_diagMacrosAuthor]]
:[[BIS_fnc_diagMacrosEditorPreview]]
:[[BIS_fnc_diagFindMissingAuthors]]
:[[BIS_fnc_diagFindMissingAuthors]]
:[[BIS_fnc_diagObjectPerformance]]
:[[BIS_fnc_exportGroupFormations]]
:[[BIS_fnc_exportGroupFormations]]
:[[BIS_fnc_exportCfgVehicles]]
:[[BIS_fnc_exportCfgVehicles]]
:[[BIS_fnc_exportCfgVehiclesAssetDB]]
:[[BIS_fnc_exportCfgWeapons]]
:[[BIS_fnc_exportCfgWeapons]]
:[[BIS_fnc_exportCfgMagazines]]
:[[BIS_fnc_exportCfgMagazines]]
:[[BIS_fnc_exportCfgPatches]]
:[[BIS_fnc_exportCfgPatches]]
:[[BIS_fnc_exportCfgHints]]
:[[BIS_fnc_exportCfgHints]]
:[[BIS_fnc_exportEditorPreviews]]
:[[BIS_fnc_exportConfigHierarchy]]
:[[BIS_fnc_importImageLinks]]
:[[BIS_fnc_importImageLinks]]
:[[BIS_fnc_exportFunctionsToWiki]]
:[[BIS_fnc_diagJIRAlink]]
|-
|-
! A3
!A3
! Effects
!Effects
|
|
:[[BIS_fnc_effectFired]]
:[[BIS_fnc_effectFired]]
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:[[BIS_fnc_effectFiredArtillery]]
:[[BIS_fnc_effectFiredArtillery]]
:[[BIS_fnc_effectFiredRocket]]
:[[BIS_fnc_effectFiredRocket]]
:[[BIS_fnc_effectFiredCruiseMissile]]
:[[BIS_fnc_effectFiredSmokeLauncher]]
:[[BIS_fnc_effectFiredSmokeLauncher]]
:[[BIS_fnc_effectFiredSmokeLauncher_boat]]
:[[BIS_fnc_effectFiredSmokeLauncher_boat]]
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:[[BIS_fnc_effectKilledSecondaries]]
:[[BIS_fnc_effectKilledSecondaries]]
|-
|-
! A3
!A3
! Environment
!Environment
|
|
:[[BIS_fnc_setPPeffectTemplate]]
:[[BIS_fnc_setPPeffectTemplate]]
:[[BIS_fnc_initWorldScene]]
|-
|-
! A3
!A3
! Feedback
!Feedback
|
|
:[[BIS_fnc_feedbackMain]]
:[[BIS_fnc_feedbackMain]]
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:[[BIS_fnc_radialRedOut]]
:[[BIS_fnc_radialRedOut]]
|-
|-
! A3
!A3
! Geometry
!Geometry
|
|
:[[BIS_fnc_relScaledDist]]
:[[BIS_fnc_relScaledDist]]
:[[BIS_fnc_terrainGradAngle]]
:[[BIS_fnc_terrainGradAngle]]
:[[BIS_fnc_isInsideArea]]
:[[BIS_fnc_relPosObject]]
|-
|-
! A3
!A3
! GUI
!GUI
|
|
:[[BIS_fnc_groupIndicator]]
:[[BIS_fnc_groupIndicator]]
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:[[BIS_fnc_toUpperDisplayTexts]]
:[[BIS_fnc_toUpperDisplayTexts]]
:[[BIS_fnc_createLogRecord]]
:[[BIS_fnc_createLogRecord]]
:[[BIS_fnc_quotations]]
:[[BIS_fnc_showMissionStatus]]
:[[BIS_fnc_showMarkers]]
:[[BIS_fnc_setMissionStatusSlot]]
:[[BIS_fnc_isInZoom]]
:[[BIS_fnc_openFieldManual]]
:[[BIS_fnc_initDisplay]]
:[[BIS_fnc_controlConfigs]]
:[[BIS_fnc_showWelcomeScreen]]
:[[BIS_fnc_versionInfo]]
:[[BIS_fnc_exportGUIBaseClasses]]
|-
|-
! A3
!A3
! Hints
!Hints
|
|
:[[BIS_fnc_advHint]]
:[[BIS_fnc_advHint]]
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:[[BIS_fnc_advHintCall]]
:[[BIS_fnc_advHintCall]]
:[[BIS_fnc_advHintCredits]]
:[[BIS_fnc_advHintCredits]]
:[[BIS_fnc_advHintFormat]]
|-
|-
! A3
!A3
! Inventory
!HoldActions
|
:[[BIS_fnc_holdActionAdd]]
:[[BIS_fnc_holdActionRemove]]
|-
!A3
!Inventory
|
|
:[[BIS_fnc_addWeapon]]
:[[BIS_fnc_addWeapon]]
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:[[BIS_fnc_basicBackpack]]
:[[BIS_fnc_basicBackpack]]
:[[BIS_fnc_loadInventory]]
:[[BIS_fnc_loadInventory]]
:[[BIS_fnc_unitHeadgear]]
:[[BIS_fnc_isThrowable]]
:[[BIS_fnc_limitAmmunition]]
:[[BIS_fnc_limitItems]]
:[[BIS_fnc_limitWeaponItems]]
:[[BIS_fnc_inventoryExists]]
|-
|-
! A3
!A3
! Map
!Map
|
|
:[[BIS_fnc_markWaypoints]]
:[[BIS_fnc_markWaypoints]]
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:[[BIS_fnc_markerToTrigger]]
:[[BIS_fnc_markerToTrigger]]
:[[BIS_fnc_triggerToMarker]]
:[[BIS_fnc_triggerToMarker]]
:[[BIS_fnc_exportMapToBiTXT]]
:[[BIS_fnc_drawArrow]]
|-
|-
! A3
!A3
! Missions
!Missions
|
|
:[[BIS_fnc_basicTask]]
:[[BIS_fnc_basicTask]]
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:[[BIS_fnc_forceEnd]]
:[[BIS_fnc_forceEnd]]
|-
|-
! A3
!A3
! Misc
!Misc
|
|
:[[BIS_fnc_fadeEffect]]
:[[BIS_fnc_fadeEffect]]
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:[[BIS_fnc_isLeapYear]]
:[[BIS_fnc_isLeapYear]]
:[[BIS_fnc_monthDays]]
:[[BIS_fnc_monthDays]]
:[[BIS_fnc_blackOut]]
:[[BIS_fnc_disableLoading]]
:[[BIS_fnc_blackIn]]
:[[BIS_fnc_gridToPos]]
:[[BIS_fnc_buildingPositions]]
:[[BIS_fnc_encodeFlags]]
:[[BIS_fnc_isBuildingEnterable]]
:[[BIS_fnc_decodeFlags]]
:[[BIS_fnc_addStackedEventHandler]]
:[[BIS_fnc_encodeFlags2]]
:[[BIS_fnc_executeStackedEventHandler]]
:[[BIS_fnc_decodeFlags2]]
:[[BIS_fnc_removeStackedEventHandler]]
:[[BIS_fnc_encodeFlags4]]
:[[BIS_fnc_initExpo]]
:[[BIS_fnc_decodeFlags4]]
:[[BIS_fnc_enableSaving]]
:[[BIS_fnc_encodeFlags8]]
:[[BIS_fnc_disableSaving]]
:[[BIS_fnc_decodeFlags8]]
:[[BIS_fnc_earthquake]]
:[[BIS_fnc_deleteCounter]]
:[[BIS_fnc_sunriseSunsetTime]]
:[[BIS_fnc_getArea]]
:[[BIS_fnc_animateFlag]]
:[[BIS_fnc_fire]]
|-
|-
! A3
!A3
! Modules
!Modules
|
|
:[[BIS_fnc_initModules]]
:[[BIS_fnc_initModules]]
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:[[BIS_fnc_moduleExecute]]
:[[BIS_fnc_moduleExecute]]
|-
|-
! A3
!A3
! MP
!MP
|
|
:[[BIS_fnc_initMultiplayer]]
:[[BIS_fnc_initMultiplayer]]
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:[[BIS_fnc_initPlayable]]
:[[BIS_fnc_initPlayable]]
:[[BIS_fnc_missionTimeLeft]]
:[[BIS_fnc_missionTimeLeft]]
:[[BIS_fnc_deleteVehicleCrew]]
:[[BIS_fnc_admin]]
|-
!A3
!Network
|
:[[BIS_fnc_netId]]
:[[BIS_fnc_groupFromNetId]]
:[[BIS_fnc_objectFromNetId]]
|-
|-
! A3
!A3
! Numbers
!Numbers
|
|
:[[BIS_fnc_countdown]]
:[[BIS_fnc_countdown]]
|-
|-
! A3
!A3
! Strings
!Strings
|
|
:[[BIS_fnc_filterString]]
:[[BIS_fnc_filterString]]
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:[[BIS_fnc_trimString]]
:[[BIS_fnc_trimString]]
|-
|-
! A3
!A3
! Supports
!Supports
|
|
:[[BIS_fnc_addSupportLink]]
:[[BIS_fnc_addSupportLink]]
Line 332: Line 412:
:[[BIS_fnc_removeSupportLink]]
:[[BIS_fnc_removeSupportLink]]
|-
|-
! A3
!A3
! Objects
!Objects
|
|
:[[BIS_fnc_getTurrets]]
:[[BIS_fnc_getTurrets]]
Line 343: Line 423:
:[[BIS_fnc_objectType]]
:[[BIS_fnc_objectType]]
:[[BIS_fnc_crewCount]]
:[[BIS_fnc_crewCount]]
:[[BIS_fnc_setIdentity]]
:[[BIS_fnc_setObjectRotation]]
:[[BIS_fnc_cargoTurretIndex]]
:[[BIS_fnc_switchLamp]]
:[[BIS_fnc_attachToRelative]]
:[[BIS_fnc_setHitPointDamage]]
:[[BIS_fnc_allTurrets]]
:[[BIS_fnc_synchronizedObjectsQueue]]
|-
|-
! A3
!A3
! OO
!SimpleObjects
|
:[[BIS_fnc_createSimpleObject]]
:[[BIS_fnc_adjustSimpleObject]]
:[[BIS_fnc_simpleObjectData]]
:[[BIS_fnc_replaceWithSimpleObject]]
|-
!A3
!OO
|
|
:[[BIS_fnc_addClassOO]]
:[[BIS_fnc_addClassOO]]
Line 351: Line 447:
:[[BIS_fnc_validateParametersOO]]
:[[BIS_fnc_validateParametersOO]]
|-
|-
! A3
!A3
! Params
!Params
|
|
:[[BIS_fnc_storeParamsValues]]
:[[BIS_fnc_initParams]]
:[[BIS_fnc_initParams]]
:[[BIS_fnc_getParamValue]]
:[[BIS_fnc_getParamValue]]
Line 361: Line 458:
:[[BIS_fnc_paramRespawnTickets]]
:[[BIS_fnc_paramRespawnTickets]]
:[[BIS_fnc_paramGuerFriendly]]
:[[BIS_fnc_paramGuerFriendly]]
:[[BIS_fnc_paramReviveUnconsciousStateMode]]
:[[BIS_fnc_paramReviveMode]]
:[[BIS_fnc_paramReviveDuration]]
:[[BIS_fnc_paramReviveRequiredTrait]]
:[[BIS_fnc_paramReviveRequiredItems]]
:[[BIS_fnc_paramReviveMedicSpeedMultiplier]]
:[[BIS_fnc_paramReviveBleedOutDuration]]
:[[BIS_fnc_paramReviveForceRespawnDuration]]
:[[BIS_fnc_paramTimeAcceleration]]
|-
|-
! A3
!A3
! Strategic
!Strategic
|
|
:[[BIS_fnc_ORBATOpen]]
:[[BIS_fnc_ORBATOpen]]
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:[[BIS_fnc_getUnitInsignia]]
:[[BIS_fnc_getUnitInsignia]]
|-
|-
! A3
!A3
! Respawn
!Respawn
|
|
:[[BIS_fnc_selectRespawnTemplate]]
:[[BIS_fnc_selectRespawnTemplate]]
Line 411: Line 517:
:[[BIS_fnc_respawnMenuPosition]]
:[[BIS_fnc_respawnMenuPosition]]
:[[BIS_fnc_respawnMenuInventory]]
:[[BIS_fnc_respawnMenuInventory]]
:[[BIS_fnc_showRespawnMenuDisableItem]]
:[[BIS_fnc_showRespawnMenuDisableItemDraw]]
:[[BIS_fnc_showRespawnMenuDisableItemCheck]]
:[[BIS_fnc_showRespawnMenuHeader]]
:[[BIS_fnc_showRespawnMenuInventory]]
:[[BIS_fnc_showRespawnMenuInventoryDetails]]
:[[BIS_fnc_showRespawnMenuInventoryItems]]
:[[BIS_fnc_showRespawnMenuInventoryList]]
:[[BIS_fnc_showRespawnMenuInventoryLimit]]
:[[BIS_fnc_showRespawnMenuInventoryLimitRefresh]]
:[[BIS_fnc_showRespawnMenuInventoryLimitRespawn]]
:[[BIS_fnc_showRespawnMenuInventoryLoadout]]
:[[BIS_fnc_showRespawnMenuInventoryMetadata]]
:[[BIS_fnc_showRespawnMenuPosition]]
:[[BIS_fnc_showRespawnMenuPositionList]]
:[[BIS_fnc_showRespawnMenuPositionMap]]
:[[BIS_fnc_showRespawnMenuPositionMapDraw]]
:[[BIS_fnc_showRespawnMenuPositionMapHandle]]
:[[BIS_fnc_showRespawnMenuPositionMetadata]]
:[[BIS_fnc_showRespawnMenuPositionName]]
:[[BIS_fnc_showRespawnMenuPositionRefresh]]
|-
|-
! A3
!A3
! Sides
!Sides
|
|
:[[BIS_fnc_enemySides]]
:[[BIS_fnc_enemySides]]
Line 424: Line 551:
:[[BIS_fnc_objectSide]]
:[[BIS_fnc_objectSide]]
:[[BIS_fnc_playerSideFaction]]
:[[BIS_fnc_playerSideFaction]]
:[[BIS_fnc_sideIsFriendly]]
:[[BIS_fnc_sideIsEnemy]]
:[[BIS_fnc_sideNameUnlocalized]]
|-
|-
! A3
!A3
! Systems
!Systems
|
|
:[[BIS_fnc_InstructorFigure]]
:[[BIS_fnc_InstructorFigure]]
:[[BIS_fnc_bleedTickets]]
:[[BIS_fnc_bleedTickets]]
|-
|-
! A3
!A3
! Tasks
!Tasks
|
|
:[[BIS_fnc_setTask]]
:[[BIS_fnc_setTask]]
Line 438: Line 568:
:[[BIS_fnc_taskVar]]
:[[BIS_fnc_taskVar]]
:[[BIS_fnc_deleteTask]]
:[[BIS_fnc_deleteTask]]
:[[BIS_fnc_sharedObjectives]]
:[[BIS_fnc_taskTypeIcon]]
:[[BIS_fnc_taskSetType]]
:[[BIS_fnc_taskType]]
:[[BIS_fnc_taskSetAlwaysVisible]]
:[[BIS_fnc_taskAlwaysVisible]]
:[[BIS_fnc_taskChildren]]
:[[BIS_fnc_taskChildren]]
:[[BIS_fnc_taskCompleted]]
:[[BIS_fnc_taskCompleted]]
Line 455: Line 591:
:[[BIS_fnc_taskState]]
:[[BIS_fnc_taskState]]
|-
|-
! A3
!A3
! Vehicles
!Vehicles
|
|
:[[BIS_fnc_vehicleRoles]]
:[[BIS_fnc_vehicleRoles]]
:[[BIS_fnc_missileLaunchPositionFix]]
:[[BIS_fnc_missileLaunchPositionFix]]
|-
|-
! A3
!A3
! Variables
!Variables
|
|
:[[BIS_fnc_loadFunctions]]
:[[BIS_fnc_loadFunctions]]
:[[BIS_fnc_areEqualNotNil]]
|-
!A3
!Vectors
|
:[[BIS_fnc_vectorDirAndUpRelative]]
:[[BIS_fnc_weaponDirectionRelative]]
:[[BIS_fnc_multiplySquareMatrixByVector]]
:[[BIS_fnc_rotateVector3D]]
|-
|-
! A3
!A3
! Waypoints
!Waypoints
|
|
:[[BIS_fnc_scriptedWaypointType]]
:[[BIS_fnc_scriptedWaypointType]]
Line 476: Line 621:
:[[BIS_fnc_wpSuppress]]
:[[BIS_fnc_wpSuppress]]
|-
|-
! A3
!A3
! Spawning
!Math
|
:[[BIS_fnc_bezierLength]]
:[[BIS_fnc_clamp]]
:[[BIS_fnc_clampVector]]
:[[BIS_fnc_deltaTime]]
:[[BIS_fnc_findLookAt]]
:[[BIS_fnc_isEqualVector]]
:[[BIS_fnc_nearestPoint]]
:[[BIS_fnc_pow]]
:[[BIS_fnc_pulsate]]
:[[BIS_fnc_vectorDivide]]
|-
!A3
!Interp
|
:[[BIS_fnc_berp]]
:[[BIS_fnc_berpVector]]
:[[BIS_fnc_bezierInterpolate]]
:[[BIS_fnc_bezierInterpolateVector]]
:[[BIS_fnc_bounceIn]]
:[[BIS_fnc_bounceOut]]
:[[BIS_fnc_bounceInOut]]
:[[BIS_fnc_bounceInVector]]
:[[BIS_fnc_bounceOutVector]]
:[[BIS_fnc_bounceInOutVector]]
:[[BIS_fnc_clerp]]
:[[BIS_fnc_easeIn]]
:[[BIS_fnc_easeOut]]
:[[BIS_fnc_easeInOut]]
:[[BIS_fnc_easeInOutVector]]
:[[BIS_fnc_easeInVector]]
:[[BIS_fnc_easeOutVector]]
:[[BIS_fnc_hermite]]
:[[BIS_fnc_hermiteVector]]
:[[BIS_fnc_interpolate]]
:[[BIS_fnc_interpolateConstant]]
:[[BIS_fnc_interpolateVector]]
:[[BIS_fnc_interpolateVectorConstant]]
:[[BIS_fnc_inverseLerp]]
:[[BIS_fnc_lerp]]
:[[BIS_fnc_lerpVector]]
:[[BIS_fnc_quinticIn]]
:[[BIS_fnc_quinticOut]]
:[[BIS_fnc_quinticInOut]]
:[[BIS_fnc_quinticInVector]]
:[[BIS_fnc_quinticOutVector]]
:[[BIS_fnc_quinticInOutVector]]
:[[BIS_fnc_slerp]]
|-
!A3
!Timeline
|
:[[BIS_fnc_timeline_cleanup]]
:[[BIS_fnc_timeline_deleted]]
:[[BIS_fnc_timeline_finish]]
:[[BIS_fnc_timeline_getAlpha]]
:[[BIS_fnc_timeline_getCurrentTime]]
:[[BIS_fnc_timeline_getInterpMode]]
:[[BIS_fnc_timeline_getLength]]
:[[BIS_fnc_timeline_getPlayFromStart]]
:[[BIS_fnc_timeline_getPlayRate]]
:[[BIS_fnc_timeline_getPlayTime]]
:[[BIS_fnc_timeline_getPosition]]
:[[BIS_fnc_timeline_getSimulatedCurves]]
:[[BIS_fnc_timeline_getStopTime]]
:[[BIS_fnc_timeline_getTimeLeft]]
:[[BIS_fnc_timeline_init]]
:[[BIS_fnc_timeline_isFinished]]
:[[BIS_fnc_timeline_isLooping]]
:[[BIS_fnc_timeline_isPaused]]
:[[BIS_fnc_timeline_isPlaying]]
:[[BIS_fnc_timeline_isReverse]]
:[[BIS_fnc_timeline_play]]
:[[BIS_fnc_timeline_setInterpMode]]
:[[BIS_fnc_timeline_setLength]]
:[[BIS_fnc_timeline_setLoop]]
:[[BIS_fnc_timeline_setPause]]
:[[BIS_fnc_timeline_setPlayRate]]
:[[BIS_fnc_timeline_setPosition]]
:[[BIS_fnc_timeline_setReverse]]
:[[BIS_fnc_timeline_simulateCurves]]
:[[BIS_fnc_timeline_stop]]
:[[BIS_fnc_timeline_tick]]
|-
!A3
!Timeline3DEN
|
:[[BIS_fnc_timeline_edenAttributesChanged]]
:[[BIS_fnc_timeline_edenConnectionChanged]]
:[[BIS_fnc_timeline_edenDeleted]]
:[[BIS_fnc_timeline_edenInit]]
:[[BIS_fnc_timeline_edenIsSelected]]
:[[BIS_fnc_timeline_edenDragged]]
|-
!A3
!Curve
|
:[[BIS_fnc_richCurve_compute]]
:[[BIS_fnc_richCurve_computeCurveArcLength]]
:[[BIS_fnc_richCurve_computeKeys]]
:[[BIS_fnc_richCurve_computeOwnerTimeline]]
:[[BIS_fnc_richCurve_computeSimulatedObjects]]
:[[BIS_fnc_richCurve_getCurveLength]]
:[[BIS_fnc_richCurve_getCurvePoints]]
:[[BIS_fnc_richCurve_getCurveValueFloat]]
:[[BIS_fnc_richCurve_getCurveValueVector]]
:[[BIS_fnc_richCurve_getFirstKey]]
:[[BIS_fnc_richCurve_getKeyFromIndex]]
:[[BIS_fnc_richCurve_getKeyIndex]]
:[[BIS_fnc_richCurve_getKeys]]
:[[BIS_fnc_richCurve_getKeysAtTime]]
:[[BIS_fnc_richCurve_getKeyTime]]
:[[BIS_fnc_richCurve_getLastKey]]
:[[BIS_fnc_richCurve_getLookAtPosition]]
:[[BIS_fnc_richCurve_getNextKey]]
:[[BIS_fnc_richCurve_getOrientationMode]]
:[[BIS_fnc_richCurve_getOwnerTimeline]]
:[[BIS_fnc_richCurve_getPreviousKey]]
:[[BIS_fnc_richCurve_getSimulatedObjects]]
:[[BIS_fnc_richCurve_getTimeRange]]
:[[BIS_fnc_richCurve_isTimeInSeconds]]
:[[BIS_fnc_richCurve_numKeys]]
:[[BIS_fnc_richCurve_reset]]
:[[BIS_fnc_richCurve_resetKeysEventState]]
:[[BIS_fnc_richCurve_setKeys]]
:[[BIS_fnc_richCurve_setOrientationMode]]
|-
!A3
!Curve3DEN
|
|
:[[BIS_fnc_prepareAO]]
:[[BIS_fnc_richCurve_edenAttributesChanged]]
:[[BIS_fnc_richCurve_edenBakeCurve3D]]
:[[BIS_fnc_richCurve_edenComputeNearestSegment]]
:[[BIS_fnc_richCurve_edenConnectionChanged]]
:[[BIS_fnc_richCurve_edenDrawControlPoints3D]]
:[[BIS_fnc_richCurve_edenDrawCurve3D]]
:[[BIS_fnc_richCurve_edenIsSelected]]
:[[BIS_fnc_richCurve_edenMarkStateDirty]]
:[[BIS_fnc_richCurve_edenTick]]
:[[BIS_fnc_richCurve_edenDragged]]
|-
!A3
!Key
|
:[[BIS_fnc_key_compute]]
:[[BIS_fnc_key_computeOwnerCurve]]
:[[BIS_fnc_key_computeTime]]
:[[BIS_fnc_key_getArriveControlPoint]]
:[[BIS_fnc_key_getArriveTangent]]
:[[BIS_fnc_key_getArriveTangentWeight]]
:[[BIS_fnc_key_getConfigTime]]
:[[BIS_fnc_key_getFOV]]
:[[BIS_fnc_key_getInterpMode]]
:[[BIS_fnc_key_getLeaveControlPoint]]
:[[BIS_fnc_key_getLeaveTangent]]
:[[BIS_fnc_key_getLeaveTangentWeight]]
:[[BIS_fnc_key_getOwnerCurve]]
:[[BIS_fnc_key_getTime]]
:[[BIS_fnc_key_getValue]]
:[[BIS_fnc_key_isFloat]]
:[[BIS_fnc_key_isVector]]
:[[BIS_fnc_key_setArriveTangent]]
:[[BIS_fnc_key_setArriveTangentWeight]]
:[[BIS_fnc_key_setInterpMode]]
:[[BIS_fnc_key_setLeaveTangent]]
:[[BIS_fnc_key_setLeaveTangentWeight]]
:[[BIS_fnc_key_setTime]]
:[[BIS_fnc_key_setValue]]
|-
!A3
!Key3DEN
|
:[[BIS_fnc_key_edenAreControlPointsLocked]]
:[[BIS_fnc_key_edenAttributesChanged]]
:[[BIS_fnc_key_edenConnectionChanged]]
:[[BIS_fnc_key_edenIsSelected]]
:[[BIS_fnc_key_edenRegisteredToWorld]]
:[[BIS_fnc_key_edenUnregisteredFromWorld]]
:[[BIS_fnc_key_edenDragged]]
|-
!A3
!ControlPoint
|
:[[BIS_fnc_controlPoint_compute]]
:[[BIS_fnc_controlPoint_computeOwnerKey]]
:[[BIS_fnc_controlPoint_getOwnerKey]]
:[[BIS_fnc_controlPoint_isArrive]]
:[[BIS_fnc_controlPoint_setIsArrive]]
|-
!A3
!ControlPoint3DEN
|
:[[BIS_fnc_controlPoint_edenAttributesChanged]]
:[[BIS_fnc_controlPoint_edenConnectionChanged]]
:[[BIS_fnc_controlPoint_edenIsSelected]]
:[[BIS_fnc_controlPoint_edenRegisteredToWorld]]
:[[BIS_fnc_controlPoint_edenUnregisteredFromWorld]]
:[[BIS_fnc_controlPoint_edenDragged]]
|-
!A3
!Camera
|
:[[BIS_fnc_camera_deleted]]
:[[BIS_fnc_camera_getCam]]
:[[BIS_fnc_camera_getCinemaBordersEnabled]]
:[[BIS_fnc_camera_getFOV]]
:[[BIS_fnc_camera_getFocus]]
:[[BIS_fnc_camera_getHUDEnabled]]
:[[BIS_fnc_camera_getVisionMode]]
:[[BIS_fnc_camera_init]]
:[[BIS_fnc_camera_setCam]]
:[[BIS_fnc_camera_setCinemaBordersEnabled]]
:[[BIS_fnc_camera_setFOV]]
:[[BIS_fnc_camera_setFocus]]
:[[BIS_fnc_camera_setHUDEnabled]]
:[[BIS_fnc_camera_setVisionMode]]
:[[BIS_fnc_camera_tick]]
|-
!A3
!Camera3DEN
|
:[[BIS_fnc_camera_edenAttributesChanged]]
:[[BIS_fnc_camera_edenConnectionChanged]]
:[[BIS_fnc_camera_edenDeleted]]
:[[BIS_fnc_camera_edenInit]]
:[[BIS_fnc_camera_edenIsSelected]]
:[[BIS_fnc_camera_edenRegisteredToWorld]]
:[[BIS_fnc_camera_edenReset]]
:[[BIS_fnc_camera_edenSelectionChanged]]
:[[BIS_fnc_camera_edenUnregisteredFromWorld]]
|-
!A3
!3DEN
|
:[[BIS_fnc_3den_init]]
:[[BIS_fnc_3den_onKeyDown]]
:[[BIS_fnc_3den_onKeyUp]]
:[[BIS_fnc_3den_onSelectionChange]]
:[[BIS_fnc_3den_onMissionLoad]]
:[[BIS_fnc_3den_onMissionNew]]
:[[BIS_fnc_3den_onMissionPreviewEnd]]
|-
!A3
!KeyframeAnimation
|
:[[BIS_fnc_keyframeAnimation_deltaTime]]
:[[BIS_fnc_keyframeAnimation_init]]
|-
!A3
!MapAnimation
|
:[[BIS_fnc_mapAnimAdd]]
:[[BIS_fnc_mapAnimClear]]
:[[BIS_fnc_mapAnimDone]]
|-
|-
! A3
!A3
! ModuleFiringDrills
!ModuleFiringDrills
|
|
:[[BIS_fnc_moduleFiringDrill]]
:[[BIS_fnc_moduleFiringDrill]]
Line 492: Line 889:
:[[BIS_fnc_moduleFDFadeMarker]]
:[[BIS_fnc_moduleFDFadeMarker]]
|-
|-
! A3
!A3
! MissionTypes
!MissionTypes
|
|
|-
|-
! A3
!A3
! ModuleTimeTrials
!ModuleTimeTrials
|
|
:[[BIS_fnc_moduleTimeTrial]]
:[[BIS_fnc_moduleTimeTrial]]
Line 507: Line 904:
:[[BIS_fnc_moduleTTCPTriggerBehind]]
:[[BIS_fnc_moduleTTCPTriggerBehind]]
|-
|-
! HSim
!A3
! Ambient
!ModuleFiringDrills_Mark
|
:[[BIS_fnc_moduleFDBalloonAirDestruction]]
:[[BIS_fnc_moduleFDBalloonWaterDestruction]]
|-
!HSim
!Ambient
|
|
:[[BIS_fnc_ambientBoats]]
:[[BIS_fnc_ambientBoats]]
Line 517: Line 920:
:[[BIS_fnc_ambientPostprocess]]
:[[BIS_fnc_ambientPostprocess]]
|-
|-
! HSim
!HSim
! Conversations
!Conversations
|
|
:[[BIS_fnc_kbTell]]
:[[BIS_fnc_kbTell]]
Line 533: Line 936:
:[[BIS_fnc_genericSentenceInit]]
:[[BIS_fnc_genericSentenceInit]]
|-
|-
! HSim
!HSim
! Database
!Database
|
|
:[[BIS_fnc_dbSymbolClass]]
:[[BIS_fnc_dbSymbolClass]]
Line 559: Line 962:
:[[BIS_fnc_dbPrint]]
:[[BIS_fnc_dbPrint]]
|-
|-
! HSim
!HSim
! Debug
!Debug
|
|
:[[BIS_fnc_error]]
:[[BIS_fnc_error]]
Line 575: Line 978:
:[[BIS_fnc_shutdown]]
:[[BIS_fnc_shutdown]]
|-
|-
! HSim
!HSim
! GUI
!GUI
|
|
:[[BIS_fnc_getIDD]]
:[[BIS_fnc_getIDD]]
Line 609: Line 1,012:
:[[BIS_fnc_shakeGauges]]
:[[BIS_fnc_shakeGauges]]
|-
|-
! HSim
!HSim
! Helicopters
!Helicopters
|
|
:[[BIS_fnc_helicopterDamage]]
:[[BIS_fnc_helicopterDamage]]
Line 619: Line 1,022:
:[[BIS_fnc_helicopterGetHitpoints]]
:[[BIS_fnc_helicopterGetHitpoints]]
|-
|-
! HSim
!HSim
! Map
!Map
|
|
:[[BIS_fnc_KMLimport]]
:[[BIS_fnc_KMLimport]]
Line 639: Line 1,042:
:[[BIS_fnc_nearestHelipad]]
:[[BIS_fnc_nearestHelipad]]
|-
|-
! HSim
!HSim
! Misc
!Misc
|
|
:[[BIS_fnc_endMission]]
:[[BIS_fnc_endMission]]
Line 658: Line 1,061:
:[[BIS_fnc_playerName]]
:[[BIS_fnc_playerName]]
|-
|-
! HSim
!HSim
! Missions
!Missions
|
|
:[[BIS_fnc_singleMissionName]]
:[[BIS_fnc_singleMissionName]]
Line 665: Line 1,068:
:[[BIS_fnc_singleMissionKeys]]
:[[BIS_fnc_singleMissionKeys]]
|-
|-
! HSim
!HSim
! MP
!MP
|
|
:[[BIS_fnc_MP]]
:[[BIS_fnc_MP]]
:[[BIS_fnc_MPexec]]
:[[BIS_fnc_MPexec]]
|-
|-
! HSim
!HSim
! Numbers
!Numbers
|
|
:[[BIS_fnc_numberDigits]]
:[[BIS_fnc_numberDigits]]
:[[BIS_fnc_numberText]]
:[[BIS_fnc_numberText]]
|-
|-
! HSim
!HSim
! Radio
!Radio
|
|
:[[BIS_fnc_radioSetChannel]]
:[[BIS_fnc_radioSetChannel]]
Line 684: Line 1,087:
:[[BIS_fnc_radioSetTrack]]
:[[BIS_fnc_radioSetTrack]]
|-
|-
! HSim
!HSim
! Strings
!Strings
|
|
:[[BIS_fnc_secondsToString]]
:[[BIS_fnc_secondsToString]]
|-
|-
! A2PMC
!A2PMC
! GUI
!GUI
|
|
:[[BIS_fnc_customGPS]]
:[[BIS_fnc_customGPS]]
Line 698: Line 1,101:
:[[BIS_fnc_playVideo]]
:[[BIS_fnc_playVideo]]
|-
|-
! A2PMC
!A2PMC
! Environment
!Environment
|
|
:[[BIS_fnc_sandstorm]]
:[[BIS_fnc_sandstorm]]
Line 706: Line 1,109:
:[[BIS_fnc_flies]]
:[[BIS_fnc_flies]]
|-
|-
! A2PMC
!A2PMC
! Spawning
!Spawning
|
|
:[[BIS_fnc_spawnEnemy]]
:[[BIS_fnc_spawnEnemy]]
|-
|-
! A2OA
!A2OA
! Arrays
!Arrays
|
|
:[[BIS_fnc_findExtreme]]
:[[BIS_fnc_findExtreme]]
|-
|-
! A2OA
!A2OA
! Debug
!Debug
|
|
:[[BIS_fnc_configViewer]]
:[[BIS_fnc_configviewer]]
|-
|-
! A2OA
!A2OA
! GUI
!GUI
|
|
:[[BIS_fnc_AAN]]
:[[BIS_fnc_AAN]]
Line 728: Line 1,131:
:[[BIS_fnc_dynamicText]]
:[[BIS_fnc_dynamicText]]
|-
|-
! A2OA
!A2OA
! Misc
!Misc
|
|
:[[BIS_fnc_halo]]
:[[BIS_fnc_halo]]
Line 735: Line 1,138:
:[[BIS_fnc_scriptedMove]]
:[[BIS_fnc_scriptedMove]]
|-
|-
! A2OA
!A2OA
! Objects
!Objects
|
|
:[[BIS_fnc_boundingBoxCorner]]
:[[BIS_fnc_boundingBoxCorner]]
Line 743: Line 1,146:
:[[BIS_fnc_boundingCircle]]
:[[BIS_fnc_boundingCircle]]
|-
|-
! A2OA
!A2OA
! Scenes
!Scenes
|
|
:[[BIS_fnc_UnitCapture]]
:[[BIS_fnc_UnitCapture]]
Line 753: Line 1,156:
:[[BIS_fnc_UnitPlayFiring]]
:[[BIS_fnc_UnitPlayFiring]]
|-
|-
! A2OA
!A2OA
! Systems
!Systems
|
|
:[[BIS_fnc_FTLmanager]]
:[[BIS_fnc_FTLmanager]]
Line 760: Line 1,163:
:[[BIS_fnc_spotter]]
:[[BIS_fnc_spotter]]
|-
|-
! A2OA
!A2OA
! Numbers
!Numbers
|
|
:[[BIS_fnc_linearConversion]]
:[[BIS_fnc_linearConversion]]
|-
|-
! A2
!A2
! Arrays
!Arrays
|
|
:[[BIS_fnc_selectRandomWeighted]]
:[[BIS_fnc_selectRandomWeighted]]
Line 788: Line 1,191:
:[[BIS_fnc_arrayInsert]]
:[[BIS_fnc_arrayInsert]]
|-
|-
! A2
!A2
! Configs
!Configs
|
|
:[[BIS_fnc_classWeapon]]
:[[BIS_fnc_classWeapon]]
Line 796: Line 1,199:
:[[BIS_fnc_returnParents]]
:[[BIS_fnc_returnParents]]
|-
|-
! A2
!A2
! Debug
!Debug
|
|
:[[BIS_fnc_help]]
:[[BIS_fnc_help]]
:[[BIS_fnc_recompile]]
:[[BIS_fnc_recompile]]
|-
|-
! A2
!A2
! Diagnostic
!Diagnostic
|
|
:[[BIS_fnc_diagAnim]]
:[[BIS_fnc_diagAnim]]
:[[BIS_fnc_fps]]
:[[BIS_fnc_fps]]
|-
|-
! A2
!A2
! Geometry
!Geometry
|
|
:[[BIS_fnc_dirTo]]
:[[BIS_fnc_dirTo]]
Line 819: Line 1,222:
:[[BIS_fnc_inAngleSector]]
:[[BIS_fnc_inAngleSector]]
|-
|-
! A2
!A2
! Inventory
!Inventory
|
|
:[[BIS_fnc_inv]]
:[[BIS_fnc_inv]]
Line 831: Line 1,234:
:[[BIS_fnc_invSlotType]]
:[[BIS_fnc_invSlotType]]
|-
|-
! A2
!A2
! Misc
!Misc
|
|
:[[BIS_fnc_findSafePos]]
:[[BIS_fnc_findSafePos]]
Line 851: Line 1,254:
:[[BIS_fnc_version]]
:[[BIS_fnc_version]]
|-
|-
! A2
!A2
! Numbers
!Numbers
|
|
:[[BIS_fnc_randomNum]]
:[[BIS_fnc_randomNum]]
Line 866: Line 1,269:
:[[BIS_fnc_parseNumber]]
:[[BIS_fnc_parseNumber]]
|-
|-
! A2
!A2
! Objects
!Objects
|
|
:[[BIS_fnc_isInFrontOf]]
:[[BIS_fnc_isInFrontOf]]
Line 873: Line 1,276:
:[[BIS_fnc_getPitchBank]]
:[[BIS_fnc_getPitchBank]]
|-
|-
! A2
!A2
! Scenes
!Scenes
|
|
:[[BIS_fnc_sceneGetParticipants]]
:[[BIS_fnc_sceneGetParticipants]]
Line 893: Line 1,296:
:[[BIS_fnc_sceneIntruderDetector]]
:[[BIS_fnc_sceneIntruderDetector]]
|-
|-
! A2
!A2
! Strings
!Strings
|
|
:[[BIS_fnc_timeToString]]
:[[BIS_fnc_timeToString]]
|-
|-
! A2
!A2
! Systems
!Systems
|
|
:[[BIS_fnc_transportService]]
:[[BIS_fnc_transportService]]
Line 908: Line 1,311:
:[[BIS_fnc_locations]]
:[[BIS_fnc_locations]]
|-
|-
! A2
!A2
! Variables
!Variables
|
|
:[[BIS_fnc_areEqual]]
:[[BIS_fnc_areEqual]]
Line 916: Line 1,319:
:[[BIS_fnc_variableSpaceRemove]]
:[[BIS_fnc_variableSpaceRemove]]
|-
|-
! A2
!A2
! Vectors
!Vectors
|
|
:[[BIS_fnc_crossProduct]]
:[[BIS_fnc_crossProduct]]
Line 930: Line 1,333:
:[[BIS_fnc_rotateVector2D]]
:[[BIS_fnc_rotateVector2D]]
|-
|-
! A2
!A2
! Vehicles
!Vehicles
|
|
:[[BIS_fnc_absSpeed]]
:[[BIS_fnc_absSpeed]]
|-
|-
! A2
!A2
! Spawning
!Spawning
|
|
:[[BIS_fnc_spawnGroup]]
:[[BIS_fnc_spawnGroup]]
Line 950: Line 1,353:
:[[BIS_fnc_ObjectsGrabber]]
:[[BIS_fnc_ObjectsGrabber]]
|-
|-
! A3_Bootcamp
!A3_EPA
! Inventory
!Misc
|
|
:[[BIS_fnc_exportInventory]]
:[[BIS_fnc_blackOut]]
:[[BIS_fnc_saveInventory]]
:[[BIS_fnc_blackIn]]
:[[BIS_fnc_deleteInventory]]
:[[BIS_fnc_buildingPositions]]
:[[BIS_fnc_baseWeapon]]
:[[BIS_fnc_isBuildingEnterable]]
:[[BIS_fnc_arsenal]]
:[[BIS_fnc_addStackedEventHandler]]
:[[BIS_fnc_addVirtualItemCargo]]
:[[BIS_fnc_executeStackedEventHandler]]
:[[BIS_fnc_removeVirtualItemCargo]]
:[[BIS_fnc_removeStackedEventHandler]]
:[[BIS_fnc_getVirtualItemCargo]]
:[[BIS_fnc_initExpo]]
:[[BIS_fnc_addVirtualWeaponCargo]]
:[[BIS_fnc_enableSaving]]
:[[BIS_fnc_removeVirtualWeaponCargo]]
:[[BIS_fnc_disableSaving]]
:[[BIS_fnc_getVirtualWeaponCargo]]
:[[BIS_fnc_addVirtualMagazineCargo]]
:[[BIS_fnc_removeVirtualMagazineCargo]]
:[[BIS_fnc_getVirtualMagazineCargo]]
:[[BIS_fnc_addVirtualBackpackCargo]]
:[[BIS_fnc_removeVirtualBackpackCargo]]
:[[BIS_fnc_getVirtualBackpackCargo]]
|-
|-
! A3_Bootcamp
!A3_EPA
! Misc
!Spawning
|
|
:[[BIS_fnc_traceBullets]]
:[[BIS_fnc_prepareAO]]
:[[BIS_fnc_getUnitByUid]]
:[[BIS_fnc_moveAction]]
|-
|-
! A3_Bootcamp
!A3_EPA
! Training
!GUI
|
|
:[[BIS_fnc_target]]
:[[BIS_fnc_quotations]]
:[[BIS_fnc_showMarkers]]
:[[BIS_fnc_isInZoom]]
|-
|-
! A3_Bootcamp
!A3_EPA
! VR
!Geometry
|
|
:[[BIS_fnc_VRDrawBorder]]
:[[BIS_fnc_isInsideArea]]
:[[BIS_fnc_VRDrawGrid]]
:[[BIS_fnc_relPosObject]]
:[[BIS_fnc_VREffectKilled]]
:[[BIS_fnc_VRFadeIn]]
:[[BIS_fnc_VRFadeOut]]
:[[BIS_fnc_VRSpawnEffect]]
:[[BIS_fnc_VRSpawnSelector]]
:[[BIS_fnc_VRTimer]]
:[[BIS_fnc_VRCourseTargetDesignation1]]
:[[BIS_fnc_VRCourseTargetDesignation2]]
:[[BIS_fnc_VRCourseTargetDesignation3]]
:[[BIS_fnc_VRCourseLaunchers1]]
:[[BIS_fnc_VRCourseLaunchers2]]
:[[BIS_fnc_VRCourseLaunchers3]]
:[[BIS_fnc_VRCoursePlaceables1]]
:[[BIS_fnc_VRCoursePlaceables2]]
:[[BIS_fnc_VRCoursePlaceables3]]
:[[BIS_fnc_VRCourseBallistics1]]
:[[BIS_fnc_VRCourseBallistics2]]
:[[BIS_fnc_VRCourseBallistics3]]
:[[BIS_fnc_VRCourseBallistics4]]
:[[BIS_fnc_VRCourseCommandingMovement1]]
:[[BIS_fnc_VRCourseCommandingMovement2]]
:[[BIS_fnc_VRCourseCommandingBehaviour1]]
:[[BIS_fnc_VRCourseCommandingBehaviour2]]
:[[BIS_fnc_VRCourseCommandingBehaviour3]]
:[[BIS_fnc_VRCourseCommandingVehicles1]]
:[[BIS_fnc_VRCourseCommandingVehicles2]]
:[[BIS_fnc_VRCourseCommandingVehicles3]]
:[[BIS_fnc_VRCourseCommandingActions1]]
:[[BIS_fnc_VRCourseCommandingActions2]]
:[[BIS_fnc_VRCourseCommandingActions3]]
|-
|-
! A3_Bootcamp
!A3_EPC
! GUI
!Misc
|
|
:[[BIS_fnc_animateTaskWaypoint]]
:[[BIS_fnc_earthquake]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Config
!Curator
|
:[[BIS_fnc_crewCount]]
|-
! Curator_F
! Curator
|
|
:[[BIS_fnc_forceCuratorInterface]]
:[[BIS_fnc_forceCuratorInterface]]
Line 1,071: Line 1,432:
:[[BIS_fnc_exportCuratorCostTable]]
:[[BIS_fnc_exportCuratorCostTable]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! CuratorChallenges
!CuratorChallenges
|
|
:[[BIS_fnc_addCuratorChallenge]]
:[[BIS_fnc_addCuratorChallenge]]
Line 1,086: Line 1,447:
:[[BIS_fnc_curatorChallengeIlluminate]]
:[[BIS_fnc_curatorChallengeIlluminate]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Environment
!Environment
|
|
:[[BIS_fnc_setOvercast]]
:[[BIS_fnc_setOvercast]]
Line 1,093: Line 1,454:
:[[BIS_fnc_setDate]]
:[[BIS_fnc_setDate]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Map
!Map
|
|
:[[BIS_fnc_locationDescription]]
:[[BIS_fnc_locationDescription]]
Line 1,101: Line 1,462:
:[[BIS_fnc_drawRespawnPositions]]
:[[BIS_fnc_drawRespawnPositions]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Misc
!Misc
|
|
:[[BIS_fnc_activateAddons]]
:[[BIS_fnc_activateAddons]]
Line 1,113: Line 1,474:
:[[BIS_fnc_selectDiarySubject]]
:[[BIS_fnc_selectDiarySubject]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! MP
!MP
|
|
:[[BIS_fnc_sayMessage]]
:[[BIS_fnc_sayMessage]]
Line 1,122: Line 1,483:
:[[BIS_fnc_estimatedTimeLeft]]
:[[BIS_fnc_estimatedTimeLeft]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Objects
!Objects
|
|
:[[BIS_fnc_initIntelObject]]
:[[BIS_fnc_initIntelObject]]
:[[BIS_fnc_initVirtualUnit]]
:[[BIS_fnc_initVirtualUnit]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Respawn
!Respawn
|
|
:[[BIS_fnc_initRespawnBackpack]]
:[[BIS_fnc_initRespawnBackpack]]
Line 1,135: Line 1,496:
:[[BIS_fnc_respawnMenuSpectator]]
:[[BIS_fnc_respawnMenuSpectator]]
|-
|-
! Curator_F
!A3_Functions_F_Curator
! Variables
!Variables
|
|
:[[BIS_fnc_setServerVariable]]
:[[BIS_fnc_setServerVariable]]
:[[BIS_fnc_getServerVariable]]
:[[BIS_fnc_getServerVariable]]
|-
|-
! Curator_F
!A3_Modules
! MissionTypes
!Environment
|
|
:[[BIS_fnc_moduleMPTypeDefense]]
:[[BIS_fnc_moduleHideTerrainObjects]]
:[[BIS_fnc_moduleMPTypeSeize]]
:[[BIS_fnc_moduleEditTerrainObject]]
:[[BIS_fnc_moduleMPTypeSectorControl]]
:[[BIS_fnc_moduleMPTypeGameMaster]]
|-
|-
! A3_Modules
!A3_Modules
! Effects
!Effects
|
|
:[[BIS_fnc_moduleEffectsEmitterCreator]]
:[[BIS_fnc_moduleEffectsEmitterCreator]]
:[[BIS_fnc_moduleCreateProjectile]]
:[[BIS_fnc_moduleCreateProjectile]]
:[[BIS_fnc_moduleGrenade]]
:[[BIS_fnc_moduleEffectsPlankton]]
:[[BIS_fnc_moduleEffectsPlankton]]
:[[BIS_fnc_moduleEffectsBubbles]]
:[[BIS_fnc_moduleEffectsBubbles]]
Line 1,160: Line 1,520:
:[[BIS_fnc_moduleEffectsFire]]
:[[BIS_fnc_moduleEffectsFire]]
|-
|-
! A3_Modules
!A3_Modules
! Events
!Events
|
|
:[[BIS_fnc_moduleChat]]
:[[BIS_fnc_moduleChat]]
Line 1,169: Line 1,529:
:[[BIS_fnc_moduleGenericRadio]]
:[[BIS_fnc_moduleGenericRadio]]
|-
|-
! A3_Modules
!A3_Modules
! GroupModifiers
!GroupModifiers
|
|
:[[BIS_fnc_moduleCombatGetIn]]
:[[BIS_fnc_moduleCombatGetIn]]
:[[BIS_fnc_moduleGroupID]]
:[[BIS_fnc_moduleGroupID]]
|-
|-
! A3_Modules
!A3_Modules
! Intel
!Intel
|
|
:[[BIS_fnc_moduleTaskCreate]]
:[[BIS_fnc_moduleTaskCreate]]
Line 1,185: Line 1,545:
:[[BIS_fnc_moduleHQ]]
:[[BIS_fnc_moduleHQ]]
|-
|-
! A3_Modules
!A3_Modules
! LiveFeed
!LiveFeed
|
|
:[[BIS_fnc_liveFeedModuleEffects]]
:[[BIS_fnc_liveFeedModuleEffects]]
Line 1,193: Line 1,553:
:[[BIS_fnc_liveFeedModuleSetTarget]]
:[[BIS_fnc_liveFeedModuleSetTarget]]
|-
|-
! A3_Modules
!A3_Modules
! Misc
!Misc
|
|
:[[BIS_fnc_moduleZoneRestriction]]
:[[BIS_fnc_moduleZoneRestriction]]
Line 1,207: Line 1,567:
:[[BIS_fnc_moduleUnlockArea]]
:[[BIS_fnc_moduleUnlockArea]]
|-
|-
! A3_Modules
!A3_Modules
! Multiplayer
!Multiplayer
|
|
:[[BIS_fnc_moduleSector]]
:[[BIS_fnc_moduleSector]]
:[[BIS_fnc_moduleRespawnVehicle]]
:[[BIS_fnc_moduleRespawnVehicle]]
|-
|-
! A3_Modules
!A3_Modules
! ObjectModifiers
!ObjectModifiers
|
|
:[[BIS_fnc_moduleAI]]
:[[BIS_fnc_moduleAI]]
Line 1,229: Line 1,589:
:[[BIS_fnc_moduleSkill]]
:[[BIS_fnc_moduleSkill]]
:[[BIS_fnc_moduleSimulationManager]]
:[[BIS_fnc_moduleSimulationManager]]
:[[BIS_fnc_moduleSimulationManager_grab]]
|-
|-
! A3_Modules
!A3_Modules
! Sites
!Sites
|
|
:[[BIS_fnc_animalSiteSpawn]]
:[[BIS_fnc_animalSiteSpawn]]
:[[BIS_fnc_moduleSiteInit]]
|-
|-
! A3_Modules
!A3_Modules
! Skirmish
!Skirmish
|
|
:[[BIS_fnc_skirmishTrigger]]
:[[BIS_fnc_skirmishTrigger]]
|-
|-
! A3_Modules
!A3_Modules
! StrategicMap
!StrategicMap
|
|
:[[BIS_fnc_moduleStrategicMapOpen]]
:[[BIS_fnc_moduleStrategicMapOpen]]
Line 1,249: Line 1,611:
:[[BIS_fnc_moduleStrategicMapImage]]
:[[BIS_fnc_moduleStrategicMapImage]]
|-
|-
! A3_Modules
!A3_Modules
! Misc_EPB
!Supports
|
:[[BIS_fnc_moduleSupportsInitRequester]]
:[[BIS_fnc_moduleSupportsInitProvider]]
:[[BIS_fnc_moduleSupportsInitProviderVirtual]]
|-
!A3_Modules_F_EPB
!Misc
|
|
:[[BIS_fnc_modulePoster]]
:[[BIS_fnc_modulePoster]]
|-
|-
! A3_Modules_F_Curator
!A3_Structures
! Animals
!Scripts
|
:[[BIS_fnc_Door]]
:[[BIS_fnc_DoorOpen]]
:[[BIS_fnc_DoorClose]]
:[[BIS_fnc_DoorNoHandleOpen]]
:[[BIS_fnc_DoorNoHandleClose]]
:[[BIS_fnc_HatchOpen]]
:[[BIS_fnc_HatchClose]]
:[[BIS_fnc_LockedDoorOpen]]
:[[BIS_fnc_LockedDoorNoHandleOpen]]
:[[BIS_fnc_ObjectInventoryAnimatedOpen]]
:[[BIS_fnc_ObjectInventoryAnimatedClose]]
:[[BIS_fnc_SingleWingSlideDoorOpen]]
:[[BIS_fnc_SingleWingSlideDoorClose]]
:[[BIS_fnc_TwoWingDoorNoHandleOpen]]
:[[BIS_fnc_TwoWingDoorNoHandleClose]]
:[[BIS_fnc_TwoWingDoorOneHandleOpen]]
:[[BIS_fnc_TwoWingDoorOneHandleClose]]
:[[BIS_fnc_TwoWingDoorTwoHandleOpen]]
:[[BIS_fnc_TwoWingDoorTwoHandleClose]]
:[[BIS_fnc_TwoWingSlideDoorOpen]]
:[[BIS_fnc_TwoWingSlideDoorClose]]
|-
!A3_Modules_F_Curator
!Animals
|
|
:[[BIS_fnc_moduleAnimals]]
:[[BIS_fnc_moduleAnimals]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! CAS
!CAS
|
|
:[[BIS_fnc_moduleCAS]]
:[[BIS_fnc_moduleCAS]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Curator
!Curator
|
|
:[[BIS_fnc_moduleCurator]]
:[[BIS_fnc_moduleCurator]]
Line 1,284: Line 1,678:
:[[BIS_fnc_moduleCuratorSetAttributes]]
:[[BIS_fnc_moduleCuratorSetAttributes]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Effects
!Effects
|
|
:[[BIS_fnc_modulePostprocess]]
:[[BIS_fnc_modulePostprocess]]
Line 1,293: Line 1,687:
:[[BIS_fnc_moduleProjectile]]
:[[BIS_fnc_moduleProjectile]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Environment
!Environment
|
|
:[[BIS_fnc_moduleSkiptime]]
:[[BIS_fnc_moduleSkiptime]]
:[[BIS_fnc_moduleTimeMultiplier]]
:[[BIS_fnc_moduleWeather]]
:[[BIS_fnc_moduleWeather]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Intel
!Intel
|
|
:[[BIS_fnc_moduleDiary]]
:[[BIS_fnc_moduleDiary]]
Line 1,306: Line 1,701:
:[[BIS_fnc_moduleMissionName]]
:[[BIS_fnc_moduleMissionName]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Lightning
!Lightning
|
|
:[[BIS_fnc_moduleLightning]]
:[[BIS_fnc_moduleLightning]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Mines
!Mines
|
|
:[[BIS_fnc_moduleMine]]
:[[BIS_fnc_moduleMine]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Misc
!Misc
|
|
:[[BIS_fnc_moduleCoverMap]]
:[[BIS_fnc_moduleCoverMap]]
Line 1,323: Line 1,718:
:[[BIS_fnc_moduleRemoteControl]]
:[[BIS_fnc_moduleRemoteControl]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Multiplayer
!Multiplayer
|
|
:[[BIS_fnc_moduleZoneProtection]]
:[[BIS_fnc_moduleZoneProtection]]
Line 1,331: Line 1,726:
:[[BIS_fnc_moduleBleedTickets]]
:[[BIS_fnc_moduleBleedTickets]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Objectives
!Objectives
|
|
:[[BIS_fnc_moduleObjective]]
:[[BIS_fnc_moduleObjective]]
Line 1,341: Line 1,736:
:[[BIS_fnc_moduleObjectiveGetIn]]
:[[BIS_fnc_moduleObjectiveGetIn]]
|-
|-
! A3_Modules_F_Curator
!A3_Modules_F_Curator
! Respawn
!Respawn
|
|
:[[BIS_fnc_moduleRespawnPosition]]
:[[BIS_fnc_moduleRespawnPosition]]
:[[BIS_fnc_moduleRespawnInventory]]
:[[BIS_fnc_moduleRespawnInventory]]
|-
|-
! A3_Modules_F_Kart
!A3_Missions_F_Curator
! Objectives
!MissionTypes
|
:[[BIS_fnc_moduleMPTypeDefense]]
:[[BIS_fnc_moduleMPTypeSeize]]
:[[BIS_fnc_moduleMPTypeSectorControl]]
:[[BIS_fnc_moduleMPTypeGameMaster]]
|-
!A3_Modules_F_Kart
!Objectives
|
|
:[[BIS_fnc_moduleObjectiveRaceStart]]
:[[BIS_fnc_moduleObjectiveRaceStart]]
Line 1,354: Line 1,757:
:[[BIS_fnc_moduleObjectiveRaceFinish]]
:[[BIS_fnc_moduleObjectiveRaceFinish]]
|-
|-
! A3_Modules_F_Bootcamp
!A3_Bootcamp
! Misc
!Inventory
|
:[[BIS_fnc_exportInventory]]
:[[BIS_fnc_saveInventory]]
:[[BIS_fnc_deleteInventory]]
:[[BIS_fnc_baseWeapon]]
:[[BIS_fnc_compatibleItems]]
:[[BIS_fnc_arsenal]]
:[[BIS_fnc_addVirtualItemCargo]]
:[[BIS_fnc_removeVirtualItemCargo]]
:[[BIS_fnc_getVirtualItemCargo]]
:[[BIS_fnc_addVirtualWeaponCargo]]
:[[BIS_fnc_removeVirtualWeaponCargo]]
:[[BIS_fnc_getVirtualWeaponCargo]]
:[[BIS_fnc_addVirtualMagazineCargo]]
:[[BIS_fnc_removeVirtualMagazineCargo]]
:[[BIS_fnc_getVirtualMagazineCargo]]
:[[BIS_fnc_addVirtualBackpackCargo]]
:[[BIS_fnc_removeVirtualBackpackCargo]]
:[[BIS_fnc_getVirtualBackpackCargo]]
|-
!A3_Bootcamp
!Misc
|
:[[BIS_fnc_traceBullets]]
:[[BIS_fnc_getUnitByUid]]
:[[BIS_fnc_moveAction]]
|-
!A3_Bootcamp
!Training
|
:[[BIS_fnc_target]]
|-
!A3_Bootcamp
!VR
|
:[[BIS_fnc_VRDrawBorder]]
:[[BIS_fnc_VRDrawGrid]]
:[[BIS_fnc_VREffectKilled]]
:[[BIS_fnc_VRFadeIn]]
:[[BIS_fnc_VRFadeOut]]
:[[BIS_fnc_VRSpawnEffect]]
:[[BIS_fnc_VRSpawnSelector]]
:[[BIS_fnc_VRTimer]]
:[[BIS_fnc_VRHitpart]]
:[[BIS_fnc_VRCourseTargetDesignation1]]
:[[BIS_fnc_VRCourseTargetDesignation2]]
:[[BIS_fnc_VRCourseTargetDesignation3]]
:[[BIS_fnc_VRCourseLaunchers1]]
:[[BIS_fnc_VRCourseLaunchers2]]
:[[BIS_fnc_VRCourseLaunchers3]]
:[[BIS_fnc_VRCoursePlaceables1]]
:[[BIS_fnc_VRCoursePlaceables2]]
:[[BIS_fnc_VRCoursePlaceables3]]
:[[BIS_fnc_VRCourseBallistics1]]
:[[BIS_fnc_VRCourseBallistics2]]
:[[BIS_fnc_VRCourseBallistics3]]
:[[BIS_fnc_VRCourseBallistics4]]
:[[BIS_fnc_VRCourseCommandingMovement1]]
:[[BIS_fnc_VRCourseCommandingMovement2]]
:[[BIS_fnc_VRCourseCommandingBehaviour1]]
:[[BIS_fnc_VRCourseCommandingBehaviour2]]
:[[BIS_fnc_VRCourseCommandingBehaviour3]]
:[[BIS_fnc_VRCourseCommandingVehicles1]]
:[[BIS_fnc_VRCourseCommandingVehicles2]]
:[[BIS_fnc_VRCourseCommandingVehicles3]]
:[[BIS_fnc_VRCourseCommandingActions1]]
:[[BIS_fnc_VRCourseCommandingActions2]]
:[[BIS_fnc_VRCourseCommandingActions3]]
|-
!A3_Bootcamp
!GUI
|
:[[BIS_fnc_animateTaskWaypoint]]
|-
!A3_Modules_F_Bootcamp
!Misc
|
|
:[[BIS_fnc_moduleBootcampStage]]
:[[BIS_fnc_moduleBootcampStage]]
Line 1,362: Line 1,841:
:[[BIS_fnc_moduleArsenal]]
:[[BIS_fnc_moduleArsenal]]
|-
|-
|}
!A3_Heli
<small style='color:grey;'>Generated by [[BIS_fnc_exportCfgFunctions]] in [[Arma 3]] version 1.25.126027 by [[User:Tom 48 97|tom_48_97]] ([[User talk:Tom 48 97|talk]]) 07:36, 17 July 2014 (CEST)</small>
!VR
[[Category:Arma_3:_Editing]]
|
:[[BIS_fnc_VRCourseHeliBasics1]]
:[[BIS_fnc_VRCourseHeliBasics2]]
:[[BIS_fnc_VRCourseHeliBasics3]]
:[[BIS_fnc_VRCourseHeliSlingload1]]
:[[BIS_fnc_VRCourseHeliAdvanced1]]
:[[BIS_fnc_VRCourseHeliAdvanced2]]
:[[BIS_fnc_VRCourseHeliAdvanced3]]
:[[BIS_fnc_VRCourseHeliAdvanced4]]
:[[BIS_fnc_VRCourseHeliAdvanced5]]
:[[BIS_fnc_VRCourseHeliAdvanced6]]
:[[BIS_fnc_VRCourseHeliWeapons1]]
:[[BIS_fnc_VRCourseHeliWeapons2]]
:[[BIS_fnc_VRCourseHeliWeapons3]]
:[[BIS_fnc_VRCourseHeliWeapons4]]
|-
!A3_Heli
!Params
|
:[[BIS_fnc_paramViewDistance]]
|-
!A3_Heli
!Misc
|
:[[BIS_fnc_didJip]]
:[[BIS_fnc_synchronizedObjects]]
|-
!A3_Heli
!FFV
|
:[[BIS_fnc_ffvUpdate]]
|-
!A3_Missions_F_Heli
!MissionTypes
|
:[[BIS_fnc_ModuleMPTypeGroundSupport]]
:[[BIS_fnc_ModuleMPTypeGroundSupportBase]]
|-
!A3_Modules_F_Heli
!Misc
|
:[[BIS_fnc_moduleSpawnAI]]
:[[BIS_fnc_moduleSpawnAIPoint]]
:[[BIS_fnc_moduleSpawnAISectorTactic]]
:[[BIS_fnc_moduleSpawnAIOptions]]
:[[BIS_fnc_moduleSlingload]]
|-
!A3_Mark
!Vehicles
|
:[[BIS_fnc_baseVehicle]]
:[[BIS_fnc_exportVehicle]]
:[[BIS_fnc_garage]]
:[[BIS_fnc_garage3DEN]]
:[[BIS_fnc_initVehicleCrew]]
:[[BIS_fnc_initVehicle]]
:[[BIS_fnc_initVehicleKart]]
:[[BIS_fnc_loadVehicle]]
:[[BIS_fnc_saveVehicle]]
:[[BIS_fnc_setVehicleMass]]
:[[BIS_fnc_getVehicleCustomization]]
|-
!A3_Mark
!VR
|
:[[BIS_fnc_VRCourseWeaponHandlingA1]]
:[[BIS_fnc_VRCourseWeaponHandlingA2]]
:[[BIS_fnc_VRCourseWeaponHandlingA3]]
:[[BIS_fnc_VRCourseWeaponHandlingB1]]
:[[BIS_fnc_VRCourseWeaponHandlingB2]]
:[[BIS_fnc_VRCourseWeaponHandlingB3]]
:[[BIS_fnc_VRCourseWeaponHandlingC2]]
:[[BIS_fnc_VRCourseWeaponHandlingC1]]
|-
!A3_Mark
!DynamicGroups
|
:[[BIS_fnc_dynamicGroups]]
|-
!A3_Mark
!Revive
|
:[[BIS_fnc_disableRevive]]
:[[BIS_fnc_reenableRevive]]
:[[BIS_fnc_reviveInit]]
:[[BIS_fnc_reviveEnabled]]
:[[BIS_fnc_reviveAllowed]]
:[[BIS_fnc_reviveIsValid]]
:[[BIS_fnc_reviveIsValidSecure]]
:[[BIS_fnc_reviveBleedOut]]
:[[BIS_fnc_reviveIconControl]]
:[[BIS_fnc_reviveOnState]]
:[[BIS_fnc_reviveOnStateJIP]]
:[[BIS_fnc_reviveOnBeingRevived]]
:[[BIS_fnc_reviveOnForcingRespawn]]
:[[BIS_fnc_reviveEhKilled]]
:[[BIS_fnc_reviveEhRespawn]]
:[[BIS_fnc_reviveEhDammaged]]
:[[BIS_fnc_reviveEhHandleDamage]]
:[[BIS_fnc_reviveEhHandleHeal]]
:[[BIS_fnc_reviveDebug]]
:[[BIS_fnc_reviveDamageReset]]
:[[BIS_fnc_reviveSecureUnit]]
:[[BIS_fnc_reviveGet3dIcons]]
:[[BIS_fnc_reviveGetActionIcon]]
|-
!A3_Mark
!GUI
|
:[[BIS_fnc_keyHold]]
|-
!A3_Modules_F_Mark
!Objectives
|
:[[BIS_fnc_moduleHvtObjectives]]
:[[BIS_fnc_moduleHvtObjectivesInstance]]
:[[BIS_fnc_moduleHvtObjective]]
:[[BIS_fnc_moduleHvtInit]]
|-
!A3_Expansion_A
!Misc
|
:[[BIS_fnc_getIntersectionsUnderCursor]]
:[[BIS_fnc_getObjectBBD]]
:[[BIS_fnc_getName]]
:[[BIS_fnc_getNetMode]]
|-
!A3_Expansion_A
!Math
|
:[[BIS_fnc_lerp]]
:[[BIS_fnc_getAngleDelta]]
|-
!A3_Expansion_A
!Spectator
|
:[[BIS_fnc_EGObjectiveVisualizer]]
:[[BIS_fnc_EGObjectiveVisualizerDraw]]
:[[BIS_fnc_EGSpectator]]
:[[BIS_fnc_EGSpectatorCamera]]
:[[BIS_fnc_EGSpectatorCameraTick]]
:[[BIS_fnc_EGSpectatorCameraSetTarget]]
:[[BIS_fnc_EGSpectatorCameraResetTarget]]
:[[BIS_fnc_EGSpectatorCameraPrepareTarget]]
:[[BIS_fnc_EGSpectatorDraw2D]]
:[[BIS_fnc_EGSpectatorDraw3D]]
:[[BIS_fnc_EGSpectatorGetUnitsToDraw]]
|-
!A3_Props_F_Exp_A_Military_Equipment
!Scripts
|
:[[BIS_fnc_DataTerminalAnimate]]
:[[BIS_fnc_DataTerminalColor]]
|-
!3DEN
!Default
|
:[[BIS_fnc_3DENExportOldSQM]]
:[[BIS_fnc_3DENExportTerrainBuilder]]
:[[BIS_fnc_3DENExportSQF]]
:[[BIS_fnc_3DENVisionMode]]
:[[BIS_fnc_3DENNotification]]
:[[BIS_fnc_3DENToolbar]]
:[[BIS_fnc_3DENGrid]]
:[[BIS_fnc_3DENCamera]]
:[[BIS_fnc_3DENInterface]]
:[[BIS_fnc_3DENModuleDescription]]
:[[BIS_fnc_3DENDrawLocations]]
:[[BIS_fnc_3DENListLocations]]
:[[BIS_fnc_3DENMissionPreview]]
:[[BIS_fnc_3DENStatusBar]]
:[[BIS_fnc_3DENTutorial]]
:[[BIS_fnc_3DENEntityMenu]]
:[[BIS_fnc_3DENControlsHint]]
:[[BIS_fnc_3DENShowMessage]]
:[[BIS_fnc_3DENFlashlight]]
:[[BIS_fnc_3DENIntel]]
:[[BIS_fnc_3DENDiagCreateList]]
:[[BIS_fnc_3DENDiagFonts]]
:[[BIS_fnc_3DENDiagMouseControl]]
:[[BIS_fnc_3DENExportAttributes]]
:[[BIS_fnc_initAmmoBox]]
:[[BIS_fnc_highlightControl]]
:[[BIS_fnc_initListNBoxSorting]]
:[[BIS_fnc_initSliderValue]]
|-
!3DEN
!Attributes
|
:[[BIS_fnc_3DENAttributeDoorStates]]
|-
!3denEnhanced
!Tools
|
:[[BIS_fnc_loadoutTool]]
:[[BIS_fnc_measureDistance]]
:[[BIS_fnc_switchTime]]
:[[BIS_fnc_exportInventoryConfig]]
:[[BIS_fnc_toggleGrass]]
:[[BIS_fnc_deleteCrew]]
:[[BIS_fnc_nameObjects]]
:[[BIS_fnc_deleteEmptyLayers]]
:[[BIS_fnc_moduleInformation]]
:[[BIS_fnc_makeObjectSimple]]
:[[BIS_fnc_removeNVGs]]
:[[BIS_fnc_removeVests]]
|-
!3denEnhanced
!Log
|
:[[BIS_fnc_logPositions]]
:[[BIS_fnc_logPositions2D]]
:[[BIS_fnc_logObjectInfo]]
:[[BIS_fnc_getSize]]
:[[BIS_fnc_logFactions]]
:[[BIS_fnc_logGridPosition]]
|-
!3denEnhanced
!Placement
|
:[[BIS_fnc_setRandomDir]]
:[[BIS_fnc_garrisonNearest]]
:[[BIS_fnc_reverseDirection]]
:[[BIS_fnc_setOrientation]]
:[[BIS_fnc_patternTool]]
:[[BIS_fnc_gridPattern]]
:[[BIS_fnc_patternTool_init]]
:[[BIS_fnc_gridPattern_onLoad]]
|-
!3denEnhanced
!Debug
|
:[[BIS_fnc_showMissionStats]]
:[[BIS_fnc_productInfo]]
:[[BIS_fnc_toggleMapIDs]]
:[[BIS_fnc_sessionTimer]]
:[[BIS_fnc_onPreviewDebug]]
|-
!3denEnhanced
!BriefingEditor
|
:[[BIS_fnc_briefingEditor_onLoad]]
:[[BIS_fnc_briefingEditor_onClose]]
:[[BIS_fnc_briefingEditor_export]]
:[[BIS_fnc_briefingEditor_addMarker]]
:[[BIS_fnc_briefingEditor_addPicture]]
:[[BIS_fnc_briefingEditor_addLinebreak]]
:[[BIS_fnc_briefingEditor_createTemplate]]
:[[BIS_fnc_briefingEditor_getTemplate]]
:[[BIS_fnc_briefingEditor_addCustomText]]
|-
!3denEnhanced
!Controls
|
:[[BIS_fnc_attributeLoadCombo]]
:[[BIS_fnc_attributeSaveCombo]]
:[[BIS_fnc_locationList]]
|-
!3denEnhanced
!3denRadio
|
:[[BIS_fnc_3denRadio_exportClassname]]
:[[BIS_fnc_3denRadio_playMusic]]
:[[BIS_fnc_3denRadio_onLoad]]
:[[BIS_fnc_3denRadio_onClose]]
:[[BIS_fnc_3denRadio_toggleRadio]]
:[[BIS_fnc_3denRadio_handlePlaylist]]
:[[BIS_fnc_3denRadio_sortBy]]
:[[BIS_fnc_3denRadio_toggleHelp]]
:[[BIS_fnc_3denRadio_searchList]]
|-
!3denEnhanced
!ColourPicker
|
:[[BIS_fnc_colourPicker_init]]
:[[BIS_fnc_colourPicker]]
|-
!3denEnhanced
!TextureFinder
|
:[[BIS_fnc_updateProgressbar]]
:[[BIS_fnc_findTextures]]
:[[BIS_fnc_searchState]]
:[[BIS_fnc_exportTexturePath]]
:[[BIS_fnc_fillTextureLB]]
|-
!3denEnhanced
!BatchReplace
|
:[[BIS_fnc_batchReplace]]
|-
!3denEnhanced
!Credits
|
:[[BIS_fnc_credits]]
|-
!3denEnhanced
!FunctionsViewer
|
:[[BIS_fnc_functionsViewer]]
|-
!A3_Expansion
!Conversations
|
:[[BIS_fnc_showSubtitle]]
|-
!A3_Missions_F_Exp
!Campaign
|
:[[BIS_fnc_EXP_camp_IFF]]
:[[BIS_fnc_EXP_camp_balanceGroup]]
:[[BIS_fnc_EXP_camp_hasMissionStarted]]
:[[BIS_fnc_EXP_camp_SITREP]]
:[[BIS_fnc_EXP_camp_setCinematicMode]]
:[[BIS_fnc_EXP_camp_getCinematicMode]]
:[[BIS_fnc_EXP_camp_initClasses]]
:[[BIS_fnc_EXP_camp_initCharacter]]
:[[BIS_fnc_EXP_camp_checkpoint]]
:[[BIS_fnc_EXP_camp_getPlayersGroup]]
:[[BIS_fnc_EXP_camp_playerChecklist]]
:[[BIS_fnc_EXP_camp_replaceVehicles]]
:[[BIS_fnc_EXP_camp_guidedProjectile]]
:[[BIS_fnc_EXP_camp_dynamicAISkill]]
:[[BIS_fnc_EXP_camp_setSkill]]
:[[BIS_fnc_EXP_camp_playTimelineVideo]]
:[[BIS_fnc_EXP_camp_playSubtitles]]
:[[BIS_fnc_EXP_camp_addTickets]]
:[[BIS_fnc_EXP_camp_initDifficulty]]
|-
!A3_Missions_F_Exp
!CampaignManager
|
:[[BIS_fnc_EXP_camp_manager]]
:[[BIS_fnc_EXP_camp_manager_setState]]
:[[BIS_fnc_EXP_camp_manager_getState]]
:[[BIS_fnc_EXP_camp_manager_triggerEvent]]
:[[BIS_fnc_EXP_camp_manager_onPlayerRegistered]]
|-
!A3_Missions_F_Exp
!CampaignLobby
|
:[[BIS_fnc_EXP_camp_lobby]]
:[[BIS_fnc_EXP_camp_lobby_clearVars]]
:[[BIS_fnc_EXP_camp_lobby_ctrlSetColor]]
:[[BIS_fnc_EXP_camp_lobby_findHost]]
:[[BIS_fnc_EXP_camp_lobby_getHostSettings]]
:[[BIS_fnc_EXP_camp_lobby_getPlayerSquadName]]
:[[BIS_fnc_EXP_camp_lobby_go]]
:[[BIS_fnc_EXP_camp_lobby_intro]]
:[[BIS_fnc_EXP_camp_lobby_launch]]
:[[BIS_fnc_EXP_camp_lobby_loop]]
:[[BIS_fnc_EXP_camp_lobby_missionCountdown]]
:[[BIS_fnc_EXP_camp_lobby_onLoad]]
:[[BIS_fnc_EXP_camp_lobby_updatePlayerStatus]]
:[[BIS_fnc_EXP_camp_lobby_onUnLoad]]
:[[BIS_fnc_EXP_camp_lobby_playMissionVideo]]
:[[BIS_fnc_EXP_camp_lobby_serverPing]]
:[[BIS_fnc_EXP_camp_lobby_serverUpdate]]
:[[BIS_fnc_EXP_camp_lobby_structuredText]]
:[[BIS_fnc_EXP_camp_lobby_UIMilitaryManager]]
:[[BIS_fnc_EXP_camp_lobby_UIMissionCountdown]]
:[[BIS_fnc_EXP_camp_lobby_UIMissionManager]]
:[[BIS_fnc_EXP_camp_lobby_UIOverlayManager]]
:[[BIS_fnc_EXP_camp_lobby_UIProgressManager]]
:[[BIS_fnc_EXP_camp_lobby_UISettingsManager]]
:[[BIS_fnc_EXP_camp_lobby_updateHostSettings]]
:[[BIS_fnc_EXP_camp_lobby_updateIntel]]
:[[BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency]]
:[[BIS_fnc_EXP_camp_lobby_updatePlayers]]
:[[BIS_fnc_HEXtoRGB]]
|-
!A3_Destroyer
!Destroyer
|
:[[BIS_fnc_Destroyer01Init]]
:[[BIS_fnc_Destroyer01PosUpdate]]
:[[BIS_fnc_Destroyer01EdenInit]]
:[[BIS_fnc_Destroyer01EdenDelete]]
:[[BIS_fnc_Destroyer01InitHullNumbers]]
:[[BIS_fnc_Destroyer01OperateHangarDoors]]
:[[BIS_fnc_Destroyer01AnimateHangarDoors]]
:[[BIS_fnc_Destroyer01PlayHangarDoorSound]]
:[[BIS_fnc_Destroyer01HandleDamage]]
:[[BIS_fnc_Destroyer01GetShipPart]]
|-
!A3_Destroyer
!BoatRecovery
|
:[[BIS_fnc_BoatRack01Init]]
:[[BIS_fnc_BoatRack01ActionAdd]]
:[[BIS_fnc_BoatRack01CanExetuteAction]]
:[[BIS_fnc_BoatRack01CanProgressAction]]
:[[BIS_fnc_BoatRack01ActionRemove]]
:[[BIS_fnc_BoatRack01InitAdjustZOffsets]]
:[[BIS_fnc_BoatRack01AdjustZOffset]]
|-
!A3_Jets
!AircrfatCarrier
|
:[[BIS_fnc_Carrier01Init]]
:[[BIS_fnc_Carrier01PosUpdate]]
:[[BIS_fnc_Carrier01EdenInit]]
:[[BIS_fnc_Carrier01EdenDelete]]
:[[BIS_fnc_Carrier01AnimateDeflectors]]
:[[BIS_fnc_Carrier01CatapultActionAdd]]
:[[BIS_fnc_Carrier01CatapultActionRemove]]
:[[BIS_fnc_Carrier01CatapultLockTo]]
:[[BIS_fnc_Carrier01CatapultID]]
:[[BIS_fnc_Carrier01CrewPlayAnim]]
:[[BIS_fnc_Carrier01CrewInAnim]]
|-
!A3_Jets
!CarrierOps
|
:[[BIS_fnc_AircraftCatapultLaunch]]
:[[BIS_fnc_AircraftTailhook]]
|-
!A3_Jets
!AircraftFunctionality
|
:[[BIS_fnc_AircraftFoldingWings]]
:[[BIS_fnc_AircraftTailhookAi]]
|-
!A3_Jets
!Ejection
|
:[[BIS_fnc_PlaneEjection]]
:[[BIS_fnc_PlaneAiEject]]
:[[BIS_fnc_PlaneEjectionFX]]
:[[BIS_fnc_EjectionSeatRelease]]
|-
!A3_CombatPatrol
!CombatPatrol
|
:[[BIS_fnc_CPDummy]]
:[[BIS_fnc_CPFindEmptyPosition]]
:[[BIS_fnc_CPInit]]
:[[BIS_fnc_CPLog]]
:[[BIS_fnc_CPPickSafeDir]]
:[[BIS_fnc_CPSafeAzimuths]]
:[[BIS_fnc_CPSendReinforcements]]
:[[BIS_fnc_CPSpawnGarrisonGrp]]
:[[BIS_fnc_CPWaitUntil]]
|-
!A3_CombatPatrol
!Misc
|
:[[BIS_fnc_laptopPlayVideo]]
:[[BIS_fnc_laptopInit]]
|-
!A3_Orange
!Misc
|
:[[BIS_fnc_initLeaflet]]
:[[BIS_fnc_getCloudletParams]]
:[[BIS_fnc_createRuin]]
:[[BIS_fnc_showAANArticle]]
:[[BIS_fnc_setObjectShotParents]]
:[[BIS_fnc_firedBombDemine]]
:[[BIS_fnc_carAlarm]]
:[[BIS_fnc_smoothStep]]
:[[BIS_fnc_initInspectable]]
|-
!A3_Orange
!Waypoints
|
:[[BIS_fnc_wpDemine]]
|-
!A3_TacOps
!Map
|
:[[BIS_fnc_zoomOnArea]]
:[[BIS_fnc_showMarker]]
:[[BIS_fnc_showMarkerArray]]
:[[BIS_fnc_hideMarker]]
:[[BIS_fnc_hideMarkerArray]]
:[[BIS_fnc_cancelMarker]]
:[[BIS_fnc_rotateMarker]]
:[[BIS_fnc_getMarkerState]]
:[[BIS_fnc_colorMarker]]
:[[BIS_fnc_changeColorMarker]]
:[[BIS_fnc_resizeMarker]]
:[[BIS_fnc_moveMarker]]
:[[BIS_fnc_simpleMoveMarker]]
:[[BIS_fnc_blinkMarker]]
:[[BIS_fnc_getMarkers]]
:[[BIS_fnc_shakeMap]]
:[[BIS_fnc_shakeMapEH]]
:[[BIS_fnc_zoomLock]]
:[[BIS_fnc_zoomLockEH]]
:[[BIS_fnc_zoomUnlock]]
:[[BIS_fnc_getBorderMarkers]]
|-
!A3_TacOps
!Systems
|
:[[BIS_fnc_eventTimeline]]
:[[BIS_fnc_holdKey]]
:[[BIS_fnc_missionSelector]]
:[[BIS_fnc_createTooltip]]
:[[BIS_fnc_scaleAndTranslate]]
:[[BIS_fnc_animatePicture]]
:[[BIS_fnc_lookAtArray]]
:[[BIS_fnc_lookAtArrayEH]]
:[[BIS_fnc_animatedScreen]]
:[[BIS_fnc_animatedBriefing]]
:[[BIS_fnc_animatedOpening]]
|-
!A3_Modules_F_Tacops
!CivilianPresence
|
:[[BIS_fnc_moduleCivilianPresence]]
:[[BIS_fnc_moduleCivilianPresenceUnit]]
:[[BIS_fnc_moduleCivilianPresenceSafeSpot]]
|-
!A3_Tank
!Map
|
:[[BIS_fnc_randomPosIntersection]]
|-
!A3_Warlords
!Warlords
|
:[[BIS_fnc_WLAICore]]
:[[BIS_fnc_WLAIPathSegmentation]]
:[[BIS_fnc_WLAIPurchases]]
:[[BIS_fnc_WLAircraftArrival]]
:[[BIS_fnc_WLAirdrop]]
:[[BIS_fnc_WLAISectorScan]]
:[[BIS_fnc_WLCalculateIncome]]
:[[BIS_fnc_WLCalculateSectorConnections]]
:[[BIS_fnc_WLClientInit]]
:[[BIS_fnc_WLDebug]]
:[[BIS_fnc_WLDefenceSetup]]
:[[BIS_fnc_WLDropPurchase]]
:[[BIS_fnc_WLFundsInfo]]
:[[BIS_fnc_WLGarrisonRetreat]]
:[[BIS_fnc_WLInit]]
:[[BIS_fnc_WLInSectorArea]]
:[[BIS_fnc_WLLoadoutApply]]
:[[BIS_fnc_WLLoadoutGrab]]
:[[BIS_fnc_WLMostVotedSector]]
:[[BIS_fnc_WLNavalArrival]]
:[[BIS_fnc_WLOpenArsenal]]
:[[BIS_fnc_WLOSD]]
:[[BIS_fnc_WLOutlineIcons]]
:[[BIS_fnc_WLPlayersTracking]]
:[[BIS_fnc_WLPlayersTrackingServer]]
:[[BIS_fnc_WLPurchaseMenu]]
:[[BIS_fnc_WLRandomPosRect]]
:[[BIS_fnc_WLRecalculateServices]]
:[[BIS_fnc_WLRemovalHandle]]
:[[BIS_fnc_WLReputation]]
:[[BIS_fnc_WLRequestFastTravel]]
:[[BIS_fnc_WLRequestFundsTransfer]]
:[[BIS_fnc_WLRequestPurchase]]
:[[BIS_fnc_WLRequestSectorScan]]
:[[BIS_fnc_WLSectorFundsPayoff]]
:[[BIS_fnc_WLSectorHandle]]
:[[BIS_fnc_WLSectorHandleServer]]
:[[BIS_fnc_WLSectorIconUpdate]]
:[[BIS_fnc_WLSectorInit]]
:[[BIS_fnc_WLSectorListing]]
:[[BIS_fnc_WLSectorPopulate]]
:[[BIS_fnc_WLSectorScanHandle]]
:[[BIS_fnc_WLSectorsCommonInit]]
:[[BIS_fnc_WLSectorSelectionEnd]]
:[[BIS_fnc_WLSectorSelectionHandle]]
:[[BIS_fnc_WLSectorSelectionHandleServer]]
:[[BIS_fnc_WLSectorSelectionStart]]
:[[BIS_fnc_WLSectorsSetup]]
:[[BIS_fnc_WLSectorTaskHandle]]
:[[BIS_fnc_WLSectorUpdate]]
:[[BIS_fnc_WLSeizingBarHandle]]
:[[BIS_fnc_WLSendResponseTeam]]
:[[BIS_fnc_WLShowInfo]]
:[[BIS_fnc_WLSideToFaction]]
:[[BIS_fnc_WLSoundMsg]]
:[[BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability]]
:[[BIS_fnc_WLSubroutine_purchaseMenuGetUIScale]]
:[[BIS_fnc_WLSubroutine_purchaseMenuHandleDLC]]
:[[BIS_fnc_WLSubroutine_purchaseMenuRefresh]]
:[[BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails]]
:[[BIS_fnc_WLSubroutine_purchaseMenuSetItemsList]]
:[[BIS_fnc_WLSyncTime]]
:[[BIS_fnc_WLUpdateAO]]
:[[BIS_fnc_WLVarsInit]]
:[[BIS_fnc_WLVehicleHandle]]
:[[BIS_fnc_WLVotingBarHandle]]
|-
!A3_Warlords
!Misc
|
:[[BIS_fnc_WLSmoothText]]
|-
!A3_Modules_F_Tank
!TanksMp
|
:[[BIS_fnc_moduleVanguardFob]]
:[[BIS_fnc_moduleVanguardScorePersistence]]
:[[BIS_fnc_moduleVanguardObjective]]
|-|}
 
<br><br>
'''Export Function''':
<spoiler>
<syntaxhighlight lang="cpp">_export = format ["Last updated: {{GVI|arma3|%1}}",productVersion # 2 / 100] + endl + "{| class='wikitable sortable' border='1' style='border-collapse:collapse; font-size:100%;' cellpadding='3px'
! Group
! Category
! Functions";
 
{//Config
_indexConfig = _forEachIndex;
_nameConfig = _x # 0;
{//Tags
_nameTAG = configName _x;
_valueTAG = getText (_x >> "tag");
if (_valueTAG == "") then {_valueTag = configName _x};
{//Categories
_nameCategory = configName _x;
_export = _export + endl + "|-" + endl + "!" + _nameTAG + endl + "!" + _nameCategory + endl + "|";
_pathCategory= getText (_x >> "file");
{//Functions
_export = _export + endl + ":" + "[[BIS_fnc_" + (configName _x) + "]]";
} forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren);
} foreach [[configFile,"configFile"]];
 
_export = _export + endl + "|-|}";
copyToClipboard _export;</syntaxhighlight></spoiler>

Revision as of 11:09, 16 December 2018

Last updated: Arma 3 logo black.png1.87



Export Function:
_export = format ["Last updated: {{GVI|arma3|%1}}",productVersion # 2 / 100] + endl + "{| class='wikitable sortable' border='1' style='border-collapse:collapse; font-size:100%;' cellpadding='3px'
! Group
! Category
! Functions";

{//Config
	_indexConfig = _forEachIndex;
	_nameConfig = _x # 0;
	{//Tags
		_nameTAG = configName _x;
		_valueTAG = getText (_x >> "tag");
		if (_valueTAG == "") then {_valueTag = configName _x};
		{//Categories
			_nameCategory = configName _x;
			_export = _export + endl + "|-" + endl + "!" + _nameTAG + endl + "!" + _nameCategory + endl + "|";
			_pathCategory= getText (_x >> "file");
			{//Functions
				_export = _export + endl + ":" + "[[BIS_fnc_" + (configName _x) + "]]";
			} forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren);
		} forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren);
	} forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren);
} foreach [[configFile,"configFile"]];

_export = _export + endl + "|-|}";
copyToClipboard _export;
Group Category Functions
A3 Actions
BIS_fnc_packStaticWeapon
BIS_fnc_unpackStaticWeapon
A3 Ambient
BIS_fnc_ambientFlyby
BIS_fnc_ambientAnim
BIS_fnc_ambientAnimCombat
BIS_fnc_ambientAnimGetParams
BIS_fnc_animalBehaviour
BIS_fnc_animalRandomization
A3 Arrays
BIS_fnc_sortBy
BIS_fnc_arrayShuffle
BIS_fnc_updatePlayerArray
BIS_fnc_consolidateArray
BIS_fnc_findInPairs
BIS_fnc_getFromPairs
BIS_fnc_addToPairs
BIS_fnc_removeFromPairs
BIS_fnc_setToPairs
BIS_fnc_sortAlphabetically
BIS_fnc_findAllNestedElements
BIS_fnc_priorityQueue_Init
BIS_fnc_priorityQueue_PushItem
BIS_fnc_priorityQueue_PopItem
BIS_fnc_priorityQueue_IsEmpty
BIS_fnc_priorityQueue_IsFull
BIS_fnc_priorityQueue_GetHighestPriority
BIS_fnc_priorityQueue_GetLowestPriority
A3 Bitwise
BIS_fnc_bitwiseAND
BIS_fnc_bitwiseOR
BIS_fnc_bitwiseXOR
BIS_fnc_bitwiseNOT
BIS_fnc_bitflagsSet
BIS_fnc_bitflagsUnset
BIS_fnc_bitflagsFlip
BIS_fnc_bitflagsCheck
BIS_fnc_bitflagsToArray
A3 Briefing
BIS_fnc_briefingAnimate
BIS_fnc_briefingInit
A3 Combat
BIS_fnc_enemyTargets
BIS_fnc_enemyDetected
BIS_fnc_fireSupport
BIS_fnc_fireSupportCluster
BIS_fnc_fireSupportVirtual
BIS_fnc_stalk
A3 Configs
BIS_fnc_configPath
BIS_fnc_subClasses
BIS_fnc_uniqueClasses
BIS_fnc_loadClass
BIS_fnc_loadEntry
BIS_fnc_unitAddon
BIS_fnc_weaponAddon
BIS_fnc_returnChildren
BIS_fnc_configExtremes
BIS_fnc_weaponsEntityType
BIS_fnc_magazinesEntityType
BIS_fnc_getCfg
BIS_fnc_getCfgIsClass
BIS_fnc_getCfgSubClasses
BIS_fnc_getCfgDataArray
BIS_fnc_getCfgDataObject
BIS_fnc_getCfgDataBool
BIS_fnc_getCfgData
BIS_fnc_getCfgDataPool
A3 DateTime
BIS_fnc_CalculateDateTime
BIS_fnc_CompareDateTimes
BIS_fnc_IsDateTimeNewer
A3 Debug
BIS_fnc_debugProfile
BIS_fnc_functionMeta
BIS_fnc_camera
BIS_fnc_cameraOld
BIS_fnc_isDemo
BIS_fnc_animViewer
BIS_fnc_logFormat
BIS_fnc_logFormatServer
BIS_fnc_preload
BIS_fnc_errorParamsType
BIS_fnc_isDebugConsoleAllowed
BIS_fnc_debugConsoleExec
A3 Diagnostic
BIS_fnc_diagAAR
BIS_fnc_diagAARrecord
BIS_fnc_diagHit
BIS_fnc_diagKey
BIS_fnc_diagRadio
BIS_fnc_diagMissionWeapons
BIS_fnc_diagMissionPositions
BIS_fnc_diagPreview
BIS_fnc_diagPreviewVehicleCrew
BIS_fnc_diagPreviewCycle
BIS_fnc_diagKeyLayout
BIS_fnc_diagKeyTest
BIS_fnc_diagWiki
BIS_fnc_diagVehicleIcons
BIS_fnc_diagConfig
BIS_fnc_diagLoop
BIS_fnc_locWeaponInfo
BIS_fnc_diagKnownTargets
BIS_fnc_diagKnownAsTarget
BIS_fnc_diagBulletCam
BIS_fnc_diagMacros
BIS_fnc_diagMacrosVerify
BIS_fnc_diagMacrosMapSize
BIS_fnc_diagMacrosNameSound
BIS_fnc_diagMacrosSimpleObject
BIS_fnc_diagMacrosAuthor
BIS_fnc_diagMacrosEditorPreview
BIS_fnc_diagFindMissingAuthors
BIS_fnc_diagObjectPerformance
BIS_fnc_exportGroupFormations
BIS_fnc_exportCfgVehicles
BIS_fnc_exportCfgVehiclesAssetDB
BIS_fnc_exportCfgWeapons
BIS_fnc_exportCfgMagazines
BIS_fnc_exportCfgPatches
BIS_fnc_exportCfgHints
BIS_fnc_exportEditorPreviews
BIS_fnc_exportConfigHierarchy
BIS_fnc_importImageLinks
BIS_fnc_exportFunctionsToWiki
BIS_fnc_diagJIRAlink
A3 Effects
BIS_fnc_effectFired
BIS_fnc_effectKilled
BIS_fnc_effectPlankton
BIS_fnc_effectFiredLongSmoke
BIS_fnc_effectFiredRifle
BIS_fnc_effectFiredArtillery
BIS_fnc_effectFiredRocket
BIS_fnc_effectFiredCruiseMissile
BIS_fnc_effectFiredSmokeLauncher
BIS_fnc_effectFiredSmokeLauncher_boat
BIS_fnc_effectFiredFlares
BIS_fnc_effectFiredHeliRocket
BIS_fnc_effectKilledAirDestruction
BIS_fnc_effectKilledAirDestructionStage2
BIS_fnc_effectKilledSecondaries
A3 Environment
BIS_fnc_setPPeffectTemplate
BIS_fnc_initWorldScene
A3 Feedback
BIS_fnc_feedbackMain
BIS_fnc_bloodEffect
BIS_fnc_damageChanged
BIS_fnc_damagePulsing
BIS_fnc_dirtEffect
BIS_fnc_fatigueEffect
BIS_fnc_feedbackInit
BIS_fnc_flamesEffect
BIS_fnc_healing
BIS_fnc_incapacitatedEffect
BIS_fnc_indicateBleeding
BIS_fnc_radialRed
BIS_fnc_radialRedOut
A3 Geometry
BIS_fnc_relScaledDist
BIS_fnc_terrainGradAngle
A3 GUI
BIS_fnc_groupIndicator
BIS_fnc_rscLayer
BIS_fnc_guiEffectTiles
BIS_fnc_cinemaBorder
BIS_fnc_textTiles
BIS_fnc_titlecard
BIS_fnc_liveFeed
BIS_fnc_liveFeedEffects
BIS_fnc_liveFeedSetSource
BIS_fnc_liveFeedSetTarget
BIS_fnc_liveFeedTerminate
BIS_fnc_establishingShot
BIS_fnc_showNotification
BIS_fnc_ctrlFitToTextHeight
BIS_fnc_setIDCStreamFriendly
BIS_fnc_typeText
BIS_fnc_typeText2
BIS_fnc_ctrlSetScale
BIS_fnc_credits_movie
BIS_fnc_credits_movieConfig
BIS_fnc_credits_movieSupport
BIS_fnc_showUnitInfo
BIS_fnc_toUpperDisplayTexts
BIS_fnc_createLogRecord
BIS_fnc_showMissionStatus
BIS_fnc_setMissionStatusSlot
BIS_fnc_openFieldManual
BIS_fnc_initDisplay
BIS_fnc_controlConfigs
BIS_fnc_showWelcomeScreen
BIS_fnc_versionInfo
BIS_fnc_exportGUIBaseClasses
A3 Hints
BIS_fnc_advHint
BIS_fnc_advHintArg
BIS_fnc_advHintCall
BIS_fnc_advHintCredits
BIS_fnc_advHintFormat
A3 HoldActions
BIS_fnc_holdActionAdd
BIS_fnc_holdActionRemove
A3 Inventory
BIS_fnc_addWeapon
BIS_fnc_itemType
BIS_fnc_basicBackpack
BIS_fnc_loadInventory
BIS_fnc_unitHeadgear
BIS_fnc_isThrowable
BIS_fnc_limitAmmunition
BIS_fnc_limitItems
BIS_fnc_limitWeaponItems
BIS_fnc_inventoryExists
A3 Map
BIS_fnc_markWaypoints
BIS_fnc_mapSize
BIS_fnc_markerToTrigger
BIS_fnc_triggerToMarker
BIS_fnc_exportMapToBiTXT
BIS_fnc_drawArrow
A3 Missions
BIS_fnc_basicTask
BIS_fnc_missionTasks
BIS_fnc_missionTasksLocal
BIS_fnc_missionConversations
BIS_fnc_missionConversationsLocal
BIS_fnc_missionFlow
BIS_fnc_isCampaign
BIS_fnc_missionHandlers
BIS_fnc_trackMissionTime
BIS_fnc_forceEnd
A3 Misc
BIS_fnc_fadeEffect
BIS_fnc_findOverwatch
BIS_fnc_onDiaryChanged
BIS_fnc_colorRGBAtoHTML
BIS_fnc_rankParams
BIS_fnc_colorRGBAtoTexture
BIS_fnc_healthEffects
BIS_fnc_textureMarker
BIS_fnc_textureVehicleIcon
BIS_fnc_localize
BIS_fnc_colorConfigToRGBA
BIS_fnc_keyCode
BIS_fnc_addScriptedEventHandler
BIS_fnc_removeScriptedEventHandler
BIS_fnc_removeAllScriptedEventHandlers
BIS_fnc_callScriptedEventHandler
BIS_fnc_startLoadingScreen
BIS_fnc_endLoadingScreen
BIS_fnc_progressLoadingScreen
BIS_fnc_groupVehicles
BIS_fnc_nearestRoad
BIS_fnc_addCommMenuItem
BIS_fnc_removeCommMenuItem
BIS_fnc_refreshCommMenu
BIS_fnc_interpolateWeather
BIS_fnc_weaponComponents
BIS_fnc_jukebox
BIS_fnc_loop
BIS_fnc_runLater
BIS_fnc_fixDate
BIS_fnc_isLeapYear
BIS_fnc_monthDays
BIS_fnc_disableLoading
BIS_fnc_gridToPos
BIS_fnc_encodeFlags
BIS_fnc_decodeFlags
BIS_fnc_encodeFlags2
BIS_fnc_decodeFlags2
BIS_fnc_encodeFlags4
BIS_fnc_decodeFlags4
BIS_fnc_encodeFlags8
BIS_fnc_decodeFlags8
BIS_fnc_deleteCounter
BIS_fnc_sunriseSunsetTime
BIS_fnc_getArea
BIS_fnc_animateFlag
BIS_fnc_fire
A3 Modules
BIS_fnc_initModules
BIS_fnc_moduleInit
BIS_fnc_moduleHandle
BIS_fnc_moduleModules
BIS_fnc_moduleTriggers
BIS_fnc_moduleUnits
BIS_fnc_moduleExecute
A3 MP
BIS_fnc_initMultiplayer
BIS_fnc_call
BIS_fnc_spawn
BIS_fnc_execFSM
BIS_fnc_execVM
BIS_fnc_execRemote
BIS_fnc_addScore
BIS_fnc_setRespawnDelay
BIS_fnc_onPlayerConnected
BIS_fnc_initPlayable
BIS_fnc_missionTimeLeft
BIS_fnc_deleteVehicleCrew
BIS_fnc_admin
A3 Network
BIS_fnc_netId
BIS_fnc_groupFromNetId
BIS_fnc_objectFromNetId
A3 Numbers
BIS_fnc_countdown
A3 Strings
BIS_fnc_filterString
BIS_fnc_inString
BIS_fnc_ordinalNumber
BIS_fnc_romanNumeral
BIS_fnc_phoneticalWord
BIS_fnc_teamColor
BIS_fnc_alignTabs
BIS_fnc_splitString
BIS_fnc_trimString
A3 Supports
BIS_fnc_addSupportLink
BIS_fnc_changeSupportRadioChannel
BIS_fnc_limitSupport
BIS_fnc_removeSupportLink
A3 Objects
BIS_fnc_getTurrets
BIS_fnc_objectVar
BIS_fnc_allSynchronizedObjects
BIS_fnc_setRank
BIS_fnc_spawnObjects
BIS_fnc_objectHeight
BIS_fnc_objectType
BIS_fnc_crewCount
BIS_fnc_setIdentity
BIS_fnc_setObjectRotation
BIS_fnc_cargoTurretIndex
BIS_fnc_switchLamp
BIS_fnc_attachToRelative
BIS_fnc_setHitPointDamage
BIS_fnc_allTurrets
BIS_fnc_synchronizedObjectsQueue
A3 SimpleObjects
BIS_fnc_createSimpleObject
BIS_fnc_adjustSimpleObject
BIS_fnc_simpleObjectData
BIS_fnc_replaceWithSimpleObject
A3 OO
BIS_fnc_addClassOO
BIS_fnc_createObjectOO
BIS_fnc_validateParametersOO
A3 Params
BIS_fnc_storeParamsValues
BIS_fnc_initParams
BIS_fnc_getParamValue
BIS_fnc_paramDaytime
BIS_fnc_paramWeather
BIS_fnc_paramCountdown
BIS_fnc_paramRespawnTickets
BIS_fnc_paramGuerFriendly
BIS_fnc_paramReviveUnconsciousStateMode
BIS_fnc_paramReviveMode
BIS_fnc_paramReviveDuration
BIS_fnc_paramReviveRequiredTrait
BIS_fnc_paramReviveRequiredItems
BIS_fnc_paramReviveMedicSpeedMultiplier
BIS_fnc_paramReviveBleedOutDuration
BIS_fnc_paramReviveForceRespawnDuration
BIS_fnc_paramTimeAcceleration
A3 Strategic
BIS_fnc_ORBATOpen
BIS_fnc_ORBATAnimate
BIS_fnc_ORBATTooltip
BIS_fnc_ORBATSetGroupFade
BIS_fnc_ORBATSetGroupParams
BIS_fnc_ORBATGetGroupParams
BIS_fnc_ORBATAddGroupOverlay
BIS_fnc_ORBATRemoveGroupOverlay
BIS_fnc_ORBATConfigPreview
BIS_fnc_StrategicMapOpen
BIS_fnc_StrategicMapAnimate
BIS_fnc_StrategicMapMouseButtonClick
BIS_fnc_setUnitInsignia
BIS_fnc_getUnitInsignia
A3 Respawn
BIS_fnc_selectRespawnTemplate
BIS_fnc_initRespawn
BIS_fnc_showRespawnMenu
BIS_fnc_setRespawnInventory
BIS_fnc_addRespawnInventory
BIS_fnc_removeRespawnInventory
BIS_fnc_getRespawnInventories
BIS_fnc_addRespawnPosition
BIS_fnc_removeRespawnPosition
BIS_fnc_getRespawnPositions
BIS_fnc_getRespawnMarkers
BIS_fnc_missionRespawnType
BIS_fnc_moveToRespawnPosition
BIS_fnc_respawnNone
BIS_fnc_respawnSpectator
BIS_fnc_respawnInstant
BIS_fnc_respawnBase
BIS_fnc_respawnGroup
BIS_fnc_respawnSide
BIS_fnc_respawnEndMission
BIS_fnc_respawnSeagull
BIS_fnc_respawnTimePenalty
BIS_fnc_respawnWave
BIS_fnc_respawnCounter
BIS_fnc_respawnConfirm
BIS_fnc_respawnTickets
BIS_fnc_respawnMenuPosition
BIS_fnc_respawnMenuInventory
BIS_fnc_showRespawnMenuDisableItem
BIS_fnc_showRespawnMenuDisableItemDraw
BIS_fnc_showRespawnMenuDisableItemCheck
BIS_fnc_showRespawnMenuHeader
BIS_fnc_showRespawnMenuInventory
BIS_fnc_showRespawnMenuInventoryDetails
BIS_fnc_showRespawnMenuInventoryItems
BIS_fnc_showRespawnMenuInventoryList
BIS_fnc_showRespawnMenuInventoryLimit
BIS_fnc_showRespawnMenuInventoryLimitRefresh
BIS_fnc_showRespawnMenuInventoryLimitRespawn
BIS_fnc_showRespawnMenuInventoryLoadout
BIS_fnc_showRespawnMenuInventoryMetadata
BIS_fnc_showRespawnMenuPosition
BIS_fnc_showRespawnMenuPositionList
BIS_fnc_showRespawnMenuPositionMap
BIS_fnc_showRespawnMenuPositionMapDraw
BIS_fnc_showRespawnMenuPositionMapHandle
BIS_fnc_showRespawnMenuPositionMetadata
BIS_fnc_showRespawnMenuPositionName
BIS_fnc_showRespawnMenuPositionRefresh
A3 Sides
BIS_fnc_enemySides
BIS_fnc_friendlySides
BIS_fnc_areFriendly
BIS_fnc_sideID
BIS_fnc_sideColor
BIS_fnc_sideName
BIS_fnc_sideType
BIS_fnc_objectSide
BIS_fnc_playerSideFaction
BIS_fnc_sideIsFriendly
BIS_fnc_sideIsEnemy
BIS_fnc_sideNameUnlocalized
A3 Systems
BIS_fnc_InstructorFigure
BIS_fnc_bleedTickets
A3 Tasks
BIS_fnc_setTask
BIS_fnc_setTaskLocal
BIS_fnc_taskVar
BIS_fnc_deleteTask
BIS_fnc_sharedObjectives
BIS_fnc_taskTypeIcon
BIS_fnc_taskSetType
BIS_fnc_taskType
BIS_fnc_taskSetAlwaysVisible
BIS_fnc_taskAlwaysVisible
BIS_fnc_taskChildren
BIS_fnc_taskCompleted
BIS_fnc_taskCreate
BIS_fnc_taskCurrent
BIS_fnc_taskDescription
BIS_fnc_taskDestination
BIS_fnc_taskExists
BIS_fnc_taskHint
BIS_fnc_taskParent
BIS_fnc_taskReal
BIS_fnc_tasksUnit
BIS_fnc_taskSetCurrent
BIS_fnc_taskSetDescription
BIS_fnc_taskSetDestination
BIS_fnc_taskSetState
BIS_fnc_taskState
A3 Vehicles
BIS_fnc_vehicleRoles
BIS_fnc_missileLaunchPositionFix
A3 Variables
BIS_fnc_loadFunctions
BIS_fnc_areEqualNotNil
A3 Vectors
BIS_fnc_vectorDirAndUpRelative
BIS_fnc_weaponDirectionRelative
BIS_fnc_multiplySquareMatrixByVector
BIS_fnc_rotateVector3D
A3 Waypoints
BIS_fnc_scriptedWaypointType
BIS_fnc_wpLand
BIS_fnc_wpPatrol
BIS_fnc_wpRelax
BIS_fnc_wpArtillery
BIS_fnc_wpSuppress
A3 Math
BIS_fnc_bezierLength
BIS_fnc_clamp
BIS_fnc_clampVector
BIS_fnc_deltaTime
BIS_fnc_findLookAt
BIS_fnc_isEqualVector
BIS_fnc_nearestPoint
BIS_fnc_pow
BIS_fnc_pulsate
BIS_fnc_vectorDivide
A3 Interp
BIS_fnc_berp
BIS_fnc_berpVector
BIS_fnc_bezierInterpolate
BIS_fnc_bezierInterpolateVector
BIS_fnc_bounceIn
BIS_fnc_bounceOut
BIS_fnc_bounceInOut
BIS_fnc_bounceInVector
BIS_fnc_bounceOutVector
BIS_fnc_bounceInOutVector
BIS_fnc_clerp
BIS_fnc_easeIn
BIS_fnc_easeOut
BIS_fnc_easeInOut
BIS_fnc_easeInOutVector
BIS_fnc_easeInVector
BIS_fnc_easeOutVector
BIS_fnc_hermite
BIS_fnc_hermiteVector
BIS_fnc_interpolate
BIS_fnc_interpolateConstant
BIS_fnc_interpolateVector
BIS_fnc_interpolateVectorConstant
BIS_fnc_inverseLerp
BIS_fnc_lerp
BIS_fnc_lerpVector
BIS_fnc_quinticIn
BIS_fnc_quinticOut
BIS_fnc_quinticInOut
BIS_fnc_quinticInVector
BIS_fnc_quinticOutVector
BIS_fnc_quinticInOutVector
BIS_fnc_slerp
A3 Timeline
BIS_fnc_timeline_cleanup
BIS_fnc_timeline_deleted
BIS_fnc_timeline_finish
BIS_fnc_timeline_getAlpha
BIS_fnc_timeline_getCurrentTime
BIS_fnc_timeline_getInterpMode
BIS_fnc_timeline_getLength
BIS_fnc_timeline_getPlayFromStart
BIS_fnc_timeline_getPlayRate
BIS_fnc_timeline_getPlayTime
BIS_fnc_timeline_getPosition
BIS_fnc_timeline_getSimulatedCurves
BIS_fnc_timeline_getStopTime
BIS_fnc_timeline_getTimeLeft
BIS_fnc_timeline_init
BIS_fnc_timeline_isFinished
BIS_fnc_timeline_isLooping
BIS_fnc_timeline_isPaused
BIS_fnc_timeline_isPlaying
BIS_fnc_timeline_isReverse
BIS_fnc_timeline_play
BIS_fnc_timeline_setInterpMode
BIS_fnc_timeline_setLength
BIS_fnc_timeline_setLoop
BIS_fnc_timeline_setPause
BIS_fnc_timeline_setPlayRate
BIS_fnc_timeline_setPosition
BIS_fnc_timeline_setReverse
BIS_fnc_timeline_simulateCurves
BIS_fnc_timeline_stop
BIS_fnc_timeline_tick
A3 Timeline3DEN
BIS_fnc_timeline_edenAttributesChanged
BIS_fnc_timeline_edenConnectionChanged
BIS_fnc_timeline_edenDeleted
BIS_fnc_timeline_edenInit
BIS_fnc_timeline_edenIsSelected
BIS_fnc_timeline_edenDragged
A3 Curve
BIS_fnc_richCurve_compute
BIS_fnc_richCurve_computeCurveArcLength
BIS_fnc_richCurve_computeKeys
BIS_fnc_richCurve_computeOwnerTimeline
BIS_fnc_richCurve_computeSimulatedObjects
BIS_fnc_richCurve_getCurveLength
BIS_fnc_richCurve_getCurvePoints
BIS_fnc_richCurve_getCurveValueFloat
BIS_fnc_richCurve_getCurveValueVector
BIS_fnc_richCurve_getFirstKey
BIS_fnc_richCurve_getKeyFromIndex
BIS_fnc_richCurve_getKeyIndex
BIS_fnc_richCurve_getKeys
BIS_fnc_richCurve_getKeysAtTime
BIS_fnc_richCurve_getKeyTime
BIS_fnc_richCurve_getLastKey
BIS_fnc_richCurve_getLookAtPosition
BIS_fnc_richCurve_getNextKey
BIS_fnc_richCurve_getOrientationMode
BIS_fnc_richCurve_getOwnerTimeline
BIS_fnc_richCurve_getPreviousKey
BIS_fnc_richCurve_getSimulatedObjects
BIS_fnc_richCurve_getTimeRange
BIS_fnc_richCurve_isTimeInSeconds
BIS_fnc_richCurve_numKeys
BIS_fnc_richCurve_reset
BIS_fnc_richCurve_resetKeysEventState
BIS_fnc_richCurve_setKeys
BIS_fnc_richCurve_setOrientationMode
A3 Curve3DEN
BIS_fnc_richCurve_edenAttributesChanged
BIS_fnc_richCurve_edenBakeCurve3D
BIS_fnc_richCurve_edenComputeNearestSegment
BIS_fnc_richCurve_edenConnectionChanged
BIS_fnc_richCurve_edenDrawControlPoints3D
BIS_fnc_richCurve_edenDrawCurve3D
BIS_fnc_richCurve_edenIsSelected
BIS_fnc_richCurve_edenMarkStateDirty
BIS_fnc_richCurve_edenTick
BIS_fnc_richCurve_edenDragged
A3 Key
BIS_fnc_key_compute
BIS_fnc_key_computeOwnerCurve
BIS_fnc_key_computeTime
BIS_fnc_key_getArriveControlPoint
BIS_fnc_key_getArriveTangent
BIS_fnc_key_getArriveTangentWeight
BIS_fnc_key_getConfigTime
BIS_fnc_key_getFOV
BIS_fnc_key_getInterpMode
BIS_fnc_key_getLeaveControlPoint
BIS_fnc_key_getLeaveTangent
BIS_fnc_key_getLeaveTangentWeight
BIS_fnc_key_getOwnerCurve
BIS_fnc_key_getTime
BIS_fnc_key_getValue
BIS_fnc_key_isFloat
BIS_fnc_key_isVector
BIS_fnc_key_setArriveTangent
BIS_fnc_key_setArriveTangentWeight
BIS_fnc_key_setInterpMode
BIS_fnc_key_setLeaveTangent
BIS_fnc_key_setLeaveTangentWeight
BIS_fnc_key_setTime
BIS_fnc_key_setValue
A3 Key3DEN
BIS_fnc_key_edenAreControlPointsLocked
BIS_fnc_key_edenAttributesChanged
BIS_fnc_key_edenConnectionChanged
BIS_fnc_key_edenIsSelected
BIS_fnc_key_edenRegisteredToWorld
BIS_fnc_key_edenUnregisteredFromWorld
BIS_fnc_key_edenDragged
A3 ControlPoint
BIS_fnc_controlPoint_compute
BIS_fnc_controlPoint_computeOwnerKey
BIS_fnc_controlPoint_getOwnerKey
BIS_fnc_controlPoint_isArrive
BIS_fnc_controlPoint_setIsArrive
A3 ControlPoint3DEN
BIS_fnc_controlPoint_edenAttributesChanged
BIS_fnc_controlPoint_edenConnectionChanged
BIS_fnc_controlPoint_edenIsSelected
BIS_fnc_controlPoint_edenRegisteredToWorld
BIS_fnc_controlPoint_edenUnregisteredFromWorld
BIS_fnc_controlPoint_edenDragged
A3 Camera
BIS_fnc_camera_deleted
BIS_fnc_camera_getCam
BIS_fnc_camera_getCinemaBordersEnabled
BIS_fnc_camera_getFOV
BIS_fnc_camera_getFocus
BIS_fnc_camera_getHUDEnabled
BIS_fnc_camera_getVisionMode
BIS_fnc_camera_init
BIS_fnc_camera_setCam
BIS_fnc_camera_setCinemaBordersEnabled
BIS_fnc_camera_setFOV
BIS_fnc_camera_setFocus
BIS_fnc_camera_setHUDEnabled
BIS_fnc_camera_setVisionMode
BIS_fnc_camera_tick
A3 Camera3DEN
BIS_fnc_camera_edenAttributesChanged
BIS_fnc_camera_edenConnectionChanged
BIS_fnc_camera_edenDeleted
BIS_fnc_camera_edenInit
BIS_fnc_camera_edenIsSelected
BIS_fnc_camera_edenRegisteredToWorld
BIS_fnc_camera_edenReset
BIS_fnc_camera_edenSelectionChanged
BIS_fnc_camera_edenUnregisteredFromWorld
A3 3DEN
BIS_fnc_3den_init
BIS_fnc_3den_onKeyDown
BIS_fnc_3den_onKeyUp
BIS_fnc_3den_onSelectionChange
BIS_fnc_3den_onMissionLoad
BIS_fnc_3den_onMissionNew
BIS_fnc_3den_onMissionPreviewEnd
A3 KeyframeAnimation
BIS_fnc_keyframeAnimation_deltaTime
BIS_fnc_keyframeAnimation_init
A3 MapAnimation
BIS_fnc_mapAnimAdd
BIS_fnc_mapAnimClear
BIS_fnc_mapAnimDone
A3 ModuleFiringDrills
BIS_fnc_moduleFiringDrill
BIS_fnc_moduleFDCPIn
BIS_fnc_moduleFDCPOut
BIS_fnc_moduleFDCPClear
BIS_fnc_moduleFDStatsClear
BIS_fnc_moduleFDSkeetDestruction
BIS_fnc_moduleFDFadeMarker
A3 MissionTypes
A3 ModuleTimeTrials
BIS_fnc_moduleTimeTrial
BIS_fnc_moduleTTCPIn
BIS_fnc_moduleTTCPOut
BIS_fnc_moduleTTCPClear
BIS_fnc_moduleTTCPTrigger
BIS_fnc_moduleTTStatsClear
BIS_fnc_moduleTTCPTriggerBehind
A3 ModuleFiringDrills_Mark
BIS_fnc_moduleFDBalloonAirDestruction
BIS_fnc_moduleFDBalloonWaterDestruction
HSim Ambient
BIS_fnc_ambientBoats
BIS_fnc_ambientHelicopters
BIS_fnc_ambientPlanes
BIS_fnc_ambientBlacklist
BIS_fnc_ambientBlacklistAdd
BIS_fnc_ambientPostprocess
HSim Conversations
BIS_fnc_kbTell
BIS_fnc_kbTellLocal
BIS_fnc_kbMenu
BIS_fnc_kbSentence
BIS_fnc_kbTopicConfig
BIS_fnc_kbPriority
BIS_fnc_kbCanSpeak
BIS_fnc_kbSkip
BIS_fnc_kbCreateDummy
BIS_fnc_kbIsSpeaking
BIS_fnc_genericSentence
BIS_fnc_genericSentenceInit
HSim Database
BIS_fnc_dbSymbolClass
BIS_fnc_dbSymbolValue
BIS_fnc_dbisClass
BIS_fnc_dbisValue
BIS_fnc_dbClassId
BIS_fnc_dbClassSet
BIS_fnc_dbClassCheck
BIS_fnc_dbClassIndex
BIS_fnc_dbClassRemove
BIS_fnc_dbClassReturn
BIS_fnc_dbClassList
BIS_fnc_dbValueId
BIS_fnc_dbValueSet
BIS_fnc_dbValueCheck
BIS_fnc_dbValueIndex
BIS_fnc_dbValueRemove
BIS_fnc_dbValueReturn
BIS_fnc_dbValueList
BIS_fnc_dbImportConfig
BIS_fnc_dbImportXML
BIS_fnc_dbConfigPath
BIS_fnc_dbPrint
HSim Debug
BIS_fnc_error
BIS_fnc_errorMsg
BIS_fnc_halt
BIS_fnc_param
BIS_fnc_paramIn
BIS_fnc_log
BIS_fnc_functionsDebug
BIS_fnc_functionPath
BIS_fnc_codePerformance
BIS_fnc_GC
BIS_fnc_GCinit
BIS_fnc_shutdown
HSim GUI
BIS_fnc_getIDD
BIS_fnc_getIDC
BIS_fnc_GUIeditor
BIS_fnc_GUIbackground
BIS_fnc_GUImessage
BIS_fnc_GUIhint
BIS_fnc_GUIgrid
BIS_fnc_GUIgridToProfile
BIS_fnc_GUInewsfeed
BIS_fnc_PIP
BIS_fnc_camFollow
BIS_fnc_displayColorSet
BIS_fnc_displayColorGet
BIS_fnc_displayControls
BIS_fnc_displayResize
BIS_fnc_displayClouds
BIS_fnc_displayLoading
BIS_fnc_displayMission
BIS_fnc_overviewTimeTrial
BIS_fnc_overviewMission
BIS_fnc_overviewAuthor
BIS_fnc_overviewTerrain
BIS_fnc_overviewDifficulty
BIS_fnc_diaryHints
BIS_fnc_diaryMaps
BIS_fnc_HUDLimits
BIS_fnc_credits
BIS_fnc_titleText
BIS_fnc_ctrlTextHeight
BIS_fnc_shakeGauges
HSim Helicopters
BIS_fnc_helicopterDamage
BIS_fnc_helicopterCanFly
BIS_fnc_helicopterSeat
BIS_fnc_helicopterSeatMove
BIS_fnc_helicopterType
BIS_fnc_helicopterGetHitpoints
HSim Map
BIS_fnc_KMLimport
BIS_fnc_noFlyZonesCreate
BIS_fnc_noFlyZonesExport
BIS_fnc_noFlyZone
BIS_fnc_keypointsExport
BIS_fnc_keypointsExportFromKML
BIS_fnc_worldArea
BIS_fnc_randomPos
BIS_fnc_randomPosTrigger
BIS_fnc_markerCreate
BIS_fnc_markerParams
BIS_fnc_markerPath
BIS_fnc_posDegtoUTM
BIS_fnc_posDegToWorld
BIS_fnc_posUTMToDeg
BIS_fnc_nearestHelipad
HSim Misc
BIS_fnc_endMission
BIS_fnc_onLoad
BIS_fnc_onEnd
BIS_fnc_displayName
BIS_fnc_counter
BIS_fnc_isLocalized
BIS_fnc_roundDir
BIS_fnc_saveGame
BIS_fnc_animType
BIS_fnc_position
BIS_fnc_assignPlayerRole
BIS_fnc_convertUnits
BIS_fnc_moveIn
BIS_fnc_setHeight
BIS_fnc_playerName
HSim Missions
BIS_fnc_singleMissionName
BIS_fnc_singleMissionConfig
BIS_fnc_singleMissionKeys
HSim MP
BIS_fnc_MP
BIS_fnc_MPexec
HSim Numbers
BIS_fnc_numberDigits
BIS_fnc_numberText
HSim Radio
BIS_fnc_radioSetChannel
BIS_fnc_radioSetPlaylist
BIS_fnc_radioSetTrack
HSim Strings
BIS_fnc_secondsToString
A2PMC GUI
BIS_fnc_customGPS
BIS_fnc_customGPSVideo
BIS_fnc_3Dcredits
BIS_fnc_dirIndicator
BIS_fnc_playVideo
A2PMC Environment
BIS_fnc_sandstorm
BIS_fnc_crows
BIS_fnc_destroyCity
BIS_fnc_flies
A2PMC Spawning
BIS_fnc_spawnEnemy
A2OA Arrays
BIS_fnc_findExtreme
A2OA Debug
BIS_fnc_configviewer
A2OA GUI
BIS_fnc_AAN
BIS_fnc_infoText
BIS_fnc_dynamicText
A2OA Misc
BIS_fnc_halo
BIS_fnc_music
BIS_fnc_scriptedMove
A2OA Objects
BIS_fnc_boundingBoxCorner
BIS_fnc_boundingBoxMarker
BIS_fnc_boundingBoxDimensions
BIS_fnc_boundingCircle
A2OA Scenes
BIS_fnc_UnitCapture
BIS_fnc_UnitCaptureFiring
BIS_fnc_UnitCaptureSimple
BIS_fnc_UnitPlay
BIS_fnc_UnitPlaySimple
BIS_fnc_UnitPlayFiring
A2OA Systems
BIS_fnc_FTLmanager
BIS_fnc_RespawnManager
BIS_fnc_spotter
A2OA Numbers
BIS_fnc_linearConversion
A2 Arrays
BIS_fnc_selectRandomWeighted
BIS_fnc_findNestedElement
BIS_fnc_returnNestedElement
BIS_fnc_setNestedElement
BIS_fnc_removeNestedElement
BIS_fnc_maxDiffArray
BIS_fnc_removeIndex
BIS_fnc_selectRandom
BIS_fnc_randomIndex
BIS_fnc_arrayPush
BIS_fnc_arrayPushStack
BIS_fnc_arrayPop
BIS_fnc_arrayShift
BIS_fnc_arrayUnShift
BIS_fnc_arrayCompare
BIS_fnc_arrayFindDeep
BIS_fnc_conditionalSelect
BIS_fnc_subSelect
BIS_fnc_arrayInsert
A2 Configs
BIS_fnc_classWeapon
BIS_fnc_classMagazine
BIS_fnc_returnConfigEntry
BIS_fnc_returnParents
A2 Debug
BIS_fnc_help
BIS_fnc_recompile
A2 Diagnostic
BIS_fnc_diagAnim
BIS_fnc_fps
A2 Geometry
BIS_fnc_dirTo
BIS_fnc_relativeDirTo
BIS_fnc_relPos
BIS_fnc_distance2D
BIS_fnc_distance2Dsqr
BIS_fnc_getLineDist
BIS_fnc_inAngleSector
A2 Inventory
BIS_fnc_inv
BIS_fnc_invAdd
BIS_fnc_invRemove
BIS_fnc_invCodeToArray
BIS_fnc_invString
BIS_fnc_invSlots
BIS_fnc_invSlotsEmpty
BIS_fnc_invSlotType
A2 Misc
BIS_fnc_findSafePos
BIS_fnc_getFactions
BIS_fnc_inTrigger
BIS_fnc_isPosBlacklisted
BIS_fnc_listPlayers
BIS_fnc_PosToGrid
BIS_fnc_nearestPosition
BIS_fnc_createmenu
BIS_fnc_colorRGBtoHTML
BIS_fnc_addEvidence
BIS_fnc_taskHandler
BIS_fnc_threat
BIS_fnc_commsMenuCreate
BIS_fnc_commsMenuToggleVisibility
BIS_fnc_commsMenuToggleAvailability
BIS_fnc_version
A2 Numbers
BIS_fnc_randomNum
BIS_fnc_randomInt
BIS_fnc_arithmeticMean
BIS_fnc_geometricMean
BIS_fnc_cutDecimals
BIS_fnc_greatestNum
BIS_fnc_lowestNum
BIS_fnc_nearestNum
BIS_fnc_sortNum
BIS_fnc_roundNum
BIS_fnc_parseNumber
A2 Objects
BIS_fnc_isInFrontOf
BIS_fnc_setPitchBank
BIS_fnc_getPitchBank
A2 Scenes
BIS_fnc_sceneGetParticipants
BIS_fnc_sceneGetPositionByAngle
BIS_fnc_sceneSetPosFormation
BIS_fnc_sceneSetAnimationsForGroup
BIS_fnc_sceneSetBehaviour
BIS_fnc_sceneCreateSceneTrigger
BIS_fnc_miscanim
BIS_fnc_sceneRotate
BIS_fnc_sceneSetObjects
BIS_fnc_sceneGetObjects
BIS_fnc_sceneMiscStuff
BIS_fnc_zzRotate
BIS_fnc_sceneCheckWeapons
BIS_fnc_sceneCreateSoundEntities
BIS_fnc_sceneAreaClearance
BIS_fnc_sceneIntruderDetector
A2 Strings
BIS_fnc_timeToString
A2 Systems
BIS_fnc_transportService
BIS_fnc_supplydropService
BIS_fnc_supplydrop
BIS_fnc_respect
BIS_fnc_showTime
BIS_fnc_locations
A2 Variables
BIS_fnc_areEqual
BIS_fnc_swapVars
BIS_fnc_variableSpaceAdd
BIS_fnc_variableSpaceRemove
A2 Vectors
BIS_fnc_crossProduct
BIS_fnc_dotProduct
BIS_fnc_magnitude
BIS_fnc_magnitudeSqr
BIS_fnc_unitVector
BIS_fnc_vectorMultiply
BIS_fnc_vectorDiff
BIS_fnc_vectorAdd
BIS_fnc_vectorFromXToY
BIS_fnc_rotateVector2D
A2 Vehicles
BIS_fnc_absSpeed
A2 Spawning
BIS_fnc_spawnGroup
BIS_fnc_returnGroupComposition
BIS_fnc_spawnVehicle
BIS_fnc_spawnCrew
BIS_fnc_selectCrew
BIS_fnc_taskPatrol
BIS_fnc_taskDefend
BIS_fnc_taskAttack
BIS_fnc_returnVehicleTurrets
BIS_fnc_ObjectsMapper
BIS_fnc_ObjectsGrabber
A3_EPA Misc
BIS_fnc_blackOut
BIS_fnc_blackIn
BIS_fnc_buildingPositions
BIS_fnc_isBuildingEnterable
BIS_fnc_addStackedEventHandler
BIS_fnc_executeStackedEventHandler
BIS_fnc_removeStackedEventHandler
BIS_fnc_initExpo
BIS_fnc_enableSaving
BIS_fnc_disableSaving
A3_EPA Spawning
BIS_fnc_prepareAO
A3_EPA GUI
BIS_fnc_quotations
BIS_fnc_showMarkers
BIS_fnc_isInZoom
A3_EPA Geometry
BIS_fnc_isInsideArea
BIS_fnc_relPosObject
A3_EPC Misc
BIS_fnc_earthquake
A3_Functions_F_Curator Curator
BIS_fnc_forceCuratorInterface
BIS_fnc_isForcedCuratorInterface
BIS_fnc_curatorObjectRegistered
BIS_fnc_curatorObjectRegisteredTable
BIS_fnc_registerCuratorObject
BIS_fnc_showCuratorFeedbackMessage
BIS_fnc_isCurator
BIS_fnc_removeDestroyedCuratorEditableObjects
BIS_fnc_curatorPinged
BIS_fnc_curatorWaypointPlaced
BIS_fnc_curatorObjectPlaced
BIS_fnc_curatorObjectEdited
BIS_fnc_curatorAttachObject
BIS_fnc_curatorRespawn
BIS_fnc_manageCuratorAddons
BIS_fnc_listCuratorPlayers
BIS_fnc_addCuratorAreaFromTrigger
BIS_fnc_setCuratorVisionModes
BIS_fnc_curatorVisionModes
BIS_fnc_toggleCuratorVisionMode
BIS_fnc_mirrorCuratorSettings
BIS_fnc_drawCuratorLocations
BIS_fnc_drawCuratorRespawnMarkers
BIS_fnc_drawCuratorDeaths
BIS_fnc_addCuratorIcon
BIS_fnc_removeCuratorIcon
BIS_fnc_isCuratorEditable
BIS_fnc_curatorAutomatic
BIS_fnc_curatorAutomaticPositions
BIS_fnc_setCuratorAttributes
BIS_fnc_curatorAttributes
BIS_fnc_showCuratorAttributes
BIS_fnc_initCuratorAttribute
BIS_fnc_setCuratorCamera
BIS_fnc_shakeCuratorCamera
BIS_fnc_curatorHint
BIS_fnc_curatorSayMessage
BIS_fnc_exportCuratorCostTable
A3_Functions_F_Curator CuratorChallenges
BIS_fnc_addCuratorChallenge
BIS_fnc_finishCuratorChallenge
BIS_fnc_manageCuratorChallenges
BIS_fnc_formatCuratorChallengeObjects
BIS_fnc_completedCuratorChallengesCount
BIS_fnc_curatorChallengeFireWeapon
BIS_fnc_curatorChallengeGetInVehicle
BIS_fnc_curatorChallengeDestroyVehicle
BIS_fnc_curatorChallengeFindIntel
BIS_fnc_curatorChallengeSpawnLightning
BIS_fnc_curatorChallengeIlluminate
A3_Functions_F_Curator Environment
BIS_fnc_setOvercast
BIS_fnc_setFog
BIS_fnc_setDate
A3_Functions_F_Curator Map
BIS_fnc_locationDescription
BIS_fnc_drawAO
BIS_fnc_drawMinefields
BIS_fnc_drawRespawnPositions
A3_Functions_F_Curator Misc
BIS_fnc_activateAddons
BIS_fnc_playEndMusic
BIS_fnc_neutralizeUnit
BIS_fnc_isLoading
BIS_fnc_isUnitVirtual
BIS_fnc_endMissionServer
BIS_fnc_exportCfgGroups
BIS_fnc_selectDiarySubject
A3_Functions_F_Curator MP
BIS_fnc_sayMessage
BIS_fnc_playSound
BIS_fnc_playMusic
BIS_fnc_setObjectTexture
BIS_fnc_estimatedTimeLeft
A3_Functions_F_Curator Objects
BIS_fnc_initIntelObject
BIS_fnc_initVirtualUnit
A3_Functions_F_Curator Respawn
BIS_fnc_initRespawnBackpack
BIS_fnc_respawnRounds
BIS_fnc_respawnMenuSpectator
A3_Functions_F_Curator Variables
BIS_fnc_setServerVariable
BIS_fnc_getServerVariable
A3_Modules Environment
BIS_fnc_moduleHideTerrainObjects
BIS_fnc_moduleEditTerrainObject
A3_Modules Effects
BIS_fnc_moduleEffectsEmitterCreator
BIS_fnc_moduleCreateProjectile
BIS_fnc_moduleGrenade
BIS_fnc_moduleEffectsPlankton
BIS_fnc_moduleEffectsBubbles
BIS_fnc_moduleEffectsShells
BIS_fnc_moduleEffectsSmoke
BIS_fnc_moduleEffectsFire
A3_Modules Events
BIS_fnc_moduleChat
BIS_fnc_moduleDate
BIS_fnc_moduleSaveGame
BIS_fnc_moduleVolume
BIS_fnc_moduleGenericRadio
A3_Modules GroupModifiers
BIS_fnc_moduleCombatGetIn
BIS_fnc_moduleGroupID
A3_Modules Intel
BIS_fnc_moduleTaskCreate
BIS_fnc_moduleTaskSetDescription
BIS_fnc_moduleTaskSetDestination
BIS_fnc_moduleTaskSetState
BIS_fnc_moduleCreateDiaryRecord
BIS_fnc_moduleHQ
A3_Modules LiveFeed
BIS_fnc_liveFeedModuleEffects
BIS_fnc_liveFeedModuleInit
BIS_fnc_liveFeedModuleSetSource
BIS_fnc_liveFeedModuleSetTarget
A3_Modules Misc
BIS_fnc_moduleZoneRestriction
BIS_fnc_moduleFriendlyFire
BIS_fnc_moduleTrident
BIS_fnc_tridentClient
BIS_fnc_tridentHandleDamage
BIS_fnc_tridentSetRelationship
BIS_fnc_tridentGetRelationship
BIS_fnc_tridentExecute
BIS_fnc_moduleUnlockObject
BIS_fnc_moduleUnlockArea
A3_Modules Multiplayer
BIS_fnc_moduleSector
BIS_fnc_moduleRespawnVehicle
A3_Modules ObjectModifiers
BIS_fnc_moduleAI
BIS_fnc_moduleAmmo
BIS_fnc_moduleDamage
BIS_fnc_moduleDoorOpen
BIS_fnc_moduleFuel
BIS_fnc_moduleHealth
BIS_fnc_moduleMode
BIS_fnc_modulePositioning
BIS_fnc_moduleRank
BIS_fnc_moduleRating
BIS_fnc_moduleShowHide
BIS_fnc_moduleSkill
BIS_fnc_moduleSimulationManager
BIS_fnc_moduleSimulationManager_grab
A3_Modules Sites
BIS_fnc_animalSiteSpawn
BIS_fnc_moduleSiteInit
A3_Modules Skirmish
BIS_fnc_skirmishTrigger
A3_Modules StrategicMap
BIS_fnc_moduleStrategicMapOpen
BIS_fnc_moduleStrategicMapInit
BIS_fnc_moduleStrategicMapMission
BIS_fnc_moduleStrategicMapORBAT
BIS_fnc_moduleStrategicMapImage
A3_Modules Supports
BIS_fnc_moduleSupportsInitRequester
BIS_fnc_moduleSupportsInitProvider
BIS_fnc_moduleSupportsInitProviderVirtual
A3_Modules_F_EPB Misc
BIS_fnc_modulePoster
A3_Structures Scripts
BIS_fnc_Door
BIS_fnc_DoorOpen
BIS_fnc_DoorClose
BIS_fnc_DoorNoHandleOpen
BIS_fnc_DoorNoHandleClose
BIS_fnc_HatchOpen
BIS_fnc_HatchClose
BIS_fnc_LockedDoorOpen
BIS_fnc_LockedDoorNoHandleOpen
BIS_fnc_ObjectInventoryAnimatedOpen
BIS_fnc_ObjectInventoryAnimatedClose
BIS_fnc_SingleWingSlideDoorOpen
BIS_fnc_SingleWingSlideDoorClose
BIS_fnc_TwoWingDoorNoHandleOpen
BIS_fnc_TwoWingDoorNoHandleClose
BIS_fnc_TwoWingDoorOneHandleOpen
BIS_fnc_TwoWingDoorOneHandleClose
BIS_fnc_TwoWingDoorTwoHandleOpen
BIS_fnc_TwoWingDoorTwoHandleClose
BIS_fnc_TwoWingSlideDoorOpen
BIS_fnc_TwoWingSlideDoorClose
A3_Modules_F_Curator Animals
BIS_fnc_moduleAnimals
A3_Modules_F_Curator CAS
BIS_fnc_moduleCAS
A3_Modules_F_Curator Curator
BIS_fnc_moduleCurator
BIS_fnc_moduleCuratorAddEditingArea
BIS_fnc_moduleCuratorSetEditingAreaType
BIS_fnc_moduleCuratorAddEditingAreaPlayers
BIS_fnc_moduleCuratorAddEditableObjects
BIS_fnc_moduleCuratorSetObjectCost
BIS_fnc_moduleCuratorSetCostsVehicleClass
BIS_fnc_moduleCuratorSetCostsSide
BIS_fnc_moduleCuratorSetCostsDefault
BIS_fnc_moduleCuratorSetCoefs
BIS_fnc_moduleCuratorAddPoints
BIS_fnc_moduleCuratorAddAddons
BIS_fnc_moduleCuratorAddCameraArea
BIS_fnc_moduleCuratorAddIcon
BIS_fnc_moduleCuratorSetCamera
BIS_fnc_moduleCuratorSetAttributes
A3_Modules_F_Curator Effects
BIS_fnc_modulePostprocess
BIS_fnc_moduleSound
BIS_fnc_moduleSFX
BIS_fnc_moduleTracers
BIS_fnc_moduleProjectile
A3_Modules_F_Curator Environment
BIS_fnc_moduleSkiptime
BIS_fnc_moduleTimeMultiplier
BIS_fnc_moduleWeather
A3_Modules_F_Curator Intel
BIS_fnc_moduleDiary
BIS_fnc_moduleEndMission
BIS_fnc_moduleMissionName
A3_Modules_F_Curator Lightning
BIS_fnc_moduleLightning
A3_Modules_F_Curator Mines
BIS_fnc_moduleMine
A3_Modules_F_Curator Misc
BIS_fnc_moduleCoverMap
BIS_fnc_moduleRadioChannelCreate
BIS_fnc_moduleRemoteControl
A3_Modules_F_Curator Multiplayer
BIS_fnc_moduleZoneProtection
BIS_fnc_moduleCountdown
BIS_fnc_moduleRespawnTickets
BIS_fnc_moduleBleedTickets
A3_Modules_F_Curator Objectives
BIS_fnc_moduleObjective
BIS_fnc_moduleObjectiveMove
BIS_fnc_moduleObjectiveFind
BIS_fnc_moduleObjectiveSector
BIS_fnc_moduleObjectiveTarget
BIS_fnc_moduleObjectiveGetIn
A3_Modules_F_Curator Respawn
BIS_fnc_moduleRespawnPosition
BIS_fnc_moduleRespawnInventory
A3_Missions_F_Curator MissionTypes
BIS_fnc_moduleMPTypeDefense
BIS_fnc_moduleMPTypeSeize
BIS_fnc_moduleMPTypeSectorControl
BIS_fnc_moduleMPTypeGameMaster
A3_Modules_F_Kart Objectives
BIS_fnc_moduleObjectiveRaceStart
BIS_fnc_moduleObjectiveRaceCP
BIS_fnc_moduleObjectiveRaceFinish
A3_Bootcamp Inventory
BIS_fnc_exportInventory
BIS_fnc_saveInventory
BIS_fnc_deleteInventory
BIS_fnc_baseWeapon
BIS_fnc_compatibleItems
BIS_fnc_arsenal
BIS_fnc_addVirtualItemCargo
BIS_fnc_removeVirtualItemCargo
BIS_fnc_getVirtualItemCargo
BIS_fnc_addVirtualWeaponCargo
BIS_fnc_removeVirtualWeaponCargo
BIS_fnc_getVirtualWeaponCargo
BIS_fnc_addVirtualMagazineCargo
BIS_fnc_removeVirtualMagazineCargo
BIS_fnc_getVirtualMagazineCargo
BIS_fnc_addVirtualBackpackCargo
BIS_fnc_removeVirtualBackpackCargo
BIS_fnc_getVirtualBackpackCargo
A3_Bootcamp Misc
BIS_fnc_traceBullets
BIS_fnc_getUnitByUid
BIS_fnc_moveAction
A3_Bootcamp Training
BIS_fnc_target
A3_Bootcamp VR
BIS_fnc_VRDrawBorder
BIS_fnc_VRDrawGrid
BIS_fnc_VREffectKilled
BIS_fnc_VRFadeIn
BIS_fnc_VRFadeOut
BIS_fnc_VRSpawnEffect
BIS_fnc_VRSpawnSelector
BIS_fnc_VRTimer
BIS_fnc_VRHitpart
BIS_fnc_VRCourseTargetDesignation1
BIS_fnc_VRCourseTargetDesignation2
BIS_fnc_VRCourseTargetDesignation3
BIS_fnc_VRCourseLaunchers1
BIS_fnc_VRCourseLaunchers2
BIS_fnc_VRCourseLaunchers3
BIS_fnc_VRCoursePlaceables1
BIS_fnc_VRCoursePlaceables2
BIS_fnc_VRCoursePlaceables3
BIS_fnc_VRCourseBallistics1
BIS_fnc_VRCourseBallistics2
BIS_fnc_VRCourseBallistics3
BIS_fnc_VRCourseBallistics4
BIS_fnc_VRCourseCommandingMovement1
BIS_fnc_VRCourseCommandingMovement2
BIS_fnc_VRCourseCommandingBehaviour1
BIS_fnc_VRCourseCommandingBehaviour2
BIS_fnc_VRCourseCommandingBehaviour3
BIS_fnc_VRCourseCommandingVehicles1
BIS_fnc_VRCourseCommandingVehicles2
BIS_fnc_VRCourseCommandingVehicles3
BIS_fnc_VRCourseCommandingActions1
BIS_fnc_VRCourseCommandingActions2
BIS_fnc_VRCourseCommandingActions3
A3_Bootcamp GUI
BIS_fnc_animateTaskWaypoint
A3_Modules_F_Bootcamp Misc
BIS_fnc_moduleBootcampStage
BIS_fnc_moduleHint
BIS_fnc_modulePunishment
BIS_fnc_moduleArsenal
A3_Heli VR
BIS_fnc_VRCourseHeliBasics1
BIS_fnc_VRCourseHeliBasics2
BIS_fnc_VRCourseHeliBasics3
BIS_fnc_VRCourseHeliSlingload1
BIS_fnc_VRCourseHeliAdvanced1
BIS_fnc_VRCourseHeliAdvanced2
BIS_fnc_VRCourseHeliAdvanced3
BIS_fnc_VRCourseHeliAdvanced4
BIS_fnc_VRCourseHeliAdvanced5
BIS_fnc_VRCourseHeliAdvanced6
BIS_fnc_VRCourseHeliWeapons1
BIS_fnc_VRCourseHeliWeapons2
BIS_fnc_VRCourseHeliWeapons3
BIS_fnc_VRCourseHeliWeapons4
A3_Heli Params
BIS_fnc_paramViewDistance
A3_Heli Misc
BIS_fnc_didJip
BIS_fnc_synchronizedObjects
A3_Heli FFV
BIS_fnc_ffvUpdate
A3_Missions_F_Heli MissionTypes
BIS_fnc_ModuleMPTypeGroundSupport
BIS_fnc_ModuleMPTypeGroundSupportBase
A3_Modules_F_Heli Misc
BIS_fnc_moduleSpawnAI
BIS_fnc_moduleSpawnAIPoint
BIS_fnc_moduleSpawnAISectorTactic
BIS_fnc_moduleSpawnAIOptions
BIS_fnc_moduleSlingload
A3_Mark Vehicles
BIS_fnc_baseVehicle
BIS_fnc_exportVehicle
BIS_fnc_garage
BIS_fnc_garage3DEN
BIS_fnc_initVehicleCrew
BIS_fnc_initVehicle
BIS_fnc_initVehicleKart
BIS_fnc_loadVehicle
BIS_fnc_saveVehicle
BIS_fnc_setVehicleMass
BIS_fnc_getVehicleCustomization
A3_Mark VR
BIS_fnc_VRCourseWeaponHandlingA1
BIS_fnc_VRCourseWeaponHandlingA2
BIS_fnc_VRCourseWeaponHandlingA3
BIS_fnc_VRCourseWeaponHandlingB1
BIS_fnc_VRCourseWeaponHandlingB2
BIS_fnc_VRCourseWeaponHandlingB3
BIS_fnc_VRCourseWeaponHandlingC2
BIS_fnc_VRCourseWeaponHandlingC1
A3_Mark DynamicGroups
BIS_fnc_dynamicGroups
A3_Mark Revive
BIS_fnc_disableRevive
BIS_fnc_reenableRevive
BIS_fnc_reviveInit
BIS_fnc_reviveEnabled
BIS_fnc_reviveAllowed
BIS_fnc_reviveIsValid
BIS_fnc_reviveIsValidSecure
BIS_fnc_reviveBleedOut
BIS_fnc_reviveIconControl
BIS_fnc_reviveOnState
BIS_fnc_reviveOnStateJIP
BIS_fnc_reviveOnBeingRevived
BIS_fnc_reviveOnForcingRespawn
BIS_fnc_reviveEhKilled
BIS_fnc_reviveEhRespawn
BIS_fnc_reviveEhDammaged
BIS_fnc_reviveEhHandleDamage
BIS_fnc_reviveEhHandleHeal
BIS_fnc_reviveDebug
BIS_fnc_reviveDamageReset
BIS_fnc_reviveSecureUnit
BIS_fnc_reviveGet3dIcons
BIS_fnc_reviveGetActionIcon
A3_Mark GUI
BIS_fnc_keyHold
A3_Modules_F_Mark Objectives
BIS_fnc_moduleHvtObjectives
BIS_fnc_moduleHvtObjectivesInstance
BIS_fnc_moduleHvtObjective
BIS_fnc_moduleHvtInit
A3_Expansion_A Misc
BIS_fnc_getIntersectionsUnderCursor
BIS_fnc_getObjectBBD
BIS_fnc_getName
BIS_fnc_getNetMode
A3_Expansion_A Math
BIS_fnc_lerp
BIS_fnc_getAngleDelta
A3_Expansion_A Spectator
BIS_fnc_EGObjectiveVisualizer
BIS_fnc_EGObjectiveVisualizerDraw
BIS_fnc_EGSpectator
BIS_fnc_EGSpectatorCamera
BIS_fnc_EGSpectatorCameraTick
BIS_fnc_EGSpectatorCameraSetTarget
BIS_fnc_EGSpectatorCameraResetTarget
BIS_fnc_EGSpectatorCameraPrepareTarget
BIS_fnc_EGSpectatorDraw2D
BIS_fnc_EGSpectatorDraw3D
BIS_fnc_EGSpectatorGetUnitsToDraw
A3_Props_F_Exp_A_Military_Equipment Scripts
BIS_fnc_DataTerminalAnimate
BIS_fnc_DataTerminalColor
3DEN Default
BIS_fnc_3DENExportOldSQM
BIS_fnc_3DENExportTerrainBuilder
BIS_fnc_3DENExportSQF
BIS_fnc_3DENVisionMode
BIS_fnc_3DENNotification
BIS_fnc_3DENToolbar
BIS_fnc_3DENGrid
BIS_fnc_3DENCamera
BIS_fnc_3DENInterface
BIS_fnc_3DENModuleDescription
BIS_fnc_3DENDrawLocations
BIS_fnc_3DENListLocations
BIS_fnc_3DENMissionPreview
BIS_fnc_3DENStatusBar
BIS_fnc_3DENTutorial
BIS_fnc_3DENEntityMenu
BIS_fnc_3DENControlsHint
BIS_fnc_3DENShowMessage
BIS_fnc_3DENFlashlight
BIS_fnc_3DENIntel
BIS_fnc_3DENDiagCreateList
BIS_fnc_3DENDiagFonts
BIS_fnc_3DENDiagMouseControl
BIS_fnc_3DENExportAttributes
BIS_fnc_initAmmoBox
BIS_fnc_highlightControl
BIS_fnc_initListNBoxSorting
BIS_fnc_initSliderValue
3DEN Attributes
BIS_fnc_3DENAttributeDoorStates
3denEnhanced Tools
BIS_fnc_loadoutTool
BIS_fnc_measureDistance
BIS_fnc_switchTime
BIS_fnc_exportInventoryConfig
BIS_fnc_toggleGrass
BIS_fnc_deleteCrew
BIS_fnc_nameObjects
BIS_fnc_deleteEmptyLayers
BIS_fnc_moduleInformation
BIS_fnc_makeObjectSimple
BIS_fnc_removeNVGs
BIS_fnc_removeVests
3denEnhanced Log
BIS_fnc_logPositions
BIS_fnc_logPositions2D
BIS_fnc_logObjectInfo
BIS_fnc_getSize
BIS_fnc_logFactions
BIS_fnc_logGridPosition
3denEnhanced Placement
BIS_fnc_setRandomDir
BIS_fnc_garrisonNearest
BIS_fnc_reverseDirection
BIS_fnc_setOrientation
BIS_fnc_patternTool
BIS_fnc_gridPattern
BIS_fnc_patternTool_init
BIS_fnc_gridPattern_onLoad
3denEnhanced Debug
BIS_fnc_showMissionStats
BIS_fnc_productInfo
BIS_fnc_toggleMapIDs
BIS_fnc_sessionTimer
BIS_fnc_onPreviewDebug
3denEnhanced BriefingEditor
BIS_fnc_briefingEditor_onLoad
BIS_fnc_briefingEditor_onClose
BIS_fnc_briefingEditor_export
BIS_fnc_briefingEditor_addMarker
BIS_fnc_briefingEditor_addPicture
BIS_fnc_briefingEditor_addLinebreak
BIS_fnc_briefingEditor_createTemplate
BIS_fnc_briefingEditor_getTemplate
BIS_fnc_briefingEditor_addCustomText
3denEnhanced Controls
BIS_fnc_attributeLoadCombo
BIS_fnc_attributeSaveCombo
BIS_fnc_locationList
3denEnhanced 3denRadio
BIS_fnc_3denRadio_exportClassname
BIS_fnc_3denRadio_playMusic
BIS_fnc_3denRadio_onLoad
BIS_fnc_3denRadio_onClose
BIS_fnc_3denRadio_toggleRadio
BIS_fnc_3denRadio_handlePlaylist
BIS_fnc_3denRadio_sortBy
BIS_fnc_3denRadio_toggleHelp
BIS_fnc_3denRadio_searchList
3denEnhanced ColourPicker
BIS_fnc_colourPicker_init
BIS_fnc_colourPicker
3denEnhanced TextureFinder
BIS_fnc_updateProgressbar
BIS_fnc_findTextures
BIS_fnc_searchState
BIS_fnc_exportTexturePath
BIS_fnc_fillTextureLB
3denEnhanced BatchReplace
BIS_fnc_batchReplace
3denEnhanced Credits
BIS_fnc_credits
3denEnhanced FunctionsViewer
BIS_fnc_functionsViewer
A3_Expansion Conversations
BIS_fnc_showSubtitle
A3_Missions_F_Exp Campaign
BIS_fnc_EXP_camp_IFF
BIS_fnc_EXP_camp_balanceGroup
BIS_fnc_EXP_camp_hasMissionStarted
BIS_fnc_EXP_camp_SITREP
BIS_fnc_EXP_camp_setCinematicMode
BIS_fnc_EXP_camp_getCinematicMode
BIS_fnc_EXP_camp_initClasses
BIS_fnc_EXP_camp_initCharacter
BIS_fnc_EXP_camp_checkpoint
BIS_fnc_EXP_camp_getPlayersGroup
BIS_fnc_EXP_camp_playerChecklist
BIS_fnc_EXP_camp_replaceVehicles
BIS_fnc_EXP_camp_guidedProjectile
BIS_fnc_EXP_camp_dynamicAISkill
BIS_fnc_EXP_camp_setSkill
BIS_fnc_EXP_camp_playTimelineVideo
BIS_fnc_EXP_camp_playSubtitles
BIS_fnc_EXP_camp_addTickets
BIS_fnc_EXP_camp_initDifficulty
A3_Missions_F_Exp CampaignManager
BIS_fnc_EXP_camp_manager
BIS_fnc_EXP_camp_manager_setState
BIS_fnc_EXP_camp_manager_getState
BIS_fnc_EXP_camp_manager_triggerEvent
BIS_fnc_EXP_camp_manager_onPlayerRegistered
A3_Missions_F_Exp CampaignLobby
BIS_fnc_EXP_camp_lobby
BIS_fnc_EXP_camp_lobby_clearVars
BIS_fnc_EXP_camp_lobby_ctrlSetColor
BIS_fnc_EXP_camp_lobby_findHost
BIS_fnc_EXP_camp_lobby_getHostSettings
BIS_fnc_EXP_camp_lobby_getPlayerSquadName
BIS_fnc_EXP_camp_lobby_go
BIS_fnc_EXP_camp_lobby_intro
BIS_fnc_EXP_camp_lobby_launch
BIS_fnc_EXP_camp_lobby_loop
BIS_fnc_EXP_camp_lobby_missionCountdown
BIS_fnc_EXP_camp_lobby_onLoad
BIS_fnc_EXP_camp_lobby_updatePlayerStatus
BIS_fnc_EXP_camp_lobby_onUnLoad
BIS_fnc_EXP_camp_lobby_playMissionVideo
BIS_fnc_EXP_camp_lobby_serverPing
BIS_fnc_EXP_camp_lobby_serverUpdate
BIS_fnc_EXP_camp_lobby_structuredText
BIS_fnc_EXP_camp_lobby_UIMilitaryManager
BIS_fnc_EXP_camp_lobby_UIMissionCountdown
BIS_fnc_EXP_camp_lobby_UIMissionManager
BIS_fnc_EXP_camp_lobby_UIOverlayManager
BIS_fnc_EXP_camp_lobby_UIProgressManager
BIS_fnc_EXP_camp_lobby_UISettingsManager
BIS_fnc_EXP_camp_lobby_updateHostSettings
BIS_fnc_EXP_camp_lobby_updateIntel
BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency
BIS_fnc_EXP_camp_lobby_updatePlayers
BIS_fnc_HEXtoRGB
A3_Destroyer Destroyer
BIS_fnc_Destroyer01Init
BIS_fnc_Destroyer01PosUpdate
BIS_fnc_Destroyer01EdenInit
BIS_fnc_Destroyer01EdenDelete
BIS_fnc_Destroyer01InitHullNumbers
BIS_fnc_Destroyer01OperateHangarDoors
BIS_fnc_Destroyer01AnimateHangarDoors
BIS_fnc_Destroyer01PlayHangarDoorSound
BIS_fnc_Destroyer01HandleDamage
BIS_fnc_Destroyer01GetShipPart
A3_Destroyer BoatRecovery
BIS_fnc_BoatRack01Init
BIS_fnc_BoatRack01ActionAdd
BIS_fnc_BoatRack01CanExetuteAction
BIS_fnc_BoatRack01CanProgressAction
BIS_fnc_BoatRack01ActionRemove
BIS_fnc_BoatRack01InitAdjustZOffsets
BIS_fnc_BoatRack01AdjustZOffset
A3_Jets AircrfatCarrier
BIS_fnc_Carrier01Init
BIS_fnc_Carrier01PosUpdate
BIS_fnc_Carrier01EdenInit
BIS_fnc_Carrier01EdenDelete
BIS_fnc_Carrier01AnimateDeflectors
BIS_fnc_Carrier01CatapultActionAdd
BIS_fnc_Carrier01CatapultActionRemove
BIS_fnc_Carrier01CatapultLockTo
BIS_fnc_Carrier01CatapultID
BIS_fnc_Carrier01CrewPlayAnim
BIS_fnc_Carrier01CrewInAnim
A3_Jets CarrierOps
BIS_fnc_AircraftCatapultLaunch
BIS_fnc_AircraftTailhook
A3_Jets AircraftFunctionality
BIS_fnc_AircraftFoldingWings
BIS_fnc_AircraftTailhookAi
A3_Jets Ejection
BIS_fnc_PlaneEjection
BIS_fnc_PlaneAiEject
BIS_fnc_PlaneEjectionFX
BIS_fnc_EjectionSeatRelease
A3_CombatPatrol CombatPatrol
BIS_fnc_CPDummy
BIS_fnc_CPFindEmptyPosition
BIS_fnc_CPInit
BIS_fnc_CPLog
BIS_fnc_CPPickSafeDir
BIS_fnc_CPSafeAzimuths
BIS_fnc_CPSendReinforcements
BIS_fnc_CPSpawnGarrisonGrp
BIS_fnc_CPWaitUntil
A3_CombatPatrol Misc
BIS_fnc_laptopPlayVideo
BIS_fnc_laptopInit
A3_Orange Misc
BIS_fnc_initLeaflet
BIS_fnc_getCloudletParams
BIS_fnc_createRuin
BIS_fnc_showAANArticle
BIS_fnc_setObjectShotParents
BIS_fnc_firedBombDemine
BIS_fnc_carAlarm
BIS_fnc_smoothStep
BIS_fnc_initInspectable
A3_Orange Waypoints
BIS_fnc_wpDemine
A3_TacOps Map
BIS_fnc_zoomOnArea
BIS_fnc_showMarker
BIS_fnc_showMarkerArray
BIS_fnc_hideMarker
BIS_fnc_hideMarkerArray
BIS_fnc_cancelMarker
BIS_fnc_rotateMarker
BIS_fnc_getMarkerState
BIS_fnc_colorMarker
BIS_fnc_changeColorMarker
BIS_fnc_resizeMarker
BIS_fnc_moveMarker
BIS_fnc_simpleMoveMarker
BIS_fnc_blinkMarker
BIS_fnc_getMarkers
BIS_fnc_shakeMap
BIS_fnc_shakeMapEH
BIS_fnc_zoomLock
BIS_fnc_zoomLockEH
BIS_fnc_zoomUnlock
BIS_fnc_getBorderMarkers
A3_TacOps Systems
BIS_fnc_eventTimeline
BIS_fnc_holdKey
BIS_fnc_missionSelector
BIS_fnc_createTooltip
BIS_fnc_scaleAndTranslate
BIS_fnc_animatePicture
BIS_fnc_lookAtArray
BIS_fnc_lookAtArrayEH
BIS_fnc_animatedScreen
BIS_fnc_animatedBriefing
BIS_fnc_animatedOpening
A3_Modules_F_Tacops CivilianPresence
BIS_fnc_moduleCivilianPresence
BIS_fnc_moduleCivilianPresenceUnit
BIS_fnc_moduleCivilianPresenceSafeSpot
A3_Tank Map
BIS_fnc_randomPosIntersection
A3_Warlords Warlords
BIS_fnc_WLAICore
BIS_fnc_WLAIPathSegmentation
BIS_fnc_WLAIPurchases
BIS_fnc_WLAircraftArrival
BIS_fnc_WLAirdrop
BIS_fnc_WLAISectorScan
BIS_fnc_WLCalculateIncome
BIS_fnc_WLCalculateSectorConnections
BIS_fnc_WLClientInit
BIS_fnc_WLDebug
BIS_fnc_WLDefenceSetup
BIS_fnc_WLDropPurchase
BIS_fnc_WLFundsInfo
BIS_fnc_WLGarrisonRetreat
BIS_fnc_WLInit
BIS_fnc_WLInSectorArea
BIS_fnc_WLLoadoutApply
BIS_fnc_WLLoadoutGrab
BIS_fnc_WLMostVotedSector
BIS_fnc_WLNavalArrival
BIS_fnc_WLOpenArsenal
BIS_fnc_WLOSD
BIS_fnc_WLOutlineIcons
BIS_fnc_WLPlayersTracking
BIS_fnc_WLPlayersTrackingServer
BIS_fnc_WLPurchaseMenu
BIS_fnc_WLRandomPosRect
BIS_fnc_WLRecalculateServices
BIS_fnc_WLRemovalHandle
BIS_fnc_WLReputation
BIS_fnc_WLRequestFastTravel
BIS_fnc_WLRequestFundsTransfer
BIS_fnc_WLRequestPurchase
BIS_fnc_WLRequestSectorScan
BIS_fnc_WLSectorFundsPayoff
BIS_fnc_WLSectorHandle
BIS_fnc_WLSectorHandleServer
BIS_fnc_WLSectorIconUpdate
BIS_fnc_WLSectorInit
BIS_fnc_WLSectorListing
BIS_fnc_WLSectorPopulate
BIS_fnc_WLSectorScanHandle
BIS_fnc_WLSectorsCommonInit
BIS_fnc_WLSectorSelectionEnd
BIS_fnc_WLSectorSelectionHandle
BIS_fnc_WLSectorSelectionHandleServer
BIS_fnc_WLSectorSelectionStart
BIS_fnc_WLSectorsSetup
BIS_fnc_WLSectorTaskHandle
BIS_fnc_WLSectorUpdate
BIS_fnc_WLSeizingBarHandle
BIS_fnc_WLSendResponseTeam
BIS_fnc_WLShowInfo
BIS_fnc_WLSideToFaction
BIS_fnc_WLSoundMsg
BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability
BIS_fnc_WLSubroutine_purchaseMenuGetUIScale
BIS_fnc_WLSubroutine_purchaseMenuHandleDLC
BIS_fnc_WLSubroutine_purchaseMenuRefresh
BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails
BIS_fnc_WLSubroutine_purchaseMenuSetItemsList
BIS_fnc_WLSyncTime
BIS_fnc_WLUpdateAO
BIS_fnc_WLVarsInit
BIS_fnc_WLVehicleHandle
BIS_fnc_WLVotingBarHandle
A3_Warlords Misc
BIS_fnc_WLSmoothText
A3_Modules_F_Tank TanksMp
BIS_fnc_moduleVanguardFob
BIS_fnc_moduleVanguardScorePersistence
BIS_fnc_moduleVanguardObjective