CfgFunctions – Arma 3

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{| class="wikitable sortable" border="1" style="border-collapse:collapse; font-size:100%;" cellpadding="3px"
{{Feature|informative|See also:
! Main Class<br />
* [[Arma 3: Functions Library]]
! Group<br />
* [[:Category:Arma 3: Functions|Arma 3: Functions]]
! Function name<br />
}}
 
 
Last updated: {{GVI|arma3|2.10}}
{| class="wikitable sortable" cellpadding="0.5em"  
! Group
! Category
! Functions
|-
|-
! A3
! A3
! Actions
! Actions
|
|
:[[BIS_fnc_packStaticWeapon]]
: [[BIS_fnc_packStaticWeapon]]
:[[BIS_fnc_unpackStaticWeapon]]
: [[BIS_fnc_unpackStaticWeapon]]
|-
|-
! A3
! A3
! Ambient
! Ambient
|
|
:[[BIS_fnc_ambientFlyby]]
: [[BIS_fnc_ambientFlyby]]
:[[BIS_fnc_ambientAnim]]
: [[BIS_fnc_ambientAnim]]
:[[BIS_fnc_ambientAnimCombat]]
: [[BIS_fnc_ambientAnimCombat]]
:[[BIS_fnc_animalBehaviour]]
: [[BIS_fnc_ambientAnimGetParams]]
:[[BIS_fnc_ambientAnimGetParams]]
: [[BIS_fnc_animalBehaviour]]
: [[BIS_fnc_animalRandomization]]
: [[BIS_fnc_ambientAnim__playAnim]]
: [[BIS_fnc_ambientAnim__terminate]]
|-
|-
! A3
! A3
! Arrays
! Arrays
|
|
:[[BIS_fnc_sortBy]]
: [[BIS_fnc_sortBy]]
:[[BIS_fnc_arrayShuffle]]
: [[BIS_fnc_arrayShuffle]]
:[[BIS_fnc_updatePlayerArray]]
: [[BIS_fnc_updatePlayerArray]]
:[[BIS_fnc_consolidateArray]]
: [[BIS_fnc_consolidateArray]]
:[[BIS_fnc_findInPairs]]
: [[BIS_fnc_findInPairs]]
:[[BIS_fnc_getFromPairs]]
: [[BIS_fnc_getFromPairs]]
:[[BIS_fnc_addToPairs]]
: [[BIS_fnc_addToPairs]]
:[[BIS_fnc_removeFromPairs]]
: [[BIS_fnc_removeFromPairs]]
:[[BIS_fnc_setToPairs]]
: [[BIS_fnc_setToPairs]]
:[[BIS_fnc_sortAlphabetically]]
: [[BIS_fnc_sortAlphabetically]]
: [[BIS_fnc_findAllNestedElements]]
: [[BIS_fnc_priorityQueue_Init]]
: [[BIS_fnc_priorityQueue_PushItem]]
: [[BIS_fnc_priorityQueue_PopItem]]
: [[BIS_fnc_priorityQueue_IsEmpty]]
: [[BIS_fnc_priorityQueue_IsFull]]
: [[BIS_fnc_priorityQueue_GetHighestPriority]]
: [[BIS_fnc_priorityQueue_GetLowestPriority]]
|-
! A3
! Bitwise
|
: [[BIS_fnc_bitwiseAND]]
: [[BIS_fnc_bitwiseOR]]
: [[BIS_fnc_bitwiseXOR]]
: [[BIS_fnc_bitwiseNOT]]
: [[BIS_fnc_bitflagsSet]]
: [[BIS_fnc_bitflagsUnset]]
: [[BIS_fnc_bitflagsFlip]]
: [[BIS_fnc_bitflagsCheck]]
: [[BIS_fnc_bitflagsToArray]]
|-
|-
! A3
! A3
! Briefing
! Briefing
|
|
:[[BIS_fnc_briefingAnimate]]
: [[BIS_fnc_briefingAnimate]]
:[[BIS_fnc_briefingInit]]
: [[BIS_fnc_briefingInit]]
|-
|-
! A3
! A3
! Combat
! Combat
|
|
:[[BIS_fnc_enemyTargets]]
: [[BIS_fnc_enemyTargets]]
:[[BIS_fnc_enemyDetected]]
: [[BIS_fnc_enemyDetected]]
: [[BIS_fnc_fireSupport]]
: [[BIS_fnc_fireSupportCluster]]
: [[BIS_fnc_fireSupportVirtual]]
: [[BIS_fnc_stalk]]
|-
|-
! A3
! A3
! Configs
! Configs
|
|
:[[BIS_fnc_configPath]]
: [[BIS_fnc_configPath]]
:[[BIS_fnc_subClasses]]
: [[BIS_fnc_subClasses]]
:[[BIS_fnc_uniqueClasses]]
: [[BIS_fnc_uniqueClasses]]
:[[BIS_fnc_loadClass]]
: [[BIS_fnc_loadClass]]
:[[BIS_fnc_loadEntry]]
: [[BIS_fnc_loadEntry]]
:[[BIS_fnc_unitAddon]]
: [[BIS_fnc_unitAddon]]
:[[BIS_fnc_weaponAddon]]
: [[BIS_fnc_weaponAddon]]
:[[BIS_fnc_returnChildren]]
: [[BIS_fnc_returnChildren]]
:[[BIS_fnc_getCfgIsClass]]
: [[BIS_fnc_configExtremes]]
:[[BIS_fnc_getCfgSubClasses]]
: [[BIS_fnc_weaponsEntityType]]
:[[BIS_fnc_getCfgDataArray]]
: [[BIS_fnc_magazinesEntityType]]
:[[BIS_fnc_getCfgDataObject]]
: [[BIS_fnc_getCfg]]
:[[BIS_fnc_getCfgDataBool]]
: [[BIS_fnc_getCfgIsClass]]
:[[BIS_fnc_getCfgData]]
: [[BIS_fnc_getCfgSubClasses]]
:[[BIS_fnc_getCfgDataPool]]
: [[BIS_fnc_getCfgDataArray]]
: [[BIS_fnc_getCfgDataObject]]
: [[BIS_fnc_getCfgDataBool]]
: [[BIS_fnc_getCfgData]]
: [[BIS_fnc_getCfgDataPool]]
|-
|-
! A3
! A3
! CuratorLite
! DateTime
|
|
: [[BIS_fnc_calculateDateTime]]
: [[BIS_fnc_compareDateTimes]]
: [[BIS_fnc_isDateTimeNewer]]
|-
|-
! A3
! A3
! Debug
! Debug
|
|
:[[BIS_fnc_functionMeta]]
: [[BIS_fnc_debugProfile]]
:[[BIS_fnc_camera]]
: [[BIS_fnc_functionMeta]]
:[[BIS_fnc_cameraOld]]
: [[BIS_fnc_camera]]
:[[BIS_fnc_isDemo]]
: [[BIS_fnc_cameraOld]]
:[[BIS_fnc_animViewer]]
: [[BIS_fnc_isDemo]]
:[[BIS_fnc_logFormat]]
: [[BIS_fnc_animViewer]]
:[[BIS_fnc_preload]]
: [[BIS_fnc_logFormat]]
: [[BIS_fnc_logFormatServer]]
: [[BIS_fnc_preload]]
: [[BIS_fnc_errorParamsType]]
: [[BIS_fnc_isDebugConsoleAllowed]]
: [[BIS_fnc_debugConsoleExec]]
: [[BIS_fnc_camera_showPositions]]
|-
|-
! A3
! A3
! Diagnostic
! Diagnostic
|
|
:[[BIS_fnc_diagAAR]]
: [[BIS_fnc_diagAAR]]
:[[BIS_fnc_diagAARrecord]]
: [[BIS_fnc_diagAARrecord]]
:[[BIS_fnc_diagHit]]
: [[BIS_fnc_diagHit]]
:[[BIS_fnc_diagKey]]
: [[BIS_fnc_diagKey]]
:[[BIS_fnc_diagRadio]]
: [[BIS_fnc_diagRadio]]
:[[BIS_fnc_diagMissionWeapons]]
: [[BIS_fnc_diagMissionWeapons]]
:[[BIS_fnc_diagMissionPositions]]
: [[BIS_fnc_diagMissionPositions]]
:[[BIS_fnc_diagPreview]]
: [[BIS_fnc_diagPreview]]
:[[BIS_fnc_diagPreviewVehicleCrew]]
: [[BIS_fnc_diagPreviewVehicleCrew]]
:[[BIS_fnc_diagPreviewCycle]]
: [[BIS_fnc_diagPreviewCycle]]
:[[BIS_fnc_diagKeyLayout]]
: [[BIS_fnc_diagKeyLayout]]
:[[BIS_fnc_diagKeyTest]]
: [[BIS_fnc_diagKeyTest]]
:[[BIS_fnc_diagWiki]]
: [[BIS_fnc_diagWiki]]
:[[BIS_fnc_diagVehicleIcons]]
: [[BIS_fnc_diagVehicleIcons]]
:[[BIS_fnc_diagConfig]]
: [[BIS_fnc_diagConfig]]
:[[BIS_fnc_diagLoop]]
: [[BIS_fnc_diagLoop]]
:[[BIS_fnc_locWeaponInfo]]
: [[BIS_fnc_locWeaponInfo]]
:[[BIS_fnc_diagKnownTargets]]
: [[BIS_fnc_diagKnownTargets]]
:[[BIS_fnc_diagKnownAsTarget]]
: [[BIS_fnc_diagKnownAsTarget]]
:[[BIS_fnc_diagBulletCam]]
: [[BIS_fnc_diagBulletCam]]
:[[BIS_fnc_diagMacros]]
: [[BIS_fnc_diagMacros]]
:[[BIS_fnc_diagMacrosVerify]]
: [[BIS_fnc_diagMacrosVerify]]
:[[BIS_fnc_diagMacrosMapSize]]
: [[BIS_fnc_diagMacrosMapSize]]
:[[BIS_fnc_diagMacrosNameSound]]
: [[BIS_fnc_diagMacrosNameSound]]
:[[BIS_fnc_diagMacrosAuthor]]
: [[BIS_fnc_diagMacrosSimpleObject]]
:[[BIS_fnc_diagFindMissingAuthors]]
: [[BIS_fnc_diagMacrosAuthor]]
:[[BIS_fnc_exportGroupFormations]]
: [[BIS_fnc_diagMacrosEditorPreview]]
:[[BIS_fnc_exportCfgVehicles]]
: [[BIS_fnc_diagFindMissingAuthors]]
:[[BIS_fnc_exportCfgWeapons]]
: [[BIS_fnc_diagObjectPerformance]]
:[[BIS_fnc_exportCfgMagazines]]
: [[BIS_fnc_exportGroupFormations]]
:[[BIS_fnc_exportCfgPatches]]
: [[BIS_fnc_exportCfgVehicles]]
:[[BIS_fnc_importImageLinks]]
: [[BIS_fnc_exportCfgVehiclesAssetDB]]
: [[BIS_fnc_exportCfgWeapons]]
: [[BIS_fnc_exportCfgMagazines]]
: [[BIS_fnc_exportCfgPatches]]
: [[BIS_fnc_exportCfgHints]]
: [[BIS_fnc_exportEditorPreviews]]
: [[BIS_fnc_exportConfigHierarchy]]
: [[BIS_fnc_importImageLinks]]
: [[BIS_fnc_exportFunctionsToWiki]]
: [[BIS_fnc_diagJIRAlink]]
|-
|-
! A3
! A3
! Effects
! Effects
|
|
:[[BIS_fnc_effectFired]]
: [[BIS_fnc_effectFired]]
:[[BIS_fnc_effectKilled]]
: [[BIS_fnc_effectKilled]]
:[[BIS_fnc_effectPlankton]]
: [[BIS_fnc_effectPlankton]]
:[[BIS_fnc_effectFiredLongSmoke]]
: [[BIS_fnc_effectFiredLongSmoke]]
:[[BIS_fnc_effectFiredRifle]]
: [[BIS_fnc_effectFiredRifle]]
:[[BIS_fnc_effectFiredArtillery]]
: [[BIS_fnc_effectFiredArtillery]]
:[[BIS_fnc_effectFiredRocket]]
: [[BIS_fnc_effectFiredRocket]]
:[[BIS_fnc_effectFiredSmokeLauncher]]
: [[BIS_fnc_effectFiredCruiseMissile]]
:[[BIS_fnc_effectFiredSmokeLauncher_boat]]
: [[BIS_fnc_effectFiredSmokeLauncher]]
:[[BIS_fnc_effectFiredFlares]]
: [[BIS_fnc_effectFiredSmokeLauncher_boat]]
:[[BIS_fnc_effectFiredHeliRocket]]
: [[BIS_fnc_effectFiredFlares]]
:[[BIS_fnc_effectKilledAirDestruction]]
: [[BIS_fnc_effectFiredHeliRocket]]
:[[BIS_fnc_effectKilledAirDestructionStage2]]
: [[BIS_fnc_effectKilledAirDestruction]]
:[[BIS_fnc_effectKilledSecondaries]]
: [[BIS_fnc_effectKilledAirDestructionStage2]]
: [[BIS_fnc_effectKilledSecondaries]]
|-
|-
! A3
! A3
! Environment
! Environment
|
|
:[[BIS_fnc_setPPeffectTemplate]]
: [[BIS_fnc_setPPeffectTemplate]]
: [[BIS_fnc_initWorldScene]]
: [[BIS_fnc_setRain]]
|-
|-
! A3
! A3
! Feedback
! Feedback
|
|
:[[BIS_fnc_feedbackMain]]
: [[BIS_fnc_feedbackMain]]
:[[BIS_fnc_bloodEffect]]
: [[BIS_fnc_bloodEffect]]
:[[BIS_fnc_damageChanged]]
: [[BIS_fnc_damageChanged]]
:[[BIS_fnc_damagePulsing]]
: [[BIS_fnc_damagePulsing]]
:[[BIS_fnc_dirtEffect]]
: [[BIS_fnc_dirtEffect]]
:[[BIS_fnc_fatigueEffect]]
: [[BIS_fnc_fatigueEffect]]
:[[BIS_fnc_feedbackInit]]
: [[BIS_fnc_feedbackInit]]
:[[BIS_fnc_flamesEffect]]
: [[BIS_fnc_flamesEffect]]
:[[BIS_fnc_healing]]
: [[BIS_fnc_healing]]
:[[BIS_fnc_incapacitatedEffect]]
: [[BIS_fnc_incapacitatedEffect]]
:[[BIS_fnc_indicateBleeding]]
: [[BIS_fnc_indicateBleeding]]
:[[BIS_fnc_radialRed]]
: [[BIS_fnc_radialRed]]
:[[BIS_fnc_radialRedOut]]
: [[BIS_fnc_radialRedOut]]
|-
|-
! A3
! A3
! Geometry
! Geometry
|
|
:[[BIS_fnc_relScaledDist]]
: [[BIS_fnc_relScaledDist]]
:[[BIS_fnc_terrainGradAngle]]
: [[BIS_fnc_terrainGradAngle]]
:[[BIS_fnc_isInsideArea]]
:[[BIS_fnc_relPosObject]]
|-
|-
! A3
! A3
! GUI
! GUI
|
|
:[[BIS_fnc_groupIndicator]]
: [[BIS_fnc_groupIndicator]]
:[[BIS_fnc_rscLayer]]
: [[BIS_fnc_rscLayer]]
:[[BIS_fnc_guiEffectTiles]]
: [[BIS_fnc_guiEffectTiles]]
:[[BIS_fnc_cinemaBorder]]
: [[BIS_fnc_cinemaBorder]]
:[[BIS_fnc_textTiles]]
: [[BIS_fnc_textTiles]]
:[[BIS_fnc_titlecard]]
: [[BIS_fnc_titlecard]]
:[[BIS_fnc_liveFeed]]
: [[BIS_fnc_liveFeed]]
:[[BIS_fnc_liveFeedEffects]]
: [[BIS_fnc_liveFeedEffects]]
:[[BIS_fnc_liveFeedSetSource]]
: [[BIS_fnc_liveFeedSetSource]]
:[[BIS_fnc_liveFeedSetTarget]]
: [[BIS_fnc_liveFeedSetTarget]]
:[[BIS_fnc_liveFeedTerminate]]
: [[BIS_fnc_liveFeedTerminate]]
:[[BIS_fnc_establishingShot]]
: [[BIS_fnc_establishingShot]]
:[[BIS_fnc_showNotification]]
: [[BIS_fnc_showNotification]]
:[[BIS_fnc_ctrlFitToTextHeight]]
: [[BIS_fnc_ctrlFitToTextHeight]]
:[[BIS_fnc_setIDCStreamFriendly]]
: [[BIS_fnc_setIDCStreamFriendly]]
:[[BIS_fnc_typeText]]
: [[BIS_fnc_typeText]]
:[[BIS_fnc_ctrlSetScale]]
: [[BIS_fnc_typeText2]]
:[[BIS_fnc_credits_movie]]
: [[BIS_fnc_ctrlSetScale]]
:[[BIS_fnc_credits_movieConfig]]
: [[BIS_fnc_credits_movie]]
:[[BIS_fnc_credits_movieSupport]]
: [[BIS_fnc_credits_movieConfig]]
:[[BIS_fnc_showUnitInfo]]
: [[BIS_fnc_credits_movieSupport]]
:[[BIS_fnc_toUpperDisplayTexts]]
: [[BIS_fnc_showUnitInfo]]
:[[BIS_fnc_createLogRecord]]
: [[BIS_fnc_toUpperDisplayTexts]]
:[[BIS_fnc_typeText2]]
: [[BIS_fnc_createLogRecord]]
:[[BIS_fnc_quotations]]
: [[BIS_fnc_showMissionStatus]]
:[[BIS_fnc_showMarkers]]
: [[BIS_fnc_setMissionStatusSlot]]
:[[BIS_fnc_isInZoom]]
: [[BIS_fnc_openFieldManual]]
: [[BIS_fnc_initDisplay]]
: [[BIS_fnc_controlConfigs]]
: [[BIS_fnc_showWelcomeScreen]]
: [[BIS_fnc_versionInfo]]
: [[BIS_fnc_exportGUIBaseClasses]]
: [[BIS_fnc_customGPS_Spawn]]
|-
|-
! A3
! A3
! Hints
! Hints
|
|
:[[BIS_fnc_advHintArg]]
: [[BIS_fnc_advHint]]
:[[BIS_fnc_advHintCall]]
: [[BIS_fnc_advHintArg]]
:[[BIS_fnc_advHintCredits]]
: [[BIS_fnc_advHintCall]]
: [[BIS_fnc_advHintCredits]]
: [[BIS_fnc_advHintFormat]]
|-
! A3
! HoldActions
|
: [[BIS_fnc_holdActionAdd]]
: [[BIS_fnc_holdActionRemove]]
: [[BIS_fnc_holdAction_showIcon]]
: [[BIS_fnc_holdAction_animationTimerCode]]
|-
|-
! A3
! A3
! Inventory
! Inventory
|
|
:[[BIS_fnc_addWeapon]]
: [[BIS_fnc_addWeapon]]
:[[BIS_fnc_itemType]]
: [[BIS_fnc_itemType]]
: [[BIS_fnc_basicBackpack]]
: [[BIS_fnc_loadInventory]]
: [[BIS_fnc_unitHeadgear]]
: [[BIS_fnc_isThrowable]]
: [[BIS_fnc_limitAmmunition]]
: [[BIS_fnc_limitItems]]
: [[BIS_fnc_limitWeaponItems]]
: [[BIS_fnc_hasItem]]
: [[BIS_fnc_inventoryExists]]
|-
|-
! A3
! A3
! Map
! Map
|
|
:[[BIS_fnc_markWaypoints]]
: [[BIS_fnc_markWaypoints]]
:[[BIS_fnc_mapSize]]
: [[BIS_fnc_mapSize]]
:[[BIS_fnc_markerToTrigger]]
: [[BIS_fnc_mapGridSize]]
:[[BIS_fnc_triggerToMarker]]
: [[BIS_fnc_markerToTrigger]]
: [[BIS_fnc_triggerToMarker]]
: [[BIS_fnc_exportMapToBiTXT]]
: [[BIS_fnc_drawArrow]]
: [[BIS_fnc_markerToString]]
: [[BIS_fnc_stringToMarker]]
: [[BIS_fnc_stringToMarkerLocal]]
|-
|-
! A3
! A3
! Missions
! Missions
|
|
:[[BIS_fnc_basicTask]]
: [[BIS_fnc_basicTask]]
:[[BIS_fnc_missionTasks]]
: [[BIS_fnc_missionTasks]]
:[[BIS_fnc_missionTasksLocal]]
: [[BIS_fnc_missionTasksLocal]]
:[[BIS_fnc_missionConversations]]
: [[BIS_fnc_missionConversations]]
:[[BIS_fnc_missionConversationsLocal]]
: [[BIS_fnc_missionConversationsLocal]]
:[[BIS_fnc_missionFlow]]
: [[BIS_fnc_missionFlow]]
:[[BIS_fnc_isCampaign]]
: [[BIS_fnc_isCampaign]]
:[[BIS_fnc_missionHandlers]]
: [[BIS_fnc_missionHandlers]]
:[[BIS_fnc_trackMissionTime]]
: [[BIS_fnc_trackMissionTime]]
:[[BIS_fnc_forceEnd]]
: [[BIS_fnc_forceEnd]]
|-
|-
! A3
! A3
! Misc
! Misc
|
|
:[[BIS_fnc_fadeEffect]]
: [[BIS_fnc_fadeEffect]]
:[[BIS_fnc_findOverwatch]]
: [[BIS_fnc_findOverwatch]]
:[[BIS_fnc_onDiaryChanged]]
: [[BIS_fnc_onDiaryChanged]]
:[[BIS_fnc_colorRGBAtoHTML]]
: [[BIS_fnc_colorRGBAtoHTML]]
:[[BIS_fnc_rankParams]]
: [[BIS_fnc_rankParams]]
:[[BIS_fnc_colorRGBAtoTexture]]
: [[BIS_fnc_colorRGBAtoTexture]]
:[[BIS_fnc_healthEffects]]
: [[BIS_fnc_healthEffects]]
:[[BIS_fnc_textureMarker]]
: [[BIS_fnc_textureMarker]]
:[[BIS_fnc_textureVehicleIcon]]
: [[BIS_fnc_textureVehicleIcon]]
:[[BIS_fnc_localize]]
: [[BIS_fnc_localize]]
:[[BIS_fnc_colorConfigToRGBA]]
: [[BIS_fnc_colorConfigToRGBA]]
:[[BIS_fnc_keyCode]]
: [[BIS_fnc_keyCode]]
:[[BIS_fnc_addScriptedEventHandler]]
: [[BIS_fnc_addScriptedEventHandler]]
:[[BIS_fnc_removeScriptedEventHandler]]
: [[BIS_fnc_removeScriptedEventHandler]]
:[[BIS_fnc_removeAllScriptedEventHandlers]]
: [[BIS_fnc_removeAllScriptedEventHandlers]]
:[[BIS_fnc_callScriptedEventHandler]]
: [[BIS_fnc_callScriptedEventHandler]]
:[[BIS_fnc_startLoadingScreen]]
: [[BIS_fnc_startLoadingScreen]]
:[[BIS_fnc_endLoadingScreen]]
: [[BIS_fnc_endLoadingScreen]]
:[[BIS_fnc_progressLoadingScreen]]
: [[BIS_fnc_progressLoadingScreen]]
:[[BIS_fnc_groupVehicles]]
: [[BIS_fnc_groupVehicles]]
:[[BIS_fnc_nearestRoad]]
: [[BIS_fnc_nearestRoad]]
:[[BIS_fnc_loadInventory]]
: [[BIS_fnc_addCommMenuItem]]
:[[BIS_fnc_addCommMenuItem]]
: [[BIS_fnc_removeCommMenuItem]]
:[[BIS_fnc_removeCommMenuItem]]
: [[BIS_fnc_refreshCommMenu]]
:[[BIS_fnc_refreshCommMenu]]
: [[BIS_fnc_interpolateWeather]]
:[[BIS_fnc_interpolateWeather]]
: [[BIS_fnc_weaponComponents]]
:[[BIS_fnc_weaponComponents]]
: [[BIS_fnc_jukebox]]
:[[BIS_fnc_jukebox]]
: [[BIS_fnc_loop]]
:[[BIS_fnc_loop]]
: [[BIS_fnc_runLater]]
:[[BIS_fnc_runLater]]
: [[BIS_fnc_fixDate]]
:[[BIS_fnc_fixDate]]
: [[BIS_fnc_isLeapYear]]
:[[BIS_fnc_isLeapYear]]
: [[BIS_fnc_monthDays]]
:[[BIS_fnc_monthDays]]
: [[BIS_fnc_disableLoading]]
:[[BIS_fnc_blackOut]]
: [[BIS_fnc_gridToPos]]
:[[BIS_fnc_blackIn]]
: [[BIS_fnc_encodeFlags]]
:[[BIS_fnc_buildingPositions]]
: [[BIS_fnc_decodeFlags]]
:[[BIS_fnc_isBuildingEnterable]]
: [[BIS_fnc_encodeFlags2]]
:[[BIS_fnc_addStackedEventHandler]]
: [[BIS_fnc_decodeFlags2]]
:[[BIS_fnc_executeStackedEventHandler]]
: [[BIS_fnc_encodeFlags4]]
:[[BIS_fnc_removeStackedEventHandler]]
: [[BIS_fnc_decodeFlags4]]
:[[BIS_fnc_initExpo]]
: [[BIS_fnc_encodeFlags8]]
:[[BIS_fnc_enableSaving]]
: [[BIS_fnc_decodeFlags8]]
:[[BIS_fnc_disableSaving]]
: [[BIS_fnc_deleteCounter]]
:[[BIS_fnc_earthquake]]
: [[BIS_fnc_sunriseSunsetTime]]
: [[BIS_fnc_getArea]]
: [[BIS_fnc_animateFlag]]
: [[BIS_fnc_fire]]
: [[BIS_fnc_checkAITasks]]
: [[BIS_fnc_halo_keydown]]
: [[BIS_fnc_healtEffects_init]]
: [[BIS_fnc_healthEffects_handleDamage_code]]
|-
|-
! A3
! A3
! Modules
! Modules
|
|
:[[BIS_fnc_initModules]]
: [[BIS_fnc_initModules]]
:[[BIS_fnc_moduleHandle]]
: [[BIS_fnc_moduleInit]]
:[[BIS_fnc_moduleModules]]
: [[BIS_fnc_moduleHandle]]
:[[BIS_fnc_moduleTriggers]]
: [[BIS_fnc_moduleModules]]
:[[BIS_fnc_moduleUnits]]
: [[BIS_fnc_moduleTriggers]]
:[[BIS_fnc_moduleExecute]]
: [[BIS_fnc_moduleUnits]]
: [[BIS_fnc_moduleExecute]]
|-
|-
! A3
! A3
! MP
! MP
|
|
:[[BIS_fnc_initMultiplayer]]
: [[BIS_fnc_initMultiplayer]]
:[[BIS_fnc_call]]
: [[BIS_fnc_call]]
:[[BIS_fnc_spawn]]
: [[BIS_fnc_spawn]]
:[[BIS_fnc_execFSM]]
: [[BIS_fnc_execFSM]]
:[[BIS_fnc_execVM]]
: [[BIS_fnc_execVM]]
:[[BIS_fnc_execRemote]]
: [[BIS_fnc_execRemote]]
:[[BIS_fnc_addScore]]
: [[BIS_fnc_addScore]]
:[[BIS_fnc_setRespawnDelay]]
: [[BIS_fnc_setRespawnDelay]]
:[[BIS_fnc_onPlayerConnected]]
: [[BIS_fnc_onPlayerConnected]]
:[[BIS_fnc_initPlayable]]
: [[BIS_fnc_initPlayable]]
:[[BIS_fnc_missionTimeLeft]]
: [[BIS_fnc_missionTimeLeft]]
: [[BIS_fnc_deleteVehicleCrew]]
: [[BIS_fnc_admin]]
: [[BIS_fnc_spawnOrdered]]
|-
! A3
! Network
|
: [[BIS_fnc_netId]]
: [[BIS_fnc_groupFromNetId]]
: [[BIS_fnc_objectFromNetId]]
|-
|-
! A3
! A3
! Numbers
! Numbers
|
|
:[[BIS_fnc_countdown]]
: [[BIS_fnc_countdown]]
: [[BIS_fnc_parseNumberSafe]]
|-
|-
! A3
! A3
! Strings
! Strings
|
|
:[[BIS_fnc_filterString]]
: [[BIS_fnc_filterString]]
:[[BIS_fnc_inString]]
: [[BIS_fnc_inString]]
:[[BIS_fnc_ordinalNumber]]
: [[BIS_fnc_ordinalNumber]]
:[[BIS_fnc_romanNumeral]]
: [[BIS_fnc_romanNumeral]]
:[[BIS_fnc_phoneticalWord]]
: [[BIS_fnc_phoneticalWord]]
:[[BIS_fnc_teamColor]]
: [[BIS_fnc_teamColor]]
:[[BIS_fnc_alignTabs]]
: [[BIS_fnc_alignTabs]]
:[[BIS_fnc_splitString]]
: [[BIS_fnc_splitString]]
:[[BIS_fnc_trimString]]
: [[BIS_fnc_trimString]]
|-
|-
! A3
! A3
! Supports
! Supports
|
|
:[[BIS_fnc_addSupportLink]]
: [[BIS_fnc_addSupportLink]]
:[[BIS_fnc_changeSupportRadioChannel]]
: [[BIS_fnc_changeSupportRadioChannel]]
:[[BIS_fnc_limitSupport]]
: [[BIS_fnc_limitSupport]]
:[[BIS_fnc_removeSupportLink]]
: [[BIS_fnc_removeSupportLink]]
|-
|-
! A3
! A3
! Objects
! Objects
|
|
:[[BIS_fnc_getTurrets]]
: [[BIS_fnc_getTurrets]]
:[[BIS_fnc_objectVar]]
: [[BIS_fnc_objectVar]]
:[[BIS_fnc_allSynchronizedObjects]]
: [[BIS_fnc_allSynchronizedObjects]]
:[[BIS_fnc_setRank]]
: [[BIS_fnc_setRank]]
:[[BIS_fnc_spawnObjects]]
: [[BIS_fnc_spawnObjects]]
:[[BIS_fnc_objectHeight]]
: [[BIS_fnc_objectHeight]]
:[[BIS_fnc_objectType]]
: [[BIS_fnc_objectType]]
:[[BIS_fnc_crewCount]]
: [[BIS_fnc_crewCount]]
: [[BIS_fnc_setIdentity]]
: [[BIS_fnc_setObjectRotation]]
: [[BIS_fnc_cargoTurretIndex]]
: [[BIS_fnc_switchLamp]]
: [[BIS_fnc_attachToRelative]]
: [[BIS_fnc_setHitPointDamage]]
: [[BIS_fnc_allTurrets]]
: [[BIS_fnc_synchronizedObjectsQueue]]
: [[BIS_fnc_turretConfig]]
: [[BIS_fnc_vehicleCrewTurrets]]
|-
! A3
! SimpleObjects
|
: [[BIS_fnc_createSimpleObject]]
: [[BIS_fnc_adjustSimpleObject]]
: [[BIS_fnc_simpleObjectData]]
: [[BIS_fnc_replaceWithSimpleObject]]
|-
|-
! A3
! A3
! OO
! OO
|
|
:[[BIS_fnc_addClassOO]]
: [[BIS_fnc_addClassOO]]
:[[BIS_fnc_createObjectOO]]
: [[BIS_fnc_createObjectOO]]
:[[BIS_fnc_validateParametersOO]]
: [[BIS_fnc_validateParametersOO]]
|-
|-
! A3
! A3
! Params
! Params
|
|
:[[BIS_fnc_initParams]]
: [[BIS_fnc_storeParamsValues]]
:[[BIS_fnc_getParamValue]]
: [[BIS_fnc_initParams]]
:[[BIS_fnc_paramDaytime]]
: [[BIS_fnc_getParamValue]]
:[[BIS_fnc_paramWeather]]
: [[BIS_fnc_paramDaytime]]
:[[BIS_fnc_paramCountdown]]
: [[BIS_fnc_paramWeather]]
:[[BIS_fnc_paramRespawnTickets]]
: [[BIS_fnc_paramCountdown]]
:[[BIS_fnc_paramGuerFriendly]]
: [[BIS_fnc_paramRespawnTickets]]
: [[BIS_fnc_paramGuerFriendly]]
: [[BIS_fnc_paramReviveUnconsciousStateMode]]
: [[BIS_fnc_paramReviveMode]]
: [[BIS_fnc_paramReviveDuration]]
: [[BIS_fnc_paramReviveRequiredTrait]]
: [[BIS_fnc_paramReviveRequiredItems]]
: [[BIS_fnc_paramReviveMedicSpeedMultiplier]]
: [[BIS_fnc_paramReviveBleedOutDuration]]
: [[BIS_fnc_paramReviveForceRespawnDuration]]
: [[BIS_fnc_paramTimeAcceleration]]
|-
|-
! A3
! A3
! Strategic
! Strategic
|
|
:[[BIS_fnc_ORBATOpen]]
: [[BIS_fnc_ORBATOpen]]
:[[BIS_fnc_ORBATAnimate]]
: [[BIS_fnc_ORBATAnimate]]
:[[BIS_fnc_ORBATTooltip]]
: [[BIS_fnc_ORBATTooltip]]
:[[BIS_fnc_ORBATSetGroupFade]]
: [[BIS_fnc_ORBATSetGroupFade]]
:[[BIS_fnc_ORBATSetGroupParams]]
: [[BIS_fnc_ORBATSetGroupParams]]
:[[BIS_fnc_ORBATGetGroupParams]]
: [[BIS_fnc_ORBATGetGroupParams]]
:[[BIS_fnc_ORBATAddGroupOverlay]]
: [[BIS_fnc_ORBATAddGroupOverlay]]
:[[BIS_fnc_ORBATRemoveGroupOverlay]]
: [[BIS_fnc_ORBATRemoveGroupOverlay]]
:[[BIS_fnc_ORBATConfigPreview]]
: [[BIS_fnc_ORBATConfigPreview]]
:[[BIS_fnc_StrategicMapOpen]]
: [[BIS_fnc_StrategicMapOpen]]
:[[BIS_fnc_StrategicMapAnimate]]
: [[BIS_fnc_StrategicMapAnimate]]
:[[BIS_fnc_StrategicMapMouseButtonClick]]
: [[BIS_fnc_StrategicMapMouseButtonClick]]
: [[BIS_fnc_setUnitInsignia]]
: [[BIS_fnc_getUnitInsignia]]
: [[BIS_fnc_strategicMapOpen_keyDown]]
: [[BIS_fnc_strategicMapOpen_mouse]]
: [[BIS_fnc_strategicMapOpen_draw]]
: [[BIS_fnc_ORBAT_mouseClick]]
: [[BIS_fnc_ORBAT_mouse]]
: [[BIS_fnc_ORBATOpen_keyDown]]
: [[BIS_fnc_ORBAT_draw]]
: [[BIS_fnc_ORBAT_loadArray]]
: [[BIS_fnc_ORBAT_loadConfig]]
|-
|-
! A3
! A3
! Respawn
! Respawn
|
|
:[[BIS_fnc_showRespawnMenu]]
: [[BIS_fnc_selectRespawnTemplate]]
:[[BIS_fnc_setRespawnInventory]]
: [[BIS_fnc_initRespawn]]
:[[BIS_fnc_addRespawnInventory]]
: [[BIS_fnc_showRespawnMenu]]
:[[BIS_fnc_removeRespawnInventory]]
: [[BIS_fnc_setRespawnInventory]]
:[[BIS_fnc_getRespawnInventories]]
: [[BIS_fnc_addRespawnInventory]]
:[[BIS_fnc_addRespawnPosition]]
: [[BIS_fnc_removeRespawnInventory]]
:[[BIS_fnc_removeRespawnPosition]]
: [[BIS_fnc_getRespawnInventories]]
:[[BIS_fnc_getRespawnPositions]]
: [[BIS_fnc_addRespawnPosition]]
:[[BIS_fnc_getRespawnMarkers]]
: [[BIS_fnc_removeRespawnPosition]]
:[[BIS_fnc_missionRespawnType]]
: [[BIS_fnc_getRespawnPositions]]
:[[BIS_fnc_moveToRespawnPosition]]
: [[BIS_fnc_getRespawnMarkers]]
:[[BIS_fnc_respawnNone]]
: [[BIS_fnc_missionRespawnType]]
:[[BIS_fnc_respawnSpectator]]
: [[BIS_fnc_moveToRespawnPosition]]
:[[BIS_fnc_respawnInstant]]
: [[BIS_fnc_respawnNone]]
:[[BIS_fnc_respawnBase]]
: [[BIS_fnc_respawnSpectator]]
:[[BIS_fnc_respawnGroup]]
: [[BIS_fnc_respawnInstant]]
:[[BIS_fnc_respawnSide]]
: [[BIS_fnc_respawnBase]]
:[[BIS_fnc_respawnEndMission]]
: [[BIS_fnc_respawnGroup]]
:[[BIS_fnc_respawnSeagull]]
: [[BIS_fnc_respawnSide]]
:[[BIS_fnc_respawnTimePenalty]]
: [[BIS_fnc_respawnEndMission]]
:[[BIS_fnc_respawnWave]]
: [[BIS_fnc_respawnSeagull]]
:[[BIS_fnc_respawnCounter]]
: [[BIS_fnc_respawnTimePenalty]]
:[[BIS_fnc_respawnConfirm]]
: [[BIS_fnc_respawnWave]]
:[[BIS_fnc_respawnTickets]]
: [[BIS_fnc_respawnCounter]]
:[[BIS_fnc_respawnMenuPosition]]
: [[BIS_fnc_respawnConfirm]]
:[[BIS_fnc_respawnMenuInventory]]
: [[BIS_fnc_respawnTickets]]
: [[BIS_fnc_respawnMenuPosition]]
: [[BIS_fnc_respawnMenuInventory]]
: [[BIS_fnc_showRespawnMenuDisableItem]]
: [[BIS_fnc_showRespawnMenuDisableItemDraw]]
: [[BIS_fnc_showRespawnMenuDisableItemCheck]]
: [[BIS_fnc_showRespawnMenuHeader]]
: [[BIS_fnc_showRespawnMenuInventory]]
: [[BIS_fnc_showRespawnMenuInventoryDetails]]
: [[BIS_fnc_showRespawnMenuInventoryItems]]
: [[BIS_fnc_showRespawnMenuInventoryList]]
: [[BIS_fnc_showRespawnMenuInventoryLimit]]
: [[BIS_fnc_showRespawnMenuInventoryLimitRefresh]]
: [[BIS_fnc_showRespawnMenuInventoryLimitRespawn]]
: [[BIS_fnc_showRespawnMenuInventoryLoadout]]
: [[BIS_fnc_showRespawnMenuInventoryMetadata]]
: [[BIS_fnc_showRespawnMenuPosition]]
: [[BIS_fnc_showRespawnMenuPositionList]]
: [[BIS_fnc_showRespawnMenuPositionMap]]
: [[BIS_fnc_showRespawnMenuPositionMapDraw]]
: [[BIS_fnc_showRespawnMenuPositionMapHandle]]
: [[BIS_fnc_showRespawnMenuPositionMetadata]]
: [[BIS_fnc_showRespawnMenuPositionName]]
: [[BIS_fnc_showRespawnMenuPositionRefresh]]
: [[BIS_fnc_respawnNone_keydown]]
: [[BIS_fnc_respawnNone_loop]]
|-
|-
! A3
! A3
! Sides
! Sides
|
|
:[[BIS_fnc_enemySides]]
: [[BIS_fnc_enemySides]]
:[[BIS_fnc_friendlySides]]
: [[BIS_fnc_friendlySides]]
:[[BIS_fnc_areFriendly]]
: [[BIS_fnc_areFriendly]]
:[[BIS_fnc_sideID]]
: [[BIS_fnc_sideID]]
:[[BIS_fnc_sideColor]]
: [[BIS_fnc_sideColor]]
:[[BIS_fnc_sideName]]
: [[BIS_fnc_sideName]]
:[[BIS_fnc_sideType]]
: [[BIS_fnc_sideType]]
:[[BIS_fnc_playerSideFaction]]
: [[BIS_fnc_objectSide]]
: [[BIS_fnc_playerSideFaction]]
: [[BIS_fnc_sideIsFriendly]]
: [[BIS_fnc_sideIsEnemy]]
: [[BIS_fnc_sideNameUnlocalized]]
|-
|-
! A3
! A3
! Systems
! Systems
|
|
:[[BIS_fnc_InstructorFigure]]
: [[BIS_fnc_InstructorFigure]]
:[[BIS_fnc_bleedTickets]]
: [[BIS_fnc_bleedTickets]]
|-
|-
! A3
! A3
! Tasks
! Tasks
|
|
:[[BIS_fnc_setTask]]
: [[BIS_fnc_setTask]]
:[[BIS_fnc_taskVar]]
: [[BIS_fnc_setTaskLocal]]
:[[BIS_fnc_deleteTask]]
: [[BIS_fnc_taskVar]]
:[[BIS_fnc_taskChildren]]
: [[BIS_fnc_deleteTask]]
:[[BIS_fnc_taskCompleted]]
: [[BIS_fnc_sharedObjectives]]
:[[BIS_fnc_taskCreate]]
: [[BIS_fnc_taskTypeIcon]]
:[[BIS_fnc_taskCurrent]]
: [[BIS_fnc_taskSetType]]
:[[BIS_fnc_taskDescription]]
: [[BIS_fnc_taskType]]
:[[BIS_fnc_taskDestination]]
: [[BIS_fnc_taskSetAlwaysVisible]]
:[[BIS_fnc_taskExists]]
: [[BIS_fnc_taskAlwaysVisible]]
:[[BIS_fnc_taskHint]]
: [[BIS_fnc_taskChildren]]
:[[BIS_fnc_taskParent]]
: [[BIS_fnc_taskCompleted]]
:[[BIS_fnc_taskReal]]
: [[BIS_fnc_taskCreate]]
:[[BIS_fnc_taskSetCurrent]]
: [[BIS_fnc_taskCurrent]]
:[[BIS_fnc_taskSetDescription]]
: [[BIS_fnc_taskDescription]]
:[[BIS_fnc_taskSetDestination]]
: [[BIS_fnc_taskDestination]]
:[[BIS_fnc_taskSetState]]
: [[BIS_fnc_taskExists]]
:[[BIS_fnc_taskState]]
: [[BIS_fnc_taskHint]]
: [[BIS_fnc_taskParent]]
: [[BIS_fnc_taskReal]]
: [[BIS_fnc_tasksUnit]]
: [[BIS_fnc_taskSetCurrent]]
: [[BIS_fnc_taskSetDescription]]
: [[BIS_fnc_taskSetDestination]]
: [[BIS_fnc_taskSetState]]
: [[BIS_fnc_taskState]]
: [[BIS_fnc_sharedObjectives_taskAssignedCode]]
: [[BIS_fnc_sharedObjectives_getCustomData]]
|-
|-
! A3
! A3
! Vehicles
! Vehicles
|
|
:[[BIS_fnc_vehicleRoles]]
: [[BIS_fnc_vehicleRoles]]
:[[BIS_fnc_missileLaunchPositionFix]]
: [[BIS_fnc_missileLaunchPositionFix]]
: [[BIS_fnc_unflipVehicle]]
|-
|-
! A3
! A3
! Variables
! Variables
|
|
:[[BIS_fnc_loadFunctions]]
: [[BIS_fnc_loadFunctions]]
: [[BIS_fnc_areEqualNotNil]]
|-
|-
! A3
! A3
! Spawning
! Vectors
|
: [[BIS_fnc_vectorDirAndUpRelative]]
: [[BIS_fnc_weaponDirectionRelative]]
: [[BIS_fnc_multiplySquareMatrixByVector]]
: [[BIS_fnc_rotateVector3D]]
: [[BIS_fnc_transformVectorDirAndUp]]
|-
! A3
! Waypoints
|
: [[BIS_fnc_scriptedWaypointType]]
: [[BIS_fnc_wpLand]]
: [[BIS_fnc_wpPatrol]]
: [[BIS_fnc_wpRelax]]
: [[BIS_fnc_wpArtillery]]
: [[BIS_fnc_wpSuppress]]
|-
! A3
! Math
|
: [[BIS_fnc_bezierLength]]
: [[BIS_fnc_clamp]]
: [[BIS_fnc_clampVector]]
: [[BIS_fnc_deltaTime]]
: [[BIS_fnc_findLookAt]]
: [[BIS_fnc_isEqualVector]]
: [[BIS_fnc_nearestPoint]]
: [[BIS_fnc_pow]]
: [[BIS_fnc_pulsate]]
: [[BIS_fnc_vectorDivide]]
|-
! A3
! Interp
|
: [[BIS_fnc_berp]]
: [[BIS_fnc_berpVector]]
: [[BIS_fnc_bezierInterpolate]]
: [[BIS_fnc_bezierInterpolateVector]]
: [[BIS_fnc_bounceIn]]
: [[BIS_fnc_bounceOut]]
: [[BIS_fnc_bounceInOut]]
: [[BIS_fnc_bounceInVector]]
: [[BIS_fnc_bounceOutVector]]
: [[BIS_fnc_bounceInOutVector]]
: [[BIS_fnc_clerp]]
: [[BIS_fnc_easeIn]]
: [[BIS_fnc_easeOut]]
: [[BIS_fnc_easeInOut]]
: [[BIS_fnc_easeInOutVector]]
: [[BIS_fnc_easeInVector]]
: [[BIS_fnc_easeOutVector]]
: [[BIS_fnc_hermite]]
: [[BIS_fnc_hermiteVector]]
: [[BIS_fnc_interpolate]]
: [[BIS_fnc_interpolateConstant]]
: [[BIS_fnc_interpolateVector]]
: [[BIS_fnc_interpolateVectorConstant]]
: [[BIS_fnc_inverseLerp]]
: [[BIS_fnc_lerp]]
: [[BIS_fnc_lerpVector]]
: [[BIS_fnc_quinticIn]]
: [[BIS_fnc_quinticOut]]
: [[BIS_fnc_quinticInOut]]
: [[BIS_fnc_quinticInVector]]
: [[BIS_fnc_quinticOutVector]]
: [[BIS_fnc_quinticInOutVector]]
: [[BIS_fnc_slerp]]
|-
! A3
! Timeline
|
: [[BIS_fnc_timeline_cleanup]]
: [[BIS_fnc_timeline_deleted]]
: [[BIS_fnc_timeline_finish]]
: [[BIS_fnc_timeline_getAlpha]]
: [[BIS_fnc_timeline_getCurrentTime]]
: [[BIS_fnc_timeline_getInterpMode]]
: [[BIS_fnc_timeline_getLength]]
: [[BIS_fnc_timeline_getPlayFromStart]]
: [[BIS_fnc_timeline_getPlayRate]]
: [[BIS_fnc_timeline_getPlayTime]]
: [[BIS_fnc_timeline_getPosition]]
: [[BIS_fnc_timeline_getSimulatedCurves]]
: [[BIS_fnc_timeline_getStopTime]]
: [[BIS_fnc_timeline_getTimeLeft]]
: [[BIS_fnc_timeline_init]]
: [[BIS_fnc_timeline_isFinished]]
: [[BIS_fnc_timeline_isLooping]]
: [[BIS_fnc_timeline_isPaused]]
: [[BIS_fnc_timeline_isPlaying]]
: [[BIS_fnc_timeline_isReverse]]
: [[BIS_fnc_timeline_play]]
: [[BIS_fnc_timeline_setInterpMode]]
: [[BIS_fnc_timeline_setLength]]
: [[BIS_fnc_timeline_setLoop]]
: [[BIS_fnc_timeline_setPause]]
: [[BIS_fnc_timeline_setPlayRate]]
: [[BIS_fnc_timeline_setPosition]]
: [[BIS_fnc_timeline_setReverse]]
: [[BIS_fnc_timeline_simulateCurves]]
: [[BIS_fnc_timeline_stop]]
: [[BIS_fnc_timeline_tick]]
|-
! A3
! Timeline3DEN
|
: [[BIS_fnc_timeline_edenAttributesChanged]]
: [[BIS_fnc_timeline_edenConnectionChanged]]
: [[BIS_fnc_timeline_edenDeleted]]
: [[BIS_fnc_timeline_edenInit]]
: [[BIS_fnc_timeline_edenIsSelected]]
: [[BIS_fnc_timeline_edenDragged]]
|-
! A3
! Curve
|
: [[BIS_fnc_richCurve_compute]]
: [[BIS_fnc_richCurve_computeCurveArcLength]]
: [[BIS_fnc_richCurve_computeKeys]]
: [[BIS_fnc_richCurve_computeOwnerTimeline]]
: [[BIS_fnc_richCurve_computeSimulatedObjects]]
: [[BIS_fnc_richCurve_getCurveLength]]
: [[BIS_fnc_richCurve_getCurvePoints]]
: [[BIS_fnc_richCurve_getCurveValueFloat]]
: [[BIS_fnc_richCurve_getCurveValueVector]]
: [[BIS_fnc_richCurve_getFirstKey]]
: [[BIS_fnc_richCurve_getKeyFromIndex]]
: [[BIS_fnc_richCurve_getKeyIndex]]
: [[BIS_fnc_richCurve_getKeys]]
: [[BIS_fnc_richCurve_getKeysAtTime]]
: [[BIS_fnc_richCurve_getKeyTime]]
: [[BIS_fnc_richCurve_getLastKey]]
: [[BIS_fnc_richCurve_getLookAtPosition]]
: [[BIS_fnc_richCurve_getNextKey]]
: [[BIS_fnc_richCurve_getOrientationMode]]
: [[BIS_fnc_richCurve_getOwnerTimeline]]
: [[BIS_fnc_richCurve_getPreviousKey]]
: [[BIS_fnc_richCurve_getSimulatedObjects]]
: [[BIS_fnc_richCurve_getTimeRange]]
: [[BIS_fnc_richCurve_isTimeInSeconds]]
: [[BIS_fnc_richCurve_numKeys]]
: [[BIS_fnc_richCurve_reset]]
: [[BIS_fnc_richCurve_resetKeysEventState]]
: [[BIS_fnc_richCurve_setKeys]]
: [[BIS_fnc_richCurve_setOrientationMode]]
|-
! A3
! Curve3DEN
|
: [[BIS_fnc_richCurve_edenAttributesChanged]]
: [[BIS_fnc_richCurve_edenBakeCurve3D]]
: [[BIS_fnc_richCurve_edenComputeNearestSegment]]
: [[BIS_fnc_richCurve_edenConnectionChanged]]
: [[BIS_fnc_richCurve_edenDrawControlPoints3D]]
: [[BIS_fnc_richCurve_edenDrawCurve3D]]
: [[BIS_fnc_richCurve_edenIsSelected]]
: [[BIS_fnc_richCurve_edenMarkStateDirty]]
: [[BIS_fnc_richCurve_edenTick]]
: [[BIS_fnc_richCurve_edenDragged]]
|-
! A3
! Key
|
: [[BIS_fnc_key_compute]]
: [[BIS_fnc_key_computeOwnerCurve]]
: [[BIS_fnc_key_computeTime]]
: [[BIS_fnc_key_getArriveControlPoint]]
: [[BIS_fnc_key_getArriveTangent]]
: [[BIS_fnc_key_getArriveTangentWeight]]
: [[BIS_fnc_key_getConfigTime]]
: [[BIS_fnc_key_getFOV]]
: [[BIS_fnc_key_getInterpMode]]
: [[BIS_fnc_key_getLeaveControlPoint]]
: [[BIS_fnc_key_getLeaveTangent]]
: [[BIS_fnc_key_getLeaveTangentWeight]]
: [[BIS_fnc_key_getOwnerCurve]]
: [[BIS_fnc_key_getTime]]
: [[BIS_fnc_key_getValue]]
: [[BIS_fnc_key_isFloat]]
: [[BIS_fnc_key_isVector]]
: [[BIS_fnc_key_setArriveTangent]]
: [[BIS_fnc_key_setArriveTangentWeight]]
: [[BIS_fnc_key_setInterpMode]]
: [[BIS_fnc_key_setLeaveTangent]]
: [[BIS_fnc_key_setLeaveTangentWeight]]
: [[BIS_fnc_key_setTime]]
: [[BIS_fnc_key_setValue]]
|-
! A3
! Key3DEN
|
: [[BIS_fnc_key_edenAreControlPointsLocked]]
: [[BIS_fnc_key_edenAttributesChanged]]
: [[BIS_fnc_key_edenConnectionChanged]]
: [[BIS_fnc_key_edenIsSelected]]
: [[BIS_fnc_key_edenRegisteredToWorld]]
: [[BIS_fnc_key_edenUnregisteredFromWorld]]
: [[BIS_fnc_key_edenDragged]]
|-
! A3
! ControlPoint
|
: [[BIS_fnc_controlPoint_compute]]
: [[BIS_fnc_controlPoint_computeOwnerKey]]
: [[BIS_fnc_controlPoint_getOwnerKey]]
: [[BIS_fnc_controlPoint_isArrive]]
: [[BIS_fnc_controlPoint_setIsArrive]]
|-
! A3
! ControlPoint3DEN
|
: [[BIS_fnc_controlPoint_edenAttributesChanged]]
: [[BIS_fnc_controlPoint_edenConnectionChanged]]
: [[BIS_fnc_controlPoint_edenIsSelected]]
: [[BIS_fnc_controlPoint_edenRegisteredToWorld]]
: [[BIS_fnc_controlPoint_edenUnregisteredFromWorld]]
: [[BIS_fnc_controlPoint_edenDragged]]
|-
! A3
! Camera
|
: [[BIS_fnc_camera_deleted]]
: [[BIS_fnc_camera_getCam]]
: [[BIS_fnc_camera_getCinemaBordersEnabled]]
: [[BIS_fnc_camera_getFOV]]
: [[BIS_fnc_camera_getFocus]]
: [[BIS_fnc_camera_getHUDEnabled]]
: [[BIS_fnc_camera_getVisionMode]]
: [[BIS_fnc_camera_init]]
: [[BIS_fnc_camera_setCam]]
: [[BIS_fnc_camera_setCinemaBordersEnabled]]
: [[BIS_fnc_camera_setFOV]]
: [[BIS_fnc_camera_setFocus]]
: [[BIS_fnc_camera_setHUDEnabled]]
: [[BIS_fnc_camera_setVisionMode]]
: [[BIS_fnc_camera_tick]]
|-
! A3
! Camera3DEN
|
: [[BIS_fnc_camera_edenAttributesChanged]]
: [[BIS_fnc_camera_edenConnectionChanged]]
: [[BIS_fnc_camera_edenDeleted]]
: [[BIS_fnc_camera_edenInit]]
: [[BIS_fnc_camera_edenIsSelected]]
: [[BIS_fnc_camera_edenRegisteredToWorld]]
: [[BIS_fnc_camera_edenReset]]
: [[BIS_fnc_camera_edenSelectionChanged]]
: [[BIS_fnc_camera_edenUnregisteredFromWorld]]
|-
! A3
! 3DEN
|
: [[BIS_fnc_3den_init]]
: [[BIS_fnc_3den_onKeyDown]]
: [[BIS_fnc_3den_onKeyUp]]
: [[BIS_fnc_3den_onSelectionChange]]
: [[BIS_fnc_3den_onMissionLoad]]
: [[BIS_fnc_3den_onMissionNew]]
: [[BIS_fnc_3den_onMissionPreviewEnd]]
|-
! A3
! KeyframeAnimation
|
: [[BIS_fnc_keyframeAnimation_deltaTime]]
: [[BIS_fnc_keyframeAnimation_init]]
|-
! A3
! MapAnimation
|
|
:[[BIS_fnc_prepareAO]]
: [[BIS_fnc_mapAnimAdd]]
: [[BIS_fnc_mapAnimClear]]
: [[BIS_fnc_mapAnimDone]]
|-
|-
! A3
! A3
! ModuleFiringDrills
! ModuleFiringDrills
|
|
:[[BIS_fnc_moduleFiringDrill]]
: [[BIS_fnc_moduleFiringDrill]]
:[[BIS_fnc_moduleFDCPIn]]
: [[BIS_fnc_moduleFDCPIn]]
:[[BIS_fnc_moduleFDCPOut]]
: [[BIS_fnc_moduleFDCPOut]]
:[[BIS_fnc_moduleFDCPClear]]
: [[BIS_fnc_moduleFDCPClear]]
:[[BIS_fnc_moduleFDStatsClear]]
: [[BIS_fnc_moduleFDStatsClear]]
:[[BIS_fnc_moduleFDSkeetDestruction]]
: [[BIS_fnc_moduleFDSkeetDestruction]]
:[[BIS_fnc_moduleFDFadeMarker]]
: [[BIS_fnc_moduleFDAftershaveDestruction]]
: [[BIS_fnc_moduleFDFadeMarker]]
: [[BIS_fnc_moduleFDAutoTraining]]
|-
|-
! A3
! A3
! MissionTypes
! MissionTypes
|
|
|-
! A3
! ModuleTimeTrials
|
: [[BIS_fnc_moduleTimeTrial]]
: [[BIS_fnc_moduleTTCPIn]]
: [[BIS_fnc_moduleTTCPOut]]
: [[BIS_fnc_moduleTTCPClear]]
: [[BIS_fnc_moduleTTCPTrigger]]
: [[BIS_fnc_moduleTTStatsClear]]
: [[BIS_fnc_moduleTTCPTriggerBehind]]
|-
! A3
! ModuleFiringDrills_Mark
|
: [[BIS_fnc_moduleFDBalloonAirDestruction]]
: [[BIS_fnc_moduleFDBalloonWaterDestruction]]
|-
|-
! HSim
! HSim
! Ambient
! Ambient
|
|
:[[BIS_fnc_ambientBoats]]
: [[BIS_fnc_ambientBoats]]
:[[BIS_fnc_ambientHelicopters]]
: [[BIS_fnc_ambientHelicopters]]
:[[BIS_fnc_ambientPlanes]]
: [[BIS_fnc_ambientPlanes]]
:[[BIS_fnc_ambientBlacklist]]
: [[BIS_fnc_ambientBlacklist]]
:[[BIS_fnc_ambientBlacklistAdd]]
: [[BIS_fnc_ambientBlacklistAdd]]
:[[BIS_fnc_ambientPostprocess]]
: [[BIS_fnc_ambientPostprocess]]
|-
|-
! HSim
! HSim
! Conversations
! Conversations
|
|
:[[BIS_fnc_kbTell]]
: [[BIS_fnc_kbTell]]
:[[BIS_fnc_kbTellLocal]]
: [[BIS_fnc_kbTellLocal]]
:[[BIS_fnc_kbMenu]]
: [[BIS_fnc_kbMenu]]
:[[BIS_fnc_kbSentence]]
: [[BIS_fnc_kbSentence]]
:[[BIS_fnc_kbTopicConfig]]
: [[BIS_fnc_kbTopicConfig]]
:[[BIS_fnc_kbPriority]]
: [[BIS_fnc_kbPriority]]
:[[BIS_fnc_kbCanSpeak]]
: [[BIS_fnc_kbCanSpeak]]
:[[BIS_fnc_kbSkip]]
: [[BIS_fnc_kbSkip]]
:[[BIS_fnc_kbCreateDummy]]
: [[BIS_fnc_kbCreateDummy]]
:[[BIS_fnc_kbIsSpeaking]]
: [[BIS_fnc_kbIsSpeaking]]
:[[BIS_fnc_genericSentence]]
: [[BIS_fnc_genericSentence]]
:[[BIS_fnc_genericSentenceInit]]
: [[BIS_fnc_genericSentenceInit]]
|-
|-
! HSim
! HSim
! Database
! Database
|
|
:[[BIS_fnc_dbSymbolClass]]
: [[BIS_fnc_dbSymbolClass]]
:[[BIS_fnc_dbSymbolValue]]
: [[BIS_fnc_dbSymbolValue]]
:[[BIS_fnc_dbisClass]]
: [[BIS_fnc_dbisClass]]
:[[BIS_fnc_dbisValue]]
: [[BIS_fnc_dbisValue]]
:[[BIS_fnc_dbClassId]]
: [[BIS_fnc_dbClassId]]
:[[BIS_fnc_dbClassSet]]
: [[BIS_fnc_dbClassSet]]
:[[BIS_fnc_dbClassCheck]]
: [[BIS_fnc_dbClassCheck]]
:[[BIS_fnc_dbClassIndex]]
: [[BIS_fnc_dbClassIndex]]
:[[BIS_fnc_dbClassRemove]]
: [[BIS_fnc_dbClassRemove]]
:[[BIS_fnc_dbClassReturn]]
: [[BIS_fnc_dbClassReturn]]
:[[BIS_fnc_dbClassList]]
: [[BIS_fnc_dbClassList]]
:[[BIS_fnc_dbValueId]]
: [[BIS_fnc_dbValueId]]
:[[BIS_fnc_dbValueSet]]
: [[BIS_fnc_dbValueSet]]
:[[BIS_fnc_dbValueCheck]]
: [[BIS_fnc_dbValueCheck]]
:[[BIS_fnc_dbValueIndex]]
: [[BIS_fnc_dbValueIndex]]
:[[BIS_fnc_dbValueRemove]]
: [[BIS_fnc_dbValueRemove]]
:[[BIS_fnc_dbValueReturn]]
: [[BIS_fnc_dbValueReturn]]
:[[BIS_fnc_dbValueList]]
: [[BIS_fnc_dbValueList]]
:[[BIS_fnc_dbImportConfig]]
: [[BIS_fnc_dbImportConfig]]
:[[BIS_fnc_dbImportXML]]
: [[BIS_fnc_dbImportXML]]
:[[BIS_fnc_dbConfigPath]]
: [[BIS_fnc_dbConfigPath]]
:[[BIS_fnc_dbPrint]]
: [[BIS_fnc_dbPrint]]
|-
|-
! HSim
! HSim
! Debug
! Debug
|
|
:[[BIS_fnc_error]]
: [[BIS_fnc_error]]
:[[BIS_fnc_errorMsg]]
: [[BIS_fnc_errorMsg]]
:[[BIS_fnc_halt]]
: [[BIS_fnc_halt]]
:[[BIS_fnc_param]]
: [[BIS_fnc_param]]
:[[BIS_fnc_paramIn]]
: [[BIS_fnc_paramIn]]
:[[BIS_fnc_log]]
: [[BIS_fnc_log]]
:[[BIS_fnc_functionsDebug]]
: [[BIS_fnc_functionsDebug]]
:[[BIS_fnc_functionPath]]
: [[BIS_fnc_functionPath]]
:[[BIS_fnc_codePerformance]]
: [[BIS_fnc_codePerformance]]
:[[BIS_fnc_GC]]
: [[BIS_fnc_GC]]
:[[BIS_fnc_GCinit]]
: [[BIS_fnc_GCinit]]
:[[BIS_fnc_shutdown]]
: [[BIS_fnc_shutdown]]
|-
|-
! HSim
! HSim
! GUI
! GUI
|
|
:[[BIS_fnc_getIDD]]
: [[BIS_fnc_getIDD]]
:[[BIS_fnc_getIDC]]
: [[BIS_fnc_getIDC]]
:[[BIS_fnc_GUIeditor]]
: [[BIS_fnc_GUIeditor]]
:[[BIS_fnc_GUIbackground]]
: [[BIS_fnc_GUIbackground]]
:[[BIS_fnc_GUImessage]]
: [[BIS_fnc_GUImessage]]
:[[BIS_fnc_GUIhint]]
: [[BIS_fnc_GUIhint]]
:[[BIS_fnc_GUIgrid]]
: [[BIS_fnc_GUIgrid]]
:[[BIS_fnc_GUIgridToProfile]]
: [[BIS_fnc_GUIgridToProfile]]
:[[BIS_fnc_GUInewsfeed]]
: [[BIS_fnc_GUInewsfeed]]
:[[BIS_fnc_PIP]]
: [[BIS_fnc_PIP]]
:[[BIS_fnc_camFollow]]
: [[BIS_fnc_camFollow]]
:[[BIS_fnc_displayColorSet]]
: [[BIS_fnc_displayColorSet]]
:[[BIS_fnc_displayColorGet]]
: [[BIS_fnc_displayColorGet]]
:[[BIS_fnc_displayControls]]
: [[BIS_fnc_displayControls]]
:[[BIS_fnc_displayResize]]
: [[BIS_fnc_displayResize]]
:[[BIS_fnc_displayClouds]]
: [[BIS_fnc_displayClouds]]
:[[BIS_fnc_displayLoading]]
: [[BIS_fnc_displayLoading]]
:[[BIS_fnc_displayMission]]
: [[BIS_fnc_displayMission]]
:[[BIS_fnc_overviewTimeTrial]]
: [[BIS_fnc_overviewTimeTrial]]
:[[BIS_fnc_overviewMission]]
: [[BIS_fnc_overviewMission]]
:[[BIS_fnc_overviewAuthor]]
: [[BIS_fnc_overviewAuthor]]
:[[BIS_fnc_overviewTerrain]]
: [[BIS_fnc_overviewTerrain]]
:[[BIS_fnc_overviewDifficulty]]
: [[BIS_fnc_overviewDifficulty]]
:[[BIS_fnc_diaryHints]]
: [[BIS_fnc_diaryHints]]
:[[BIS_fnc_diaryMaps]]
: [[BIS_fnc_diaryMaps]]
:[[BIS_fnc_HUDLimits]]
: [[BIS_fnc_HUDLimits]]
:[[BIS_fnc_credits]]
: [[BIS_fnc_credits]]
:[[BIS_fnc_titleText]]
: [[BIS_fnc_titleText]]
:[[BIS_fnc_ctrlTextHeight]]
: [[BIS_fnc_ctrlTextHeight]]
:[[BIS_fnc_shakeGauges]]
: [[BIS_fnc_shakeGauges]]
|-
|-
! HSim
! HSim
! Helicopters
! Helicopters
|
|
:[[BIS_fnc_helicopterDamage]]
: [[BIS_fnc_helicopterDamage]]
:[[BIS_fnc_helicopterCanFly]]
: [[BIS_fnc_helicopterCanFly]]
:[[BIS_fnc_helicopterSeat]]
: [[BIS_fnc_helicopterSeat]]
:[[BIS_fnc_helicopterSeatMove]]
: [[BIS_fnc_helicopterSeatMove]]
:[[BIS_fnc_helicopterType]]
: [[BIS_fnc_helicopterType]]
:[[BIS_fnc_helicopterGetHitpoints]]
: [[BIS_fnc_helicopterGetHitpoints]]
|-
|-
! HSim
! HSim
! Map
! Map
|
|
:[[BIS_fnc_KMLimport]]
: [[BIS_fnc_KMLimport]]
:[[BIS_fnc_noFlyZonesCreate]]
: [[BIS_fnc_noFlyZonesCreate]]
:[[BIS_fnc_noFlyZonesExport]]
: [[BIS_fnc_noFlyZonesExport]]
:[[BIS_fnc_noFlyZone]]
: [[BIS_fnc_noFlyZone]]
:[[BIS_fnc_keypointsExport]]
: [[BIS_fnc_keypointsExport]]
:[[BIS_fnc_keypointsExportFromKML]]
: [[BIS_fnc_keypointsExportFromKML]]
:[[BIS_fnc_worldArea]]
: [[BIS_fnc_worldArea]]
:[[BIS_fnc_randomPos]]
: [[BIS_fnc_randomPos]]
:[[BIS_fnc_randomPosTrigger]]
: [[BIS_fnc_randomPosTrigger]]
:[[BIS_fnc_markerCreate]]
: [[BIS_fnc_markerCreate]]
:[[BIS_fnc_markerParams]]
: [[BIS_fnc_markerParams]]
:[[BIS_fnc_markerPath]]
: [[BIS_fnc_markerPath]]
:[[BIS_fnc_posDegtoUTM]]
: [[BIS_fnc_posDegtoUTM]]
:[[BIS_fnc_posDegToWorld]]
: [[BIS_fnc_posDegToWorld]]
:[[BIS_fnc_posUTMToDeg]]
: [[BIS_fnc_posUTMToDeg]]
:[[BIS_fnc_nearestHelipad]]
: [[BIS_fnc_nearestHelipad]]
|-
|-
! HSim
! HSim
! Misc
! Misc
|
|
:[[BIS_fnc_onLoad]]
: [[BIS_fnc_endMission]]
:[[BIS_fnc_onEnd]]
: [[BIS_fnc_onLoad]]
:[[BIS_fnc_displayName]]
: [[BIS_fnc_onEnd]]
:[[BIS_fnc_counter]]
: [[BIS_fnc_displayName]]
:[[BIS_fnc_isLocalized]]
: [[BIS_fnc_counter]]
:[[BIS_fnc_roundDir]]
: [[BIS_fnc_isLocalized]]
:[[BIS_fnc_saveGame]]
: [[BIS_fnc_roundDir]]
:[[BIS_fnc_animType]]
: [[BIS_fnc_saveGame]]
:[[BIS_fnc_position]]
: [[BIS_fnc_animType]]
:[[BIS_fnc_assignPlayerRole]]
: [[BIS_fnc_position]]
:[[BIS_fnc_convertUnits]]
: [[BIS_fnc_assignPlayerRole]]
:[[BIS_fnc_moveIn]]
: [[BIS_fnc_convertUnits]]
:[[BIS_fnc_setHeight]]
: [[BIS_fnc_moveIn]]
:[[BIS_fnc_playerName]]
: [[BIS_fnc_setHeight]]
: [[BIS_fnc_playerName]]
|-
|-
! HSim
! HSim
! Missions
! Missions
|
|
:[[BIS_fnc_singleMissionName]]
: [[BIS_fnc_singleMissionName]]
:[[BIS_fnc_singleMissionConfig]]
: [[BIS_fnc_singleMissionConfig]]
:[[BIS_fnc_singleMissionKeys]]
: [[BIS_fnc_singleMissionKeys]]
|-
|-
! HSim
! HSim
! MP
! MP
|
|
:[[BIS_fnc_MP]]
: [[BIS_fnc_MP]]
: [[BIS_fnc_MPexec]]
|-
|-
! HSim
! HSim
! Numbers
! Numbers
|
|
:[[BIS_fnc_numberDigits]]
: [[BIS_fnc_numberDigits]]
:[[BIS_fnc_numberText]]
: [[BIS_fnc_numberText]]
|-
|-
! HSim
! HSim
! Radio
! Radio
|
|
:[[BIS_fnc_radioSetChannel]]
: [[BIS_fnc_radioSetChannel]]
:[[BIS_fnc_radioSetPlaylist]]
: [[BIS_fnc_radioSetPlaylist]]
:[[BIS_fnc_radioSetTrack]]
: [[BIS_fnc_radioSetTrack]]
|-
|-
! HSim
! HSim
! Strings
! Strings
|
|
:[[BIS_fnc_secondsToString]]
: [[BIS_fnc_secondsToString]]
|-
|-
! A2PMC
! A2PMC
! GUI
! GUI
|
|
:[[BIS_fnc_customGPS]]
: [[BIS_fnc_customGPS]]
:[[BIS_fnc_customGPSVideo]]
: [[BIS_fnc_customGPSVideo]]
:[[BIS_fnc_3Dcredits]]
: [[BIS_fnc_3Dcredits]]
:[[BIS_fnc_dirIndicator]]
: [[BIS_fnc_dirIndicator]]
:[[BIS_fnc_playVideo]]
: [[BIS_fnc_playVideo]]
|-
|-
! A2PMC
! A2PMC
! Environment
! Environment
|
|
:[[BIS_fnc_sandstorm]]
: [[BIS_fnc_sandstorm]]
:[[BIS_fnc_crows]]
: [[BIS_fnc_crows]]
:[[BIS_fnc_destroyCity]]
: [[BIS_fnc_destroyCity]]
:[[BIS_fnc_flies]]
: [[BIS_fnc_flies]]
|-
|-
! A2PMC
! A2PMC
! Spawning
! Spawning
|
|
:[[BIS_fnc_spawnEnemy]]
: [[BIS_fnc_spawnEnemy]]
|-
|-
! A2OA
! A2OA
! Arrays
! Arrays
|
|
:[[BIS_fnc_findExtreme]]
: [[BIS_fnc_findExtreme]]
|-
|-
! A2OA
! A2OA
! Debug
! Debug
|
|
:[[BIS_fnc_configviewer]]
: [[BIS_fnc_configviewer]]
|-
|-
! A2OA
! A2OA
! GUI
! GUI
|
|
:[[BIS_fnc_AAN]]
: [[BIS_fnc_AAN]]
:[[BIS_fnc_infoText]]
: [[BIS_fnc_infoText]]
:[[BIS_fnc_dynamicText]]
: [[BIS_fnc_dynamicText]]
|-
|-
! A2OA
! A2OA
! Misc
! Misc
|
|
:[[BIS_fnc_halo]]
: [[BIS_fnc_halo]]
:[[BIS_fnc_music]]
: [[BIS_fnc_music]]
:[[BIS_fnc_scriptedMove]]
: [[BIS_fnc_scriptedMove]]
|-
|-
! A2OA
! A2OA
! Objects
! Objects
|
|
:[[BIS_fnc_boundingBoxCorner]]
: [[BIS_fnc_boundingBoxCorner]]
:[[BIS_fnc_boundingBoxMarker]]
: [[BIS_fnc_boundingBoxMarker]]
:[[BIS_fnc_boundingBoxDimensions]]
: [[BIS_fnc_boundingBoxDimensions]]
:[[BIS_fnc_boundingCircle]]
: [[BIS_fnc_boundingCircle]]
|-
|-
! A2OA
! A2OA
! Scenes
! Scenes
|
|
:[[BIS_fnc_UnitCapture]]
: [[BIS_fnc_UnitCapture]]
:[[BIS_fnc_UnitCaptureFiring]]
: [[BIS_fnc_UnitCaptureFiring]]
:[[BIS_fnc_UnitCaptureSimple]]
: [[BIS_fnc_UnitCaptureSimple]]
:[[BIS_fnc_UnitPlay]]
: [[BIS_fnc_UnitPlay]]
:[[BIS_fnc_UnitPlaySimple]]
: [[BIS_fnc_UnitPlaySimple]]
:[[BIS_fnc_UnitPlayFiring]]
: [[BIS_fnc_UnitPlayFiring]]
|-
|-
! A2OA
! A2OA
! Systems
! Systems
|
|
:[[BIS_fnc_FTLmanager]]
: [[BIS_fnc_FTLmanager]]
:[[BIS_fnc_RespawnManager]]
: [[BIS_fnc_RespawnManager]]
:[[BIS_fnc_spotter]]
: [[BIS_fnc_spotter]]
|-
|-
! A2OA
! A2OA
! Numbers
! Numbers
|
|
:[[BIS_fnc_linearConversion]]
: [[BIS_fnc_linearConversion]]
|-
|-
! A2
! A2
! Arrays
! Arrays
|
|
:[[BIS_fnc_selectRandomWeighted]]
: [[BIS_fnc_selectRandomWeighted]]
:[[BIS_fnc_findNestedElement]]
: [[BIS_fnc_findNestedElement]]
:[[BIS_fnc_returnNestedElement]]
: [[BIS_fnc_returnNestedElement]]
:[[BIS_fnc_setNestedElement]]
: [[BIS_fnc_setNestedElement]]
:[[BIS_fnc_removeNestedElement]]
: [[BIS_fnc_removeNestedElement]]
:[[BIS_fnc_maxDiffArray]]
: [[BIS_fnc_maxDiffArray]]
:[[BIS_fnc_removeIndex]]
: [[BIS_fnc_removeIndex]]
:[[BIS_fnc_selectRandom]]
: [[BIS_fnc_selectRandom]]
:[[BIS_fnc_randomIndex]]
: [[BIS_fnc_randomIndex]]
:[[BIS_fnc_arrayPush]]
: [[BIS_fnc_arrayPush]]
:[[BIS_fnc_arrayPushStack]]
: [[BIS_fnc_arrayPushStack]]
:[[BIS_fnc_arrayPop]]
: [[BIS_fnc_arrayPop]]
:[[BIS_fnc_arrayShift]]
: [[BIS_fnc_arrayShift]]
:[[BIS_fnc_arrayUnShift]]
: [[BIS_fnc_arrayUnShift]]
:[[BIS_fnc_arrayCompare]]
: [[BIS_fnc_arrayCompare]]
:[[BIS_fnc_arrayFindDeep]]
: [[BIS_fnc_arrayFindDeep]]
:[[BIS_fnc_conditionalSelect]]
: [[BIS_fnc_conditionalSelect]]
:[[BIS_fnc_subSelect]]
: [[BIS_fnc_subSelect]]
:[[BIS_fnc_arrayInsert]]
: [[BIS_fnc_arrayInsert]]
|-
|-
! A2
! A2
! Configs
! Configs
|
|
:[[BIS_fnc_classWeapon]]
: [[BIS_fnc_classWeapon]]
:[[BIS_fnc_classMagazine]]
: [[BIS_fnc_classMagazine]]
:[[BIS_fnc_returnConfigEntry]]
: [[BIS_fnc_returnConfigEntry]]
:[[BIS_fnc_returnParents]]
: [[BIS_fnc_returnParents]]
|-
|-
! A2
! A2
! Debug
! Debug
|
|
:[[BIS_fnc_help]]
: [[BIS_fnc_help]]
:[[BIS_fnc_recompile]]
: [[BIS_fnc_recompile]]
|-
|-
! A2
! A2
! Diagnostic
! Diagnostic
|
|
:[[BIS_fnc_diagAnim]]
: [[BIS_fnc_diagAnim]]
:[[BIS_fnc_fps]]
: [[BIS_fnc_fps]]
|-
|-
! A2
! A2
! Geometry
! Geometry
|
|
:[[BIS_fnc_dirTo]]
: [[BIS_fnc_dirTo]]
:[[BIS_fnc_relativeDirTo]]
: [[BIS_fnc_relativeDirTo]]
:[[BIS_fnc_relPos]]
: [[BIS_fnc_relPos]]
:[[BIS_fnc_distance2D]]
: [[BIS_fnc_distance2D]]
:[[BIS_fnc_distance2Dsqr]]
: [[BIS_fnc_distance2Dsqr]]
:[[BIS_fnc_getLineDist]]
: [[BIS_fnc_getLineDist]]
:[[BIS_fnc_inAngleSector]]
: [[BIS_fnc_inAngleSector]]
|-
|-
! A2
! A2
! Inventory
! Inventory
|
|
:[[BIS_fnc_inv]]
: [[BIS_fnc_inv]]
:[[BIS_fnc_invAdd]]
: [[BIS_fnc_invAdd]]
:[[BIS_fnc_invRemove]]
: [[BIS_fnc_invRemove]]
:[[BIS_fnc_invCodeToArray]]
: [[BIS_fnc_invCodeToArray]]
:[[BIS_fnc_invString]]
: [[BIS_fnc_invString]]
:[[BIS_fnc_invSlots]]
: [[BIS_fnc_invSlots]]
:[[BIS_fnc_invSlotsEmpty]]
: [[BIS_fnc_invSlotsEmpty]]
:[[BIS_fnc_invSlotType]]
: [[BIS_fnc_invSlotType]]
|-
|-
! A2
! A2
! Misc
! Misc
|
|
:[[BIS_fnc_findSafePos]]
: [[BIS_fnc_findSafePos]]
:[[BIS_fnc_getFactions]]
: [[BIS_fnc_getFactions]]
:[[BIS_fnc_inTrigger]]
: [[BIS_fnc_inTrigger]]
:[[BIS_fnc_isPosBlacklisted]]
: [[BIS_fnc_isPosBlacklisted]]
:[[BIS_fnc_listPlayers]]
: [[BIS_fnc_listPlayers]]
:[[BIS_fnc_PosToGrid]]
: [[BIS_fnc_posToGrid]]
:[[BIS_fnc_nearestPosition]]
: [[BIS_fnc_nearestPosition]]
:[[BIS_fnc_createmenu]]
: [[BIS_fnc_createMenu]]
:[[BIS_fnc_colorRGBtoHTML]]
: [[BIS_fnc_colorRGBtoHTML]]
:[[BIS_fnc_addEvidence]]
: [[BIS_fnc_addEvidence]]
:[[BIS_fnc_taskHandler]]
: [[BIS_fnc_taskHandler]]
:[[BIS_fnc_threat]]
: [[BIS_fnc_threat]]
:[[BIS_fnc_commsMenuCreate]]
: [[BIS_fnc_commsMenuCreate]]
:[[BIS_fnc_commsMenuToggleVisibility]]
: [[BIS_fnc_commsMenuToggleVisibility]]
:[[BIS_fnc_commsMenuToggleAvailability]]
: [[BIS_fnc_commsMenuToggleAvailability]]
:[[BIS_fnc_version]]
: [[BIS_fnc_version]]
|-
|-
! A2
! A2
! Numbers
! Numbers
|
|
:[[BIS_fnc_randomNum]]
: [[BIS_fnc_randomNum]]
:[[BIS_fnc_randomInt]]
: [[BIS_fnc_randomInt]]
:[[BIS_fnc_arithmeticMean]]
: [[BIS_fnc_arithmeticMean]]
:[[BIS_fnc_geometricMean]]
: [[BIS_fnc_geometricMean]]
:[[BIS_fnc_cutDecimals]]
: [[BIS_fnc_cutDecimals]]
:[[BIS_fnc_greatestNum]]
: [[BIS_fnc_greatestNum]]
:[[BIS_fnc_lowestNum]]
: [[BIS_fnc_lowestNum]]
:[[BIS_fnc_nearestNum]]
: [[BIS_fnc_nearestNum]]
:[[BIS_fnc_sortNum]]
: [[BIS_fnc_sortNum]]
:[[BIS_fnc_roundNum]]
: [[BIS_fnc_roundNum]]
:[[BIS_fnc_parseNumber]]
: [[BIS_fnc_parseNumber]]
|-
|-
! A2
! A2
! Objects
! Objects
|
|
:[[BIS_fnc_isInFrontOf]]
: [[BIS_fnc_isInFrontOf]]
:[[BIS_fnc_setPitchBank]]
: [[BIS_fnc_setPitchBank]]
:[[BIS_fnc_getPitchBank]]
: [[BIS_fnc_getPitchBank]]
|-
|-
! A2
! A2
! Scenes
! Scenes
|
|
:[[BIS_fnc_sceneGetParticipants]]
: [[BIS_fnc_sceneGetParticipants]]
:[[BIS_fnc_sceneGetPositionByAngle]]
: [[BIS_fnc_sceneGetPositionByAngle]]
:[[BIS_fnc_sceneSetPosFormation]]
: [[BIS_fnc_sceneSetPosFormation]]
:[[BIS_fnc_sceneSetAnimationsForGroup]]
: [[BIS_fnc_sceneSetAnimationsForGroup]]
:[[BIS_fnc_sceneSetBehaviour]]
: [[BIS_fnc_sceneSetBehaviour]]
:[[BIS_fnc_sceneCreateSceneTrigger]]
: [[BIS_fnc_sceneCreateSceneTrigger]]
:[[BIS_fnc_miscanim]]
: [[BIS_fnc_miscanim]]
:[[BIS_fnc_sceneRotate]]
: [[BIS_fnc_sceneRotate]]
:[[BIS_fnc_sceneSetObjects]]
: [[BIS_fnc_sceneSetObjects]]
:[[BIS_fnc_sceneGetObjects]]
: [[BIS_fnc_sceneGetObjects]]
:[[BIS_fnc_sceneMiscStuff]]
: [[BIS_fnc_sceneMiscStuff]]
:[[BIS_fnc_zzRotate]]
: [[BIS_fnc_zzRotate]]
:[[BIS_fnc_sceneCheckWeapons]]
: [[BIS_fnc_sceneCheckWeapons]]
:[[BIS_fnc_sceneCreateSoundEntities]]
: [[BIS_fnc_sceneCreateSoundEntities]]
:[[BIS_fnc_sceneAreaClearance]]
: [[BIS_fnc_sceneAreaClearance]]
:[[BIS_fnc_sceneIntruderDetector]]
: [[BIS_fnc_sceneIntruderDetector]]
|-
|-
! A2
! A2
! Strings
! Strings
|
|
:[[BIS_fnc_timeToString]]
: [[BIS_fnc_timeToString]]
|-
|-
! A2
! A2
! Systems
! Systems
|
|
:[[BIS_fnc_transportService]]
: [[BIS_fnc_transportService]]
:[[BIS_fnc_supplydropService]]
: [[BIS_fnc_supplydropService]]
:[[BIS_fnc_supplydrop]]
: [[BIS_fnc_supplydrop]]
:[[BIS_fnc_respect]]
: [[BIS_fnc_respect]]
:[[BIS_fnc_showTime]]
: [[BIS_fnc_showTime]]
:[[BIS_fnc_locations]]
: [[BIS_fnc_locations]]
|-
|-
! A2
! A2
! Variables
! Variables
|
|
:[[BIS_fnc_areEqual]]
: [[BIS_fnc_areEqual]]
:[[BIS_fnc_swapVars]]
: [[BIS_fnc_swapVars]]
:[[BIS_fnc_variableSpaceAdd]]
: [[BIS_fnc_variableSpaceAdd]]
:[[BIS_fnc_variableSpaceRemove]]
: [[BIS_fnc_variableSpaceRemove]]
|-
|-
! A2
! A2
! Vectors
! Vectors
|
|
:[[BIS_fnc_crossProduct]]
: [[BIS_fnc_crossProduct]]
:[[BIS_fnc_dotProduct]]
: [[BIS_fnc_dotProduct]]
:[[BIS_fnc_magnitude]]
: [[BIS_fnc_magnitude]]
:[[BIS_fnc_magnitudeSqr]]
: [[BIS_fnc_magnitudeSqr]]
:[[BIS_fnc_unitVector]]
: [[BIS_fnc_unitVector]]
:[[BIS_fnc_vectorMultiply]]
: [[BIS_fnc_vectorMultiply]]
:[[BIS_fnc_vectorDiff]]
: [[BIS_fnc_vectorDiff]]
:[[BIS_fnc_vectorAdd]]
: [[BIS_fnc_vectorAdd]]
:[[BIS_fnc_vectorFromXToY]]
: [[BIS_fnc_vectorFromXToY]]
:[[BIS_fnc_rotateVector2D]]
: [[BIS_fnc_rotateVector2D]]
|-
|-
! A2
! A2
! Vehicles
! Vehicles
|
|
:[[BIS_fnc_absSpeed]]
: [[BIS_fnc_absSpeed]]
|-
|-
! A2
! A2
! Spawning
! Spawning
|
|
:[[BIS_fnc_spawnGroup]]
: [[BIS_fnc_spawnGroup]]
:[[BIS_fnc_returnGroupComposition]]
: [[BIS_fnc_returnGroupComposition]]
:[[BIS_fnc_spawnVehicle]]
: [[BIS_fnc_spawnVehicle]]
:[[BIS_fnc_spawnCrew]]
: [[BIS_fnc_spawnCrew]]
:[[BIS_fnc_selectCrew]]
: [[BIS_fnc_selectCrew]]
:[[BIS_fnc_taskPatrol]]
: [[BIS_fnc_taskPatrol]]
:[[BIS_fnc_taskDefend]]
: [[BIS_fnc_taskDefend]]
:[[BIS_fnc_taskAttack]]
: [[BIS_fnc_taskAttack]]
:[[BIS_fnc_returnVehicleTurrets]]
: [[BIS_fnc_returnVehicleTurrets]]
:[[BIS_fnc_ObjectsMapper]]
: [[BIS_fnc_ObjectsMapper]]
:[[BIS_fnc_ObjectsGrabber]]
: [[BIS_fnc_ObjectsGrabber]]
|-
|-
! Curator_F
! A3_EPA
! Config
! Misc
|
|
:[[BIS_fnc_crewCount]]
: [[BIS_fnc_blackOut]]
: [[BIS_fnc_blackIn]]
: [[BIS_fnc_buildingPositions]]
: [[BIS_fnc_isBuildingEnterable]]
: [[BIS_fnc_addStackedEventHandler]]
: [[BIS_fnc_executeStackedEventHandler]]
: [[BIS_fnc_removeStackedEventHandler]]
: [[BIS_fnc_initExpo]]
: [[BIS_fnc_enableSaving]]
: [[BIS_fnc_disableSaving]]
|-
|-
! Curator_F
! A3_EPA
! Spawning
|
: [[BIS_fnc_prepareAO]]
: [[BIS_fnc_PAO_corpseRemoval]]
: [[BIS_fnc_PAO_spawnAmmo]]
|-
! A3_EPA
! GUI
|
: [[BIS_fnc_quotations]]
: [[BIS_fnc_showMarkers]]
: [[BIS_fnc_isInZoom]]
|-
! A3_EPA
! Geometry
|
: [[BIS_fnc_isInsideArea]]
: [[BIS_fnc_relPosObject]]
|-
! A3_EPC
! Misc
|
: [[BIS_fnc_earthquake]]
|-
! A3_Functions_F_Curator
! Curator
! Curator
|
|
:[[BIS_fnc_forceCuratorInterface]]
: [[BIS_fnc_forceCuratorInterface]]
:[[BIS_fnc_isForcedCuratorInterface]]
: [[BIS_fnc_isForcedCuratorInterface]]
:[[BIS_fnc_curatorObjectRegistered]]
: [[BIS_fnc_curatorObjectRegistered]]
:[[BIS_fnc_curatorObjectRegisteredTable]]
: [[BIS_fnc_curatorObjectRegisteredTable]]
:[[BIS_fnc_registerCuratorObject]]
: [[BIS_fnc_registerCuratorObject]]
:[[BIS_fnc_showCuratorFeedbackMessage]]
: [[BIS_fnc_showCuratorFeedbackMessage]]
:[[BIS_fnc_isCurator]]
: [[BIS_fnc_isCurator]]
:[[BIS_fnc_removeDestroyedCuratorEditableObjects]]
: [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
:[[BIS_fnc_curatorPinged]]
: [[BIS_fnc_curatorPinged]]
:[[BIS_fnc_curatorObjectPlaced]]
: [[BIS_fnc_curatorWaypointPlaced]]
:[[BIS_fnc_curatorObjectEdited]]
: [[BIS_fnc_curatorObjectPlaced]]
:[[BIS_fnc_curatorAttachObject]]
: [[BIS_fnc_curatorObjectEdited]]
:[[BIS_fnc_curatorRespawn]]
: [[BIS_fnc_curatorAttachObject]]
:[[BIS_fnc_manageCuratorAddons]]
: [[BIS_fnc_curatorRespawn]]
:[[BIS_fnc_listCuratorPlayers]]
: [[BIS_fnc_manageCuratorAddons]]
:[[BIS_fnc_addCuratorAreaFromTrigger]]
: [[BIS_fnc_listCuratorPlayers]]
:[[BIS_fnc_setCuratorVisionModes]]
: [[BIS_fnc_addCuratorAreaFromTrigger]]
:[[BIS_fnc_curatorVisionModes]]
: [[BIS_fnc_setCuratorVisionModes]]
:[[BIS_fnc_toggleCuratorVisionMode]]
: [[BIS_fnc_curatorVisionModes]]
:[[BIS_fnc_mirrorCuratorSettings]]
: [[BIS_fnc_toggleCuratorVisionMode]]
:[[BIS_fnc_drawCuratorLocations]]
: [[BIS_fnc_mirrorCuratorSettings]]
:[[BIS_fnc_drawCuratorRespawnMarkers]]
: [[BIS_fnc_drawCuratorLocations]]
:[[BIS_fnc_drawCuratorDeaths]]
: [[BIS_fnc_drawCuratorRespawnMarkers]]
:[[BIS_fnc_addCuratorIcon]]
: [[BIS_fnc_drawCuratorDeaths]]
:[[BIS_fnc_removeCuratorIcon]]
: [[BIS_fnc_addCuratorIcon]]
:[[BIS_fnc_isCuratorEditable]]
: [[BIS_fnc_removeCuratorIcon]]
:[[BIS_fnc_curatorAutomatic]]
: [[BIS_fnc_isCuratorEditable]]
:[[BIS_fnc_curatorAutomaticPositions]]
: [[BIS_fnc_curatorAutomatic]]
:[[BIS_fnc_setCuratorAttributes]]
: [[BIS_fnc_curatorAutomaticPositions]]
:[[BIS_fnc_curatorAttributes]]
: [[BIS_fnc_setCuratorAttributes]]
:[[BIS_fnc_showCuratorAttributes]]
: [[BIS_fnc_curatorAttributes]]
:[[BIS_fnc_initCuratorAttribute]]
: [[BIS_fnc_showCuratorAttributes]]
:[[BIS_fnc_setCuratorCamera]]
: [[BIS_fnc_initCuratorAttribute]]
:[[BIS_fnc_shakeCuratorCamera]]
: [[BIS_fnc_setCuratorCamera]]
:[[BIS_fnc_exportCuratorCostTable]]
: [[BIS_fnc_shakeCuratorCamera]]
: [[BIS_fnc_curatorHint]]
: [[BIS_fnc_curatorSayMessage]]
: [[BIS_fnc_exportCuratorCostTable]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! CuratorChallenges
! CuratorChallenges
|
|
:[[BIS_fnc_addCuratorChallenge]]
: [[BIS_fnc_addCuratorChallenge]]
:[[BIS_fnc_finishCuratorChallenge]]
: [[BIS_fnc_finishCuratorChallenge]]
:[[BIS_fnc_manageCuratorChallenges]]
: [[BIS_fnc_manageCuratorChallenges]]
:[[BIS_fnc_formatCuratorChallengeObjects]]
: [[BIS_fnc_formatCuratorChallengeObjects]]
:[[BIS_fnc_completedCuratorChallengesCount]]
: [[BIS_fnc_completedCuratorChallengesCount]]
:[[BIS_fnc_curatorChallengeFireWeapon]]
: [[BIS_fnc_curatorChallengeFireWeapon]]
:[[BIS_fnc_curatorChallengeGetInVehicle]]
: [[BIS_fnc_curatorChallengeGetInVehicle]]
:[[BIS_fnc_curatorChallengeDestroyVehicle]]
: [[BIS_fnc_curatorChallengeDestroyVehicle]]
:[[BIS_fnc_curatorChallengeFindIntel]]
: [[BIS_fnc_curatorChallengeFindIntel]]
:[[BIS_fnc_curatorChallengeSpawnLightning]]
: [[BIS_fnc_curatorChallengeSpawnLightning]]
:[[BIS_fnc_curatorChallengeIlluminate]]
: [[BIS_fnc_curatorChallengeIlluminate]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Environment
! Environment
|
|
:[[BIS_fnc_setOvercast]]
: [[BIS_fnc_setOvercast]]
:[[BIS_fnc_setFog]]
: [[BIS_fnc_setFog]]
:[[BIS_fnc_setDate]]
: [[BIS_fnc_setDate]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Map
! Map
|
|
:[[BIS_fnc_locationDescription]]
: [[BIS_fnc_locationDescription]]
:[[BIS_fnc_drawAO]]
: [[BIS_fnc_drawAO]]
:[[BIS_fnc_drawMinefields]]
: [[BIS_fnc_drawMinefields]]
: [[BIS_fnc_drawRespawnPositions]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Misc
! Misc
|
|
:[[BIS_fnc_activateAddons]]
: [[BIS_fnc_activateAddons]]
:[[BIS_fnc_playEndMusic]]
: [[BIS_fnc_playEndMusic]]
:[[BIS_fnc_neutralizeUnit]]
: [[BIS_fnc_neutralizeUnit]]
:[[BIS_fnc_isLoading]]
: [[BIS_fnc_isLoading]]
:[[BIS_fnc_isUnitVirtual]]
: [[BIS_fnc_isUnitVirtual]]
:[[BIS_fnc_endMissionServer]]
: [[BIS_fnc_endMissionServer]]
:[[BIS_fnc_exportCfgGroups]]
: [[BIS_fnc_exportCfgGroups]]
:[[BIS_fnc_selectDiarySubject]]
: [[BIS_fnc_selectDiarySubject]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! MP
! MP
|
|
:[[BIS_fnc_sayMessage]]
: [[BIS_fnc_sayMessage]]
:[[BIS_fnc_playSound]]
: [[BIS_fnc_playSound]]
:[[BIS_fnc_playMusic]]
: [[BIS_fnc_playMusic]]
:[[BIS_fnc_setObjectTexture]]
: [[BIS_fnc_setObjectTexture]]
:[[BIS_fnc_estimatedTimeLeft]]
: [[BIS_fnc_estimatedTimeLeft]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Objects
! Objects
|
|
:[[BIS_fnc_initIntelObject]]
: [[BIS_fnc_initIntelObject]]
:[[BIS_fnc_initVirtualUnit]]
: [[BIS_fnc_initVirtualUnit]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Respawn
! Respawn
|
|
:[[BIS_fnc_selectRespawnTemplate]]
: [[BIS_fnc_initRespawnBackpack]]
:[[BIS_fnc_initRespawn]]
: [[BIS_fnc_respawnBackpack]]
:[[BIS_fnc_initRespawnBackpack]]
: [[BIS_fnc_respawnRounds]]
:[[BIS_fnc_respawnRounds]]
: [[BIS_fnc_respawnMenuSpectator]]
:[[BIS_fnc_respawnMenuSpectator]]
|-
! Curator_F
! Sides
|
:[[BIS_fnc_objectSide]]
|-
! Curator_F
! TempFunctions
|
:[[BIS_fnc_moduleSector]]
:[[BIS_fnc_MPexec]]
:[[BIS_fnc_setTaskLocal]]
:[[BIS_fnc_endMission]]
:[[BIS_fnc_moduleInit]]
:[[BIS_fnc_advHint]]
|-
|-
! Curator_F
! A3_Functions_F_Curator
! Variables
! Variables
|
|
:[[BIS_fnc_setServerVariable]]
: [[BIS_fnc_setServerVariable]]
:[[BIS_fnc_getServerVariable]]
: [[BIS_fnc_getServerVariable]]
|-
! Curator_F
! MissionTypes
|
:[[BIS_fnc_moduleMPTypeDefense]]
:[[BIS_fnc_moduleMPTypeSeize]]
:[[BIS_fnc_moduleMPTypeSectorControl]]
:[[BIS_fnc_moduleMPTypeGameMaster]]
|-
|-
! A3_Modules
! A3_Modules
! Multiplayer
! Environment
|
|
:[[BIS_fnc_moduleSector]]
: [[BIS_fnc_moduleHideTerrainObjects]]
:[[BIS_fnc_moduleRespawnVehicle]]
: [[BIS_fnc_moduleEditTerrainObject]]
|-
|-
! A3_Modules
! A3_Modules
! Effects
! Effects
|
|
:[[BIS_fnc_moduleEffectsEmitterCreator]]
: [[BIS_fnc_moduleEffectsEmitterCreator]]
:[[BIS_fnc_moduleCreateProjectile]]
: [[BIS_fnc_moduleCreateProjectile]]
:[[BIS_fnc_moduleEffectsPlankton]]
: [[BIS_fnc_moduleGrenade]]
:[[BIS_fnc_moduleEffectsSmoke]]
: [[BIS_fnc_moduleEffectsPlankton]]
:[[BIS_fnc_moduleEffectsFire]]
: [[BIS_fnc_moduleEffectsBubbles]]
: [[BIS_fnc_moduleEffectsShells]]
: [[BIS_fnc_moduleEffectsSmoke]]
: [[BIS_fnc_moduleEffectsFire]]
|-
|-
! A3_Modules
! A3_Modules
! Events
! Events
|
|
:[[BIS_fnc_moduleChat]]
: [[BIS_fnc_moduleChat]]
:[[BIS_fnc_moduleDate]]
: [[BIS_fnc_moduleDate]]
:[[BIS_fnc_moduleSaveGame]]
: [[BIS_fnc_moduleSaveGame]]
:[[BIS_fnc_moduleVolume]]
: [[BIS_fnc_moduleVolume]]
:[[BIS_fnc_moduleGenericRadio]]
: [[BIS_fnc_moduleGenericRadio]]
|-
|-
! A3_Modules
! A3_Modules
! GroupModifiers
! GroupModifiers
|
|
:[[BIS_fnc_moduleCombatGetIn]]
: [[BIS_fnc_moduleCombatGetIn]]
:[[BIS_fnc_moduleGroupID]]
: [[BIS_fnc_moduleGroupID]]
|-
! A3_Modules
! HC
|
: [[BIS_fnc_HC_GUI]]
|-
|-
! A3_Modules
! A3_Modules
! Intel
! Intel
|
|
:[[BIS_fnc_moduleTaskCreate]]
: [[BIS_fnc_moduleTaskCreate]]
:[[BIS_fnc_moduleTaskSetDescription]]
: [[BIS_fnc_moduleTaskSetDescription]]
:[[BIS_fnc_moduleTaskSetDestination]]
: [[BIS_fnc_moduleTaskSetDestination]]
:[[BIS_fnc_moduleTaskSetState]]
: [[BIS_fnc_moduleTaskSetState]]
:[[BIS_fnc_moduleCreateDiaryRecord]]
: [[BIS_fnc_moduleCreateDiaryRecord]]
:[[BIS_fnc_moduleHQ]]
: [[BIS_fnc_moduleHQ]]
|-
|-
! A3_Modules
! A3_Modules
! LiveFeed
! LiveFeed
|
|
:[[BIS_fnc_liveFeedModuleEffects]]
: [[BIS_fnc_liveFeedModuleEffects]]
:[[BIS_fnc_liveFeedModuleInit]]
: [[BIS_fnc_liveFeedModuleInit]]
:[[BIS_fnc_liveFeedModuleSetSource]]
: [[BIS_fnc_liveFeedModuleSetSource]]
:[[BIS_fnc_liveFeedModuleSetTarget]]
: [[BIS_fnc_liveFeedModuleSetTarget]]
|-
|-
! A3_Modules
! A3_Modules
! Misc
! Misc
|
|
:[[BIS_fnc_moduleZoneRestriction]]
: [[BIS_fnc_moduleZoneRestriction]]
:[[BIS_fnc_moduleFriendlyFire]]
: [[BIS_fnc_moduleFriendlyFire]]
:[[BIS_fnc_moduleTrident]]
: [[BIS_fnc_moduleTrident]]
:[[BIS_fnc_tridentClient]]
: [[BIS_fnc_tridentClient]]
:[[BIS_fnc_tridentHandleDamage]]
: [[BIS_fnc_tridentHandleDamage]]
:[[BIS_fnc_tridentSetRelationship]]
: [[BIS_fnc_tridentSetRelationship]]
:[[BIS_fnc_tridentGetRelationship]]
: [[BIS_fnc_tridentGetRelationship]]
:[[BIS_fnc_tridentExecute]]
: [[BIS_fnc_tridentExecute]]
:[[BIS_fnc_moduleUnlockObject]]
: [[BIS_fnc_moduleUnlockObject]]
:[[BIS_fnc_moduleUnlockArea]]
: [[BIS_fnc_moduleUnlockArea]]
|-
! A3_Modules
! Multiplayer
|
: [[BIS_fnc_moduleSector]]
: [[BIS_fnc_moduleRespawnVehicle]]
|-
|-
! A3_Modules
! A3_Modules
! ObjectModifiers
! ObjectModifiers
|
|
:[[BIS_fnc_moduleAI]]
: [[BIS_fnc_moduleAI]]
:[[BIS_fnc_moduleAmmo]]
: [[BIS_fnc_moduleAmmo]]
:[[BIS_fnc_moduleDamage]]
: [[BIS_fnc_moduleDamage]]
:[[BIS_fnc_moduleDoorOpen]]
: [[BIS_fnc_moduleDoorOpen]]
:[[BIS_fnc_moduleFuel]]
: [[BIS_fnc_moduleFuel]]
:[[BIS_fnc_moduleHealth]]
: [[BIS_fnc_moduleHealth]]
:[[BIS_fnc_moduleMode]]
: [[BIS_fnc_moduleMode]]
:[[BIS_fnc_modulePositioning]]
: [[BIS_fnc_modulePositioning]]
:[[BIS_fnc_moduleRank]]
: [[BIS_fnc_moduleRank]]
:[[BIS_fnc_moduleRating]]
: [[BIS_fnc_moduleRating]]
:[[BIS_fnc_moduleShowHide]]
: [[BIS_fnc_moduleShowHide]]
:[[BIS_fnc_moduleSkill]]
: [[BIS_fnc_moduleSkill]]
:[[BIS_fnc_moduleSimulationManager]]
: [[BIS_fnc_moduleSimulationManager]]
: [[BIS_fnc_moduleSimulationManager_grab]]
|-
|-
! A3_Modules
! A3_Modules
! Sites
! Sites
|
|
:[[BIS_fnc_animalSiteSpawn]]
: [[BIS_fnc_animalSiteSpawn]]
: [[BIS_fnc_moduleSiteInit]]
: [[BIS_fnc_getRelPos]]
|-
|-
! A3_Modules
! A3_Modules
! Skirmish
! Skirmish
|
|
:[[BIS_fnc_skirmishTrigger]]
: [[BIS_fnc_skirmishTrigger]]
|-
|-
! A3_Modules
! A3_Modules
! StrategicMap
! StrategicMap
|
|
:[[BIS_fnc_moduleStrategicMapOpen]]
: [[BIS_fnc_moduleStrategicMapOpen]]
:[[BIS_fnc_moduleStrategicMapInit]]
: [[BIS_fnc_moduleStrategicMapInit]]
:[[BIS_fnc_moduleStrategicMapMission]]
: [[BIS_fnc_moduleStrategicMapMission]]
:[[BIS_fnc_moduleStrategicMapORBAT]]
: [[BIS_fnc_moduleStrategicMapORBAT]]
:[[BIS_fnc_moduleStrategicMapImage]]
: [[BIS_fnc_moduleStrategicMapImage]]
: [[BIS_fnc_moduleStrategicMapORBAT_mouse]]
: [[BIS_fnc_moduleStrategicMapORBAT_draw]]
|-
|-
! A3_Modules
! A3_Modules
! Misc_EPB
! Supports
|
: [[BIS_fnc_moduleSupportsInitRequester]]
: [[BIS_fnc_moduleSupportsInitProvider]]
: [[BIS_fnc_moduleSupportsInitProviderVirtual]]
|-
! A3_Modules_F_EPB
! Misc
|
: [[BIS_fnc_modulePoster]]
|-
! A3_Structures
! Scripts
|
|
:[[BIS_fnc_modulePoster]]
: [[BIS_fnc_Door]]
: [[BIS_fnc_DoorOpen]]
: [[BIS_fnc_DoorClose]]
: [[BIS_fnc_DoorNoHandleOpen]]
: [[BIS_fnc_DoorNoHandleClose]]
: [[BIS_fnc_HatchOpen]]
: [[BIS_fnc_HatchClose]]
: [[BIS_fnc_LockedDoorOpen]]
: [[BIS_fnc_LockedDoorNoHandleOpen]]
: [[BIS_fnc_ObjectInventoryAnimatedOpen]]
: [[BIS_fnc_ObjectInventoryAnimatedClose]]
: [[BIS_fnc_SingleWingSlideDoorOpen]]
: [[BIS_fnc_SingleWingSlideDoorClose]]
: [[BIS_fnc_TwoWingDoorNoHandleOpen]]
: [[BIS_fnc_TwoWingDoorNoHandleClose]]
: [[BIS_fnc_TwoWingDoorOneHandleOpen]]
: [[BIS_fnc_TwoWingDoorOneHandleClose]]
: [[BIS_fnc_TwoWingDoorTwoHandleOpen]]
: [[BIS_fnc_TwoWingDoorTwoHandleClose]]
: [[BIS_fnc_TwoWingSlideDoorOpen]]
: [[BIS_fnc_TwoWingSlideDoorClose]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Animals
! Animals
|
|
:[[BIS_fnc_moduleAnimals]]
: [[BIS_fnc_moduleAnimals]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! CAS
! CAS
|
|
:[[BIS_fnc_moduleCAS]]
: [[BIS_fnc_moduleCAS]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Curator
! Curator
|
|
:[[BIS_fnc_moduleCurator]]
: [[BIS_fnc_moduleCurator]]
:[[BIS_fnc_moduleCuratorAddEditingArea]]
: [[BIS_fnc_moduleCuratorAddEditingArea]]
:[[BIS_fnc_moduleCuratorSetEditingAreaType]]
: [[BIS_fnc_moduleCuratorSetEditingAreaType]]
:[[BIS_fnc_moduleCuratorAddEditingAreaPlayers]]
: [[BIS_fnc_moduleCuratorAddEditingAreaPlayers]]
:[[BIS_fnc_moduleCuratorAddEditableObjects]]
: [[BIS_fnc_moduleCuratorAddEditableObjects]]
:[[BIS_fnc_moduleCuratorSetObjectCost]]
: [[BIS_fnc_moduleCuratorSetObjectCost]]
:[[BIS_fnc_moduleCuratorSetCostsVehicleClass]]
: [[BIS_fnc_moduleCuratorSetCostsVehicleClass]]
:[[BIS_fnc_moduleCuratorSetCostsSide]]
: [[BIS_fnc_moduleCuratorSetCostsSide]]
:[[BIS_fnc_moduleCuratorSetCostsDefault]]
: [[BIS_fnc_moduleCuratorSetCostsDefault]]
:[[BIS_fnc_moduleCuratorSetCoefs]]
: [[BIS_fnc_moduleCuratorSetCoefs]]
:[[BIS_fnc_moduleCuratorAddPoints]]
: [[BIS_fnc_moduleCuratorAddPoints]]
:[[BIS_fnc_moduleCuratorAddAddons]]
: [[BIS_fnc_moduleCuratorAddAddons]]
:[[BIS_fnc_moduleCuratorAddCameraArea]]
: [[BIS_fnc_moduleCuratorAddCameraArea]]
:[[BIS_fnc_moduleCuratorAddIcon]]
: [[BIS_fnc_moduleCuratorAddIcon]]
:[[BIS_fnc_moduleCuratorSetCamera]]
: [[BIS_fnc_moduleCuratorSetCamera]]
:[[BIS_fnc_moduleCuratorSetAttributes]]
: [[BIS_fnc_moduleCuratorSetAttributes]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Effects
! Effects
|
|
:[[BIS_fnc_modulePostprocess]]
: [[BIS_fnc_modulePostprocess]]
:[[BIS_fnc_moduleSound]]
: [[BIS_fnc_moduleSound]]
:[[BIS_fnc_moduleSFX]]
: [[BIS_fnc_moduleSFX]]
:[[BIS_fnc_moduleTracers]]
: [[BIS_fnc_moduleTracers]]
:[[BIS_fnc_moduleProjectile]]
: [[BIS_fnc_moduleProjectile]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Environment
! Environment
|
|
:[[BIS_fnc_moduleSkiptime]]
: [[BIS_fnc_moduleSkiptime]]
:[[BIS_fnc_moduleWeather]]
: [[BIS_fnc_moduleTimeMultiplier]]
: [[BIS_fnc_moduleWeather]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Intel
! Intel
|
|
:[[BIS_fnc_moduleDiary]]
: [[BIS_fnc_moduleDiary]]
:[[BIS_fnc_moduleEndMission]]
: [[BIS_fnc_moduleEndMission]]
: [[BIS_fnc_moduleMissionName]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Lightning
! Lightning
|
|
:[[BIS_fnc_moduleLightning]]
: [[BIS_fnc_moduleLightning]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Mines
! Mines
|
|
:[[BIS_fnc_moduleMine]]
: [[BIS_fnc_moduleMine]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Misc
! Misc
|
|
:[[BIS_fnc_moduleCoverMap]]
: [[BIS_fnc_moduleCoverMap]]
:[[BIS_fnc_moduleRadioChannelCreate]]
: [[BIS_fnc_moduleRadioChannelCreate]]
:[[BIS_fnc_moduleRemoteControl]]
: [[BIS_fnc_moduleRemoteControl]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Multiplayer
! Multiplayer
|
|
:[[BIS_fnc_moduleZoneProtection]]
: [[BIS_fnc_moduleZoneProtection]]
:[[BIS_fnc_moduleCountdown]]
: [[BIS_fnc_moduleCountdown]]
:[[BIS_fnc_moduleRespawnTickets]]
: [[BIS_fnc_moduleRespawnTickets]]
:[[BIS_fnc_moduleBleedTickets]]
: [[BIS_fnc_moduleBleedTickets]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Objectives
! Objectives
|
|
:[[BIS_fnc_moduleObjective]]
: [[BIS_fnc_moduleObjective]]
:[[BIS_fnc_moduleObjectiveMove]]
: [[BIS_fnc_moduleObjectiveMove]]
:[[BIS_fnc_moduleObjectiveFind]]
: [[BIS_fnc_moduleObjectiveFind]]
:[[BIS_fnc_moduleObjectiveSector]]
: [[BIS_fnc_moduleObjectiveSector]]
:[[BIS_fnc_moduleObjectiveTarget]]
: [[BIS_fnc_moduleObjectiveTarget]]
:[[BIS_fnc_moduleObjectiveGetIn]]
: [[BIS_fnc_moduleObjectiveGetIn]]
|-
|-
! A3_Modules_F_Curator
! A3_Modules_F_Curator
! Respawn
! Respawn
|
|
:[[BIS_fnc_moduleRespawnPosition]]
: [[BIS_fnc_moduleRespawnPosition]]
:[[BIS_fnc_moduleRespawnInventory]]
: [[BIS_fnc_moduleRespawnInventory]]
|-
! A3_Missions_F_Curator
! MissionTypes
|
: [[BIS_fnc_moduleMPTypeDefense]]
: [[BIS_fnc_moduleMPTypeSeize]]
: [[BIS_fnc_moduleMPTypeSectorControl]]
: [[BIS_fnc_moduleMPTypeGameMaster]]
|-
! A3_Modules_F_Kart
! Objectives
|
: [[BIS_fnc_moduleObjectiveRaceStart]]
: [[BIS_fnc_moduleObjectiveRaceCP]]
: [[BIS_fnc_moduleObjectiveRaceFinish]]
|-
! A3_Bootcamp
! Inventory
|
: [[BIS_fnc_exportInventory]]
: [[BIS_fnc_saveInventory]]
: [[BIS_fnc_deleteInventory]]
: [[BIS_fnc_baseWeapon]]
: [[BIS_fnc_compatibleItems]]
: [[BIS_fnc_compatibleMagazines]]
: [[BIS_fnc_arsenal]]
: [[BIS_fnc_addVirtualItemCargo]]
: [[BIS_fnc_removeVirtualItemCargo]]
: [[BIS_fnc_getVirtualItemCargo]]
: [[BIS_fnc_addVirtualWeaponCargo]]
: [[BIS_fnc_removeVirtualWeaponCargo]]
: [[BIS_fnc_getVirtualWeaponCargo]]
: [[BIS_fnc_addVirtualMagazineCargo]]
: [[BIS_fnc_removeVirtualMagazineCargo]]
: [[BIS_fnc_getVirtualMagazineCargo]]
: [[BIS_fnc_addVirtualBackpackCargo]]
: [[BIS_fnc_removeVirtualBackpackCargo]]
: [[BIS_fnc_getVirtualBackpackCargo]]
|-
! A3_Bootcamp
! Misc
|
: [[BIS_fnc_traceBullets]]
: [[BIS_fnc_getUnitByUid]]
: [[BIS_fnc_moveAction]]
|-
! A3_Bootcamp
! Training
|
: [[BIS_fnc_target]]
|-
! A3_Bootcamp
! VR
|
: [[BIS_fnc_VRDrawBorder]]
: [[BIS_fnc_VRDrawGrid]]
: [[BIS_fnc_VREffectKilled]]
: [[BIS_fnc_VRFadeIn]]
: [[BIS_fnc_VRFadeOut]]
: [[BIS_fnc_VRSpawnEffect]]
: [[BIS_fnc_VRSpawnSelector]]
: [[BIS_fnc_VRTimer]]
: [[BIS_fnc_VRHitpart]]
: [[BIS_fnc_VRCourseTargetDesignation1]]
: [[BIS_fnc_VRCourseTargetDesignation2]]
: [[BIS_fnc_VRCourseTargetDesignation3]]
: [[BIS_fnc_VRCourseLaunchers1]]
: [[BIS_fnc_VRCourseLaunchers2]]
: [[BIS_fnc_VRCourseLaunchers3]]
: [[BIS_fnc_VRCoursePlaceables1]]
: [[BIS_fnc_VRCoursePlaceables2]]
: [[BIS_fnc_VRCoursePlaceables3]]
: [[BIS_fnc_VRCourseBallistics1]]
: [[BIS_fnc_VRCourseBallistics2]]
: [[BIS_fnc_VRCourseBallistics3]]
: [[BIS_fnc_VRCourseBallistics4]]
: [[BIS_fnc_VRCourseCommandingMovement1]]
: [[BIS_fnc_VRCourseCommandingMovement2]]
: [[BIS_fnc_VRCourseCommandingBehaviour1]]
: [[BIS_fnc_VRCourseCommandingBehaviour2]]
: [[BIS_fnc_VRCourseCommandingBehaviour3]]
: [[BIS_fnc_VRCourseCommandingVehicles1]]
: [[BIS_fnc_VRCourseCommandingVehicles2]]
: [[BIS_fnc_VRCourseCommandingVehicles3]]
: [[BIS_fnc_VRCourseCommandingActions1]]
: [[BIS_fnc_VRCourseCommandingActions2]]
: [[BIS_fnc_VRCourseCommandingActions3]]
|-
|-
! A3_Bootcamp
! GUI
|
: [[BIS_fnc_animateTaskWaypoint]]
|-
! A3_Modules_F_Bootcamp
! Misc
|
: [[BIS_fnc_moduleBootcampStage]]
: [[BIS_fnc_moduleHint]]
: [[BIS_fnc_modulePunishment]]
: [[BIS_fnc_moduleArsenal]]
|-
! A3_Heli
! VR
|
: [[BIS_fnc_VRCourseHeliBasics1]]
: [[BIS_fnc_VRCourseHeliBasics2]]
: [[BIS_fnc_VRCourseHeliBasics3]]
: [[BIS_fnc_VRCourseHeliSlingload1]]
: [[BIS_fnc_VRCourseHeliAdvanced1]]
: [[BIS_fnc_VRCourseHeliAdvanced2]]
: [[BIS_fnc_VRCourseHeliAdvanced3]]
: [[BIS_fnc_VRCourseHeliAdvanced4]]
: [[BIS_fnc_VRCourseHeliAdvanced5]]
: [[BIS_fnc_VRCourseHeliAdvanced6]]
: [[BIS_fnc_VRCourseHeliWeapons1]]
: [[BIS_fnc_VRCourseHeliWeapons2]]
: [[BIS_fnc_VRCourseHeliWeapons3]]
: [[BIS_fnc_VRCourseHeliWeapons4]]
|-
! A3_Heli
! Params
|
: [[BIS_fnc_paramViewDistance]]
|-
! A3_Heli
! Misc
|
: [[BIS_fnc_didJip]]
: [[BIS_fnc_synchronizedObjects]]
|-
! A3_Heli
! FFV
|
: [[BIS_fnc_ffvUpdate]]
|-
! A3_Missions_F_Heli
! MissionTypes
|
: [[BIS_fnc_ModuleMPTypeGroundSupport]]
: [[BIS_fnc_ModuleMPTypeGroundSupportBase]]
|-
! A3_Modules_F_Heli
! Misc
|
: [[BIS_fnc_moduleSpawnAI]]
: [[BIS_fnc_moduleSpawnAIPoint]]
: [[BIS_fnc_moduleSpawnAISectorTactic]]
: [[BIS_fnc_moduleSpawnAIOptions]]
: [[BIS_fnc_moduleSlingload]]
|-
! A3_Mark
! Vehicles
|
: [[BIS_fnc_baseVehicle]]
: [[BIS_fnc_exportVehicle]]
: [[BIS_fnc_garage]]
: [[BIS_fnc_garage3DEN]]
: [[BIS_fnc_initVehicleCrew]]
: [[BIS_fnc_initVehicle]]
: [[BIS_fnc_initVehicleKart]]
: [[BIS_fnc_loadVehicle]]
: [[BIS_fnc_saveVehicle]]
: [[BIS_fnc_setVehicleMass]]
: [[BIS_fnc_getVehicleCustomization]]
|-
! A3_Mark
! VR
|
: [[BIS_fnc_VRCourseWeaponHandlingA1]]
: [[BIS_fnc_VRCourseWeaponHandlingA2]]
: [[BIS_fnc_VRCourseWeaponHandlingA3]]
: [[BIS_fnc_VRCourseWeaponHandlingB1]]
: [[BIS_fnc_VRCourseWeaponHandlingB2]]
: [[BIS_fnc_VRCourseWeaponHandlingB3]]
: [[BIS_fnc_VRCourseWeaponHandlingC2]]
: [[BIS_fnc_VRCourseWeaponHandlingC1]]
|-
! A3_Mark
! DynamicGroups
|
: [[BIS_fnc_dynamicGroups]]
|-
! A3_Mark
! Revive
|
: [[BIS_fnc_disableRevive]]
: [[BIS_fnc_reenableRevive]]
: [[BIS_fnc_reviveInit]]
: [[BIS_fnc_reviveEnabled]]
: [[BIS_fnc_reviveAllowed]]
: [[BIS_fnc_reviveIsValid]]
: [[BIS_fnc_reviveIsValidSecure]]
: [[BIS_fnc_reviveBleedOut]]
: [[BIS_fnc_reviveIconControl]]
: [[BIS_fnc_reviveOnState]]
: [[BIS_fnc_reviveOnStateJIP]]
: [[BIS_fnc_reviveOnBeingRevived]]
: [[BIS_fnc_reviveOnForcingRespawn]]
: [[BIS_fnc_reviveEhKilled]]
: [[BIS_fnc_reviveEhRespawn]]
: [[BIS_fnc_reviveEhDammaged]]
: [[BIS_fnc_reviveEhHandleDamage]]
: [[BIS_fnc_reviveEhHandleHeal]]
: [[BIS_fnc_reviveDebug]]
: [[BIS_fnc_reviveDamageReset]]
: [[BIS_fnc_reviveSecureUnit]]
: [[BIS_fnc_reviveGet3dIcons]]
: [[BIS_fnc_reviveGetActionIcon]]
: [[BIS_fnc_reviveInitAddPlayer]]
: [[BIS_fnc_reviveInitRemovePlayer]]
|-
! A3_Mark
! GUI
|
: [[BIS_fnc_keyHold]]
|-
! A3_Modules_F_Mark
! Objectives
|
: [[BIS_fnc_moduleHvtObjectives]]
: [[BIS_fnc_moduleHvtObjectivesInstance]]
: [[BIS_fnc_moduleHvtObjective]]
: [[BIS_fnc_moduleHvtInit]]
: [[BIS_fnc_downloadObject_canSee_module]]
: [[BIS_fnc_downloadObject_canUse_module]]
: [[BIS_fnc_downloadObject_nearObject_module]]
: [[BIS_fnc_downloadObject_onSucceeded_module]]
: [[BIS_fnc_endGameSpectator_onCarrierPickupInfoChanged]]
: [[BIS_fnc_endGameSpectator_onSideStageChanged]]
: [[BIS_fnc_endGameSpectator_onStageChanged]]
: [[BIS_fnc_endGameSpectator_onUploadStateChanged]]
: [[BIS_fnc_endGameSpectator_updateSideIntelTask]]
|-
! A3_Expansion_A
! Misc
|
: [[BIS_fnc_getIntersectionsUnderCursor]]
: [[BIS_fnc_getObjectBBD]]
: [[BIS_fnc_getName]]
: [[BIS_fnc_getNetMode]]
|-
! A3_Expansion_A
! Math
|
: [[BIS_fnc_lerp]]
: [[BIS_fnc_getAngleDelta]]
|-
! A3_Expansion_A
! Spectator
|
: [[BIS_fnc_EGObjectiveVisualizer]]
: [[BIS_fnc_EGObjectiveVisualizerDraw]]
: [[BIS_fnc_EGSpectator]]
: [[BIS_fnc_EGSpectatorCamera]]
: [[BIS_fnc_EGSpectatorCameraTick]]
: [[BIS_fnc_EGSpectatorCameraSetTarget]]
: [[BIS_fnc_EGSpectatorCameraResetTarget]]
: [[BIS_fnc_EGSpectatorCameraPrepareTarget]]
: [[BIS_fnc_EGSpectatorDraw2D]]
: [[BIS_fnc_EGSpectatorDraw3D]]
: [[BIS_fnc_EGSpectatorGetUnitsToDraw]]
|-
! A3_Props_F_Exp_A_Military_Equipment
! Scripts
|
: [[BIS_fnc_DataTerminalAnimate]]
: [[BIS_fnc_DataTerminalColor]]
|-
! 3DEN
! Default
|
: [[BIS_fnc_3DENExportOldSQM]]
: [[BIS_fnc_3DENExportTerrainBuilder]]
: [[BIS_fnc_3DENExportSQF]]
: [[BIS_fnc_3DENVisionMode]]
: [[BIS_fnc_3DENNotification]]
: [[BIS_fnc_3DENToolbar]]
: [[BIS_fnc_3DENGrid]]
: [[BIS_fnc_3DENCamera]]
: [[BIS_fnc_3DENInterface]]
: [[BIS_fnc_3DENModuleDescription]]
: [[BIS_fnc_3DENDrawLocations]]
: [[BIS_fnc_3DENListLocations]]
: [[BIS_fnc_3DENMissionPreview]]
: [[BIS_fnc_3DENStatusBar]]
: [[BIS_fnc_3DENTutorial]]
: [[BIS_fnc_3DENEntityMenu]]
: [[BIS_fnc_3DENControlsHint]]
: [[BIS_fnc_3DENShowMessage]]
: [[BIS_fnc_3DENFlashlight]]
: [[BIS_fnc_3DENIntel]]
: [[BIS_fnc_3DENDiagCreateList]]
: [[BIS_fnc_3DENDiagFonts]]
: [[BIS_fnc_3DENDiagMouseControl]]
: [[BIS_fnc_3DENExportAttributes]]
: [[BIS_fnc_3DENMissionStats]]
: [[BIS_fnc_initAmmoBox]]
: [[BIS_fnc_highlightControl]]
: [[BIS_fnc_initListNBoxSorting]]
: [[BIS_fnc_initSliderValue]]
|-
! 3DEN
! Attributes
|
: [[BIS_fnc_3DENAttributeDoorStates]]
|-
! A3_Expansion
! Conversations
|
: [[BIS_fnc_showSubtitle]]
|-
! A3_Missions_F_Exp
! Campaign
|
: [[BIS_fnc_EXP_camp_IFF]]
: [[BIS_fnc_EXP_camp_balanceGroup]]
: [[BIS_fnc_EXP_camp_hasMissionStarted]]
: [[BIS_fnc_EXP_camp_SITREP]]
: [[BIS_fnc_EXP_camp_setCinematicMode]]
: [[BIS_fnc_EXP_camp_getCinematicMode]]
: [[BIS_fnc_EXP_camp_initClasses]]
: [[BIS_fnc_EXP_camp_initCharacter]]
: [[BIS_fnc_EXP_camp_checkpoint]]
: [[BIS_fnc_EXP_camp_getPlayersGroup]]
: [[BIS_fnc_EXP_camp_playerChecklist]]
: [[BIS_fnc_EXP_camp_replaceVehicles]]
: [[BIS_fnc_EXP_camp_guidedProjectile]]
: [[BIS_fnc_EXP_camp_dynamicAISkill]]
: [[BIS_fnc_EXP_camp_setSkill]]
: [[BIS_fnc_EXP_camp_playTimelineVideo]]
: [[BIS_fnc_EXP_camp_playSubtitles]]
: [[BIS_fnc_EXP_camp_addTickets]]
: [[BIS_fnc_EXP_camp_initDifficulty]]
|-
! A3_Missions_F_Exp
! CampaignManager
|
: [[BIS_fnc_EXP_camp_manager]]
: [[BIS_fnc_EXP_camp_manager_setState]]
: [[BIS_fnc_EXP_camp_manager_getState]]
: [[BIS_fnc_EXP_camp_manager_triggerEvent]]
: [[BIS_fnc_EXP_camp_manager_onPlayerRegistered]]
|-
! A3_Missions_F_Exp
! CampaignLobby
|
: [[BIS_fnc_EXP_camp_lobby]]
: [[BIS_fnc_EXP_camp_lobby_clearVars]]
: [[BIS_fnc_EXP_camp_lobby_ctrlSetColor]]
: [[BIS_fnc_EXP_camp_lobby_findHost]]
: [[BIS_fnc_EXP_camp_lobby_getHostSettings]]
: [[BIS_fnc_EXP_camp_lobby_getPlayerSquadName]]
: [[BIS_fnc_EXP_camp_lobby_go]]
: [[BIS_fnc_EXP_camp_lobby_intro]]
: [[BIS_fnc_EXP_camp_lobby_launch]]
: [[BIS_fnc_EXP_camp_lobby_loop]]
: [[BIS_fnc_EXP_camp_lobby_missionCountdown]]
: [[BIS_fnc_EXP_camp_lobby_onLoad]]
: [[BIS_fnc_EXP_camp_lobby_updatePlayerStatus]]
: [[BIS_fnc_EXP_camp_lobby_onUnLoad]]
: [[BIS_fnc_EXP_camp_lobby_playMissionVideo]]
: [[BIS_fnc_EXP_camp_lobby_serverPing]]
: [[BIS_fnc_EXP_camp_lobby_serverUpdate]]
: [[BIS_fnc_EXP_camp_lobby_structuredText]]
: [[BIS_fnc_EXP_camp_lobby_UIMilitaryManager]]
: [[BIS_fnc_EXP_camp_lobby_UIMissionCountdown]]
: [[BIS_fnc_EXP_camp_lobby_UIMissionManager]]
: [[BIS_fnc_EXP_camp_lobby_UIOverlayManager]]
: [[BIS_fnc_EXP_camp_lobby_UIProgressManager]]
: [[BIS_fnc_EXP_camp_lobby_UISettingsManager]]
: [[BIS_fnc_EXP_camp_lobby_updateHostSettings]]
: [[BIS_fnc_EXP_camp_lobby_updateIntel]]
: [[BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency]]
: [[BIS_fnc_EXP_camp_lobby_updatePlayers]]
: [[BIS_fnc_HEXtoRGB]]
|-
! A3_Destroyer
! Destroyer
|
: [[BIS_fnc_Destroyer01Init]]
: [[BIS_fnc_Destroyer01PosUpdate]]
: [[BIS_fnc_Destroyer01EdenInit]]
: [[BIS_fnc_Destroyer01EdenDelete]]
: [[BIS_fnc_Destroyer01InitHullNumbers]]
: [[BIS_fnc_Destroyer01OperateHangarDoors]]
: [[BIS_fnc_Destroyer01AnimateHangarDoors]]
: [[BIS_fnc_Destroyer01PlayHangarDoorSound]]
: [[BIS_fnc_Destroyer01HandleDamage]]
: [[BIS_fnc_Destroyer01GetShipPart]]
|-
! A3_Destroyer
! BoatRecovery
|
: [[BIS_fnc_BoatRack01Init]]
: [[BIS_fnc_BoatRack01ActionAdd]]
: [[BIS_fnc_BoatRack01CanExetuteAction]]
: [[BIS_fnc_BoatRack01CanProgressAction]]
: [[BIS_fnc_BoatRack01ActionRemove]]
: [[BIS_fnc_BoatRack01InitAdjustZOffsets]]
: [[BIS_fnc_BoatRack01AdjustZOffset]]
: [[BIS_fnc_BoatRack01ActionCondition]]
|-
! A3_Jets
! AircrfatCarrier
|
: [[BIS_fnc_Carrier01Init]]
: [[BIS_fnc_Carrier01PosUpdate]]
: [[BIS_fnc_Carrier01EdenInit]]
: [[BIS_fnc_Carrier01EdenDelete]]
: [[BIS_fnc_Carrier01AnimateDeflectors]]
: [[BIS_fnc_Carrier01CatapultActionAdd]]
: [[BIS_fnc_Carrier01CatapultActionRemove]]
: [[BIS_fnc_Carrier01CatapultLockTo]]
: [[BIS_fnc_Carrier01CatapultID]]
: [[BIS_fnc_Carrier01CrewPlayAnim]]
: [[BIS_fnc_Carrier01CrewInAnim]]
|-
! A3_Jets
! CarrierOps
|
: [[BIS_fnc_AircraftCatapultLaunch]]
: [[BIS_fnc_AircraftTailhook]]
|-
! A3_Jets
! AircraftFunctionality
|
: [[BIS_fnc_AircraftFoldingWings]]
: [[BIS_fnc_AircraftTailhookAi]]
|-
! A3_Jets
! Ejection
|
: [[BIS_fnc_PlaneEjection]]
: [[BIS_fnc_PlaneAiEject]]
: [[BIS_fnc_PlaneEjectionFX]]
: [[BIS_fnc_EjectionSeatRelease]]
|-
! A3_CombatPatrol
! CombatPatrol
|
: [[BIS_fnc_CPDummy]]
: [[BIS_fnc_CPFindEmptyPosition]]
: [[BIS_fnc_CPInit]]
: [[BIS_fnc_CPLog]]
: [[BIS_fnc_CPPickSafeDir]]
: [[BIS_fnc_CPSafeAzimuths]]
: [[BIS_fnc_CPSendReinforcements]]
: [[BIS_fnc_CPSpawnGarrisonGrp]]
: [[BIS_fnc_CPWaitUntil]]
|-
! A3_CombatPatrol
! Misc
|
: [[BIS_fnc_laptopPlayVideo]]
: [[BIS_fnc_laptopInit]]
|-
! A3_Orange
! Misc
|
: [[BIS_fnc_initLeaflet]]
: [[BIS_fnc_getCloudletParams]]
: [[BIS_fnc_createRuin]]
: [[BIS_fnc_showAANArticle]]
: [[BIS_fnc_setObjectShotParents]]
: [[BIS_fnc_firedBombDemine]]
: [[BIS_fnc_carAlarm]]
: [[BIS_fnc_smoothStep]]
: [[BIS_fnc_initInspectable]]
: [[BIS_fnc_activateTrainingMine]]
|-
! A3_Orange
! Waypoints
|
: [[BIS_fnc_wpDemine]]
|-
! A3_Orange
! Sound
|
: [[BIS_fnc_setCustomSoundController]]
|-
! A3_TacOps
! Map
|
: [[BIS_fnc_zoomOnArea]]
: [[BIS_fnc_showMarker]]
: [[BIS_fnc_showMarkerArray]]
: [[BIS_fnc_hideMarker]]
: [[BIS_fnc_hideMarkerArray]]
: [[BIS_fnc_cancelMarker]]
: [[BIS_fnc_rotateMarker]]
: [[BIS_fnc_getMarkerState]]
: [[BIS_fnc_colorMarker]]
: [[BIS_fnc_changeColorMarker]]
: [[BIS_fnc_resizeMarker]]
: [[BIS_fnc_moveMarker]]
: [[BIS_fnc_simpleMoveMarker]]
: [[BIS_fnc_blinkMarker]]
: [[BIS_fnc_getMarkers]]
: [[BIS_fnc_shakeMap]]
: [[BIS_fnc_shakeMapEH]]
: [[BIS_fnc_zoomLock]]
: [[BIS_fnc_zoomLockEH]]
: [[BIS_fnc_zoomUnlock]]
: [[BIS_fnc_getBorderMarkers]]
|-
! A3_TacOps
! Systems
|
: [[BIS_fnc_eventTimeline]]
: [[BIS_fnc_holdKey]]
: [[BIS_fnc_missionSelector]]
: [[BIS_fnc_createTooltip]]
: [[BIS_fnc_scaleAndTranslate]]
: [[BIS_fnc_animatePicture]]
: [[BIS_fnc_lookAtArray]]
: [[BIS_fnc_lookAtArrayEH]]
: [[BIS_fnc_animatedScreen]]
: [[BIS_fnc_animatedBriefing]]
: [[BIS_fnc_animatedOpening]]
|-
! A3_Modules_F_Tacops
! CivilianPresence
|
: [[BIS_fnc_moduleCivilianPresence]]
: [[BIS_fnc_moduleCivilianPresenceUnit]]
: [[BIS_fnc_moduleCivilianPresenceSafeSpot]]
|-
! A3_Tank
! Map
|
: [[BIS_fnc_randomPosIntersection]]
|-
! A3_Modules_F_Tank
! TanksMp
|
: [[BIS_fnc_moduleVanguardFob]]
: [[BIS_fnc_moduleVanguardScorePersistence]]
: [[BIS_fnc_moduleVanguardObjective]]
|-
! A3_Warlords
! Warlords
|
: [[BIS_fnc_WLAICore]]
: [[BIS_fnc_WLAIPathSegmentation]]
: [[BIS_fnc_WLAIPurchases]]
: [[BIS_fnc_WLAircraftArrival]]
: [[BIS_fnc_WLAirdrop]]
: [[BIS_fnc_WLAISectorScan]]
: [[BIS_fnc_WLArsenalFilter]]
: [[BIS_fnc_WLCalculateIncome]]
: [[BIS_fnc_WLCalculateSectorConnections]]
: [[BIS_fnc_WLClientInit]]
: [[BIS_fnc_WLDebug]]
: [[BIS_fnc_WLDefenceSetup]]
: [[BIS_fnc_WLDropPurchase]]
: [[BIS_fnc_WLFundsInfo]]
: [[BIS_fnc_WLGarrisonRetreat]]
: [[BIS_fnc_WLInit]]
: [[BIS_fnc_WLInSectorArea]]
: [[BIS_fnc_WLLoadoutApply]]
: [[BIS_fnc_WLLoadoutGrab]]
: [[BIS_fnc_WLMostVotedSector]]
: [[BIS_fnc_WLNavalArrival]]
: [[BIS_fnc_WLOpenArsenal]]
: [[BIS_fnc_WLOSD]]
: [[BIS_fnc_WLOutlineIcons]]
: [[BIS_fnc_WLParseAssetList]]
: [[BIS_fnc_WLPlayersTracking]]
: [[BIS_fnc_WLPlayersTrackingServer]]
: [[BIS_fnc_WLPurchaseMenu]]
: [[BIS_fnc_WLRandomPosRect]]
: [[BIS_fnc_WLRecalculateServices]]
: [[BIS_fnc_WLRemovalHandle]]
: [[BIS_fnc_WLReputation]]
: [[BIS_fnc_WLRequestFastTravel]]
: [[BIS_fnc_WLRequestFundsTransfer]]
: [[BIS_fnc_WLRequestPurchase]]
: [[BIS_fnc_WLRequestSectorScan]]
: [[BIS_fnc_WLRequestVotingReset]]
: [[BIS_fnc_WLSectorFundsPayoff]]
: [[BIS_fnc_WLSectorHandle]]
: [[BIS_fnc_WLSectorHandleServer]]
: [[BIS_fnc_WLSectorIconUpdate]]
: [[BIS_fnc_WLSectorInit]]
: [[BIS_fnc_WLSectorListing]]
: [[BIS_fnc_WLSectorPopulate]]
: [[BIS_fnc_WLSectorScanHandle]]
: [[BIS_fnc_WLSectorsCommonInit]]
: [[BIS_fnc_WLSectorSelectionEnd]]
: [[BIS_fnc_WLSectorSelectionHandle]]
: [[BIS_fnc_WLSectorSelectionHandleServer]]
: [[BIS_fnc_WLSectorSelectionStart]]
: [[BIS_fnc_WLSectorsSetup]]
: [[BIS_fnc_WLSectorTaskHandle]]
: [[BIS_fnc_WLSectorUpdate]]
: [[BIS_fnc_WLSeizingBarHandle]]
: [[BIS_fnc_WLSendResponseTeam]]
: [[BIS_fnc_WLShowInfo]]
: [[BIS_fnc_WLSideToFaction]]
: [[BIS_fnc_WLSoundMsg]]
: [[BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability]]
: [[BIS_fnc_WLSubroutine_purchaseMenuGetUIScale]]
: [[BIS_fnc_WLSubroutine_purchaseMenuHandleDLC]]
: [[BIS_fnc_WLSubroutine_purchaseMenuRefresh]]
: [[BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails]]
: [[BIS_fnc_WLSubroutine_purchaseMenuSetItemsList]]
: [[BIS_fnc_WLSyncTime]]
: [[BIS_fnc_WLSyncedTime]]
: [[BIS_fnc_WLUpdateAO]]
: [[BIS_fnc_WLVarsInit]]
: [[BIS_fnc_WLVehicleHandle]]
: [[BIS_fnc_WLVotingBarHandle]]
|-
! A3_Warlords
! Misc
|
: [[BIS_fnc_WLSmoothText]]
|-
! A3_Enoch
! Probing
|
: [[BIN_fnc_ProbingBeam_sendData]]
: [[BIN_fnc_ProbingBeam_fired]]
: [[BIN_fnc_ProbingArm_fired]]
|-
! A3_Enoch
! CargoPlatform
|
: [[BIN_fnc_cargoPlatform_01_adjust]]
: [[BIN_fnc_cargoPlatform_01_update]]
: [[BIN_fnc_cargoPlatform_01_destruction]]
|-
! A3_Enoch
! DeconShower
|
: [[BIN_fnc_deconShowerAnim]]
: [[BIN_fnc_deconShowerAnimLarge]]
: [[BIN_fnc_deconShowerAnimStop]]
: [[BIN_fnc_deconShowerCollision]]
: [[BIN_fnc_deconShowerDelete]]
: [[BIN_fnc_deconShowerMove]]
|-
! A3_Enoch
! CBRN
|
: [[BIN_fnc_CBRNHoseInit]]
|-
! A3_Enoch
! EM_Core
|
: [[BIN_fnc_showSpectrumAnalyzer]]
: [[BIN_fnc_updateSpectrumAnalyzerInput]]
: [[BIN_fnc_frequencyToString]]
|-
! A3_Oldman
! Systems
|
: [[BIS_fnc_OM_addLoadedEH]]
: [[BIS_fnc_OM_savingEnabled]]
: [[BIS_fnc_OM_credits]]
: [[BIS_fnc_OM_init]]
: [[BIS_fnc_OM_Module_initSmallValueSilder]]
: [[BIS_fnc_OM_EXEC]]
: [[BIS_fnc_OM_SectorGetSectors]]
: [[BIS_fnc_OM_BuildSectorsData]]
: [[BIS_fnc_OM_HandleMapControls]]
: [[BIS_fnc_OM_ModuleQuest_destroyObject]]
: [[BIS_fnc_OM_ModuleQuest_defend]]
: [[BIS_fnc_OM_Epicentrum]]
: [[BIS_fnc_OM_moduleRestPoint]]
: [[BIS_fnc_OM_moduleMarket]]
: [[BIS_fnc_OM_saveGame]]
: [[BIS_fnc_OM_pause]]
: [[BIS_fnc_OM_skip]]
: [[BIS_fnc_OM_camera]]
: [[BIS_fnc_OM_AS_ShowStaticText]]
: [[BIS_fnc_drawBoundingBox]]
|-
! A3_Oldman
! SyndikatAgent
|
: [[BIS_fnc_OM_ModuleSyndikatAgent]]
|-
! A3_Oldman
! SyndikatTeam
|
: [[BIS_fnc_OM_ModuleSyndikatTeam]]
|-
! A3_Oldman
! SentryDrone
|
: [[BIS_fnc_OM_SentryDrone]]
|-
! A3_Oldman
! Economy
|
: [[BIS_fnc_OM_moduleEconomy]]
|-
! A3_Oldman
! Radio
|
: [[BIS_fnc_OM_moduleRadio]]
|-
! A3_Oldman
! SmartMarkers
|
: [[BIS_fnc_OM_moduleSmartMarkers]]
|-
! A3_Oldman
! Awareness
|
: [[BIS_fnc_OM_moduleAwareness]]
|-
! A3_Oldman
! ActionQueue
|
: [[BIS_fnc_OM_moduleActionQueue]]
|-
! A3_Oldman
! Reputation
|
: [[BIS_fnc_OM_moduleReputation]]
|-
! A3_Oldman
! EscortAI
|
: [[BIS_fnc_escortAI]]
: [[BIS_fnc_escortAIHoldAction]]
|-
! A3_Oldman
! WeatherManager
|
: [[BIS_fnc_OMSetForecastLimit]]
: [[BIS_fnc_OMWeatherUICalc]]
: [[BIS_fnc_OMWeatherManagerCore]]
: [[BIS_fnc_OMWeatherManagerMain]]
: [[BIS_fnc_OMWeatherManagerRain]]
: [[BIS_fnc_OMWeatherReport]]
|-
! A3_Oldman
! Phone
|
: [[BIS_fnc_OM_phone_addContact]]
: [[BIS_fnc_OM_phone_addCall]]
: [[BIS_fnc_OM_phone_core]]
: [[BIS_fnc_OM_phone_incomingCall]]
: [[BIS_fnc_OM_phone_removeCall]]
: [[BIS_fnc_OM_phone_SMS]]
: [[BIS_fnc_OM_phone_SMSSend]]
: [[BIS_fnc_OM_phone_customSectionInit]]
: [[BIS_fnc_OM_phone_customSectionShow]]
: [[BIS_fnc_OM_phone_customSectionWeatherShow]]
: [[BIS_fnc_OM_phone_getDiaryListIndexByName]]
: [[BIS_fnc_OM_phone_menuInit]]
: [[BIS_fnc_OM_phone_menuHandler]]
|-
! A3_Oldman
! Checkpoint
|
: [[BIS_fnc_OM_moduleCheckpoint_handleStates]]
: [[BIS_fnc_OM_moduleCheckpoint_checkAngleToObject]]
: [[BIS_fnc_OM_moduleCheckpoint_checkDistanceFromObject]]
: [[BIS_fnc_OM_moduleCheckpoint_intersect]]
: [[BIS_fnc_OM_moduleCheckpoint_navigateVehicleToCheck]]
: [[BIS_fnc_OM_moduleCheckpoint_playAnim]]
|-
! A3_Oldman
! Depot
|
: [[BIS_fnc_OM_moduleDepot]]
: [[BIS_fnc_OM_sellEquipment]]
|-
! A3_Oldman
! Medicine
|
: [[BIS_fnc_OM_infectedGroupHandle]]
: [[BIS_fnc_OM_allInfectedDeadCode]]
: [[BIS_fnc_OM_medicineDeliveredCode]]
: [[BIS_fnc_OM_medicineRanOutCode]]
: [[BIS_fnc_OM_warnCriticalCode]]
: [[BIS_fnc_OM_warnMildCode]]
|-
! A3_Oldman
! Conversations
|
: [[BIS_fnc_OM_moduleRandomConversation]]
: [[BIS_fnc_OM_conversation]]
: [[BIS_fnc_OM_createConversation]]
|-
! A3_Oldman
! FastTravel
|
: [[BIS_fnc_OM_moduleFastTravel]]
|-
! A3_AoW
! DioaramaBase
|
: [[BIS_fnc_DioramaBase_01_connect]]
: [[BIS_fnc_DioramaBase_01_update]]
: [[BIS_fnc_DioramaBase_01_snap]]
: [[BIS_fnc_DioramaBase_01_delete]]
: [[BIS_fnc_DioramaBase_01_init]]
|-
! A3_AoW
! Gallery
|
: [[BIS_fnc_Gallery_01_update]]
|}
|}
<small style='color:grey;'>Generated by [[BIS_fnc_exportCfgFunctions]] in [[Arma 3]] version 1.15.116330 by [[User:Tom 48 97|tom_48_97]] ([[User talk:Tom 48 97|talk]]) 23:24, 27 March 2014 (CET)</small>
 
{{Wiki|extractionScript}}
 
 
{{GameCategory|arma3|Reference Lists}}

Latest revision as of 01:10, 18 September 2022


Last updated: Arma 3 logo black.png2.10

Group Category Functions
A3 Actions
BIS_fnc_packStaticWeapon
BIS_fnc_unpackStaticWeapon
A3 Ambient
BIS_fnc_ambientFlyby
BIS_fnc_ambientAnim
BIS_fnc_ambientAnimCombat
BIS_fnc_ambientAnimGetParams
BIS_fnc_animalBehaviour
BIS_fnc_animalRandomization
BIS_fnc_ambientAnim__playAnim
BIS_fnc_ambientAnim__terminate
A3 Arrays
BIS_fnc_sortBy
BIS_fnc_arrayShuffle
BIS_fnc_updatePlayerArray
BIS_fnc_consolidateArray
BIS_fnc_findInPairs
BIS_fnc_getFromPairs
BIS_fnc_addToPairs
BIS_fnc_removeFromPairs
BIS_fnc_setToPairs
BIS_fnc_sortAlphabetically
BIS_fnc_findAllNestedElements
BIS_fnc_priorityQueue_Init
BIS_fnc_priorityQueue_PushItem
BIS_fnc_priorityQueue_PopItem
BIS_fnc_priorityQueue_IsEmpty
BIS_fnc_priorityQueue_IsFull
BIS_fnc_priorityQueue_GetHighestPriority
BIS_fnc_priorityQueue_GetLowestPriority
A3 Bitwise
BIS_fnc_bitwiseAND
BIS_fnc_bitwiseOR
BIS_fnc_bitwiseXOR
BIS_fnc_bitwiseNOT
BIS_fnc_bitflagsSet
BIS_fnc_bitflagsUnset
BIS_fnc_bitflagsFlip
BIS_fnc_bitflagsCheck
BIS_fnc_bitflagsToArray
A3 Briefing
BIS_fnc_briefingAnimate
BIS_fnc_briefingInit
A3 Combat
BIS_fnc_enemyTargets
BIS_fnc_enemyDetected
BIS_fnc_fireSupport
BIS_fnc_fireSupportCluster
BIS_fnc_fireSupportVirtual
BIS_fnc_stalk
A3 Configs
BIS_fnc_configPath
BIS_fnc_subClasses
BIS_fnc_uniqueClasses
BIS_fnc_loadClass
BIS_fnc_loadEntry
BIS_fnc_unitAddon
BIS_fnc_weaponAddon
BIS_fnc_returnChildren
BIS_fnc_configExtremes
BIS_fnc_weaponsEntityType
BIS_fnc_magazinesEntityType
BIS_fnc_getCfg
BIS_fnc_getCfgIsClass
BIS_fnc_getCfgSubClasses
BIS_fnc_getCfgDataArray
BIS_fnc_getCfgDataObject
BIS_fnc_getCfgDataBool
BIS_fnc_getCfgData
BIS_fnc_getCfgDataPool
A3 DateTime
BIS_fnc_calculateDateTime
BIS_fnc_compareDateTimes
BIS_fnc_isDateTimeNewer
A3 Debug
BIS_fnc_debugProfile
BIS_fnc_functionMeta
BIS_fnc_camera
BIS_fnc_cameraOld
BIS_fnc_isDemo
BIS_fnc_animViewer
BIS_fnc_logFormat
BIS_fnc_logFormatServer
BIS_fnc_preload
BIS_fnc_errorParamsType
BIS_fnc_isDebugConsoleAllowed
BIS_fnc_debugConsoleExec
BIS_fnc_camera_showPositions
A3 Diagnostic
BIS_fnc_diagAAR
BIS_fnc_diagAARrecord
BIS_fnc_diagHit
BIS_fnc_diagKey
BIS_fnc_diagRadio
BIS_fnc_diagMissionWeapons
BIS_fnc_diagMissionPositions
BIS_fnc_diagPreview
BIS_fnc_diagPreviewVehicleCrew
BIS_fnc_diagPreviewCycle
BIS_fnc_diagKeyLayout
BIS_fnc_diagKeyTest
BIS_fnc_diagWiki
BIS_fnc_diagVehicleIcons
BIS_fnc_diagConfig
BIS_fnc_diagLoop
BIS_fnc_locWeaponInfo
BIS_fnc_diagKnownTargets
BIS_fnc_diagKnownAsTarget
BIS_fnc_diagBulletCam
BIS_fnc_diagMacros
BIS_fnc_diagMacrosVerify
BIS_fnc_diagMacrosMapSize
BIS_fnc_diagMacrosNameSound
BIS_fnc_diagMacrosSimpleObject
BIS_fnc_diagMacrosAuthor
BIS_fnc_diagMacrosEditorPreview
BIS_fnc_diagFindMissingAuthors
BIS_fnc_diagObjectPerformance
BIS_fnc_exportGroupFormations
BIS_fnc_exportCfgVehicles
BIS_fnc_exportCfgVehiclesAssetDB
BIS_fnc_exportCfgWeapons
BIS_fnc_exportCfgMagazines
BIS_fnc_exportCfgPatches
BIS_fnc_exportCfgHints
BIS_fnc_exportEditorPreviews
BIS_fnc_exportConfigHierarchy
BIS_fnc_importImageLinks
BIS_fnc_exportFunctionsToWiki
BIS_fnc_diagJIRAlink
A3 Effects
BIS_fnc_effectFired
BIS_fnc_effectKilled
BIS_fnc_effectPlankton
BIS_fnc_effectFiredLongSmoke
BIS_fnc_effectFiredRifle
BIS_fnc_effectFiredArtillery
BIS_fnc_effectFiredRocket
BIS_fnc_effectFiredCruiseMissile
BIS_fnc_effectFiredSmokeLauncher
BIS_fnc_effectFiredSmokeLauncher_boat
BIS_fnc_effectFiredFlares
BIS_fnc_effectFiredHeliRocket
BIS_fnc_effectKilledAirDestruction
BIS_fnc_effectKilledAirDestructionStage2
BIS_fnc_effectKilledSecondaries
A3 Environment
BIS_fnc_setPPeffectTemplate
BIS_fnc_initWorldScene
BIS_fnc_setRain
A3 Feedback
BIS_fnc_feedbackMain
BIS_fnc_bloodEffect
BIS_fnc_damageChanged
BIS_fnc_damagePulsing
BIS_fnc_dirtEffect
BIS_fnc_fatigueEffect
BIS_fnc_feedbackInit
BIS_fnc_flamesEffect
BIS_fnc_healing
BIS_fnc_incapacitatedEffect
BIS_fnc_indicateBleeding
BIS_fnc_radialRed
BIS_fnc_radialRedOut
A3 Geometry
BIS_fnc_relScaledDist
BIS_fnc_terrainGradAngle
A3 GUI
BIS_fnc_groupIndicator
BIS_fnc_rscLayer
BIS_fnc_guiEffectTiles
BIS_fnc_cinemaBorder
BIS_fnc_textTiles
BIS_fnc_titlecard
BIS_fnc_liveFeed
BIS_fnc_liveFeedEffects
BIS_fnc_liveFeedSetSource
BIS_fnc_liveFeedSetTarget
BIS_fnc_liveFeedTerminate
BIS_fnc_establishingShot
BIS_fnc_showNotification
BIS_fnc_ctrlFitToTextHeight
BIS_fnc_setIDCStreamFriendly
BIS_fnc_typeText
BIS_fnc_typeText2
BIS_fnc_ctrlSetScale
BIS_fnc_credits_movie
BIS_fnc_credits_movieConfig
BIS_fnc_credits_movieSupport
BIS_fnc_showUnitInfo
BIS_fnc_toUpperDisplayTexts
BIS_fnc_createLogRecord
BIS_fnc_showMissionStatus
BIS_fnc_setMissionStatusSlot
BIS_fnc_openFieldManual
BIS_fnc_initDisplay
BIS_fnc_controlConfigs
BIS_fnc_showWelcomeScreen
BIS_fnc_versionInfo
BIS_fnc_exportGUIBaseClasses
BIS_fnc_customGPS_Spawn
A3 Hints
BIS_fnc_advHint
BIS_fnc_advHintArg
BIS_fnc_advHintCall
BIS_fnc_advHintCredits
BIS_fnc_advHintFormat
A3 HoldActions
BIS_fnc_holdActionAdd
BIS_fnc_holdActionRemove
BIS_fnc_holdAction_showIcon
BIS_fnc_holdAction_animationTimerCode
A3 Inventory
BIS_fnc_addWeapon
BIS_fnc_itemType
BIS_fnc_basicBackpack
BIS_fnc_loadInventory
BIS_fnc_unitHeadgear
BIS_fnc_isThrowable
BIS_fnc_limitAmmunition
BIS_fnc_limitItems
BIS_fnc_limitWeaponItems
BIS_fnc_hasItem
BIS_fnc_inventoryExists
A3 Map
BIS_fnc_markWaypoints
BIS_fnc_mapSize
BIS_fnc_mapGridSize
BIS_fnc_markerToTrigger
BIS_fnc_triggerToMarker
BIS_fnc_exportMapToBiTXT
BIS_fnc_drawArrow
BIS_fnc_markerToString
BIS_fnc_stringToMarker
BIS_fnc_stringToMarkerLocal
A3 Missions
BIS_fnc_basicTask
BIS_fnc_missionTasks
BIS_fnc_missionTasksLocal
BIS_fnc_missionConversations
BIS_fnc_missionConversationsLocal
BIS_fnc_missionFlow
BIS_fnc_isCampaign
BIS_fnc_missionHandlers
BIS_fnc_trackMissionTime
BIS_fnc_forceEnd
A3 Misc
BIS_fnc_fadeEffect
BIS_fnc_findOverwatch
BIS_fnc_onDiaryChanged
BIS_fnc_colorRGBAtoHTML
BIS_fnc_rankParams
BIS_fnc_colorRGBAtoTexture
BIS_fnc_healthEffects
BIS_fnc_textureMarker
BIS_fnc_textureVehicleIcon
BIS_fnc_localize
BIS_fnc_colorConfigToRGBA
BIS_fnc_keyCode
BIS_fnc_addScriptedEventHandler
BIS_fnc_removeScriptedEventHandler
BIS_fnc_removeAllScriptedEventHandlers
BIS_fnc_callScriptedEventHandler
BIS_fnc_startLoadingScreen
BIS_fnc_endLoadingScreen
BIS_fnc_progressLoadingScreen
BIS_fnc_groupVehicles
BIS_fnc_nearestRoad
BIS_fnc_addCommMenuItem
BIS_fnc_removeCommMenuItem
BIS_fnc_refreshCommMenu
BIS_fnc_interpolateWeather
BIS_fnc_weaponComponents
BIS_fnc_jukebox
BIS_fnc_loop
BIS_fnc_runLater
BIS_fnc_fixDate
BIS_fnc_isLeapYear
BIS_fnc_monthDays
BIS_fnc_disableLoading
BIS_fnc_gridToPos
BIS_fnc_encodeFlags
BIS_fnc_decodeFlags
BIS_fnc_encodeFlags2
BIS_fnc_decodeFlags2
BIS_fnc_encodeFlags4
BIS_fnc_decodeFlags4
BIS_fnc_encodeFlags8
BIS_fnc_decodeFlags8
BIS_fnc_deleteCounter
BIS_fnc_sunriseSunsetTime
BIS_fnc_getArea
BIS_fnc_animateFlag
BIS_fnc_fire
BIS_fnc_checkAITasks
BIS_fnc_halo_keydown
BIS_fnc_healtEffects_init
BIS_fnc_healthEffects_handleDamage_code
A3 Modules
BIS_fnc_initModules
BIS_fnc_moduleInit
BIS_fnc_moduleHandle
BIS_fnc_moduleModules
BIS_fnc_moduleTriggers
BIS_fnc_moduleUnits
BIS_fnc_moduleExecute
A3 MP
BIS_fnc_initMultiplayer
BIS_fnc_call
BIS_fnc_spawn
BIS_fnc_execFSM
BIS_fnc_execVM
BIS_fnc_execRemote
BIS_fnc_addScore
BIS_fnc_setRespawnDelay
BIS_fnc_onPlayerConnected
BIS_fnc_initPlayable
BIS_fnc_missionTimeLeft
BIS_fnc_deleteVehicleCrew
BIS_fnc_admin
BIS_fnc_spawnOrdered
A3 Network
BIS_fnc_netId
BIS_fnc_groupFromNetId
BIS_fnc_objectFromNetId
A3 Numbers
BIS_fnc_countdown
BIS_fnc_parseNumberSafe
A3 Strings
BIS_fnc_filterString
BIS_fnc_inString
BIS_fnc_ordinalNumber
BIS_fnc_romanNumeral
BIS_fnc_phoneticalWord
BIS_fnc_teamColor
BIS_fnc_alignTabs
BIS_fnc_splitString
BIS_fnc_trimString
A3 Supports
BIS_fnc_addSupportLink
BIS_fnc_changeSupportRadioChannel
BIS_fnc_limitSupport
BIS_fnc_removeSupportLink
A3 Objects
BIS_fnc_getTurrets
BIS_fnc_objectVar
BIS_fnc_allSynchronizedObjects
BIS_fnc_setRank
BIS_fnc_spawnObjects
BIS_fnc_objectHeight
BIS_fnc_objectType
BIS_fnc_crewCount
BIS_fnc_setIdentity
BIS_fnc_setObjectRotation
BIS_fnc_cargoTurretIndex
BIS_fnc_switchLamp
BIS_fnc_attachToRelative
BIS_fnc_setHitPointDamage
BIS_fnc_allTurrets
BIS_fnc_synchronizedObjectsQueue
BIS_fnc_turretConfig
BIS_fnc_vehicleCrewTurrets
A3 SimpleObjects
BIS_fnc_createSimpleObject
BIS_fnc_adjustSimpleObject
BIS_fnc_simpleObjectData
BIS_fnc_replaceWithSimpleObject
A3 OO
BIS_fnc_addClassOO
BIS_fnc_createObjectOO
BIS_fnc_validateParametersOO
A3 Params
BIS_fnc_storeParamsValues
BIS_fnc_initParams
BIS_fnc_getParamValue
BIS_fnc_paramDaytime
BIS_fnc_paramWeather
BIS_fnc_paramCountdown
BIS_fnc_paramRespawnTickets
BIS_fnc_paramGuerFriendly
BIS_fnc_paramReviveUnconsciousStateMode
BIS_fnc_paramReviveMode
BIS_fnc_paramReviveDuration
BIS_fnc_paramReviveRequiredTrait
BIS_fnc_paramReviveRequiredItems
BIS_fnc_paramReviveMedicSpeedMultiplier
BIS_fnc_paramReviveBleedOutDuration
BIS_fnc_paramReviveForceRespawnDuration
BIS_fnc_paramTimeAcceleration
A3 Strategic
BIS_fnc_ORBATOpen
BIS_fnc_ORBATAnimate
BIS_fnc_ORBATTooltip
BIS_fnc_ORBATSetGroupFade
BIS_fnc_ORBATSetGroupParams
BIS_fnc_ORBATGetGroupParams
BIS_fnc_ORBATAddGroupOverlay
BIS_fnc_ORBATRemoveGroupOverlay
BIS_fnc_ORBATConfigPreview
BIS_fnc_StrategicMapOpen
BIS_fnc_StrategicMapAnimate
BIS_fnc_StrategicMapMouseButtonClick
BIS_fnc_setUnitInsignia
BIS_fnc_getUnitInsignia
BIS_fnc_strategicMapOpen_keyDown
BIS_fnc_strategicMapOpen_mouse
BIS_fnc_strategicMapOpen_draw
BIS_fnc_ORBAT_mouseClick
BIS_fnc_ORBAT_mouse
BIS_fnc_ORBATOpen_keyDown
BIS_fnc_ORBAT_draw
BIS_fnc_ORBAT_loadArray
BIS_fnc_ORBAT_loadConfig
A3 Respawn
BIS_fnc_selectRespawnTemplate
BIS_fnc_initRespawn
BIS_fnc_showRespawnMenu
BIS_fnc_setRespawnInventory
BIS_fnc_addRespawnInventory
BIS_fnc_removeRespawnInventory
BIS_fnc_getRespawnInventories
BIS_fnc_addRespawnPosition
BIS_fnc_removeRespawnPosition
BIS_fnc_getRespawnPositions
BIS_fnc_getRespawnMarkers
BIS_fnc_missionRespawnType
BIS_fnc_moveToRespawnPosition
BIS_fnc_respawnNone
BIS_fnc_respawnSpectator
BIS_fnc_respawnInstant
BIS_fnc_respawnBase
BIS_fnc_respawnGroup
BIS_fnc_respawnSide
BIS_fnc_respawnEndMission
BIS_fnc_respawnSeagull
BIS_fnc_respawnTimePenalty
BIS_fnc_respawnWave
BIS_fnc_respawnCounter
BIS_fnc_respawnConfirm
BIS_fnc_respawnTickets
BIS_fnc_respawnMenuPosition
BIS_fnc_respawnMenuInventory
BIS_fnc_showRespawnMenuDisableItem
BIS_fnc_showRespawnMenuDisableItemDraw
BIS_fnc_showRespawnMenuDisableItemCheck
BIS_fnc_showRespawnMenuHeader
BIS_fnc_showRespawnMenuInventory
BIS_fnc_showRespawnMenuInventoryDetails
BIS_fnc_showRespawnMenuInventoryItems
BIS_fnc_showRespawnMenuInventoryList
BIS_fnc_showRespawnMenuInventoryLimit
BIS_fnc_showRespawnMenuInventoryLimitRefresh
BIS_fnc_showRespawnMenuInventoryLimitRespawn
BIS_fnc_showRespawnMenuInventoryLoadout
BIS_fnc_showRespawnMenuInventoryMetadata
BIS_fnc_showRespawnMenuPosition
BIS_fnc_showRespawnMenuPositionList
BIS_fnc_showRespawnMenuPositionMap
BIS_fnc_showRespawnMenuPositionMapDraw
BIS_fnc_showRespawnMenuPositionMapHandle
BIS_fnc_showRespawnMenuPositionMetadata
BIS_fnc_showRespawnMenuPositionName
BIS_fnc_showRespawnMenuPositionRefresh
BIS_fnc_respawnNone_keydown
BIS_fnc_respawnNone_loop
A3 Sides
BIS_fnc_enemySides
BIS_fnc_friendlySides
BIS_fnc_areFriendly
BIS_fnc_sideID
BIS_fnc_sideColor
BIS_fnc_sideName
BIS_fnc_sideType
BIS_fnc_objectSide
BIS_fnc_playerSideFaction
BIS_fnc_sideIsFriendly
BIS_fnc_sideIsEnemy
BIS_fnc_sideNameUnlocalized
A3 Systems
BIS_fnc_InstructorFigure
BIS_fnc_bleedTickets
A3 Tasks
BIS_fnc_setTask
BIS_fnc_setTaskLocal
BIS_fnc_taskVar
BIS_fnc_deleteTask
BIS_fnc_sharedObjectives
BIS_fnc_taskTypeIcon
BIS_fnc_taskSetType
BIS_fnc_taskType
BIS_fnc_taskSetAlwaysVisible
BIS_fnc_taskAlwaysVisible
BIS_fnc_taskChildren
BIS_fnc_taskCompleted
BIS_fnc_taskCreate
BIS_fnc_taskCurrent
BIS_fnc_taskDescription
BIS_fnc_taskDestination
BIS_fnc_taskExists
BIS_fnc_taskHint
BIS_fnc_taskParent
BIS_fnc_taskReal
BIS_fnc_tasksUnit
BIS_fnc_taskSetCurrent
BIS_fnc_taskSetDescription
BIS_fnc_taskSetDestination
BIS_fnc_taskSetState
BIS_fnc_taskState
BIS_fnc_sharedObjectives_taskAssignedCode
BIS_fnc_sharedObjectives_getCustomData
A3 Vehicles
BIS_fnc_vehicleRoles
BIS_fnc_missileLaunchPositionFix
BIS_fnc_unflipVehicle
A3 Variables
BIS_fnc_loadFunctions
BIS_fnc_areEqualNotNil
A3 Vectors
BIS_fnc_vectorDirAndUpRelative
BIS_fnc_weaponDirectionRelative
BIS_fnc_multiplySquareMatrixByVector
BIS_fnc_rotateVector3D
BIS_fnc_transformVectorDirAndUp
A3 Waypoints
BIS_fnc_scriptedWaypointType
BIS_fnc_wpLand
BIS_fnc_wpPatrol
BIS_fnc_wpRelax
BIS_fnc_wpArtillery
BIS_fnc_wpSuppress
A3 Math
BIS_fnc_bezierLength
BIS_fnc_clamp
BIS_fnc_clampVector
BIS_fnc_deltaTime
BIS_fnc_findLookAt
BIS_fnc_isEqualVector
BIS_fnc_nearestPoint
BIS_fnc_pow
BIS_fnc_pulsate
BIS_fnc_vectorDivide
A3 Interp
BIS_fnc_berp
BIS_fnc_berpVector
BIS_fnc_bezierInterpolate
BIS_fnc_bezierInterpolateVector
BIS_fnc_bounceIn
BIS_fnc_bounceOut
BIS_fnc_bounceInOut
BIS_fnc_bounceInVector
BIS_fnc_bounceOutVector
BIS_fnc_bounceInOutVector
BIS_fnc_clerp
BIS_fnc_easeIn
BIS_fnc_easeOut
BIS_fnc_easeInOut
BIS_fnc_easeInOutVector
BIS_fnc_easeInVector
BIS_fnc_easeOutVector
BIS_fnc_hermite
BIS_fnc_hermiteVector
BIS_fnc_interpolate
BIS_fnc_interpolateConstant
BIS_fnc_interpolateVector
BIS_fnc_interpolateVectorConstant
BIS_fnc_inverseLerp
BIS_fnc_lerp
BIS_fnc_lerpVector
BIS_fnc_quinticIn
BIS_fnc_quinticOut
BIS_fnc_quinticInOut
BIS_fnc_quinticInVector
BIS_fnc_quinticOutVector
BIS_fnc_quinticInOutVector
BIS_fnc_slerp
A3 Timeline
BIS_fnc_timeline_cleanup
BIS_fnc_timeline_deleted
BIS_fnc_timeline_finish
BIS_fnc_timeline_getAlpha
BIS_fnc_timeline_getCurrentTime
BIS_fnc_timeline_getInterpMode
BIS_fnc_timeline_getLength
BIS_fnc_timeline_getPlayFromStart
BIS_fnc_timeline_getPlayRate
BIS_fnc_timeline_getPlayTime
BIS_fnc_timeline_getPosition
BIS_fnc_timeline_getSimulatedCurves
BIS_fnc_timeline_getStopTime
BIS_fnc_timeline_getTimeLeft
BIS_fnc_timeline_init
BIS_fnc_timeline_isFinished
BIS_fnc_timeline_isLooping
BIS_fnc_timeline_isPaused
BIS_fnc_timeline_isPlaying
BIS_fnc_timeline_isReverse
BIS_fnc_timeline_play
BIS_fnc_timeline_setInterpMode
BIS_fnc_timeline_setLength
BIS_fnc_timeline_setLoop
BIS_fnc_timeline_setPause
BIS_fnc_timeline_setPlayRate
BIS_fnc_timeline_setPosition
BIS_fnc_timeline_setReverse
BIS_fnc_timeline_simulateCurves
BIS_fnc_timeline_stop
BIS_fnc_timeline_tick
A3 Timeline3DEN
BIS_fnc_timeline_edenAttributesChanged
BIS_fnc_timeline_edenConnectionChanged
BIS_fnc_timeline_edenDeleted
BIS_fnc_timeline_edenInit
BIS_fnc_timeline_edenIsSelected
BIS_fnc_timeline_edenDragged
A3 Curve
BIS_fnc_richCurve_compute
BIS_fnc_richCurve_computeCurveArcLength
BIS_fnc_richCurve_computeKeys
BIS_fnc_richCurve_computeOwnerTimeline
BIS_fnc_richCurve_computeSimulatedObjects
BIS_fnc_richCurve_getCurveLength
BIS_fnc_richCurve_getCurvePoints
BIS_fnc_richCurve_getCurveValueFloat
BIS_fnc_richCurve_getCurveValueVector
BIS_fnc_richCurve_getFirstKey
BIS_fnc_richCurve_getKeyFromIndex
BIS_fnc_richCurve_getKeyIndex
BIS_fnc_richCurve_getKeys
BIS_fnc_richCurve_getKeysAtTime
BIS_fnc_richCurve_getKeyTime
BIS_fnc_richCurve_getLastKey
BIS_fnc_richCurve_getLookAtPosition
BIS_fnc_richCurve_getNextKey
BIS_fnc_richCurve_getOrientationMode
BIS_fnc_richCurve_getOwnerTimeline
BIS_fnc_richCurve_getPreviousKey
BIS_fnc_richCurve_getSimulatedObjects
BIS_fnc_richCurve_getTimeRange
BIS_fnc_richCurve_isTimeInSeconds
BIS_fnc_richCurve_numKeys
BIS_fnc_richCurve_reset
BIS_fnc_richCurve_resetKeysEventState
BIS_fnc_richCurve_setKeys
BIS_fnc_richCurve_setOrientationMode
A3 Curve3DEN
BIS_fnc_richCurve_edenAttributesChanged
BIS_fnc_richCurve_edenBakeCurve3D
BIS_fnc_richCurve_edenComputeNearestSegment
BIS_fnc_richCurve_edenConnectionChanged
BIS_fnc_richCurve_edenDrawControlPoints3D
BIS_fnc_richCurve_edenDrawCurve3D
BIS_fnc_richCurve_edenIsSelected
BIS_fnc_richCurve_edenMarkStateDirty
BIS_fnc_richCurve_edenTick
BIS_fnc_richCurve_edenDragged
A3 Key
BIS_fnc_key_compute
BIS_fnc_key_computeOwnerCurve
BIS_fnc_key_computeTime
BIS_fnc_key_getArriveControlPoint
BIS_fnc_key_getArriveTangent
BIS_fnc_key_getArriveTangentWeight
BIS_fnc_key_getConfigTime
BIS_fnc_key_getFOV
BIS_fnc_key_getInterpMode
BIS_fnc_key_getLeaveControlPoint
BIS_fnc_key_getLeaveTangent
BIS_fnc_key_getLeaveTangentWeight
BIS_fnc_key_getOwnerCurve
BIS_fnc_key_getTime
BIS_fnc_key_getValue
BIS_fnc_key_isFloat
BIS_fnc_key_isVector
BIS_fnc_key_setArriveTangent
BIS_fnc_key_setArriveTangentWeight
BIS_fnc_key_setInterpMode
BIS_fnc_key_setLeaveTangent
BIS_fnc_key_setLeaveTangentWeight
BIS_fnc_key_setTime
BIS_fnc_key_setValue
A3 Key3DEN
BIS_fnc_key_edenAreControlPointsLocked
BIS_fnc_key_edenAttributesChanged
BIS_fnc_key_edenConnectionChanged
BIS_fnc_key_edenIsSelected
BIS_fnc_key_edenRegisteredToWorld
BIS_fnc_key_edenUnregisteredFromWorld
BIS_fnc_key_edenDragged
A3 ControlPoint
BIS_fnc_controlPoint_compute
BIS_fnc_controlPoint_computeOwnerKey
BIS_fnc_controlPoint_getOwnerKey
BIS_fnc_controlPoint_isArrive
BIS_fnc_controlPoint_setIsArrive
A3 ControlPoint3DEN
BIS_fnc_controlPoint_edenAttributesChanged
BIS_fnc_controlPoint_edenConnectionChanged
BIS_fnc_controlPoint_edenIsSelected
BIS_fnc_controlPoint_edenRegisteredToWorld
BIS_fnc_controlPoint_edenUnregisteredFromWorld
BIS_fnc_controlPoint_edenDragged
A3 Camera
BIS_fnc_camera_deleted
BIS_fnc_camera_getCam
BIS_fnc_camera_getCinemaBordersEnabled
BIS_fnc_camera_getFOV
BIS_fnc_camera_getFocus
BIS_fnc_camera_getHUDEnabled
BIS_fnc_camera_getVisionMode
BIS_fnc_camera_init
BIS_fnc_camera_setCam
BIS_fnc_camera_setCinemaBordersEnabled
BIS_fnc_camera_setFOV
BIS_fnc_camera_setFocus
BIS_fnc_camera_setHUDEnabled
BIS_fnc_camera_setVisionMode
BIS_fnc_camera_tick
A3 Camera3DEN
BIS_fnc_camera_edenAttributesChanged
BIS_fnc_camera_edenConnectionChanged
BIS_fnc_camera_edenDeleted
BIS_fnc_camera_edenInit
BIS_fnc_camera_edenIsSelected
BIS_fnc_camera_edenRegisteredToWorld
BIS_fnc_camera_edenReset
BIS_fnc_camera_edenSelectionChanged
BIS_fnc_camera_edenUnregisteredFromWorld
A3 3DEN
BIS_fnc_3den_init
BIS_fnc_3den_onKeyDown
BIS_fnc_3den_onKeyUp
BIS_fnc_3den_onSelectionChange
BIS_fnc_3den_onMissionLoad
BIS_fnc_3den_onMissionNew
BIS_fnc_3den_onMissionPreviewEnd
A3 KeyframeAnimation
BIS_fnc_keyframeAnimation_deltaTime
BIS_fnc_keyframeAnimation_init
A3 MapAnimation
BIS_fnc_mapAnimAdd
BIS_fnc_mapAnimClear
BIS_fnc_mapAnimDone
A3 ModuleFiringDrills
BIS_fnc_moduleFiringDrill
BIS_fnc_moduleFDCPIn
BIS_fnc_moduleFDCPOut
BIS_fnc_moduleFDCPClear
BIS_fnc_moduleFDStatsClear
BIS_fnc_moduleFDSkeetDestruction
BIS_fnc_moduleFDAftershaveDestruction
BIS_fnc_moduleFDFadeMarker
BIS_fnc_moduleFDAutoTraining
A3 MissionTypes
A3 ModuleTimeTrials
BIS_fnc_moduleTimeTrial
BIS_fnc_moduleTTCPIn
BIS_fnc_moduleTTCPOut
BIS_fnc_moduleTTCPClear
BIS_fnc_moduleTTCPTrigger
BIS_fnc_moduleTTStatsClear
BIS_fnc_moduleTTCPTriggerBehind
A3 ModuleFiringDrills_Mark
BIS_fnc_moduleFDBalloonAirDestruction
BIS_fnc_moduleFDBalloonWaterDestruction
HSim Ambient
BIS_fnc_ambientBoats
BIS_fnc_ambientHelicopters
BIS_fnc_ambientPlanes
BIS_fnc_ambientBlacklist
BIS_fnc_ambientBlacklistAdd
BIS_fnc_ambientPostprocess
HSim Conversations
BIS_fnc_kbTell
BIS_fnc_kbTellLocal
BIS_fnc_kbMenu
BIS_fnc_kbSentence
BIS_fnc_kbTopicConfig
BIS_fnc_kbPriority
BIS_fnc_kbCanSpeak
BIS_fnc_kbSkip
BIS_fnc_kbCreateDummy
BIS_fnc_kbIsSpeaking
BIS_fnc_genericSentence
BIS_fnc_genericSentenceInit
HSim Database
BIS_fnc_dbSymbolClass
BIS_fnc_dbSymbolValue
BIS_fnc_dbisClass
BIS_fnc_dbisValue
BIS_fnc_dbClassId
BIS_fnc_dbClassSet
BIS_fnc_dbClassCheck
BIS_fnc_dbClassIndex
BIS_fnc_dbClassRemove
BIS_fnc_dbClassReturn
BIS_fnc_dbClassList
BIS_fnc_dbValueId
BIS_fnc_dbValueSet
BIS_fnc_dbValueCheck
BIS_fnc_dbValueIndex
BIS_fnc_dbValueRemove
BIS_fnc_dbValueReturn
BIS_fnc_dbValueList
BIS_fnc_dbImportConfig
BIS_fnc_dbImportXML
BIS_fnc_dbConfigPath
BIS_fnc_dbPrint
HSim Debug
BIS_fnc_error
BIS_fnc_errorMsg
BIS_fnc_halt
BIS_fnc_param
BIS_fnc_paramIn
BIS_fnc_log
BIS_fnc_functionsDebug
BIS_fnc_functionPath
BIS_fnc_codePerformance
BIS_fnc_GC
BIS_fnc_GCinit
BIS_fnc_shutdown
HSim GUI
BIS_fnc_getIDD
BIS_fnc_getIDC
BIS_fnc_GUIeditor
BIS_fnc_GUIbackground
BIS_fnc_GUImessage
BIS_fnc_GUIhint
BIS_fnc_GUIgrid
BIS_fnc_GUIgridToProfile
BIS_fnc_GUInewsfeed
BIS_fnc_PIP
BIS_fnc_camFollow
BIS_fnc_displayColorSet
BIS_fnc_displayColorGet
BIS_fnc_displayControls
BIS_fnc_displayResize
BIS_fnc_displayClouds
BIS_fnc_displayLoading
BIS_fnc_displayMission
BIS_fnc_overviewTimeTrial
BIS_fnc_overviewMission
BIS_fnc_overviewAuthor
BIS_fnc_overviewTerrain
BIS_fnc_overviewDifficulty
BIS_fnc_diaryHints
BIS_fnc_diaryMaps
BIS_fnc_HUDLimits
BIS_fnc_credits
BIS_fnc_titleText
BIS_fnc_ctrlTextHeight
BIS_fnc_shakeGauges
HSim Helicopters
BIS_fnc_helicopterDamage
BIS_fnc_helicopterCanFly
BIS_fnc_helicopterSeat
BIS_fnc_helicopterSeatMove
BIS_fnc_helicopterType
BIS_fnc_helicopterGetHitpoints
HSim Map
BIS_fnc_KMLimport
BIS_fnc_noFlyZonesCreate
BIS_fnc_noFlyZonesExport
BIS_fnc_noFlyZone
BIS_fnc_keypointsExport
BIS_fnc_keypointsExportFromKML
BIS_fnc_worldArea
BIS_fnc_randomPos
BIS_fnc_randomPosTrigger
BIS_fnc_markerCreate
BIS_fnc_markerParams
BIS_fnc_markerPath
BIS_fnc_posDegtoUTM
BIS_fnc_posDegToWorld
BIS_fnc_posUTMToDeg
BIS_fnc_nearestHelipad
HSim Misc
BIS_fnc_endMission
BIS_fnc_onLoad
BIS_fnc_onEnd
BIS_fnc_displayName
BIS_fnc_counter
BIS_fnc_isLocalized
BIS_fnc_roundDir
BIS_fnc_saveGame
BIS_fnc_animType
BIS_fnc_position
BIS_fnc_assignPlayerRole
BIS_fnc_convertUnits
BIS_fnc_moveIn
BIS_fnc_setHeight
BIS_fnc_playerName
HSim Missions
BIS_fnc_singleMissionName
BIS_fnc_singleMissionConfig
BIS_fnc_singleMissionKeys
HSim MP
BIS_fnc_MP
BIS_fnc_MPexec
HSim Numbers
BIS_fnc_numberDigits
BIS_fnc_numberText
HSim Radio
BIS_fnc_radioSetChannel
BIS_fnc_radioSetPlaylist
BIS_fnc_radioSetTrack
HSim Strings
BIS_fnc_secondsToString
A2PMC GUI
BIS_fnc_customGPS
BIS_fnc_customGPSVideo
BIS_fnc_3Dcredits
BIS_fnc_dirIndicator
BIS_fnc_playVideo
A2PMC Environment
BIS_fnc_sandstorm
BIS_fnc_crows
BIS_fnc_destroyCity
BIS_fnc_flies
A2PMC Spawning
BIS_fnc_spawnEnemy
A2OA Arrays
BIS_fnc_findExtreme
A2OA Debug
BIS_fnc_configviewer
A2OA GUI
BIS_fnc_AAN
BIS_fnc_infoText
BIS_fnc_dynamicText
A2OA Misc
BIS_fnc_halo
BIS_fnc_music
BIS_fnc_scriptedMove
A2OA Objects
BIS_fnc_boundingBoxCorner
BIS_fnc_boundingBoxMarker
BIS_fnc_boundingBoxDimensions
BIS_fnc_boundingCircle
A2OA Scenes
BIS_fnc_UnitCapture
BIS_fnc_UnitCaptureFiring
BIS_fnc_UnitCaptureSimple
BIS_fnc_UnitPlay
BIS_fnc_UnitPlaySimple
BIS_fnc_UnitPlayFiring
A2OA Systems
BIS_fnc_FTLmanager
BIS_fnc_RespawnManager
BIS_fnc_spotter
A2OA Numbers
BIS_fnc_linearConversion
A2 Arrays
BIS_fnc_selectRandomWeighted
BIS_fnc_findNestedElement
BIS_fnc_returnNestedElement
BIS_fnc_setNestedElement
BIS_fnc_removeNestedElement
BIS_fnc_maxDiffArray
BIS_fnc_removeIndex
BIS_fnc_selectRandom
BIS_fnc_randomIndex
BIS_fnc_arrayPush
BIS_fnc_arrayPushStack
BIS_fnc_arrayPop
BIS_fnc_arrayShift
BIS_fnc_arrayUnShift
BIS_fnc_arrayCompare
BIS_fnc_arrayFindDeep
BIS_fnc_conditionalSelect
BIS_fnc_subSelect
BIS_fnc_arrayInsert
A2 Configs
BIS_fnc_classWeapon
BIS_fnc_classMagazine
BIS_fnc_returnConfigEntry
BIS_fnc_returnParents
A2 Debug
BIS_fnc_help
BIS_fnc_recompile
A2 Diagnostic
BIS_fnc_diagAnim
BIS_fnc_fps
A2 Geometry
BIS_fnc_dirTo
BIS_fnc_relativeDirTo
BIS_fnc_relPos
BIS_fnc_distance2D
BIS_fnc_distance2Dsqr
BIS_fnc_getLineDist
BIS_fnc_inAngleSector
A2 Inventory
BIS_fnc_inv
BIS_fnc_invAdd
BIS_fnc_invRemove
BIS_fnc_invCodeToArray
BIS_fnc_invString
BIS_fnc_invSlots
BIS_fnc_invSlotsEmpty
BIS_fnc_invSlotType
A2 Misc
BIS_fnc_findSafePos
BIS_fnc_getFactions
BIS_fnc_inTrigger
BIS_fnc_isPosBlacklisted
BIS_fnc_listPlayers
BIS_fnc_posToGrid
BIS_fnc_nearestPosition
BIS_fnc_createMenu
BIS_fnc_colorRGBtoHTML
BIS_fnc_addEvidence
BIS_fnc_taskHandler
BIS_fnc_threat
BIS_fnc_commsMenuCreate
BIS_fnc_commsMenuToggleVisibility
BIS_fnc_commsMenuToggleAvailability
BIS_fnc_version
A2 Numbers
BIS_fnc_randomNum
BIS_fnc_randomInt
BIS_fnc_arithmeticMean
BIS_fnc_geometricMean
BIS_fnc_cutDecimals
BIS_fnc_greatestNum
BIS_fnc_lowestNum
BIS_fnc_nearestNum
BIS_fnc_sortNum
BIS_fnc_roundNum
BIS_fnc_parseNumber
A2 Objects
BIS_fnc_isInFrontOf
BIS_fnc_setPitchBank
BIS_fnc_getPitchBank
A2 Scenes
BIS_fnc_sceneGetParticipants
BIS_fnc_sceneGetPositionByAngle
BIS_fnc_sceneSetPosFormation
BIS_fnc_sceneSetAnimationsForGroup
BIS_fnc_sceneSetBehaviour
BIS_fnc_sceneCreateSceneTrigger
BIS_fnc_miscanim
BIS_fnc_sceneRotate
BIS_fnc_sceneSetObjects
BIS_fnc_sceneGetObjects
BIS_fnc_sceneMiscStuff
BIS_fnc_zzRotate
BIS_fnc_sceneCheckWeapons
BIS_fnc_sceneCreateSoundEntities
BIS_fnc_sceneAreaClearance
BIS_fnc_sceneIntruderDetector
A2 Strings
BIS_fnc_timeToString
A2 Systems
BIS_fnc_transportService
BIS_fnc_supplydropService
BIS_fnc_supplydrop
BIS_fnc_respect
BIS_fnc_showTime
BIS_fnc_locations
A2 Variables
BIS_fnc_areEqual
BIS_fnc_swapVars
BIS_fnc_variableSpaceAdd
BIS_fnc_variableSpaceRemove
A2 Vectors
BIS_fnc_crossProduct
BIS_fnc_dotProduct
BIS_fnc_magnitude
BIS_fnc_magnitudeSqr
BIS_fnc_unitVector
BIS_fnc_vectorMultiply
BIS_fnc_vectorDiff
BIS_fnc_vectorAdd
BIS_fnc_vectorFromXToY
BIS_fnc_rotateVector2D
A2 Vehicles
BIS_fnc_absSpeed
A2 Spawning
BIS_fnc_spawnGroup
BIS_fnc_returnGroupComposition
BIS_fnc_spawnVehicle
BIS_fnc_spawnCrew
BIS_fnc_selectCrew
BIS_fnc_taskPatrol
BIS_fnc_taskDefend
BIS_fnc_taskAttack
BIS_fnc_returnVehicleTurrets
BIS_fnc_ObjectsMapper
BIS_fnc_ObjectsGrabber
A3_EPA Misc
BIS_fnc_blackOut
BIS_fnc_blackIn
BIS_fnc_buildingPositions
BIS_fnc_isBuildingEnterable
BIS_fnc_addStackedEventHandler
BIS_fnc_executeStackedEventHandler
BIS_fnc_removeStackedEventHandler
BIS_fnc_initExpo
BIS_fnc_enableSaving
BIS_fnc_disableSaving
A3_EPA Spawning
BIS_fnc_prepareAO
BIS_fnc_PAO_corpseRemoval
BIS_fnc_PAO_spawnAmmo
A3_EPA GUI
BIS_fnc_quotations
BIS_fnc_showMarkers
BIS_fnc_isInZoom
A3_EPA Geometry
BIS_fnc_isInsideArea
BIS_fnc_relPosObject
A3_EPC Misc
BIS_fnc_earthquake
A3_Functions_F_Curator Curator
BIS_fnc_forceCuratorInterface
BIS_fnc_isForcedCuratorInterface
BIS_fnc_curatorObjectRegistered
BIS_fnc_curatorObjectRegisteredTable
BIS_fnc_registerCuratorObject
BIS_fnc_showCuratorFeedbackMessage
BIS_fnc_isCurator
BIS_fnc_removeDestroyedCuratorEditableObjects
BIS_fnc_curatorPinged
BIS_fnc_curatorWaypointPlaced
BIS_fnc_curatorObjectPlaced
BIS_fnc_curatorObjectEdited
BIS_fnc_curatorAttachObject
BIS_fnc_curatorRespawn
BIS_fnc_manageCuratorAddons
BIS_fnc_listCuratorPlayers
BIS_fnc_addCuratorAreaFromTrigger
BIS_fnc_setCuratorVisionModes
BIS_fnc_curatorVisionModes
BIS_fnc_toggleCuratorVisionMode
BIS_fnc_mirrorCuratorSettings
BIS_fnc_drawCuratorLocations
BIS_fnc_drawCuratorRespawnMarkers
BIS_fnc_drawCuratorDeaths
BIS_fnc_addCuratorIcon
BIS_fnc_removeCuratorIcon
BIS_fnc_isCuratorEditable
BIS_fnc_curatorAutomatic
BIS_fnc_curatorAutomaticPositions
BIS_fnc_setCuratorAttributes
BIS_fnc_curatorAttributes
BIS_fnc_showCuratorAttributes
BIS_fnc_initCuratorAttribute
BIS_fnc_setCuratorCamera
BIS_fnc_shakeCuratorCamera
BIS_fnc_curatorHint
BIS_fnc_curatorSayMessage
BIS_fnc_exportCuratorCostTable
A3_Functions_F_Curator CuratorChallenges
BIS_fnc_addCuratorChallenge
BIS_fnc_finishCuratorChallenge
BIS_fnc_manageCuratorChallenges
BIS_fnc_formatCuratorChallengeObjects
BIS_fnc_completedCuratorChallengesCount
BIS_fnc_curatorChallengeFireWeapon
BIS_fnc_curatorChallengeGetInVehicle
BIS_fnc_curatorChallengeDestroyVehicle
BIS_fnc_curatorChallengeFindIntel
BIS_fnc_curatorChallengeSpawnLightning
BIS_fnc_curatorChallengeIlluminate
A3_Functions_F_Curator Environment
BIS_fnc_setOvercast
BIS_fnc_setFog
BIS_fnc_setDate
A3_Functions_F_Curator Map
BIS_fnc_locationDescription
BIS_fnc_drawAO
BIS_fnc_drawMinefields
BIS_fnc_drawRespawnPositions
A3_Functions_F_Curator Misc
BIS_fnc_activateAddons
BIS_fnc_playEndMusic
BIS_fnc_neutralizeUnit
BIS_fnc_isLoading
BIS_fnc_isUnitVirtual
BIS_fnc_endMissionServer
BIS_fnc_exportCfgGroups
BIS_fnc_selectDiarySubject
A3_Functions_F_Curator MP
BIS_fnc_sayMessage
BIS_fnc_playSound
BIS_fnc_playMusic
BIS_fnc_setObjectTexture
BIS_fnc_estimatedTimeLeft
A3_Functions_F_Curator Objects
BIS_fnc_initIntelObject
BIS_fnc_initVirtualUnit
A3_Functions_F_Curator Respawn
BIS_fnc_initRespawnBackpack
BIS_fnc_respawnBackpack
BIS_fnc_respawnRounds
BIS_fnc_respawnMenuSpectator
A3_Functions_F_Curator Variables
BIS_fnc_setServerVariable
BIS_fnc_getServerVariable
A3_Modules Environment
BIS_fnc_moduleHideTerrainObjects
BIS_fnc_moduleEditTerrainObject
A3_Modules Effects
BIS_fnc_moduleEffectsEmitterCreator
BIS_fnc_moduleCreateProjectile
BIS_fnc_moduleGrenade
BIS_fnc_moduleEffectsPlankton
BIS_fnc_moduleEffectsBubbles
BIS_fnc_moduleEffectsShells
BIS_fnc_moduleEffectsSmoke
BIS_fnc_moduleEffectsFire
A3_Modules Events
BIS_fnc_moduleChat
BIS_fnc_moduleDate
BIS_fnc_moduleSaveGame
BIS_fnc_moduleVolume
BIS_fnc_moduleGenericRadio
A3_Modules GroupModifiers
BIS_fnc_moduleCombatGetIn
BIS_fnc_moduleGroupID
A3_Modules HC
BIS_fnc_HC_GUI
A3_Modules Intel
BIS_fnc_moduleTaskCreate
BIS_fnc_moduleTaskSetDescription
BIS_fnc_moduleTaskSetDestination
BIS_fnc_moduleTaskSetState
BIS_fnc_moduleCreateDiaryRecord
BIS_fnc_moduleHQ
A3_Modules LiveFeed
BIS_fnc_liveFeedModuleEffects
BIS_fnc_liveFeedModuleInit
BIS_fnc_liveFeedModuleSetSource
BIS_fnc_liveFeedModuleSetTarget
A3_Modules Misc
BIS_fnc_moduleZoneRestriction
BIS_fnc_moduleFriendlyFire
BIS_fnc_moduleTrident
BIS_fnc_tridentClient
BIS_fnc_tridentHandleDamage
BIS_fnc_tridentSetRelationship
BIS_fnc_tridentGetRelationship
BIS_fnc_tridentExecute
BIS_fnc_moduleUnlockObject
BIS_fnc_moduleUnlockArea
A3_Modules Multiplayer
BIS_fnc_moduleSector
BIS_fnc_moduleRespawnVehicle
A3_Modules ObjectModifiers
BIS_fnc_moduleAI
BIS_fnc_moduleAmmo
BIS_fnc_moduleDamage
BIS_fnc_moduleDoorOpen
BIS_fnc_moduleFuel
BIS_fnc_moduleHealth
BIS_fnc_moduleMode
BIS_fnc_modulePositioning
BIS_fnc_moduleRank
BIS_fnc_moduleRating
BIS_fnc_moduleShowHide
BIS_fnc_moduleSkill
BIS_fnc_moduleSimulationManager
BIS_fnc_moduleSimulationManager_grab
A3_Modules Sites
BIS_fnc_animalSiteSpawn
BIS_fnc_moduleSiteInit
BIS_fnc_getRelPos
A3_Modules Skirmish
BIS_fnc_skirmishTrigger
A3_Modules StrategicMap
BIS_fnc_moduleStrategicMapOpen
BIS_fnc_moduleStrategicMapInit
BIS_fnc_moduleStrategicMapMission
BIS_fnc_moduleStrategicMapORBAT
BIS_fnc_moduleStrategicMapImage
BIS_fnc_moduleStrategicMapORBAT_mouse
BIS_fnc_moduleStrategicMapORBAT_draw
A3_Modules Supports
BIS_fnc_moduleSupportsInitRequester
BIS_fnc_moduleSupportsInitProvider
BIS_fnc_moduleSupportsInitProviderVirtual
A3_Modules_F_EPB Misc
BIS_fnc_modulePoster
A3_Structures Scripts
BIS_fnc_Door
BIS_fnc_DoorOpen
BIS_fnc_DoorClose
BIS_fnc_DoorNoHandleOpen
BIS_fnc_DoorNoHandleClose
BIS_fnc_HatchOpen
BIS_fnc_HatchClose
BIS_fnc_LockedDoorOpen
BIS_fnc_LockedDoorNoHandleOpen
BIS_fnc_ObjectInventoryAnimatedOpen
BIS_fnc_ObjectInventoryAnimatedClose
BIS_fnc_SingleWingSlideDoorOpen
BIS_fnc_SingleWingSlideDoorClose
BIS_fnc_TwoWingDoorNoHandleOpen
BIS_fnc_TwoWingDoorNoHandleClose
BIS_fnc_TwoWingDoorOneHandleOpen
BIS_fnc_TwoWingDoorOneHandleClose
BIS_fnc_TwoWingDoorTwoHandleOpen
BIS_fnc_TwoWingDoorTwoHandleClose
BIS_fnc_TwoWingSlideDoorOpen
BIS_fnc_TwoWingSlideDoorClose
A3_Modules_F_Curator Animals
BIS_fnc_moduleAnimals
A3_Modules_F_Curator CAS
BIS_fnc_moduleCAS
A3_Modules_F_Curator Curator
BIS_fnc_moduleCurator
BIS_fnc_moduleCuratorAddEditingArea
BIS_fnc_moduleCuratorSetEditingAreaType
BIS_fnc_moduleCuratorAddEditingAreaPlayers
BIS_fnc_moduleCuratorAddEditableObjects
BIS_fnc_moduleCuratorSetObjectCost
BIS_fnc_moduleCuratorSetCostsVehicleClass
BIS_fnc_moduleCuratorSetCostsSide
BIS_fnc_moduleCuratorSetCostsDefault
BIS_fnc_moduleCuratorSetCoefs
BIS_fnc_moduleCuratorAddPoints
BIS_fnc_moduleCuratorAddAddons
BIS_fnc_moduleCuratorAddCameraArea
BIS_fnc_moduleCuratorAddIcon
BIS_fnc_moduleCuratorSetCamera
BIS_fnc_moduleCuratorSetAttributes
A3_Modules_F_Curator Effects
BIS_fnc_modulePostprocess
BIS_fnc_moduleSound
BIS_fnc_moduleSFX
BIS_fnc_moduleTracers
BIS_fnc_moduleProjectile
A3_Modules_F_Curator Environment
BIS_fnc_moduleSkiptime
BIS_fnc_moduleTimeMultiplier
BIS_fnc_moduleWeather
A3_Modules_F_Curator Intel
BIS_fnc_moduleDiary
BIS_fnc_moduleEndMission
BIS_fnc_moduleMissionName
A3_Modules_F_Curator Lightning
BIS_fnc_moduleLightning
A3_Modules_F_Curator Mines
BIS_fnc_moduleMine
A3_Modules_F_Curator Misc
BIS_fnc_moduleCoverMap
BIS_fnc_moduleRadioChannelCreate
BIS_fnc_moduleRemoteControl
A3_Modules_F_Curator Multiplayer
BIS_fnc_moduleZoneProtection
BIS_fnc_moduleCountdown
BIS_fnc_moduleRespawnTickets
BIS_fnc_moduleBleedTickets
A3_Modules_F_Curator Objectives
BIS_fnc_moduleObjective
BIS_fnc_moduleObjectiveMove
BIS_fnc_moduleObjectiveFind
BIS_fnc_moduleObjectiveSector
BIS_fnc_moduleObjectiveTarget
BIS_fnc_moduleObjectiveGetIn
A3_Modules_F_Curator Respawn
BIS_fnc_moduleRespawnPosition
BIS_fnc_moduleRespawnInventory
A3_Missions_F_Curator MissionTypes
BIS_fnc_moduleMPTypeDefense
BIS_fnc_moduleMPTypeSeize
BIS_fnc_moduleMPTypeSectorControl
BIS_fnc_moduleMPTypeGameMaster
A3_Modules_F_Kart Objectives
BIS_fnc_moduleObjectiveRaceStart
BIS_fnc_moduleObjectiveRaceCP
BIS_fnc_moduleObjectiveRaceFinish
A3_Bootcamp Inventory
BIS_fnc_exportInventory
BIS_fnc_saveInventory
BIS_fnc_deleteInventory
BIS_fnc_baseWeapon
BIS_fnc_compatibleItems
BIS_fnc_compatibleMagazines
BIS_fnc_arsenal
BIS_fnc_addVirtualItemCargo
BIS_fnc_removeVirtualItemCargo
BIS_fnc_getVirtualItemCargo
BIS_fnc_addVirtualWeaponCargo
BIS_fnc_removeVirtualWeaponCargo
BIS_fnc_getVirtualWeaponCargo
BIS_fnc_addVirtualMagazineCargo
BIS_fnc_removeVirtualMagazineCargo
BIS_fnc_getVirtualMagazineCargo
BIS_fnc_addVirtualBackpackCargo
BIS_fnc_removeVirtualBackpackCargo
BIS_fnc_getVirtualBackpackCargo
A3_Bootcamp Misc
BIS_fnc_traceBullets
BIS_fnc_getUnitByUid
BIS_fnc_moveAction
A3_Bootcamp Training
BIS_fnc_target
A3_Bootcamp VR
BIS_fnc_VRDrawBorder
BIS_fnc_VRDrawGrid
BIS_fnc_VREffectKilled
BIS_fnc_VRFadeIn
BIS_fnc_VRFadeOut
BIS_fnc_VRSpawnEffect
BIS_fnc_VRSpawnSelector
BIS_fnc_VRTimer
BIS_fnc_VRHitpart
BIS_fnc_VRCourseTargetDesignation1
BIS_fnc_VRCourseTargetDesignation2
BIS_fnc_VRCourseTargetDesignation3
BIS_fnc_VRCourseLaunchers1
BIS_fnc_VRCourseLaunchers2
BIS_fnc_VRCourseLaunchers3
BIS_fnc_VRCoursePlaceables1
BIS_fnc_VRCoursePlaceables2
BIS_fnc_VRCoursePlaceables3
BIS_fnc_VRCourseBallistics1
BIS_fnc_VRCourseBallistics2
BIS_fnc_VRCourseBallistics3
BIS_fnc_VRCourseBallistics4
BIS_fnc_VRCourseCommandingMovement1
BIS_fnc_VRCourseCommandingMovement2
BIS_fnc_VRCourseCommandingBehaviour1
BIS_fnc_VRCourseCommandingBehaviour2
BIS_fnc_VRCourseCommandingBehaviour3
BIS_fnc_VRCourseCommandingVehicles1
BIS_fnc_VRCourseCommandingVehicles2
BIS_fnc_VRCourseCommandingVehicles3
BIS_fnc_VRCourseCommandingActions1
BIS_fnc_VRCourseCommandingActions2
BIS_fnc_VRCourseCommandingActions3
A3_Bootcamp GUI
BIS_fnc_animateTaskWaypoint
A3_Modules_F_Bootcamp Misc
BIS_fnc_moduleBootcampStage
BIS_fnc_moduleHint
BIS_fnc_modulePunishment
BIS_fnc_moduleArsenal
A3_Heli VR
BIS_fnc_VRCourseHeliBasics1
BIS_fnc_VRCourseHeliBasics2
BIS_fnc_VRCourseHeliBasics3
BIS_fnc_VRCourseHeliSlingload1
BIS_fnc_VRCourseHeliAdvanced1
BIS_fnc_VRCourseHeliAdvanced2
BIS_fnc_VRCourseHeliAdvanced3
BIS_fnc_VRCourseHeliAdvanced4
BIS_fnc_VRCourseHeliAdvanced5
BIS_fnc_VRCourseHeliAdvanced6
BIS_fnc_VRCourseHeliWeapons1
BIS_fnc_VRCourseHeliWeapons2
BIS_fnc_VRCourseHeliWeapons3
BIS_fnc_VRCourseHeliWeapons4
A3_Heli Params
BIS_fnc_paramViewDistance
A3_Heli Misc
BIS_fnc_didJip
BIS_fnc_synchronizedObjects
A3_Heli FFV
BIS_fnc_ffvUpdate
A3_Missions_F_Heli MissionTypes
BIS_fnc_ModuleMPTypeGroundSupport
BIS_fnc_ModuleMPTypeGroundSupportBase
A3_Modules_F_Heli Misc
BIS_fnc_moduleSpawnAI
BIS_fnc_moduleSpawnAIPoint
BIS_fnc_moduleSpawnAISectorTactic
BIS_fnc_moduleSpawnAIOptions
BIS_fnc_moduleSlingload
A3_Mark Vehicles
BIS_fnc_baseVehicle
BIS_fnc_exportVehicle
BIS_fnc_garage
BIS_fnc_garage3DEN
BIS_fnc_initVehicleCrew
BIS_fnc_initVehicle
BIS_fnc_initVehicleKart
BIS_fnc_loadVehicle
BIS_fnc_saveVehicle
BIS_fnc_setVehicleMass
BIS_fnc_getVehicleCustomization
A3_Mark VR
BIS_fnc_VRCourseWeaponHandlingA1
BIS_fnc_VRCourseWeaponHandlingA2
BIS_fnc_VRCourseWeaponHandlingA3
BIS_fnc_VRCourseWeaponHandlingB1
BIS_fnc_VRCourseWeaponHandlingB2
BIS_fnc_VRCourseWeaponHandlingB3
BIS_fnc_VRCourseWeaponHandlingC2
BIS_fnc_VRCourseWeaponHandlingC1
A3_Mark DynamicGroups
BIS_fnc_dynamicGroups
A3_Mark Revive
BIS_fnc_disableRevive
BIS_fnc_reenableRevive
BIS_fnc_reviveInit
BIS_fnc_reviveEnabled
BIS_fnc_reviveAllowed
BIS_fnc_reviveIsValid
BIS_fnc_reviveIsValidSecure
BIS_fnc_reviveBleedOut
BIS_fnc_reviveIconControl
BIS_fnc_reviveOnState
BIS_fnc_reviveOnStateJIP
BIS_fnc_reviveOnBeingRevived
BIS_fnc_reviveOnForcingRespawn
BIS_fnc_reviveEhKilled
BIS_fnc_reviveEhRespawn
BIS_fnc_reviveEhDammaged
BIS_fnc_reviveEhHandleDamage
BIS_fnc_reviveEhHandleHeal
BIS_fnc_reviveDebug
BIS_fnc_reviveDamageReset
BIS_fnc_reviveSecureUnit
BIS_fnc_reviveGet3dIcons
BIS_fnc_reviveGetActionIcon
BIS_fnc_reviveInitAddPlayer
BIS_fnc_reviveInitRemovePlayer
A3_Mark GUI
BIS_fnc_keyHold
A3_Modules_F_Mark Objectives
BIS_fnc_moduleHvtObjectives
BIS_fnc_moduleHvtObjectivesInstance
BIS_fnc_moduleHvtObjective
BIS_fnc_moduleHvtInit
BIS_fnc_downloadObject_canSee_module
BIS_fnc_downloadObject_canUse_module
BIS_fnc_downloadObject_nearObject_module
BIS_fnc_downloadObject_onSucceeded_module
BIS_fnc_endGameSpectator_onCarrierPickupInfoChanged
BIS_fnc_endGameSpectator_onSideStageChanged
BIS_fnc_endGameSpectator_onStageChanged
BIS_fnc_endGameSpectator_onUploadStateChanged
BIS_fnc_endGameSpectator_updateSideIntelTask
A3_Expansion_A Misc
BIS_fnc_getIntersectionsUnderCursor
BIS_fnc_getObjectBBD
BIS_fnc_getName
BIS_fnc_getNetMode
A3_Expansion_A Math
BIS_fnc_lerp
BIS_fnc_getAngleDelta
A3_Expansion_A Spectator
BIS_fnc_EGObjectiveVisualizer
BIS_fnc_EGObjectiveVisualizerDraw
BIS_fnc_EGSpectator
BIS_fnc_EGSpectatorCamera
BIS_fnc_EGSpectatorCameraTick
BIS_fnc_EGSpectatorCameraSetTarget
BIS_fnc_EGSpectatorCameraResetTarget
BIS_fnc_EGSpectatorCameraPrepareTarget
BIS_fnc_EGSpectatorDraw2D
BIS_fnc_EGSpectatorDraw3D
BIS_fnc_EGSpectatorGetUnitsToDraw
A3_Props_F_Exp_A_Military_Equipment Scripts
BIS_fnc_DataTerminalAnimate
BIS_fnc_DataTerminalColor
3DEN Default
BIS_fnc_3DENExportOldSQM
BIS_fnc_3DENExportTerrainBuilder
BIS_fnc_3DENExportSQF
BIS_fnc_3DENVisionMode
BIS_fnc_3DENNotification
BIS_fnc_3DENToolbar
BIS_fnc_3DENGrid
BIS_fnc_3DENCamera
BIS_fnc_3DENInterface
BIS_fnc_3DENModuleDescription
BIS_fnc_3DENDrawLocations
BIS_fnc_3DENListLocations
BIS_fnc_3DENMissionPreview
BIS_fnc_3DENStatusBar
BIS_fnc_3DENTutorial
BIS_fnc_3DENEntityMenu
BIS_fnc_3DENControlsHint
BIS_fnc_3DENShowMessage
BIS_fnc_3DENFlashlight
BIS_fnc_3DENIntel
BIS_fnc_3DENDiagCreateList
BIS_fnc_3DENDiagFonts
BIS_fnc_3DENDiagMouseControl
BIS_fnc_3DENExportAttributes
BIS_fnc_3DENMissionStats
BIS_fnc_initAmmoBox
BIS_fnc_highlightControl
BIS_fnc_initListNBoxSorting
BIS_fnc_initSliderValue
3DEN Attributes
BIS_fnc_3DENAttributeDoorStates
A3_Expansion Conversations
BIS_fnc_showSubtitle
A3_Missions_F_Exp Campaign
BIS_fnc_EXP_camp_IFF
BIS_fnc_EXP_camp_balanceGroup
BIS_fnc_EXP_camp_hasMissionStarted
BIS_fnc_EXP_camp_SITREP
BIS_fnc_EXP_camp_setCinematicMode
BIS_fnc_EXP_camp_getCinematicMode
BIS_fnc_EXP_camp_initClasses
BIS_fnc_EXP_camp_initCharacter
BIS_fnc_EXP_camp_checkpoint
BIS_fnc_EXP_camp_getPlayersGroup
BIS_fnc_EXP_camp_playerChecklist
BIS_fnc_EXP_camp_replaceVehicles
BIS_fnc_EXP_camp_guidedProjectile
BIS_fnc_EXP_camp_dynamicAISkill
BIS_fnc_EXP_camp_setSkill
BIS_fnc_EXP_camp_playTimelineVideo
BIS_fnc_EXP_camp_playSubtitles
BIS_fnc_EXP_camp_addTickets
BIS_fnc_EXP_camp_initDifficulty
A3_Missions_F_Exp CampaignManager
BIS_fnc_EXP_camp_manager
BIS_fnc_EXP_camp_manager_setState
BIS_fnc_EXP_camp_manager_getState
BIS_fnc_EXP_camp_manager_triggerEvent
BIS_fnc_EXP_camp_manager_onPlayerRegistered
A3_Missions_F_Exp CampaignLobby
BIS_fnc_EXP_camp_lobby
BIS_fnc_EXP_camp_lobby_clearVars
BIS_fnc_EXP_camp_lobby_ctrlSetColor
BIS_fnc_EXP_camp_lobby_findHost
BIS_fnc_EXP_camp_lobby_getHostSettings
BIS_fnc_EXP_camp_lobby_getPlayerSquadName
BIS_fnc_EXP_camp_lobby_go
BIS_fnc_EXP_camp_lobby_intro
BIS_fnc_EXP_camp_lobby_launch
BIS_fnc_EXP_camp_lobby_loop
BIS_fnc_EXP_camp_lobby_missionCountdown
BIS_fnc_EXP_camp_lobby_onLoad
BIS_fnc_EXP_camp_lobby_updatePlayerStatus
BIS_fnc_EXP_camp_lobby_onUnLoad
BIS_fnc_EXP_camp_lobby_playMissionVideo
BIS_fnc_EXP_camp_lobby_serverPing
BIS_fnc_EXP_camp_lobby_serverUpdate
BIS_fnc_EXP_camp_lobby_structuredText
BIS_fnc_EXP_camp_lobby_UIMilitaryManager
BIS_fnc_EXP_camp_lobby_UIMissionCountdown
BIS_fnc_EXP_camp_lobby_UIMissionManager
BIS_fnc_EXP_camp_lobby_UIOverlayManager
BIS_fnc_EXP_camp_lobby_UIProgressManager
BIS_fnc_EXP_camp_lobby_UISettingsManager
BIS_fnc_EXP_camp_lobby_updateHostSettings
BIS_fnc_EXP_camp_lobby_updateIntel
BIS_fnc_EXP_camp_lobby_updateMilitaryEfficiency
BIS_fnc_EXP_camp_lobby_updatePlayers
BIS_fnc_HEXtoRGB
A3_Destroyer Destroyer
BIS_fnc_Destroyer01Init
BIS_fnc_Destroyer01PosUpdate
BIS_fnc_Destroyer01EdenInit
BIS_fnc_Destroyer01EdenDelete
BIS_fnc_Destroyer01InitHullNumbers
BIS_fnc_Destroyer01OperateHangarDoors
BIS_fnc_Destroyer01AnimateHangarDoors
BIS_fnc_Destroyer01PlayHangarDoorSound
BIS_fnc_Destroyer01HandleDamage
BIS_fnc_Destroyer01GetShipPart
A3_Destroyer BoatRecovery
BIS_fnc_BoatRack01Init
BIS_fnc_BoatRack01ActionAdd
BIS_fnc_BoatRack01CanExetuteAction
BIS_fnc_BoatRack01CanProgressAction
BIS_fnc_BoatRack01ActionRemove
BIS_fnc_BoatRack01InitAdjustZOffsets
BIS_fnc_BoatRack01AdjustZOffset
BIS_fnc_BoatRack01ActionCondition
A3_Jets AircrfatCarrier
BIS_fnc_Carrier01Init
BIS_fnc_Carrier01PosUpdate
BIS_fnc_Carrier01EdenInit
BIS_fnc_Carrier01EdenDelete
BIS_fnc_Carrier01AnimateDeflectors
BIS_fnc_Carrier01CatapultActionAdd
BIS_fnc_Carrier01CatapultActionRemove
BIS_fnc_Carrier01CatapultLockTo
BIS_fnc_Carrier01CatapultID
BIS_fnc_Carrier01CrewPlayAnim
BIS_fnc_Carrier01CrewInAnim
A3_Jets CarrierOps
BIS_fnc_AircraftCatapultLaunch
BIS_fnc_AircraftTailhook
A3_Jets AircraftFunctionality
BIS_fnc_AircraftFoldingWings
BIS_fnc_AircraftTailhookAi
A3_Jets Ejection
BIS_fnc_PlaneEjection
BIS_fnc_PlaneAiEject
BIS_fnc_PlaneEjectionFX
BIS_fnc_EjectionSeatRelease
A3_CombatPatrol CombatPatrol
BIS_fnc_CPDummy
BIS_fnc_CPFindEmptyPosition
BIS_fnc_CPInit
BIS_fnc_CPLog
BIS_fnc_CPPickSafeDir
BIS_fnc_CPSafeAzimuths
BIS_fnc_CPSendReinforcements
BIS_fnc_CPSpawnGarrisonGrp
BIS_fnc_CPWaitUntil
A3_CombatPatrol Misc
BIS_fnc_laptopPlayVideo
BIS_fnc_laptopInit
A3_Orange Misc
BIS_fnc_initLeaflet
BIS_fnc_getCloudletParams
BIS_fnc_createRuin
BIS_fnc_showAANArticle
BIS_fnc_setObjectShotParents
BIS_fnc_firedBombDemine
BIS_fnc_carAlarm
BIS_fnc_smoothStep
BIS_fnc_initInspectable
BIS_fnc_activateTrainingMine
A3_Orange Waypoints
BIS_fnc_wpDemine
A3_Orange Sound
BIS_fnc_setCustomSoundController
A3_TacOps Map
BIS_fnc_zoomOnArea
BIS_fnc_showMarker
BIS_fnc_showMarkerArray
BIS_fnc_hideMarker
BIS_fnc_hideMarkerArray
BIS_fnc_cancelMarker
BIS_fnc_rotateMarker
BIS_fnc_getMarkerState
BIS_fnc_colorMarker
BIS_fnc_changeColorMarker
BIS_fnc_resizeMarker
BIS_fnc_moveMarker
BIS_fnc_simpleMoveMarker
BIS_fnc_blinkMarker
BIS_fnc_getMarkers
BIS_fnc_shakeMap
BIS_fnc_shakeMapEH
BIS_fnc_zoomLock
BIS_fnc_zoomLockEH
BIS_fnc_zoomUnlock
BIS_fnc_getBorderMarkers
A3_TacOps Systems
BIS_fnc_eventTimeline
BIS_fnc_holdKey
BIS_fnc_missionSelector
BIS_fnc_createTooltip
BIS_fnc_scaleAndTranslate
BIS_fnc_animatePicture
BIS_fnc_lookAtArray
BIS_fnc_lookAtArrayEH
BIS_fnc_animatedScreen
BIS_fnc_animatedBriefing
BIS_fnc_animatedOpening
A3_Modules_F_Tacops CivilianPresence
BIS_fnc_moduleCivilianPresence
BIS_fnc_moduleCivilianPresenceUnit
BIS_fnc_moduleCivilianPresenceSafeSpot
A3_Tank Map
BIS_fnc_randomPosIntersection
A3_Modules_F_Tank TanksMp
BIS_fnc_moduleVanguardFob
BIS_fnc_moduleVanguardScorePersistence
BIS_fnc_moduleVanguardObjective
A3_Warlords Warlords
BIS_fnc_WLAICore
BIS_fnc_WLAIPathSegmentation
BIS_fnc_WLAIPurchases
BIS_fnc_WLAircraftArrival
BIS_fnc_WLAirdrop
BIS_fnc_WLAISectorScan
BIS_fnc_WLArsenalFilter
BIS_fnc_WLCalculateIncome
BIS_fnc_WLCalculateSectorConnections
BIS_fnc_WLClientInit
BIS_fnc_WLDebug
BIS_fnc_WLDefenceSetup
BIS_fnc_WLDropPurchase
BIS_fnc_WLFundsInfo
BIS_fnc_WLGarrisonRetreat
BIS_fnc_WLInit
BIS_fnc_WLInSectorArea
BIS_fnc_WLLoadoutApply
BIS_fnc_WLLoadoutGrab
BIS_fnc_WLMostVotedSector
BIS_fnc_WLNavalArrival
BIS_fnc_WLOpenArsenal
BIS_fnc_WLOSD
BIS_fnc_WLOutlineIcons
BIS_fnc_WLParseAssetList
BIS_fnc_WLPlayersTracking
BIS_fnc_WLPlayersTrackingServer
BIS_fnc_WLPurchaseMenu
BIS_fnc_WLRandomPosRect
BIS_fnc_WLRecalculateServices
BIS_fnc_WLRemovalHandle
BIS_fnc_WLReputation
BIS_fnc_WLRequestFastTravel
BIS_fnc_WLRequestFundsTransfer
BIS_fnc_WLRequestPurchase
BIS_fnc_WLRequestSectorScan
BIS_fnc_WLRequestVotingReset
BIS_fnc_WLSectorFundsPayoff
BIS_fnc_WLSectorHandle
BIS_fnc_WLSectorHandleServer
BIS_fnc_WLSectorIconUpdate
BIS_fnc_WLSectorInit
BIS_fnc_WLSectorListing
BIS_fnc_WLSectorPopulate
BIS_fnc_WLSectorScanHandle
BIS_fnc_WLSectorsCommonInit
BIS_fnc_WLSectorSelectionEnd
BIS_fnc_WLSectorSelectionHandle
BIS_fnc_WLSectorSelectionHandleServer
BIS_fnc_WLSectorSelectionStart
BIS_fnc_WLSectorsSetup
BIS_fnc_WLSectorTaskHandle
BIS_fnc_WLSectorUpdate
BIS_fnc_WLSeizingBarHandle
BIS_fnc_WLSendResponseTeam
BIS_fnc_WLShowInfo
BIS_fnc_WLSideToFaction
BIS_fnc_WLSoundMsg
BIS_fnc_WLSubroutine_purchaseMenuAssetAvailability
BIS_fnc_WLSubroutine_purchaseMenuGetUIScale
BIS_fnc_WLSubroutine_purchaseMenuHandleDLC
BIS_fnc_WLSubroutine_purchaseMenuRefresh
BIS_fnc_WLSubroutine_purchaseMenuSetAssetDetails
BIS_fnc_WLSubroutine_purchaseMenuSetItemsList
BIS_fnc_WLSyncTime
BIS_fnc_WLSyncedTime
BIS_fnc_WLUpdateAO
BIS_fnc_WLVarsInit
BIS_fnc_WLVehicleHandle
BIS_fnc_WLVotingBarHandle
A3_Warlords Misc
BIS_fnc_WLSmoothText
A3_Enoch Probing
BIN_fnc_ProbingBeam_sendData
BIN_fnc_ProbingBeam_fired
BIN_fnc_ProbingArm_fired
A3_Enoch CargoPlatform
BIN_fnc_cargoPlatform_01_adjust
BIN_fnc_cargoPlatform_01_update
BIN_fnc_cargoPlatform_01_destruction
A3_Enoch DeconShower
BIN_fnc_deconShowerAnim
BIN_fnc_deconShowerAnimLarge
BIN_fnc_deconShowerAnimStop
BIN_fnc_deconShowerCollision
BIN_fnc_deconShowerDelete
BIN_fnc_deconShowerMove
A3_Enoch CBRN
BIN_fnc_CBRNHoseInit
A3_Enoch EM_Core
BIN_fnc_showSpectrumAnalyzer
BIN_fnc_updateSpectrumAnalyzerInput
BIN_fnc_frequencyToString
A3_Oldman Systems
BIS_fnc_OM_addLoadedEH
BIS_fnc_OM_savingEnabled
BIS_fnc_OM_credits
BIS_fnc_OM_init
BIS_fnc_OM_Module_initSmallValueSilder
BIS_fnc_OM_EXEC
BIS_fnc_OM_SectorGetSectors
BIS_fnc_OM_BuildSectorsData
BIS_fnc_OM_HandleMapControls
BIS_fnc_OM_ModuleQuest_destroyObject
BIS_fnc_OM_ModuleQuest_defend
BIS_fnc_OM_Epicentrum
BIS_fnc_OM_moduleRestPoint
BIS_fnc_OM_moduleMarket
BIS_fnc_OM_saveGame
BIS_fnc_OM_pause
BIS_fnc_OM_skip
BIS_fnc_OM_camera
BIS_fnc_OM_AS_ShowStaticText
BIS_fnc_drawBoundingBox
A3_Oldman SyndikatAgent
BIS_fnc_OM_ModuleSyndikatAgent
A3_Oldman SyndikatTeam
BIS_fnc_OM_ModuleSyndikatTeam
A3_Oldman SentryDrone
BIS_fnc_OM_SentryDrone
A3_Oldman Economy
BIS_fnc_OM_moduleEconomy
A3_Oldman Radio
BIS_fnc_OM_moduleRadio
A3_Oldman SmartMarkers
BIS_fnc_OM_moduleSmartMarkers
A3_Oldman Awareness
BIS_fnc_OM_moduleAwareness
A3_Oldman ActionQueue
BIS_fnc_OM_moduleActionQueue
A3_Oldman Reputation
BIS_fnc_OM_moduleReputation
A3_Oldman EscortAI
BIS_fnc_escortAI
BIS_fnc_escortAIHoldAction
A3_Oldman WeatherManager
BIS_fnc_OMSetForecastLimit
BIS_fnc_OMWeatherUICalc
BIS_fnc_OMWeatherManagerCore
BIS_fnc_OMWeatherManagerMain
BIS_fnc_OMWeatherManagerRain
BIS_fnc_OMWeatherReport
A3_Oldman Phone
BIS_fnc_OM_phone_addContact
BIS_fnc_OM_phone_addCall
BIS_fnc_OM_phone_core
BIS_fnc_OM_phone_incomingCall
BIS_fnc_OM_phone_removeCall
BIS_fnc_OM_phone_SMS
BIS_fnc_OM_phone_SMSSend
BIS_fnc_OM_phone_customSectionInit
BIS_fnc_OM_phone_customSectionShow
BIS_fnc_OM_phone_customSectionWeatherShow
BIS_fnc_OM_phone_getDiaryListIndexByName
BIS_fnc_OM_phone_menuInit
BIS_fnc_OM_phone_menuHandler
A3_Oldman Checkpoint
BIS_fnc_OM_moduleCheckpoint_handleStates
BIS_fnc_OM_moduleCheckpoint_checkAngleToObject
BIS_fnc_OM_moduleCheckpoint_checkDistanceFromObject
BIS_fnc_OM_moduleCheckpoint_intersect
BIS_fnc_OM_moduleCheckpoint_navigateVehicleToCheck
BIS_fnc_OM_moduleCheckpoint_playAnim
A3_Oldman Depot
BIS_fnc_OM_moduleDepot
BIS_fnc_OM_sellEquipment
A3_Oldman Medicine
BIS_fnc_OM_infectedGroupHandle
BIS_fnc_OM_allInfectedDeadCode
BIS_fnc_OM_medicineDeliveredCode
BIS_fnc_OM_medicineRanOutCode
BIS_fnc_OM_warnCriticalCode
BIS_fnc_OM_warnMildCode
A3_Oldman Conversations
BIS_fnc_OM_moduleRandomConversation
BIS_fnc_OM_conversation
BIS_fnc_OM_createConversation
A3_Oldman FastTravel
BIS_fnc_OM_moduleFastTravel
A3_AoW DioaramaBase
BIS_fnc_DioramaBase_01_connect
BIS_fnc_DioramaBase_01_update
BIS_fnc_DioramaBase_01_snap
BIS_fnc_DioramaBase_01_delete
BIS_fnc_DioramaBase_01_init
A3_AoW Gallery
BIS_fnc_Gallery_01_update
Extraction script can be found on the Biki Export Scripts page.